// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000012.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000012[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x98,0x8d,0x77,0xce,0x65, 0x18,0xc7,0x7f,0x7b,0x9e,0x67,0xcf,0xc3,0xcc,0x4c,0x16,0xd2,0x74,0xb6,0x91,0xd4, 0x34,0xab,0xe6,0x75,0x1e,0x1a,0x65,0x94,0x11,0xb3,0x48,0x4a,0x2b,0xc5,0xd2,0x14, 0x53,0x56,0x31,0x4c,0xb2,0x25,0x09,0x15,0xa5,0x28,0x11,0x59,0xb4,0x8a,0x2c,0x54, 0x54,0x4c,0x6f,0xa8,0x4c,0xe5,0xad,0xfe,0x89,0x4e,0x2f,0xe7,0xf4,0x72,0x5f,0xbf, 0x7d,0xae,0xa7,0xeb,0xfc,0x8e,0x53,0x3b,0xe7,0x3e,0xbf,0xe7,0xfa,0x5e,0xd7,0xfd, 0xbd,0xbf,0xd7,0x75,0xdd,0xf7,0xfd,0x7b,0x9e,0x85,0x43,0x3d,0x62,0x9e,0x97,0xe4, 0xa5,0x78,0x6d,0xbc,0x9f,0xbd,0xd6,0xbf,0x8e,0x5e,0xc8,0x21,0x9e,0xd7,0xce,0x8b, 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0)uniform texture2DArray src; // layout(location = 0)out uvec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // float linearToSRGB(float linear) // { // // if(linear <= 0.0031308) // { // return linear * 12.92; // } // else // { // return pow(linear,(1.0f / 2.4f))* 1.055f - 0.055f; // } // } // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // vec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . srcIsSRGB) // { // // srcValue . r = linearToSRGB(srcValue . r); // srcValue . g = linearToSRGB(srcValue . g); // srcValue . b = linearToSRGB(srcValue . b); // } // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // srcValue *= 255.0; // // uvec4 destValue = uvec4(srcValue); // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }