// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000008.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000008[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x98,0xf9,0x73,0x54,0x45, 0x10,0xc7,0x5f,0x76,0x37,0xbb,0x10,0x20,0x04,0x89,0x1c,0x11,0xac,0x84,0x4b,0x34, 0x18,0x50,0x43,0x38,0x97,0x70,0x28,0x87,0x72,0x49,0x40,0x41,0x8c,0x10,0x04,0x11, 0x21,0x11,0x39,0x04,0xd4,0x70,0x2b,0x87,0x88,0x07,0xa0,0x02,0x2a,0xa8,0x80,0x4a, 0x30,0x1c,0x0a,0x22,0x20,0x87,0x07,0x20,0x2a,0xa0,0x12,0x01,0xfd,0xdd,0xff,0xc0, 0xf2,0xa8,0xf2,0x98,0x9e,0xfd,0xf4,0xda,0xbe,0x42,0x4d,0xd5,0xd4,0xdb,0xfe,0x76, 0xcf,0x77,0xbe,0xdd,0x3d,0x33,0x6f,0x37,0xd1,0x48,0xdb,0x44,0x10,0x64,0x04,0x59, 0x41,0xbd,0xe0,0x87,0x20,0xf5,0xd7,0x24,0x88,0x38,0x24,0x08,0x1a,0x04,0x71,0xff, 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0x88,0xef,0x82,0x1b,0x75,0x70,0x5f,0x30,0x5a,0x2e,0x9a,0xbe,0x8b,0x96,0x8b,0xfc, 0xde,0x10,0x2d,0x1a,0x5f,0x17,0xea,0xf1,0xe1,0xd0,0x1e,0xdd,0x63,0xf6,0xfc,0xf7, 0xf0,0x09,0xd7,0x65,0xec,0xdf,0xdd,0xdb,0xa3,0xbb,0x1b,0x25,0x9c,0xf1,0x2c,0xb4, 0xc9,0x6f,0xa2,0x6e,0x2e,0x2e,0xc1,0xef,0x21,0xe1,0x6a,0x60,0xf6,0x5f,0x43,0xf0, 0x23,0xe4,0xd8,0x18,0xac,0x11,0x39,0x36,0x31,0x39,0x36,0xe6,0xff,0x36,0xcd,0xe0, 0xc9,0x31,0x3c,0x57,0xc1,0xb3,0x92,0xf5,0x73,0xc1,0xe4,0x7f,0x0d,0x7f,0xb8,0xd8, 0x5c,0xe6,0x34,0x33,0x73,0x9a,0x33,0x67,0x09,0x73,0x5a,0x82,0xb5,0x30,0x3c,0xd7, 0x80,0xe7,0x79,0x5d,0x09,0x8f,0xb5,0xe6,0x5d,0x99,0x87,0xbf,0x15,0x6b,0xb4,0x66, 0x0d,0xd1,0xfc,0x27,0xf5,0xf8,0x0b,0x56,0x7a,0xe2,0x6c,0x18,0x13,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform utexture2D src; // layout(location = 0)out vec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // float sRGBToLinear(float sRGB) // { // // if(sRGB <= 0.04045) // { // return sRGB / 12.92; // } // else // { // return pow((sRGB + 0.055f)/ 1.055f, 2.4f); // } // } // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // uvec4 srcValue = texelFetch(src, params . srcOffset + srcSubImageCoords, params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // vec4 destValue = vec4(srcValue); // // destValue /= 255.0; // // if(params . destIsSRGB) // { // // destValue . r = sRGBToLinear(destValue . r); // destValue . g = sRGBToLinear(destValue . g); // destValue . b = sRGBToLinear(destValue . b); // } // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }