// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/OverlayCull.comp.00000004.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kOverlayCull_comp_00000004[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x6d,0x97,0x5b,0x4c,0x9c,0x55, 0x10,0xc7,0xcf,0xec,0xc2,0x82,0x25,0x42,0x29,0x95,0x05,0x6c,0x8c,0x96,0x6a,0x8c, 0x90,0xb5,0xb5,0xb6,0x85,0x68,0x89,0x4d,0x56,0xcb,0x03,0x2d,0x65,0x59,0xea,0x46, 0xca,0x65,0x53,0x62,0x2f,0x11,0x6d,0x8b,0x36,0xdc,0x12,0xfb,0x60,0x7c,0xf4,0x85, 0x9a,0xd8,0xa8,0x0f,0xbe,0x60,0xb4,0x50,0x1a,0x7d,0x68,0xdf,0x4a,0x52,0x34,0x4a, 0x54,0x6c,0x54,0x4c,0x8c,0x7d,0x10,0x0d,0x89,0xad,0x8d,0x8d,0xbd,0x58,0x7a,0xb1, 0xce,0x7c,0xe7,0x3f,0x30,0x7c,0x94,0xe4,0xe4,0xfb,0xe6,0x3f,0xe7,0xcc,0xfc,0xce, 0x39,0xdf,0x99,0xc3,0x46,0x23,0x95,0x79,0xce,0x91,0x5b,0xe6,0xf2,0xdd,0xc7,0xe4, 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0x0e,0xde,0xa3,0xbe,0x1f,0x02,0xdf,0x41,0xc3,0xd3,0x43,0x5e,0x57,0xfb,0x8d,0x10, 0xdf,0x61,0xf2,0x5a,0x8f,0xe1,0x3b,0x8c,0xf3,0xa6,0x79,0x7b,0x61,0xeb,0x3a,0xf5, 0xc1,0xd6,0x7d,0xed,0x87,0xad,0xdf,0xe1,0x00,0x6c,0x3d,0x37,0x83,0x38,0x5b,0xf5, 0xb4,0xb8,0x96,0x27,0xd9,0xae,0x47,0x1f,0x79,0xd7,0x79,0x3c,0x4f,0x4b,0x6b,0xf9, 0x0b,0xe4,0x75,0xad,0xe5,0x6f,0x93,0xd7,0x6c,0x2d,0xd7,0x58,0xf5,0xb4,0x50,0xcb, 0x3f,0x44,0x2d,0x17,0x06,0x19,0x93,0x34,0xb5,0x77,0x18,0x7e,0x87,0xb5,0x1f,0x09, 0xdd,0x35,0xc7,0xb9,0x8d,0xe0,0x7e,0x38,0x0e,0x96,0xd1,0xa0,0x7e,0xfa,0xdf,0x2f, 0x83,0xf8,0xed,0xf2,0x39,0x7e,0x3f,0xec,0xe0,0x9c,0x52,0xe3,0x4f,0xe1,0x9e,0x18, 0x36,0xbf,0xa7,0x76,0x73,0xdf,0x93,0xe8,0x7b,0x0a,0xbc,0x1a,0x7b,0x24,0xf8,0x9f, 0x86,0x5c,0x0d,0xb7,0xff,0x01,0x0a,0x64,0x63,0x51,0x74,0x10,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(local_size_x = 32, local_size_y = 1, local_size_z = 1)in; // // layout(set = 0, binding = 0, rgba32ui)uniform writeonly uimage2D culledWidgetsOut; // // layout(set = 0, binding = 1)uniform WidgetCoordinates // { // uvec4 coordinates[32 + 32]; // }; // // shared uint intersectingWidgets[32]; // // void accumulateWidgets(const uint localId) // { // // if(localId < 16) // { // intersectingWidgets[localId]|= intersectingWidgets[localId + 16]; // if(localId < 8) // { // intersectingWidgets[localId]|= intersectingWidgets[localId + 8]; // if(localId < 4) // { // intersectingWidgets[localId]|= intersectingWidgets[localId + 4]; // if(localId < 2) // { // intersectingWidgets[localId]|= intersectingWidgets[localId + 2]; // if(localId < 1) // { // intersectingWidgets[localId]|= intersectingWidgets[localId + 1]; // } // } // } // } // } // } // // uvec2 cullWidgets(const uint offset, const uvec2 blockCoordLow, const uvec2 blockCoordHigh) // { // const uint localId = gl_LocalInvocationID . x; // const uvec4 widgetCoords = coordinates[offset + localId]; // // const bool intersects = widgetCoords . x < widgetCoords . z && // all(lessThan(widgetCoords . xy, blockCoordHigh))&& // all(greaterThanEqual(widgetCoords . zw, blockCoordLow)); // // uvec2 ballot = uvec2(0, 0); // // intersectingWidgets[localId]= uint(intersects)<< localId; // accumulateWidgets(localId); // if(localId == 0) // { // ballot . x = intersectingWidgets[0]; // } // // return ballot; // // } // // void main() // { // // const uvec2 outCoord = gl_WorkGroupID . xy; // const uvec2 blockCoordLow = outCoord * uvec2(8, 4); // const uvec2 blockCoordHigh = blockCoordLow + uvec2(8, 4); // // uvec2 culledWidgets; // // culledWidgets . x = cullWidgets(0, blockCoordLow, blockCoordHigh). x; // culledWidgets . y = cullWidgets(32, blockCoordLow, blockCoordHigh). x; // // if(gl_LocalInvocationID . x == 0) // { // imageStore(culledWidgetsOut, ivec2(outCoord), uvec4(culledWidgets, 0, 0)); // } // }