// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "test_utils/ANGLETest.h" using namespace angle; namespace { class UnpackAlignmentTest : public ANGLETest { protected: UnpackAlignmentTest() { setWindowWidth(128); setWindowHeight(128); setConfigRedBits(8); setConfigGreenBits(8); setConfigBlueBits(8); setConfigAlphaBits(8); setConfigDepthBits(24); mProgram = 0; } void testSetUp() override { constexpr char kFS[] = R"(uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, vec2(0.0, 1.0)); })"; mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS); if (mProgram == 0) { FAIL() << "shader compilation failed."; } } void testTearDown() override { glDeleteProgram(mProgram); } void getPixelSize(GLenum format, GLenum type, unsigned int *size) { switch (type) { case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: *size = sizeof(GLushort); break; case GL_UNSIGNED_BYTE: { unsigned int compCount = 0; switch (format) { case GL_RGBA: compCount = 4; break; case GL_RGB: compCount = 3; break; case GL_LUMINANCE_ALPHA: compCount = 2; break; case GL_LUMINANCE: compCount = 1; break; case GL_ALPHA: compCount = 1; break; default: FAIL() << "unknown pixel format."; } *size = sizeof(GLubyte) * compCount; } break; default: FAIL() << "unknown pixel type."; } } bool formatHasRGB(GLenum format) { return (format != GL_ALPHA); } void testAlignment(int alignment, unsigned int offset, GLenum format, GLenum type) { static const unsigned int width = 7; static const unsigned int height = 2; glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); GLint readbackAlignment; glGetIntegerv(GL_UNPACK_ALIGNMENT, &readbackAlignment); EXPECT_EQ(alignment, readbackAlignment); GLubyte buf[1024]; memset(buf, 0, sizeof(buf)); unsigned int pixelSize; getPixelSize(format, type, &pixelSize); for (unsigned int i = 0; i < pixelSize; i++) { buf[offset + i] = 0xFF; } GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, &buf[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); GLubyte expectedRGB = formatHasRGB(format) ? 255 : 0; EXPECT_PIXEL_EQ(0, 0, expectedRGB, expectedRGB, expectedRGB, 255); glDeleteTextures(1, &tex); } GLuint mProgram; }; TEST_P(UnpackAlignmentTest, DefaultAlignment) { GLint defaultAlignment; glGetIntegerv(GL_UNPACK_ALIGNMENT, &defaultAlignment); EXPECT_EQ(defaultAlignment, 4); } TEST_P(UnpackAlignmentTest, Alignment1RGBAUByte) { testAlignment(1, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment1RGBUByte) { testAlignment(1, 7 * 3, GL_RGB, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort4444) { testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); } TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort5551) { testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); } TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort565) { testAlignment(1, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); } TEST_P(UnpackAlignmentTest, Alignment1LAUByte) { testAlignment(1, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment1LUByte) { testAlignment(1, 7, GL_LUMINANCE, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment1AUByte) { testAlignment(1, 7, GL_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment2RGBAUByte) { testAlignment(2, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment2RGBUByte) { testAlignment(2, 7 * 3 + 1, GL_RGB, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort4444) { testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); } TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort5551) { testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); } TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort565) { testAlignment(2, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); } TEST_P(UnpackAlignmentTest, Alignment2LAUByte) { testAlignment(2, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment2LAByte) { testAlignment(2, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment2AUByte) { testAlignment(2, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment4RGBAUByte) { testAlignment(4, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment4RGBUByte) { testAlignment(4, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort4444) { testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); } TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort5551) { testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); } TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort565) { testAlignment(4, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); } TEST_P(UnpackAlignmentTest, Alignment4LAUByte) { testAlignment(4, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment4LUByte) { testAlignment(4, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment4AUByte) { testAlignment(4, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment8RGBAUByte) { testAlignment(8, 7 * 4 + 4, GL_RGBA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment8RGBUByte) { testAlignment(8, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort4444) { testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); } TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort5551) { testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); } TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort565) { testAlignment(8, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); } TEST_P(UnpackAlignmentTest, Alignment8LAUByte) { testAlignment(8, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment8LUByte) { testAlignment(8, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); } TEST_P(UnpackAlignmentTest, Alignment8AUByte) { testAlignment(8, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE); } // Use this to select which configurations (e.g. which renderer, which GLES major version) these // tests should be run against. ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(UnpackAlignmentTest); } // namespace