// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayVkWin32.h: // Defines the class interface for DisplayVkWin32, implementing DisplayVk for Windows. // #ifndef LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ #define LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ #include "libANGLE/renderer/vulkan/DisplayVk.h" namespace rx { class DisplayVkWin32 : public DisplayVk { public: DisplayVkWin32(const egl::DisplayState &state); ~DisplayVkWin32() override; egl::Error initialize(egl::Display *display) override; void terminate() override; bool isValidNativeWindow(EGLNativeWindowType window) const override; SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state, EGLNativeWindowType window) override; egl::ConfigSet generateConfigs() override; void checkConfigSupport(egl::Config *config) override; const char *getWSIExtension() const override; private: ATOM mWindowClass; HWND mMockWindow; std::vector mSurfaceFormats; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_