// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EGLChooseConfigTest.cpp: // Tests of proper default-value semantics for eglChooseConfig #include #include "test_utils/ANGLETest.h" #include "test_utils/angle_test_configs.h" #include "util/EGLWindow.h" using namespace angle; namespace angle { class EGLChooseConfigTest : public ANGLETest { protected: EGLChooseConfigTest() {} }; // Test that the EGL_COLOR_BUFFER_TYPE is defaulted to EGL_RGB_BUFFER TEST_P(EGLChooseConfigTest, Defaults) { EGLDisplay display = getEGLWindow()->getDisplay(); EGLint nConfigs = 0; EGLint allConfigCount = 0; ASSERT_EGL_TRUE(eglGetConfigs(display, nullptr, 0, &nConfigs)); ASSERT_NE(nConfigs, 0); std::vector allConfigs(nConfigs); ASSERT_EGL_TRUE(eglGetConfigs(display, allConfigs.data(), nConfigs, &allConfigCount)); ASSERT_EQ(nConfigs, allConfigCount); // Choose configs that have the default attribute values: const EGLint defaultConfigAttributes[] = {EGL_NONE}; EGLint defaultConfigCount; std::vector defaultConfigs(allConfigCount); ASSERT_EGL_TRUE(eglChooseConfig(display, defaultConfigAttributes, defaultConfigs.data(), defaultConfigs.size(), &defaultConfigCount)); ASSERT_EGL_SUCCESS(); ASSERT_LE(defaultConfigCount, allConfigCount); defaultConfigs.resize(defaultConfigCount); // Check that the default configs all have the default attribute values we care about: for (EGLConfig config : defaultConfigs) { EGLint colorBufferType, level, renderableType, surfaceType, transparentType; EGLint colorComponentType; eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType); ASSERT_EQ(colorBufferType, EGL_RGB_BUFFER); eglGetConfigAttrib(display, config, EGL_LEVEL, &level); ASSERT_EQ(level, 0); eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); ASSERT_EQ(renderableType & EGL_OPENGL_ES_BIT, EGL_OPENGL_ES_BIT); eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType); ASSERT_EQ(surfaceType & EGL_WINDOW_BIT, EGL_WINDOW_BIT); eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType); ASSERT_EQ(transparentType, EGL_NONE); if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float")) { eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType); ASSERT_EQ(colorComponentType, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT); } } // Check that all of the configs that have the default attribute values are are defaultConfigs, // and all that don't aren't: for (EGLConfig config : allConfigs) { EGLint colorBufferType, level, renderableType, surfaceType, transparentType; EGLint colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType); eglGetConfigAttrib(display, config, EGL_LEVEL, &level); eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType); eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType); if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float")) { eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType); } bool isADefault = ((colorBufferType == EGL_RGB_BUFFER) && (level == 0) && ((renderableType & EGL_OPENGL_ES_BIT) == EGL_OPENGL_ES_BIT) && ((surfaceType & EGL_WINDOW_BIT) == EGL_WINDOW_BIT) && (transparentType == EGL_NONE) && (colorComponentType == EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)); EGLint thisConfigID; eglGetConfigAttrib(display, config, EGL_CONFIG_ID, &thisConfigID); bool foundInDefaultConfigs = false; // Attempt to find this config ID in defaultConfigs: for (EGLConfig defaultConfig : defaultConfigs) { EGLint defaultConfigID; eglGetConfigAttrib(display, defaultConfig, EGL_CONFIG_ID, &defaultConfigID); if (defaultConfigID == thisConfigID) { foundInDefaultConfigs = true; } } ASSERT_EQ(isADefault, foundInDefaultConfigs); } } } // namespace angle ANGLE_INSTANTIATE_TEST(EGLChooseConfigTest, ES2_D3D11(), ES2_D3D9(), ES2_METAL(), ES2_OPENGL(), ES2_OPENGLES(), ES2_VULKAN());