// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000016.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000016[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0x8b,0x53,0x55,0x55, 0x14,0xc6,0x0f,0xf7,0xc2,0xbd,0x3c,0x44,0x10,0x50,0x43,0xc5,0xf2,0x41,0x0f,0x31, 0xc4,0x02,0x33,0x81,0x94,0x8c,0x24,0xa3,0x14,0x34,0x2b,0xa1,0x08,0x03,0x4b,0x4c, 0x92,0x24,0x4d,0x22,0x31,0x45,0x2d,0xad,0xa4,0xf2,0xd1,0x4b,0xac,0x44,0x2b,0x11, 0xeb,0xbf,0xe8,0x2f,0x6a,0x7a,0xcc,0x34,0xd3,0x5e,0xe7,0xfe,0x16,0xf3,0xcd,0x1d, 0x2b,0x66,0xf6,0x9c,0xbb,0xbe,0xf5,0xed,0xb5,0xbf,0xb5,0xd6,0x3e,0xeb,0x90,0x4c, 0xac,0x48,0x47,0x51,0x4e,0x54,0x18,0xe5,0x47,0xbf,0x44,0x99,0xbf,0x79,0x51,0x22, 0x20,0x51,0x54,0x14,0xa5,0xe2,0xe7,0x96,0xf6,0x1d,0xed,0xb5,0x87,0x86,0xfb,0x6a, 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0xba,0xa3,0xe3,0x72,0xe7,0x7f,0x26,0x9e,0xc5,0xba,0x8d,0xfd,0x77,0x98,0x2c,0xeb, 0xc3,0xfa,0x07,0x28,0x71,0xb7,0x15,0xd8,0x0f,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture2DArray src; // layout(location = 0)out uvec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // uvec4 destValue = uvec4(srcValue); // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }