// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayVk.h: // Defines the class interface for DisplayVk, implementing DisplayImpl. // #ifndef LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_ #define LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_ #include "common/MemoryBuffer.h" #include "libANGLE/renderer/DisplayImpl.h" #include "libANGLE/renderer/vulkan/ResourceVk.h" #include "libANGLE/renderer/vulkan/vk_cache_utils.h" #include "libANGLE/renderer/vulkan/vk_utils.h" namespace rx { class RendererVk; using ContextVkSet = std::set; class ShareGroupVk : public ShareGroupImpl { public: ShareGroupVk(); void onDestroy(const egl::Display *display) override; // PipelineLayoutCache and DescriptorSetLayoutCache can be shared between multiple threads // accessing them via shared contexts. The ShareGroup locks around gl entrypoints ensuring // synchronous update to the caches. PipelineLayoutCache &getPipelineLayoutCache() { return mPipelineLayoutCache; } DescriptorSetLayoutCache &getDescriptorSetLayoutCache() { return mDescriptorSetLayoutCache; } ContextVkSet *getContexts() { return &mContexts; } std::vector &&releaseResourceUseLists() { return std::move(mResourceUseLists); } void acquireResourceUseList(vk::ResourceUseList &&resourceUseList) { mResourceUseLists.emplace_back(std::move(resourceUseList)); } bool isSyncObjectPendingFlush() { return mSyncObjectPendingFlush; } void setSyncObjectPendingFlush() { mSyncObjectPendingFlush = true; } void clearSyncObjectPendingFlush() { mSyncObjectPendingFlush = false; } private: // ANGLE uses a PipelineLayout cache to store compatible pipeline layouts. PipelineLayoutCache mPipelineLayoutCache; // DescriptorSetLayouts are also managed in a cache. DescriptorSetLayoutCache mDescriptorSetLayoutCache; // The list of contexts within the share group ContextVkSet mContexts; // List of resources currently used that need to be freed when any ContextVk in this // ShareGroupVk submits the next command. std::vector mResourceUseLists; bool mSyncObjectPendingFlush; }; class DisplayVk : public DisplayImpl, public vk::Context { public: DisplayVk(const egl::DisplayState &state); ~DisplayVk() override; egl::Error initialize(egl::Display *display) override; void terminate() override; egl::Error makeCurrent(egl::Display *display, egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override; bool testDeviceLost() override; egl::Error restoreLostDevice(const egl::Display *display) override; std::string getRendererDescription() override; std::string getVendorString() override; std::string getVersionString() override; egl::Error waitClient(const gl::Context *context) override; egl::Error waitNative(const gl::Context *context, EGLint engine) override; SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, EGLNativeWindowType window, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) override; ImageImpl *createImage(const egl::ImageState &state, const gl::Context *context, EGLenum target, const egl::AttributeMap &attribs) override; ContextImpl *createContext(const gl::State &state, gl::ErrorSet *errorSet, const egl::Config *configuration, const gl::Context *shareContext, const egl::AttributeMap &attribs) override; StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) override; EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override; gl::Version getMaxSupportedESVersion() const override; gl::Version getMaxConformantESVersion() const override; virtual const char *getWSIExtension() const = 0; virtual const char *getWSILayer() const; virtual bool isUsingSwapchain() const; // Determine if a config with given formats and sample counts is supported. This callback may // modify the config to add or remove platform specific attributes such as nativeVisualID. If // the config is not supported by the window system, it removes the EGL_WINDOW_BIT from // surfaceType, which would still allow the config to be used for pbuffers. virtual void checkConfigSupport(egl::Config *config) = 0; ANGLE_NO_DISCARD bool getScratchBuffer(size_t requestedSizeBytes, angle::MemoryBuffer **scratchBufferOut) const; angle::ScratchBuffer *getScratchBuffer() const { return &mScratchBuffer; } void handleError(VkResult result, const char *file, const char *function, unsigned int line) override; // TODO(jmadill): Remove this once refactor is done. http://anglebug.com/3041 egl::Error getEGLError(EGLint errorCode); void populateFeatureList(angle::FeatureList *features) override; ShareGroupImpl *createShareGroup() override; protected: void generateExtensions(egl::DisplayExtensions *outExtensions) const override; private: virtual SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state, EGLNativeWindowType window) = 0; void generateCaps(egl::Caps *outCaps) const override; virtual angle::Result waitNativeImpl(); mutable angle::ScratchBuffer mScratchBuffer; vk::Error mSavedError; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_