// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000026.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000026[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0x8b,0x53,0x55,0x55, 0x14,0xc6,0x0f,0xf7,0xc2,0xbd,0x3c,0x44,0x10,0x50,0x43,0xc5,0xf2,0x41,0x0f,0x31, 0xc4,0x02,0x33,0x81,0x94,0x8c,0x24,0xa3,0x14,0x34,0x2b,0xa1,0x08,0x03,0x4b,0x4c, 0x92,0x24,0x4d,0x22,0x31,0x45,0x2d,0xad,0xa4,0xf2,0xd1,0x4b,0xac,0x44,0x2b,0x11, 0xeb,0xbf,0xe8,0x2f,0x6a,0x7a,0xcc,0x34,0xd3,0x5e,0xe7,0xfe,0x16,0xf3,0xcd,0x1d, 0x2b,0x66,0xf6,0xdc,0xb3,0xbe,0xf5,0xed,0xb5,0xbf,0xb5,0xd6,0x3e,0xeb,0x90,0x4c, 0xac,0x48,0x47,0x51,0x4e,0x54,0x18,0xe5,0x47,0xbf,0x44,0x99,0xbf,0x79,0x51,0x22, 0x20,0x51,0x54,0x14,0xa5,0xe2,0xdf,0x2d,0xed,0x3b,0xda,0x6b,0x0f,0x0d,0xf7,0xd5, 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0x35,0x19,0x85,0x63,0x35,0x18,0xe7,0xec,0xb3,0x92,0xd7,0x47,0xe4,0x75,0x4e,0xf2, 0xfa,0x18,0xdc,0xf3,0xfa,0x04,0xcc,0xf3,0x9a,0x90,0xbc,0xcc,0x77,0x3e,0xac,0x8b, 0xc4,0x3e,0x4f,0x6c,0xfb,0x9f,0xe6,0x33,0xb4,0x76,0x4b,0xec,0xcf,0xc1,0x9d,0x73, 0x01,0x8e,0x7f,0x0f,0x2f,0xc0,0x31,0xbd,0x13,0xc4,0xbc,0x28,0xf3,0xee,0x0b,0xf4, 0x5e,0x96,0x3b,0xf9,0x25,0xb8,0xed,0xbf,0x84,0xed,0xbe,0xaf,0xf8,0x7f,0xe5,0x57, 0x66,0xeb,0xd7,0x60,0x9d,0x92,0xdf,0x37,0xe0,0xad,0xe4,0x37,0x29,0xf9,0x99,0xef, 0x4a,0x58,0x93,0x68,0xb9,0x22,0xda,0xaf,0xa2,0xdd,0xbf,0x85,0x57,0xc9,0xc3,0xb4, 0x3b,0x7f,0x52,0xb4,0x7c,0x9b,0xa5,0xe5,0x3b,0xb0,0x2a,0xd1,0xf2,0x3d,0xb8,0x6b, 0x99,0x12,0x2d,0xe6,0xbb,0x16,0xd6,0x14,0xb1,0xaf,0x89,0x96,0x1b,0x68,0xb9,0x8e, 0x96,0x1b,0xa2,0xc5,0xf9,0x53,0xa2,0xe5,0x87,0x2c,0x2d,0x3f,0x82,0x8d,0x89,0x96, 0x9f,0xc0,0x5d,0xcb,0xb4,0x68,0x31,0xdf,0xcd,0x98,0x9b,0x89,0x7d,0x53,0xb4,0xdc, 0x92,0xbe,0x9b,0x96,0x5b,0xd4,0xc8,0xb4,0x38,0x7f,0x3a,0xab,0xc7,0x13,0x59,0x77, 0x74,0x5c,0xee,0xfc,0xcf,0xc4,0xb3,0x58,0xb7,0xb1,0xff,0x0e,0x93,0x65,0x7d,0x58, 0xff,0x00,0xa6,0x10,0xcb,0x8b,0xd8,0x0f,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture3D src; // layout(location = 0)out uvec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // uvec4 destValue = uvec4(srcValue); // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }