// GENERATED FILE - DO NOT EDIT. // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // gles_loader_autogen.cpp: // Simple GLES function loader. #include "trace_gles_loader_autogen.h" ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc; ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FPROC t_glColor4f; ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFPROC t_glFogf; ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVPROC t_glFogfv; ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf; ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef; ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFPROC t_glLightf; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVPROC t_glLightfv; ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf; ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFPROC t_glMaterialf; ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f; ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FPROC t_glNormal3f; ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFPROC t_glOrthof; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPROC t_glPointSize; ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFPROC t_glRotatef; ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFPROC t_glScalef; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFPROC t_glTexEnvf; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv; ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef; ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx; ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture; ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XPROC t_glColor4x; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer; ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState; ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState; ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXPROC t_glFogx; ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVPROC t_glFogxv; ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx; ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXPROC t_glLightx; ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVPROC t_glLightxv; ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx; ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity; ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx; ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPPROC t_glLogicOp; ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXPROC t_glMaterialx; ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv; ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x; ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XPROC t_glNormal3x; ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer; ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXPROC t_glOrthox; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex; ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx; ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix; ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix; ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXPROC t_glRotatex; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex; ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXPROC t_glScalex; ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELPROC t_glShadeModel; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIPROC t_glTexEnvi; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXPROC t_glTexEnvx; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv; ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer; ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture; ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate; ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATAPROC t_glBufferData; ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData; ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARPROC t_glClear; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORPROC t_glClearColor; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKPROC t_glColorMask; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROC t_glCreateShader; ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACEPROC t_glCullFace; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures; ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc; ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask; ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef; ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEPROC t_glDisable; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements; ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEPROC t_glEnable; ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray; ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHPROC t_glFinish; ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHPROC t_glFlush; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D; ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACEPROC t_glFrontFace; ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap; ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures; ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib; ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform; ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders; ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORPROC t_glGetError; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC t_glGetFramebufferAttachmentParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog; ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGPROC t_glGetString; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv; ANGLE_TRACE_LOADER_EXPORT PFNGLHINTPROC t_glHint; ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERPROC t_glIsBuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDPROC t_glIsEnabled; ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPROC t_glIsProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERPROC t_glIsShader; ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTUREPROC t_glIsTexture; ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth; ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei; ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset; ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSPROC t_glReadPixels; ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler; ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage; ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORPROC t_glScissor; ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary; ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource; ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc; ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate; ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask; ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate; ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPPROC t_glStencilOp; ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer; ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTPROC t_glViewport; ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D; ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESPROC t_glGenQueries; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries; ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYPROC t_glIsQuery; ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery; ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYPROC t_glEndQuery; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC t_glRenderbufferStorageMultisample; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer; ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange; ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays; ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays; ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v; ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback; ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase; ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv; ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices; ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex; ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName; ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced; ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCPROC t_glFenceSync; ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCPROC t_glIsSync; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync; ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync; ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCPROC t_glWaitSync; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v; ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers; ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERPROC t_glIsSampler; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks; ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks; ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback; ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback; ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri; ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ; ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute; ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation; ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages; ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram; ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines; ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines; ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv; ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v; ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier; ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERPROC t_glBlendBarrier; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData; ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl; ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert; ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback; ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog; ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup; ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup; ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELPROC t_glObjectLabel; ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELPROC t_glGetObjectLabel; ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel; ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv; ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIPROC t_glEnablei; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIPROC t_glDisablei; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIPROC t_glBlendEquationi; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIPROC t_glBlendFunci; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIPROC t_glColorMaski; ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIPROC t_glIsEnabledi; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC t_glDrawRangeElementsBaseVertex; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC t_glDrawElementsInstancedBaseVertex; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture; ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox; ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus; ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSPROC t_glReadnPixels; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading; ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIPROC t_glPatchParameteri; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERPROC t_glTexBuffer; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC t_glDrawArraysInstancedBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC t_glMultiDrawArraysInstancedBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC t_glRenderbufferStorageMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC t_glTexStorageMemFlags2DMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC t_glTexStorageMemFlags3DMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC t_glMultiDrawElementsInstancedANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC t_glCompressedTexImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC t_glCompressedTexImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC t_glCompressedTexSubImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC t_glCompressedTexSubImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC t_glGetActiveUniformBlockivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC t_glGetBufferParameteri64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetBufferParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC t_glGetFramebufferAttachmentParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetFramebufferParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC t_glGetInternalformativRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC t_glGetPointervRobustANGLERobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC t_glGetProgramInterfaceivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC t_glGetQueryObjectui64vRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetRenderbufferParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC t_glGetSamplerParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC t_glGetSamplerParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC t_glGetSamplerParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC t_glGetSamplerParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC t_glGetTexLevelParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC t_glGetTexLevelParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC t_glGetTexParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC t_glGetVertexAttribIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC t_glGetVertexAttribPointervRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC t_glSamplerParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC t_glSamplerParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC t_glImportSemaphoreZirconHandleANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC t_glGetTranslatedShaderSourceANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM; ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM; ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC t_glBindFragDataLocationIndexedEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC t_glGetProgramResourceLocationIndexEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC t_glDrawElementsInstancedBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC t_glDrawRangeElementsBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC t_glMultiDrawElementsBaseVertexEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC t_glFramebufferTexture2DMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC t_glRenderbufferStorageMultisampleEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV; ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV; ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV; ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV; ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV; ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV; ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV; ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC t_glEGLImageTargetRenderbufferStorageOES; ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC t_glDrawElementsInstancedBaseVertexOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC t_glDrawRangeElementsBaseVertexOES; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES; ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES; ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES; ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC t_glFramebufferTextureMultiviewOVR; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES; ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC t_glGetFramebufferAttachmentParameterivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES; ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES; ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES; ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC t_glLoadPaletteFromModelViewMatrixOES; ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES; ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES; ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES; ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES; ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES; namespace trace_angle { void LoadGLES(LoadProc loadProc) { t_glAlphaFunc = reinterpret_cast(loadProc("glAlphaFunc")); t_glClipPlanef = reinterpret_cast(loadProc("glClipPlanef")); t_glColor4f = reinterpret_cast(loadProc("glColor4f")); t_glFogf = reinterpret_cast(loadProc("glFogf")); t_glFogfv = reinterpret_cast(loadProc("glFogfv")); t_glFrustumf = reinterpret_cast(loadProc("glFrustumf")); t_glGetClipPlanef = reinterpret_cast(loadProc("glGetClipPlanef")); t_glGetLightfv = reinterpret_cast(loadProc("glGetLightfv")); t_glGetMaterialfv = reinterpret_cast(loadProc("glGetMaterialfv")); t_glGetTexEnvfv = reinterpret_cast(loadProc("glGetTexEnvfv")); t_glLightModelf = reinterpret_cast(loadProc("glLightModelf")); t_glLightModelfv = reinterpret_cast(loadProc("glLightModelfv")); t_glLightf = reinterpret_cast(loadProc("glLightf")); t_glLightfv = reinterpret_cast(loadProc("glLightfv")); t_glLoadMatrixf = reinterpret_cast(loadProc("glLoadMatrixf")); t_glMaterialf = reinterpret_cast(loadProc("glMaterialf")); t_glMaterialfv = reinterpret_cast(loadProc("glMaterialfv")); t_glMultMatrixf = reinterpret_cast(loadProc("glMultMatrixf")); t_glMultiTexCoord4f = reinterpret_cast(loadProc("glMultiTexCoord4f")); t_glNormal3f = reinterpret_cast(loadProc("glNormal3f")); t_glOrthof = reinterpret_cast(loadProc("glOrthof")); t_glPointParameterf = reinterpret_cast(loadProc("glPointParameterf")); t_glPointParameterfv = reinterpret_cast(loadProc("glPointParameterfv")); t_glPointSize = reinterpret_cast(loadProc("glPointSize")); t_glRotatef = reinterpret_cast(loadProc("glRotatef")); t_glScalef = reinterpret_cast(loadProc("glScalef")); t_glTexEnvf = reinterpret_cast(loadProc("glTexEnvf")); t_glTexEnvfv = reinterpret_cast(loadProc("glTexEnvfv")); t_glTranslatef = reinterpret_cast(loadProc("glTranslatef")); t_glAlphaFuncx = reinterpret_cast(loadProc("glAlphaFuncx")); t_glClearColorx = reinterpret_cast(loadProc("glClearColorx")); t_glClearDepthx = reinterpret_cast(loadProc("glClearDepthx")); t_glClientActiveTexture = reinterpret_cast(loadProc("glClientActiveTexture")); t_glClipPlanex = reinterpret_cast(loadProc("glClipPlanex")); t_glColor4ub = reinterpret_cast(loadProc("glColor4ub")); t_glColor4x = reinterpret_cast(loadProc("glColor4x")); t_glColorPointer = reinterpret_cast(loadProc("glColorPointer")); t_glDepthRangex = reinterpret_cast(loadProc("glDepthRangex")); t_glDisableClientState = reinterpret_cast(loadProc("glDisableClientState")); t_glEnableClientState = reinterpret_cast(loadProc("glEnableClientState")); t_glFogx = reinterpret_cast(loadProc("glFogx")); t_glFogxv = reinterpret_cast(loadProc("glFogxv")); t_glFrustumx = reinterpret_cast(loadProc("glFrustumx")); t_glGetClipPlanex = reinterpret_cast(loadProc("glGetClipPlanex")); t_glGetFixedv = reinterpret_cast(loadProc("glGetFixedv")); t_glGetLightxv = reinterpret_cast(loadProc("glGetLightxv")); t_glGetMaterialxv = reinterpret_cast(loadProc("glGetMaterialxv")); t_glGetTexEnviv = reinterpret_cast(loadProc("glGetTexEnviv")); t_glGetTexEnvxv = reinterpret_cast(loadProc("glGetTexEnvxv")); t_glGetTexParameterxv = reinterpret_cast(loadProc("glGetTexParameterxv")); t_glLightModelx = reinterpret_cast(loadProc("glLightModelx")); t_glLightModelxv = reinterpret_cast(loadProc("glLightModelxv")); t_glLightx = reinterpret_cast(loadProc("glLightx")); t_glLightxv = reinterpret_cast(loadProc("glLightxv")); t_glLineWidthx = reinterpret_cast(loadProc("glLineWidthx")); t_glLoadIdentity = reinterpret_cast(loadProc("glLoadIdentity")); t_glLoadMatrixx = reinterpret_cast(loadProc("glLoadMatrixx")); t_glLogicOp = reinterpret_cast(loadProc("glLogicOp")); t_glMaterialx = reinterpret_cast(loadProc("glMaterialx")); t_glMaterialxv = reinterpret_cast(loadProc("glMaterialxv")); t_glMatrixMode = reinterpret_cast(loadProc("glMatrixMode")); t_glMultMatrixx = reinterpret_cast(loadProc("glMultMatrixx")); t_glMultiTexCoord4x = reinterpret_cast(loadProc("glMultiTexCoord4x")); t_glNormal3x = reinterpret_cast(loadProc("glNormal3x")); t_glNormalPointer = reinterpret_cast(loadProc("glNormalPointer")); t_glOrthox = reinterpret_cast(loadProc("glOrthox")); t_glPointParameterx = reinterpret_cast(loadProc("glPointParameterx")); t_glPointParameterxv = reinterpret_cast(loadProc("glPointParameterxv")); t_glPointSizex = reinterpret_cast(loadProc("glPointSizex")); t_glPolygonOffsetx = reinterpret_cast(loadProc("glPolygonOffsetx")); t_glPopMatrix = reinterpret_cast(loadProc("glPopMatrix")); t_glPushMatrix = reinterpret_cast(loadProc("glPushMatrix")); t_glRotatex = reinterpret_cast(loadProc("glRotatex")); t_glSampleCoveragex = reinterpret_cast(loadProc("glSampleCoveragex")); t_glScalex = reinterpret_cast(loadProc("glScalex")); t_glShadeModel = reinterpret_cast(loadProc("glShadeModel")); t_glTexCoordPointer = reinterpret_cast(loadProc("glTexCoordPointer")); t_glTexEnvi = reinterpret_cast(loadProc("glTexEnvi")); t_glTexEnvx = reinterpret_cast(loadProc("glTexEnvx")); t_glTexEnviv = reinterpret_cast(loadProc("glTexEnviv")); t_glTexEnvxv = reinterpret_cast(loadProc("glTexEnvxv")); t_glTexParameterx = reinterpret_cast(loadProc("glTexParameterx")); t_glTexParameterxv = reinterpret_cast(loadProc("glTexParameterxv")); t_glTranslatex = reinterpret_cast(loadProc("glTranslatex")); t_glVertexPointer = reinterpret_cast(loadProc("glVertexPointer")); t_glActiveTexture = reinterpret_cast(loadProc("glActiveTexture")); t_glAttachShader = reinterpret_cast(loadProc("glAttachShader")); t_glBindAttribLocation = reinterpret_cast(loadProc("glBindAttribLocation")); t_glBindBuffer = reinterpret_cast(loadProc("glBindBuffer")); t_glBindFramebuffer = reinterpret_cast(loadProc("glBindFramebuffer")); t_glBindRenderbuffer = reinterpret_cast(loadProc("glBindRenderbuffer")); t_glBindTexture = reinterpret_cast(loadProc("glBindTexture")); t_glBlendColor = reinterpret_cast(loadProc("glBlendColor")); t_glBlendEquation = reinterpret_cast(loadProc("glBlendEquation")); t_glBlendEquationSeparate = reinterpret_cast(loadProc("glBlendEquationSeparate")); t_glBlendFunc = reinterpret_cast(loadProc("glBlendFunc")); t_glBlendFuncSeparate = reinterpret_cast(loadProc("glBlendFuncSeparate")); t_glBufferData = reinterpret_cast(loadProc("glBufferData")); t_glBufferSubData = reinterpret_cast(loadProc("glBufferSubData")); t_glCheckFramebufferStatus = reinterpret_cast(loadProc("glCheckFramebufferStatus")); t_glClear = reinterpret_cast(loadProc("glClear")); t_glClearColor = reinterpret_cast(loadProc("glClearColor")); t_glClearDepthf = reinterpret_cast(loadProc("glClearDepthf")); t_glClearStencil = reinterpret_cast(loadProc("glClearStencil")); t_glColorMask = reinterpret_cast(loadProc("glColorMask")); t_glCompileShader = reinterpret_cast(loadProc("glCompileShader")); t_glCompressedTexImage2D = reinterpret_cast(loadProc("glCompressedTexImage2D")); t_glCompressedTexSubImage2D = reinterpret_cast(loadProc("glCompressedTexSubImage2D")); t_glCopyTexImage2D = reinterpret_cast(loadProc("glCopyTexImage2D")); t_glCopyTexSubImage2D = reinterpret_cast(loadProc("glCopyTexSubImage2D")); t_glCreateProgram = reinterpret_cast(loadProc("glCreateProgram")); t_glCreateShader = reinterpret_cast(loadProc("glCreateShader")); t_glCullFace = reinterpret_cast(loadProc("glCullFace")); t_glDeleteBuffers = reinterpret_cast(loadProc("glDeleteBuffers")); t_glDeleteFramebuffers = reinterpret_cast(loadProc("glDeleteFramebuffers")); t_glDeleteProgram = reinterpret_cast(loadProc("glDeleteProgram")); t_glDeleteRenderbuffers = reinterpret_cast(loadProc("glDeleteRenderbuffers")); t_glDeleteShader = reinterpret_cast(loadProc("glDeleteShader")); t_glDeleteTextures = reinterpret_cast(loadProc("glDeleteTextures")); t_glDepthFunc = reinterpret_cast(loadProc("glDepthFunc")); t_glDepthMask = reinterpret_cast(loadProc("glDepthMask")); t_glDepthRangef = reinterpret_cast(loadProc("glDepthRangef")); t_glDetachShader = reinterpret_cast(loadProc("glDetachShader")); t_glDisable = reinterpret_cast(loadProc("glDisable")); t_glDisableVertexAttribArray = reinterpret_cast(loadProc("glDisableVertexAttribArray")); t_glDrawArrays = reinterpret_cast(loadProc("glDrawArrays")); t_glDrawElements = reinterpret_cast(loadProc("glDrawElements")); t_glEnable = reinterpret_cast(loadProc("glEnable")); t_glEnableVertexAttribArray = reinterpret_cast(loadProc("glEnableVertexAttribArray")); t_glFinish = reinterpret_cast(loadProc("glFinish")); t_glFlush = reinterpret_cast(loadProc("glFlush")); t_glFramebufferRenderbuffer = reinterpret_cast(loadProc("glFramebufferRenderbuffer")); t_glFramebufferTexture2D = reinterpret_cast(loadProc("glFramebufferTexture2D")); t_glFrontFace = reinterpret_cast(loadProc("glFrontFace")); t_glGenBuffers = reinterpret_cast(loadProc("glGenBuffers")); t_glGenerateMipmap = reinterpret_cast(loadProc("glGenerateMipmap")); t_glGenFramebuffers = reinterpret_cast(loadProc("glGenFramebuffers")); t_glGenRenderbuffers = reinterpret_cast(loadProc("glGenRenderbuffers")); t_glGenTextures = reinterpret_cast(loadProc("glGenTextures")); t_glGetActiveAttrib = reinterpret_cast(loadProc("glGetActiveAttrib")); t_glGetActiveUniform = reinterpret_cast(loadProc("glGetActiveUniform")); t_glGetAttachedShaders = reinterpret_cast(loadProc("glGetAttachedShaders")); t_glGetAttribLocation = reinterpret_cast(loadProc("glGetAttribLocation")); t_glGetBooleanv = reinterpret_cast(loadProc("glGetBooleanv")); t_glGetBufferParameteriv = reinterpret_cast(loadProc("glGetBufferParameteriv")); t_glGetError = reinterpret_cast(loadProc("glGetError")); t_glGetFloatv = reinterpret_cast(loadProc("glGetFloatv")); t_glGetFramebufferAttachmentParameteriv = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameteriv")); t_glGetIntegerv = reinterpret_cast(loadProc("glGetIntegerv")); t_glGetProgramiv = reinterpret_cast(loadProc("glGetProgramiv")); t_glGetProgramInfoLog = reinterpret_cast(loadProc("glGetProgramInfoLog")); t_glGetRenderbufferParameteriv = reinterpret_cast( loadProc("glGetRenderbufferParameteriv")); t_glGetShaderiv = reinterpret_cast(loadProc("glGetShaderiv")); t_glGetShaderInfoLog = reinterpret_cast(loadProc("glGetShaderInfoLog")); t_glGetShaderPrecisionFormat = reinterpret_cast(loadProc("glGetShaderPrecisionFormat")); t_glGetShaderSource = reinterpret_cast(loadProc("glGetShaderSource")); t_glGetString = reinterpret_cast(loadProc("glGetString")); t_glGetTexParameterfv = reinterpret_cast(loadProc("glGetTexParameterfv")); t_glGetTexParameteriv = reinterpret_cast(loadProc("glGetTexParameteriv")); t_glGetUniformfv = reinterpret_cast(loadProc("glGetUniformfv")); t_glGetUniformiv = reinterpret_cast(loadProc("glGetUniformiv")); t_glGetUniformLocation = reinterpret_cast(loadProc("glGetUniformLocation")); t_glGetVertexAttribfv = reinterpret_cast(loadProc("glGetVertexAttribfv")); t_glGetVertexAttribiv = reinterpret_cast(loadProc("glGetVertexAttribiv")); t_glGetVertexAttribPointerv = reinterpret_cast(loadProc("glGetVertexAttribPointerv")); t_glHint = reinterpret_cast(loadProc("glHint")); t_glIsBuffer = reinterpret_cast(loadProc("glIsBuffer")); t_glIsEnabled = reinterpret_cast(loadProc("glIsEnabled")); t_glIsFramebuffer = reinterpret_cast(loadProc("glIsFramebuffer")); t_glIsProgram = reinterpret_cast(loadProc("glIsProgram")); t_glIsRenderbuffer = reinterpret_cast(loadProc("glIsRenderbuffer")); t_glIsShader = reinterpret_cast(loadProc("glIsShader")); t_glIsTexture = reinterpret_cast(loadProc("glIsTexture")); t_glLineWidth = reinterpret_cast(loadProc("glLineWidth")); t_glLinkProgram = reinterpret_cast(loadProc("glLinkProgram")); t_glPixelStorei = reinterpret_cast(loadProc("glPixelStorei")); t_glPolygonOffset = reinterpret_cast(loadProc("glPolygonOffset")); t_glReadPixels = reinterpret_cast(loadProc("glReadPixels")); t_glReleaseShaderCompiler = reinterpret_cast(loadProc("glReleaseShaderCompiler")); t_glRenderbufferStorage = reinterpret_cast(loadProc("glRenderbufferStorage")); t_glSampleCoverage = reinterpret_cast(loadProc("glSampleCoverage")); t_glScissor = reinterpret_cast(loadProc("glScissor")); t_glShaderBinary = reinterpret_cast(loadProc("glShaderBinary")); t_glShaderSource = reinterpret_cast(loadProc("glShaderSource")); t_glStencilFunc = reinterpret_cast(loadProc("glStencilFunc")); t_glStencilFuncSeparate = reinterpret_cast(loadProc("glStencilFuncSeparate")); t_glStencilMask = reinterpret_cast(loadProc("glStencilMask")); t_glStencilMaskSeparate = reinterpret_cast(loadProc("glStencilMaskSeparate")); t_glStencilOp = reinterpret_cast(loadProc("glStencilOp")); t_glStencilOpSeparate = reinterpret_cast(loadProc("glStencilOpSeparate")); t_glTexImage2D = reinterpret_cast(loadProc("glTexImage2D")); t_glTexParameterf = reinterpret_cast(loadProc("glTexParameterf")); t_glTexParameterfv = reinterpret_cast(loadProc("glTexParameterfv")); t_glTexParameteri = reinterpret_cast(loadProc("glTexParameteri")); t_glTexParameteriv = reinterpret_cast(loadProc("glTexParameteriv")); t_glTexSubImage2D = reinterpret_cast(loadProc("glTexSubImage2D")); t_glUniform1f = reinterpret_cast(loadProc("glUniform1f")); t_glUniform1fv = reinterpret_cast(loadProc("glUniform1fv")); t_glUniform1i = reinterpret_cast(loadProc("glUniform1i")); t_glUniform1iv = reinterpret_cast(loadProc("glUniform1iv")); t_glUniform2f = reinterpret_cast(loadProc("glUniform2f")); t_glUniform2fv = reinterpret_cast(loadProc("glUniform2fv")); t_glUniform2i = reinterpret_cast(loadProc("glUniform2i")); t_glUniform2iv = reinterpret_cast(loadProc("glUniform2iv")); t_glUniform3f = reinterpret_cast(loadProc("glUniform3f")); t_glUniform3fv = reinterpret_cast(loadProc("glUniform3fv")); t_glUniform3i = reinterpret_cast(loadProc("glUniform3i")); t_glUniform3iv = reinterpret_cast(loadProc("glUniform3iv")); t_glUniform4f = reinterpret_cast(loadProc("glUniform4f")); t_glUniform4fv = reinterpret_cast(loadProc("glUniform4fv")); t_glUniform4i = reinterpret_cast(loadProc("glUniform4i")); t_glUniform4iv = reinterpret_cast(loadProc("glUniform4iv")); t_glUniformMatrix2fv = reinterpret_cast(loadProc("glUniformMatrix2fv")); t_glUniformMatrix3fv = reinterpret_cast(loadProc("glUniformMatrix3fv")); t_glUniformMatrix4fv = reinterpret_cast(loadProc("glUniformMatrix4fv")); t_glUseProgram = reinterpret_cast(loadProc("glUseProgram")); t_glValidateProgram = reinterpret_cast(loadProc("glValidateProgram")); t_glVertexAttrib1f = reinterpret_cast(loadProc("glVertexAttrib1f")); t_glVertexAttrib1fv = reinterpret_cast(loadProc("glVertexAttrib1fv")); t_glVertexAttrib2f = reinterpret_cast(loadProc("glVertexAttrib2f")); t_glVertexAttrib2fv = reinterpret_cast(loadProc("glVertexAttrib2fv")); t_glVertexAttrib3f = reinterpret_cast(loadProc("glVertexAttrib3f")); t_glVertexAttrib3fv = reinterpret_cast(loadProc("glVertexAttrib3fv")); t_glVertexAttrib4f = reinterpret_cast(loadProc("glVertexAttrib4f")); t_glVertexAttrib4fv = reinterpret_cast(loadProc("glVertexAttrib4fv")); t_glVertexAttribPointer = reinterpret_cast(loadProc("glVertexAttribPointer")); t_glViewport = reinterpret_cast(loadProc("glViewport")); t_glReadBuffer = reinterpret_cast(loadProc("glReadBuffer")); t_glDrawRangeElements = reinterpret_cast(loadProc("glDrawRangeElements")); t_glTexImage3D = reinterpret_cast(loadProc("glTexImage3D")); t_glTexSubImage3D = reinterpret_cast(loadProc("glTexSubImage3D")); t_glCopyTexSubImage3D = reinterpret_cast(loadProc("glCopyTexSubImage3D")); t_glCompressedTexImage3D = reinterpret_cast(loadProc("glCompressedTexImage3D")); t_glCompressedTexSubImage3D = reinterpret_cast(loadProc("glCompressedTexSubImage3D")); t_glGenQueries = reinterpret_cast(loadProc("glGenQueries")); t_glDeleteQueries = reinterpret_cast(loadProc("glDeleteQueries")); t_glIsQuery = reinterpret_cast(loadProc("glIsQuery")); t_glBeginQuery = reinterpret_cast(loadProc("glBeginQuery")); t_glEndQuery = reinterpret_cast(loadProc("glEndQuery")); t_glGetQueryiv = reinterpret_cast(loadProc("glGetQueryiv")); t_glGetQueryObjectuiv = reinterpret_cast(loadProc("glGetQueryObjectuiv")); t_glUnmapBuffer = reinterpret_cast(loadProc("glUnmapBuffer")); t_glGetBufferPointerv = reinterpret_cast(loadProc("glGetBufferPointerv")); t_glDrawBuffers = reinterpret_cast(loadProc("glDrawBuffers")); t_glUniformMatrix2x3fv = reinterpret_cast(loadProc("glUniformMatrix2x3fv")); t_glUniformMatrix3x2fv = reinterpret_cast(loadProc("glUniformMatrix3x2fv")); t_glUniformMatrix2x4fv = reinterpret_cast(loadProc("glUniformMatrix2x4fv")); t_glUniformMatrix4x2fv = reinterpret_cast(loadProc("glUniformMatrix4x2fv")); t_glUniformMatrix3x4fv = reinterpret_cast(loadProc("glUniformMatrix3x4fv")); t_glUniformMatrix4x3fv = reinterpret_cast(loadProc("glUniformMatrix4x3fv")); t_glBlitFramebuffer = reinterpret_cast(loadProc("glBlitFramebuffer")); t_glRenderbufferStorageMultisample = reinterpret_cast( loadProc("glRenderbufferStorageMultisample")); t_glFramebufferTextureLayer = reinterpret_cast(loadProc("glFramebufferTextureLayer")); t_glMapBufferRange = reinterpret_cast(loadProc("glMapBufferRange")); t_glFlushMappedBufferRange = reinterpret_cast(loadProc("glFlushMappedBufferRange")); t_glBindVertexArray = reinterpret_cast(loadProc("glBindVertexArray")); t_glDeleteVertexArrays = reinterpret_cast(loadProc("glDeleteVertexArrays")); t_glGenVertexArrays = reinterpret_cast(loadProc("glGenVertexArrays")); t_glIsVertexArray = reinterpret_cast(loadProc("glIsVertexArray")); t_glGetIntegeri_v = reinterpret_cast(loadProc("glGetIntegeri_v")); t_glBeginTransformFeedback = reinterpret_cast(loadProc("glBeginTransformFeedback")); t_glEndTransformFeedback = reinterpret_cast(loadProc("glEndTransformFeedback")); t_glBindBufferRange = reinterpret_cast(loadProc("glBindBufferRange")); t_glBindBufferBase = reinterpret_cast(loadProc("glBindBufferBase")); t_glTransformFeedbackVaryings = reinterpret_cast( loadProc("glTransformFeedbackVaryings")); t_glGetTransformFeedbackVarying = reinterpret_cast( loadProc("glGetTransformFeedbackVarying")); t_glVertexAttribIPointer = reinterpret_cast(loadProc("glVertexAttribIPointer")); t_glGetVertexAttribIiv = reinterpret_cast(loadProc("glGetVertexAttribIiv")); t_glGetVertexAttribIuiv = reinterpret_cast(loadProc("glGetVertexAttribIuiv")); t_glVertexAttribI4i = reinterpret_cast(loadProc("glVertexAttribI4i")); t_glVertexAttribI4ui = reinterpret_cast(loadProc("glVertexAttribI4ui")); t_glVertexAttribI4iv = reinterpret_cast(loadProc("glVertexAttribI4iv")); t_glVertexAttribI4uiv = reinterpret_cast(loadProc("glVertexAttribI4uiv")); t_glGetUniformuiv = reinterpret_cast(loadProc("glGetUniformuiv")); t_glGetFragDataLocation = reinterpret_cast(loadProc("glGetFragDataLocation")); t_glUniform1ui = reinterpret_cast(loadProc("glUniform1ui")); t_glUniform2ui = reinterpret_cast(loadProc("glUniform2ui")); t_glUniform3ui = reinterpret_cast(loadProc("glUniform3ui")); t_glUniform4ui = reinterpret_cast(loadProc("glUniform4ui")); t_glUniform1uiv = reinterpret_cast(loadProc("glUniform1uiv")); t_glUniform2uiv = reinterpret_cast(loadProc("glUniform2uiv")); t_glUniform3uiv = reinterpret_cast(loadProc("glUniform3uiv")); t_glUniform4uiv = reinterpret_cast(loadProc("glUniform4uiv")); t_glClearBufferiv = reinterpret_cast(loadProc("glClearBufferiv")); t_glClearBufferuiv = reinterpret_cast(loadProc("glClearBufferuiv")); t_glClearBufferfv = reinterpret_cast(loadProc("glClearBufferfv")); t_glClearBufferfi = reinterpret_cast(loadProc("glClearBufferfi")); t_glGetStringi = reinterpret_cast(loadProc("glGetStringi")); t_glCopyBufferSubData = reinterpret_cast(loadProc("glCopyBufferSubData")); t_glGetUniformIndices = reinterpret_cast(loadProc("glGetUniformIndices")); t_glGetActiveUniformsiv = reinterpret_cast(loadProc("glGetActiveUniformsiv")); t_glGetUniformBlockIndex = reinterpret_cast(loadProc("glGetUniformBlockIndex")); t_glGetActiveUniformBlockiv = reinterpret_cast(loadProc("glGetActiveUniformBlockiv")); t_glGetActiveUniformBlockName = reinterpret_cast( loadProc("glGetActiveUniformBlockName")); t_glUniformBlockBinding = reinterpret_cast(loadProc("glUniformBlockBinding")); t_glDrawArraysInstanced = reinterpret_cast(loadProc("glDrawArraysInstanced")); t_glDrawElementsInstanced = reinterpret_cast(loadProc("glDrawElementsInstanced")); t_glFenceSync = reinterpret_cast(loadProc("glFenceSync")); t_glIsSync = reinterpret_cast(loadProc("glIsSync")); t_glDeleteSync = reinterpret_cast(loadProc("glDeleteSync")); t_glClientWaitSync = reinterpret_cast(loadProc("glClientWaitSync")); t_glWaitSync = reinterpret_cast(loadProc("glWaitSync")); t_glGetInteger64v = reinterpret_cast(loadProc("glGetInteger64v")); t_glGetSynciv = reinterpret_cast(loadProc("glGetSynciv")); t_glGetInteger64i_v = reinterpret_cast(loadProc("glGetInteger64i_v")); t_glGetBufferParameteri64v = reinterpret_cast(loadProc("glGetBufferParameteri64v")); t_glGenSamplers = reinterpret_cast(loadProc("glGenSamplers")); t_glDeleteSamplers = reinterpret_cast(loadProc("glDeleteSamplers")); t_glIsSampler = reinterpret_cast(loadProc("glIsSampler")); t_glBindSampler = reinterpret_cast(loadProc("glBindSampler")); t_glSamplerParameteri = reinterpret_cast(loadProc("glSamplerParameteri")); t_glSamplerParameteriv = reinterpret_cast(loadProc("glSamplerParameteriv")); t_glSamplerParameterf = reinterpret_cast(loadProc("glSamplerParameterf")); t_glSamplerParameterfv = reinterpret_cast(loadProc("glSamplerParameterfv")); t_glGetSamplerParameteriv = reinterpret_cast(loadProc("glGetSamplerParameteriv")); t_glGetSamplerParameterfv = reinterpret_cast(loadProc("glGetSamplerParameterfv")); t_glVertexAttribDivisor = reinterpret_cast(loadProc("glVertexAttribDivisor")); t_glBindTransformFeedback = reinterpret_cast(loadProc("glBindTransformFeedback")); t_glDeleteTransformFeedbacks = reinterpret_cast(loadProc("glDeleteTransformFeedbacks")); t_glGenTransformFeedbacks = reinterpret_cast(loadProc("glGenTransformFeedbacks")); t_glIsTransformFeedback = reinterpret_cast(loadProc("glIsTransformFeedback")); t_glPauseTransformFeedback = reinterpret_cast(loadProc("glPauseTransformFeedback")); t_glResumeTransformFeedback = reinterpret_cast(loadProc("glResumeTransformFeedback")); t_glGetProgramBinary = reinterpret_cast(loadProc("glGetProgramBinary")); t_glProgramBinary = reinterpret_cast(loadProc("glProgramBinary")); t_glProgramParameteri = reinterpret_cast(loadProc("glProgramParameteri")); t_glInvalidateFramebuffer = reinterpret_cast(loadProc("glInvalidateFramebuffer")); t_glInvalidateSubFramebuffer = reinterpret_cast(loadProc("glInvalidateSubFramebuffer")); t_glTexStorage2D = reinterpret_cast(loadProc("glTexStorage2D")); t_glTexStorage3D = reinterpret_cast(loadProc("glTexStorage3D")); t_glGetInternalformativ = reinterpret_cast(loadProc("glGetInternalformativ")); t_glDispatchCompute = reinterpret_cast(loadProc("glDispatchCompute")); t_glDispatchComputeIndirect = reinterpret_cast(loadProc("glDispatchComputeIndirect")); t_glDrawArraysIndirect = reinterpret_cast(loadProc("glDrawArraysIndirect")); t_glDrawElementsIndirect = reinterpret_cast(loadProc("glDrawElementsIndirect")); t_glFramebufferParameteri = reinterpret_cast(loadProc("glFramebufferParameteri")); t_glGetFramebufferParameteriv = reinterpret_cast( loadProc("glGetFramebufferParameteriv")); t_glGetProgramInterfaceiv = reinterpret_cast(loadProc("glGetProgramInterfaceiv")); t_glGetProgramResourceIndex = reinterpret_cast(loadProc("glGetProgramResourceIndex")); t_glGetProgramResourceName = reinterpret_cast(loadProc("glGetProgramResourceName")); t_glGetProgramResourceiv = reinterpret_cast(loadProc("glGetProgramResourceiv")); t_glGetProgramResourceLocation = reinterpret_cast( loadProc("glGetProgramResourceLocation")); t_glUseProgramStages = reinterpret_cast(loadProc("glUseProgramStages")); t_glActiveShaderProgram = reinterpret_cast(loadProc("glActiveShaderProgram")); t_glCreateShaderProgramv = reinterpret_cast(loadProc("glCreateShaderProgramv")); t_glBindProgramPipeline = reinterpret_cast(loadProc("glBindProgramPipeline")); t_glDeleteProgramPipelines = reinterpret_cast(loadProc("glDeleteProgramPipelines")); t_glGenProgramPipelines = reinterpret_cast(loadProc("glGenProgramPipelines")); t_glIsProgramPipeline = reinterpret_cast(loadProc("glIsProgramPipeline")); t_glGetProgramPipelineiv = reinterpret_cast(loadProc("glGetProgramPipelineiv")); t_glProgramUniform1i = reinterpret_cast(loadProc("glProgramUniform1i")); t_glProgramUniform2i = reinterpret_cast(loadProc("glProgramUniform2i")); t_glProgramUniform3i = reinterpret_cast(loadProc("glProgramUniform3i")); t_glProgramUniform4i = reinterpret_cast(loadProc("glProgramUniform4i")); t_glProgramUniform1ui = reinterpret_cast(loadProc("glProgramUniform1ui")); t_glProgramUniform2ui = reinterpret_cast(loadProc("glProgramUniform2ui")); t_glProgramUniform3ui = reinterpret_cast(loadProc("glProgramUniform3ui")); t_glProgramUniform4ui = reinterpret_cast(loadProc("glProgramUniform4ui")); t_glProgramUniform1f = reinterpret_cast(loadProc("glProgramUniform1f")); t_glProgramUniform2f = reinterpret_cast(loadProc("glProgramUniform2f")); t_glProgramUniform3f = reinterpret_cast(loadProc("glProgramUniform3f")); t_glProgramUniform4f = reinterpret_cast(loadProc("glProgramUniform4f")); t_glProgramUniform1iv = reinterpret_cast(loadProc("glProgramUniform1iv")); t_glProgramUniform2iv = reinterpret_cast(loadProc("glProgramUniform2iv")); t_glProgramUniform3iv = reinterpret_cast(loadProc("glProgramUniform3iv")); t_glProgramUniform4iv = reinterpret_cast(loadProc("glProgramUniform4iv")); t_glProgramUniform1uiv = reinterpret_cast(loadProc("glProgramUniform1uiv")); t_glProgramUniform2uiv = reinterpret_cast(loadProc("glProgramUniform2uiv")); t_glProgramUniform3uiv = reinterpret_cast(loadProc("glProgramUniform3uiv")); t_glProgramUniform4uiv = reinterpret_cast(loadProc("glProgramUniform4uiv")); t_glProgramUniform1fv = reinterpret_cast(loadProc("glProgramUniform1fv")); t_glProgramUniform2fv = reinterpret_cast(loadProc("glProgramUniform2fv")); t_glProgramUniform3fv = reinterpret_cast(loadProc("glProgramUniform3fv")); t_glProgramUniform4fv = reinterpret_cast(loadProc("glProgramUniform4fv")); t_glProgramUniformMatrix2fv = reinterpret_cast(loadProc("glProgramUniformMatrix2fv")); t_glProgramUniformMatrix3fv = reinterpret_cast(loadProc("glProgramUniformMatrix3fv")); t_glProgramUniformMatrix4fv = reinterpret_cast(loadProc("glProgramUniformMatrix4fv")); t_glProgramUniformMatrix2x3fv = reinterpret_cast( loadProc("glProgramUniformMatrix2x3fv")); t_glProgramUniformMatrix3x2fv = reinterpret_cast( loadProc("glProgramUniformMatrix3x2fv")); t_glProgramUniformMatrix2x4fv = reinterpret_cast( loadProc("glProgramUniformMatrix2x4fv")); t_glProgramUniformMatrix4x2fv = reinterpret_cast( loadProc("glProgramUniformMatrix4x2fv")); t_glProgramUniformMatrix3x4fv = reinterpret_cast( loadProc("glProgramUniformMatrix3x4fv")); t_glProgramUniformMatrix4x3fv = reinterpret_cast( loadProc("glProgramUniformMatrix4x3fv")); t_glValidateProgramPipeline = reinterpret_cast(loadProc("glValidateProgramPipeline")); t_glGetProgramPipelineInfoLog = reinterpret_cast( loadProc("glGetProgramPipelineInfoLog")); t_glBindImageTexture = reinterpret_cast(loadProc("glBindImageTexture")); t_glGetBooleani_v = reinterpret_cast(loadProc("glGetBooleani_v")); t_glMemoryBarrier = reinterpret_cast(loadProc("glMemoryBarrier")); t_glMemoryBarrierByRegion = reinterpret_cast(loadProc("glMemoryBarrierByRegion")); t_glTexStorage2DMultisample = reinterpret_cast(loadProc("glTexStorage2DMultisample")); t_glGetMultisamplefv = reinterpret_cast(loadProc("glGetMultisamplefv")); t_glSampleMaski = reinterpret_cast(loadProc("glSampleMaski")); t_glGetTexLevelParameteriv = reinterpret_cast(loadProc("glGetTexLevelParameteriv")); t_glGetTexLevelParameterfv = reinterpret_cast(loadProc("glGetTexLevelParameterfv")); t_glBindVertexBuffer = reinterpret_cast(loadProc("glBindVertexBuffer")); t_glVertexAttribFormat = reinterpret_cast(loadProc("glVertexAttribFormat")); t_glVertexAttribIFormat = reinterpret_cast(loadProc("glVertexAttribIFormat")); t_glVertexAttribBinding = reinterpret_cast(loadProc("glVertexAttribBinding")); t_glVertexBindingDivisor = reinterpret_cast(loadProc("glVertexBindingDivisor")); t_glBlendBarrier = reinterpret_cast(loadProc("glBlendBarrier")); t_glCopyImageSubData = reinterpret_cast(loadProc("glCopyImageSubData")); t_glDebugMessageControl = reinterpret_cast(loadProc("glDebugMessageControl")); t_glDebugMessageInsert = reinterpret_cast(loadProc("glDebugMessageInsert")); t_glDebugMessageCallback = reinterpret_cast(loadProc("glDebugMessageCallback")); t_glGetDebugMessageLog = reinterpret_cast(loadProc("glGetDebugMessageLog")); t_glPushDebugGroup = reinterpret_cast(loadProc("glPushDebugGroup")); t_glPopDebugGroup = reinterpret_cast(loadProc("glPopDebugGroup")); t_glObjectLabel = reinterpret_cast(loadProc("glObjectLabel")); t_glGetObjectLabel = reinterpret_cast(loadProc("glGetObjectLabel")); t_glObjectPtrLabel = reinterpret_cast(loadProc("glObjectPtrLabel")); t_glGetObjectPtrLabel = reinterpret_cast(loadProc("glGetObjectPtrLabel")); t_glGetPointerv = reinterpret_cast(loadProc("glGetPointerv")); t_glEnablei = reinterpret_cast(loadProc("glEnablei")); t_glDisablei = reinterpret_cast(loadProc("glDisablei")); t_glBlendEquationi = reinterpret_cast(loadProc("glBlendEquationi")); t_glBlendEquationSeparatei = reinterpret_cast(loadProc("glBlendEquationSeparatei")); t_glBlendFunci = reinterpret_cast(loadProc("glBlendFunci")); t_glBlendFuncSeparatei = reinterpret_cast(loadProc("glBlendFuncSeparatei")); t_glColorMaski = reinterpret_cast(loadProc("glColorMaski")); t_glIsEnabledi = reinterpret_cast(loadProc("glIsEnabledi")); t_glDrawElementsBaseVertex = reinterpret_cast(loadProc("glDrawElementsBaseVertex")); t_glDrawRangeElementsBaseVertex = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertex")); t_glDrawElementsInstancedBaseVertex = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertex")); t_glFramebufferTexture = reinterpret_cast(loadProc("glFramebufferTexture")); t_glPrimitiveBoundingBox = reinterpret_cast(loadProc("glPrimitiveBoundingBox")); t_glGetGraphicsResetStatus = reinterpret_cast(loadProc("glGetGraphicsResetStatus")); t_glReadnPixels = reinterpret_cast(loadProc("glReadnPixels")); t_glGetnUniformfv = reinterpret_cast(loadProc("glGetnUniformfv")); t_glGetnUniformiv = reinterpret_cast(loadProc("glGetnUniformiv")); t_glGetnUniformuiv = reinterpret_cast(loadProc("glGetnUniformuiv")); t_glMinSampleShading = reinterpret_cast(loadProc("glMinSampleShading")); t_glPatchParameteri = reinterpret_cast(loadProc("glPatchParameteri")); t_glTexParameterIiv = reinterpret_cast(loadProc("glTexParameterIiv")); t_glTexParameterIuiv = reinterpret_cast(loadProc("glTexParameterIuiv")); t_glGetTexParameterIiv = reinterpret_cast(loadProc("glGetTexParameterIiv")); t_glGetTexParameterIuiv = reinterpret_cast(loadProc("glGetTexParameterIuiv")); t_glSamplerParameterIiv = reinterpret_cast(loadProc("glSamplerParameterIiv")); t_glSamplerParameterIuiv = reinterpret_cast(loadProc("glSamplerParameterIuiv")); t_glGetSamplerParameterIiv = reinterpret_cast(loadProc("glGetSamplerParameterIiv")); t_glGetSamplerParameterIuiv = reinterpret_cast(loadProc("glGetSamplerParameterIuiv")); t_glTexBuffer = reinterpret_cast(loadProc("glTexBuffer")); t_glTexBufferRange = reinterpret_cast(loadProc("glTexBufferRange")); t_glTexStorage3DMultisample = reinterpret_cast(loadProc("glTexStorage3DMultisample")); t_glDrawArraysInstancedBaseInstanceANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedBaseInstanceANGLE")); t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); t_glMultiDrawArraysInstancedBaseInstanceANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); t_glCopySubTexture3DANGLE = reinterpret_cast(loadProc("glCopySubTexture3DANGLE")); t_glCopyTexture3DANGLE = reinterpret_cast(loadProc("glCopyTexture3DANGLE")); t_glBlitFramebufferANGLE = reinterpret_cast(loadProc("glBlitFramebufferANGLE")); t_glRenderbufferStorageMultisampleANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleANGLE")); t_glGetRenderbufferImageANGLE = reinterpret_cast( loadProc("glGetRenderbufferImageANGLE")); t_glGetTexImageANGLE = reinterpret_cast(loadProc("glGetTexImageANGLE")); t_glGetTexLevelParameterfvANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvANGLE")); t_glGetTexLevelParameterivANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivANGLE")); t_glDrawArraysInstancedANGLE = reinterpret_cast(loadProc("glDrawArraysInstancedANGLE")); t_glDrawElementsInstancedANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedANGLE")); t_glVertexAttribDivisorANGLE = reinterpret_cast(loadProc("glVertexAttribDivisorANGLE")); t_glTexStorageMemFlags2DANGLE = reinterpret_cast( loadProc("glTexStorageMemFlags2DANGLE")); t_glTexStorageMemFlags2DMultisampleANGLE = reinterpret_cast( loadProc("glTexStorageMemFlags2DMultisampleANGLE")); t_glTexStorageMemFlags3DANGLE = reinterpret_cast( loadProc("glTexStorageMemFlags3DANGLE")); t_glTexStorageMemFlags3DMultisampleANGLE = reinterpret_cast( loadProc("glTexStorageMemFlags3DMultisampleANGLE")); t_glImportMemoryZirconHandleANGLE = reinterpret_cast( loadProc("glImportMemoryZirconHandleANGLE")); t_glMultiDrawArraysANGLE = reinterpret_cast(loadProc("glMultiDrawArraysANGLE")); t_glMultiDrawArraysInstancedANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedANGLE")); t_glMultiDrawElementsANGLE = reinterpret_cast(loadProc("glMultiDrawElementsANGLE")); t_glMultiDrawElementsInstancedANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedANGLE")); t_glProvokingVertexANGLE = reinterpret_cast(loadProc("glProvokingVertexANGLE")); t_glDisableExtensionANGLE = reinterpret_cast(loadProc("glDisableExtensionANGLE")); t_glRequestExtensionANGLE = reinterpret_cast(loadProc("glRequestExtensionANGLE")); t_glCompressedTexImage2DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DRobustANGLE")); t_glCompressedTexImage3DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DRobustANGLE")); t_glCompressedTexSubImage2DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DRobustANGLE")); t_glCompressedTexSubImage3DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DRobustANGLE")); t_glGetActiveUniformBlockivRobustANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivRobustANGLE")); t_glGetBooleani_vRobustANGLE = reinterpret_cast(loadProc("glGetBooleani_vRobustANGLE")); t_glGetBooleanvRobustANGLE = reinterpret_cast(loadProc("glGetBooleanvRobustANGLE")); t_glGetBufferParameteri64vRobustANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vRobustANGLE")); t_glGetBufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetBufferParameterivRobustANGLE")); t_glGetBufferPointervRobustANGLE = reinterpret_cast( loadProc("glGetBufferPointervRobustANGLE")); t_glGetFloatvRobustANGLE = reinterpret_cast(loadProc("glGetFloatvRobustANGLE")); t_glGetFramebufferAttachmentParameterivRobustANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); t_glGetFramebufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivRobustANGLE")); t_glGetInteger64i_vRobustANGLE = reinterpret_cast( loadProc("glGetInteger64i_vRobustANGLE")); t_glGetInteger64vRobustANGLE = reinterpret_cast(loadProc("glGetInteger64vRobustANGLE")); t_glGetIntegeri_vRobustANGLE = reinterpret_cast(loadProc("glGetIntegeri_vRobustANGLE")); t_glGetIntegervRobustANGLE = reinterpret_cast(loadProc("glGetIntegervRobustANGLE")); t_glGetInternalformativRobustANGLE = reinterpret_cast( loadProc("glGetInternalformativRobustANGLE")); t_glGetMultisamplefvRobustANGLE = reinterpret_cast( loadProc("glGetMultisamplefvRobustANGLE")); t_glGetPointervRobustANGLERobustANGLE = reinterpret_cast( loadProc("glGetPointervRobustANGLERobustANGLE")); t_glGetProgramInterfaceivRobustANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivRobustANGLE")); t_glGetProgramivRobustANGLE = reinterpret_cast(loadProc("glGetProgramivRobustANGLE")); t_glGetQueryObjecti64vRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vRobustANGLE")); t_glGetQueryObjectivRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectivRobustANGLE")); t_glGetQueryObjectui64vRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vRobustANGLE")); t_glGetQueryObjectuivRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivRobustANGLE")); t_glGetQueryivRobustANGLE = reinterpret_cast(loadProc("glGetQueryivRobustANGLE")); t_glGetRenderbufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivRobustANGLE")); t_glGetSamplerParameterIivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivRobustANGLE")); t_glGetSamplerParameterIuivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivRobustANGLE")); t_glGetSamplerParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvRobustANGLE")); t_glGetSamplerParameterivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivRobustANGLE")); t_glGetShaderivRobustANGLE = reinterpret_cast(loadProc("glGetShaderivRobustANGLE")); t_glGetTexLevelParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvRobustANGLE")); t_glGetTexLevelParameterivRobustANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivRobustANGLE")); t_glGetTexParameterIivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterIivRobustANGLE")); t_glGetTexParameterIuivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivRobustANGLE")); t_glGetTexParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterfvRobustANGLE")); t_glGetTexParameterivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterivRobustANGLE")); t_glGetUniformfvRobustANGLE = reinterpret_cast(loadProc("glGetUniformfvRobustANGLE")); t_glGetUniformivRobustANGLE = reinterpret_cast(loadProc("glGetUniformivRobustANGLE")); t_glGetUniformuivRobustANGLE = reinterpret_cast(loadProc("glGetUniformuivRobustANGLE")); t_glGetVertexAttribIivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivRobustANGLE")); t_glGetVertexAttribIuivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivRobustANGLE")); t_glGetVertexAttribPointervRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervRobustANGLE")); t_glGetVertexAttribfvRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvRobustANGLE")); t_glGetVertexAttribivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribivRobustANGLE")); t_glGetnUniformfvRobustANGLE = reinterpret_cast(loadProc("glGetnUniformfvRobustANGLE")); t_glGetnUniformivRobustANGLE = reinterpret_cast(loadProc("glGetnUniformivRobustANGLE")); t_glGetnUniformuivRobustANGLE = reinterpret_cast( loadProc("glGetnUniformuivRobustANGLE")); t_glReadPixelsRobustANGLE = reinterpret_cast(loadProc("glReadPixelsRobustANGLE")); t_glReadnPixelsRobustANGLE = reinterpret_cast(loadProc("glReadnPixelsRobustANGLE")); t_glSamplerParameterIivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterIivRobustANGLE")); t_glSamplerParameterIuivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivRobustANGLE")); t_glSamplerParameterfvRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterfvRobustANGLE")); t_glSamplerParameterivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterivRobustANGLE")); t_glTexImage2DRobustANGLE = reinterpret_cast(loadProc("glTexImage2DRobustANGLE")); t_glTexImage3DRobustANGLE = reinterpret_cast(loadProc("glTexImage3DRobustANGLE")); t_glTexParameterIivRobustANGLE = reinterpret_cast( loadProc("glTexParameterIivRobustANGLE")); t_glTexParameterIuivRobustANGLE = reinterpret_cast( loadProc("glTexParameterIuivRobustANGLE")); t_glTexParameterfvRobustANGLE = reinterpret_cast( loadProc("glTexParameterfvRobustANGLE")); t_glTexParameterivRobustANGLE = reinterpret_cast( loadProc("glTexParameterivRobustANGLE")); t_glTexSubImage2DRobustANGLE = reinterpret_cast(loadProc("glTexSubImage2DRobustANGLE")); t_glTexSubImage3DRobustANGLE = reinterpret_cast(loadProc("glTexSubImage3DRobustANGLE")); t_glImportSemaphoreZirconHandleANGLE = reinterpret_cast( loadProc("glImportSemaphoreZirconHandleANGLE")); t_glInvalidateTextureANGLE = reinterpret_cast(loadProc("glInvalidateTextureANGLE")); t_glTexImage2DExternalANGLE = reinterpret_cast(loadProc("glTexImage2DExternalANGLE")); t_glGetMultisamplefvANGLE = reinterpret_cast(loadProc("glGetMultisamplefvANGLE")); t_glSampleMaskiANGLE = reinterpret_cast(loadProc("glSampleMaskiANGLE")); t_glTexStorage2DMultisampleANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleANGLE")); t_glGetTranslatedShaderSourceANGLE = reinterpret_cast( loadProc("glGetTranslatedShaderSourceANGLE")); t_glBindUniformLocationCHROMIUM = reinterpret_cast( loadProc("glBindUniformLocationCHROMIUM")); t_glCompressedCopyTextureCHROMIUM = reinterpret_cast( loadProc("glCompressedCopyTextureCHROMIUM")); t_glCopySubTextureCHROMIUM = reinterpret_cast(loadProc("glCopySubTextureCHROMIUM")); t_glCopyTextureCHROMIUM = reinterpret_cast(loadProc("glCopyTextureCHROMIUM")); t_glCoverageModulationCHROMIUM = reinterpret_cast( loadProc("glCoverageModulationCHROMIUM")); t_glLoseContextCHROMIUM = reinterpret_cast(loadProc("glLoseContextCHROMIUM")); t_glBindFragDataLocationEXT = reinterpret_cast(loadProc("glBindFragDataLocationEXT")); t_glBindFragDataLocationIndexedEXT = reinterpret_cast( loadProc("glBindFragDataLocationIndexedEXT")); t_glGetFragDataIndexEXT = reinterpret_cast(loadProc("glGetFragDataIndexEXT")); t_glGetProgramResourceLocationIndexEXT = reinterpret_cast( loadProc("glGetProgramResourceLocationIndexEXT")); t_glBufferStorageEXT = reinterpret_cast(loadProc("glBufferStorageEXT")); t_glClipControlEXT = reinterpret_cast(loadProc("glClipControlEXT")); t_glCopyImageSubDataEXT = reinterpret_cast(loadProc("glCopyImageSubDataEXT")); t_glGetObjectLabelEXT = reinterpret_cast(loadProc("glGetObjectLabelEXT")); t_glLabelObjectEXT = reinterpret_cast(loadProc("glLabelObjectEXT")); t_glInsertEventMarkerEXT = reinterpret_cast(loadProc("glInsertEventMarkerEXT")); t_glPopGroupMarkerEXT = reinterpret_cast(loadProc("glPopGroupMarkerEXT")); t_glPushGroupMarkerEXT = reinterpret_cast(loadProc("glPushGroupMarkerEXT")); t_glDiscardFramebufferEXT = reinterpret_cast(loadProc("glDiscardFramebufferEXT")); t_glBeginQueryEXT = reinterpret_cast(loadProc("glBeginQueryEXT")); t_glDeleteQueriesEXT = reinterpret_cast(loadProc("glDeleteQueriesEXT")); t_glEndQueryEXT = reinterpret_cast(loadProc("glEndQueryEXT")); t_glGenQueriesEXT = reinterpret_cast(loadProc("glGenQueriesEXT")); t_glGetInteger64vEXT = reinterpret_cast(loadProc("glGetInteger64vEXT")); t_glGetQueryObjecti64vEXT = reinterpret_cast(loadProc("glGetQueryObjecti64vEXT")); t_glGetQueryObjectivEXT = reinterpret_cast(loadProc("glGetQueryObjectivEXT")); t_glGetQueryObjectui64vEXT = reinterpret_cast(loadProc("glGetQueryObjectui64vEXT")); t_glGetQueryObjectuivEXT = reinterpret_cast(loadProc("glGetQueryObjectuivEXT")); t_glGetQueryivEXT = reinterpret_cast(loadProc("glGetQueryivEXT")); t_glIsQueryEXT = reinterpret_cast(loadProc("glIsQueryEXT")); t_glQueryCounterEXT = reinterpret_cast(loadProc("glQueryCounterEXT")); t_glDrawBuffersEXT = reinterpret_cast(loadProc("glDrawBuffersEXT")); t_glBlendEquationSeparateiEXT = reinterpret_cast( loadProc("glBlendEquationSeparateiEXT")); t_glBlendEquationiEXT = reinterpret_cast(loadProc("glBlendEquationiEXT")); t_glBlendFuncSeparateiEXT = reinterpret_cast(loadProc("glBlendFuncSeparateiEXT")); t_glBlendFunciEXT = reinterpret_cast(loadProc("glBlendFunciEXT")); t_glColorMaskiEXT = reinterpret_cast(loadProc("glColorMaskiEXT")); t_glDisableiEXT = reinterpret_cast(loadProc("glDisableiEXT")); t_glEnableiEXT = reinterpret_cast(loadProc("glEnableiEXT")); t_glIsEnablediEXT = reinterpret_cast(loadProc("glIsEnablediEXT")); t_glDrawElementsBaseVertexEXT = reinterpret_cast( loadProc("glDrawElementsBaseVertexEXT")); t_glDrawElementsInstancedBaseVertexEXT = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexEXT")); t_glDrawRangeElementsBaseVertexEXT = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexEXT")); t_glMultiDrawElementsBaseVertexEXT = reinterpret_cast( loadProc("glMultiDrawElementsBaseVertexEXT")); t_glBufferStorageExternalEXT = reinterpret_cast(loadProc("glBufferStorageExternalEXT")); t_glNamedBufferStorageExternalEXT = reinterpret_cast( loadProc("glNamedBufferStorageExternalEXT")); t_glFramebufferTextureEXT = reinterpret_cast(loadProc("glFramebufferTextureEXT")); t_glDrawArraysInstancedEXT = reinterpret_cast(loadProc("glDrawArraysInstancedEXT")); t_glDrawElementsInstancedEXT = reinterpret_cast(loadProc("glDrawElementsInstancedEXT")); t_glVertexAttribDivisorEXT = reinterpret_cast(loadProc("glVertexAttribDivisorEXT")); t_glFlushMappedBufferRangeEXT = reinterpret_cast( loadProc("glFlushMappedBufferRangeEXT")); t_glMapBufferRangeEXT = reinterpret_cast(loadProc("glMapBufferRangeEXT")); t_glBufferStorageMemEXT = reinterpret_cast(loadProc("glBufferStorageMemEXT")); t_glCreateMemoryObjectsEXT = reinterpret_cast(loadProc("glCreateMemoryObjectsEXT")); t_glDeleteMemoryObjectsEXT = reinterpret_cast(loadProc("glDeleteMemoryObjectsEXT")); t_glGetMemoryObjectParameterivEXT = reinterpret_cast( loadProc("glGetMemoryObjectParameterivEXT")); t_glGetUnsignedBytei_vEXT = reinterpret_cast(loadProc("glGetUnsignedBytei_vEXT")); t_glGetUnsignedBytevEXT = reinterpret_cast(loadProc("glGetUnsignedBytevEXT")); t_glIsMemoryObjectEXT = reinterpret_cast(loadProc("glIsMemoryObjectEXT")); t_glMemoryObjectParameterivEXT = reinterpret_cast( loadProc("glMemoryObjectParameterivEXT")); t_glTexStorageMem2DEXT = reinterpret_cast(loadProc("glTexStorageMem2DEXT")); t_glTexStorageMem2DMultisampleEXT = reinterpret_cast( loadProc("glTexStorageMem2DMultisampleEXT")); t_glTexStorageMem3DEXT = reinterpret_cast(loadProc("glTexStorageMem3DEXT")); t_glTexStorageMem3DMultisampleEXT = reinterpret_cast( loadProc("glTexStorageMem3DMultisampleEXT")); t_glImportMemoryFdEXT = reinterpret_cast(loadProc("glImportMemoryFdEXT")); t_glFramebufferTexture2DMultisampleEXT = reinterpret_cast( loadProc("glFramebufferTexture2DMultisampleEXT")); t_glRenderbufferStorageMultisampleEXT = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleEXT")); t_glPrimitiveBoundingBoxEXT = reinterpret_cast(loadProc("glPrimitiveBoundingBoxEXT")); t_glGetGraphicsResetStatusEXT = reinterpret_cast( loadProc("glGetGraphicsResetStatusEXT")); t_glGetnUniformfvEXT = reinterpret_cast(loadProc("glGetnUniformfvEXT")); t_glGetnUniformivEXT = reinterpret_cast(loadProc("glGetnUniformivEXT")); t_glReadnPixelsEXT = reinterpret_cast(loadProc("glReadnPixelsEXT")); t_glDeleteSemaphoresEXT = reinterpret_cast(loadProc("glDeleteSemaphoresEXT")); t_glGenSemaphoresEXT = reinterpret_cast(loadProc("glGenSemaphoresEXT")); t_glGetSemaphoreParameterui64vEXT = reinterpret_cast( loadProc("glGetSemaphoreParameterui64vEXT")); t_glIsSemaphoreEXT = reinterpret_cast(loadProc("glIsSemaphoreEXT")); t_glSemaphoreParameterui64vEXT = reinterpret_cast( loadProc("glSemaphoreParameterui64vEXT")); t_glSignalSemaphoreEXT = reinterpret_cast(loadProc("glSignalSemaphoreEXT")); t_glWaitSemaphoreEXT = reinterpret_cast(loadProc("glWaitSemaphoreEXT")); t_glImportSemaphoreFdEXT = reinterpret_cast(loadProc("glImportSemaphoreFdEXT")); t_glActiveShaderProgramEXT = reinterpret_cast(loadProc("glActiveShaderProgramEXT")); t_glBindProgramPipelineEXT = reinterpret_cast(loadProc("glBindProgramPipelineEXT")); t_glCreateShaderProgramvEXT = reinterpret_cast(loadProc("glCreateShaderProgramvEXT")); t_glDeleteProgramPipelinesEXT = reinterpret_cast( loadProc("glDeleteProgramPipelinesEXT")); t_glGenProgramPipelinesEXT = reinterpret_cast(loadProc("glGenProgramPipelinesEXT")); t_glGetProgramPipelineInfoLogEXT = reinterpret_cast( loadProc("glGetProgramPipelineInfoLogEXT")); t_glGetProgramPipelineivEXT = reinterpret_cast(loadProc("glGetProgramPipelineivEXT")); t_glIsProgramPipelineEXT = reinterpret_cast(loadProc("glIsProgramPipelineEXT")); t_glProgramParameteriEXT = reinterpret_cast(loadProc("glProgramParameteriEXT")); t_glProgramUniform1fEXT = reinterpret_cast(loadProc("glProgramUniform1fEXT")); t_glProgramUniform1fvEXT = reinterpret_cast(loadProc("glProgramUniform1fvEXT")); t_glProgramUniform1iEXT = reinterpret_cast(loadProc("glProgramUniform1iEXT")); t_glProgramUniform1ivEXT = reinterpret_cast(loadProc("glProgramUniform1ivEXT")); t_glProgramUniform1uiEXT = reinterpret_cast(loadProc("glProgramUniform1uiEXT")); t_glProgramUniform1uivEXT = reinterpret_cast(loadProc("glProgramUniform1uivEXT")); t_glProgramUniform2fEXT = reinterpret_cast(loadProc("glProgramUniform2fEXT")); t_glProgramUniform2fvEXT = reinterpret_cast(loadProc("glProgramUniform2fvEXT")); t_glProgramUniform2iEXT = reinterpret_cast(loadProc("glProgramUniform2iEXT")); t_glProgramUniform2ivEXT = reinterpret_cast(loadProc("glProgramUniform2ivEXT")); t_glProgramUniform2uiEXT = reinterpret_cast(loadProc("glProgramUniform2uiEXT")); t_glProgramUniform2uivEXT = reinterpret_cast(loadProc("glProgramUniform2uivEXT")); t_glProgramUniform3fEXT = reinterpret_cast(loadProc("glProgramUniform3fEXT")); t_glProgramUniform3fvEXT = reinterpret_cast(loadProc("glProgramUniform3fvEXT")); t_glProgramUniform3iEXT = reinterpret_cast(loadProc("glProgramUniform3iEXT")); t_glProgramUniform3ivEXT = reinterpret_cast(loadProc("glProgramUniform3ivEXT")); t_glProgramUniform3uiEXT = reinterpret_cast(loadProc("glProgramUniform3uiEXT")); t_glProgramUniform3uivEXT = reinterpret_cast(loadProc("glProgramUniform3uivEXT")); t_glProgramUniform4fEXT = reinterpret_cast(loadProc("glProgramUniform4fEXT")); t_glProgramUniform4fvEXT = reinterpret_cast(loadProc("glProgramUniform4fvEXT")); t_glProgramUniform4iEXT = reinterpret_cast(loadProc("glProgramUniform4iEXT")); t_glProgramUniform4ivEXT = reinterpret_cast(loadProc("glProgramUniform4ivEXT")); t_glProgramUniform4uiEXT = reinterpret_cast(loadProc("glProgramUniform4uiEXT")); t_glProgramUniform4uivEXT = reinterpret_cast(loadProc("glProgramUniform4uivEXT")); t_glProgramUniformMatrix2fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix2fvEXT")); t_glProgramUniformMatrix2x3fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix2x3fvEXT")); t_glProgramUniformMatrix2x4fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix2x4fvEXT")); t_glProgramUniformMatrix3fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix3fvEXT")); t_glProgramUniformMatrix3x2fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix3x2fvEXT")); t_glProgramUniformMatrix3x4fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix3x4fvEXT")); t_glProgramUniformMatrix4fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix4fvEXT")); t_glProgramUniformMatrix4x2fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix4x2fvEXT")); t_glProgramUniformMatrix4x3fvEXT = reinterpret_cast( loadProc("glProgramUniformMatrix4x3fvEXT")); t_glUseProgramStagesEXT = reinterpret_cast(loadProc("glUseProgramStagesEXT")); t_glValidateProgramPipelineEXT = reinterpret_cast( loadProc("glValidateProgramPipelineEXT")); t_glFramebufferFetchBarrierEXT = reinterpret_cast( loadProc("glFramebufferFetchBarrierEXT")); t_glPatchParameteriEXT = reinterpret_cast(loadProc("glPatchParameteriEXT")); t_glGetSamplerParameterIivEXT = reinterpret_cast( loadProc("glGetSamplerParameterIivEXT")); t_glGetSamplerParameterIuivEXT = reinterpret_cast( loadProc("glGetSamplerParameterIuivEXT")); t_glGetTexParameterIivEXT = reinterpret_cast(loadProc("glGetTexParameterIivEXT")); t_glGetTexParameterIuivEXT = reinterpret_cast(loadProc("glGetTexParameterIuivEXT")); t_glSamplerParameterIivEXT = reinterpret_cast(loadProc("glSamplerParameterIivEXT")); t_glSamplerParameterIuivEXT = reinterpret_cast(loadProc("glSamplerParameterIuivEXT")); t_glTexParameterIivEXT = reinterpret_cast(loadProc("glTexParameterIivEXT")); t_glTexParameterIuivEXT = reinterpret_cast(loadProc("glTexParameterIuivEXT")); t_glTexBufferEXT = reinterpret_cast(loadProc("glTexBufferEXT")); t_glTexBufferRangeEXT = reinterpret_cast(loadProc("glTexBufferRangeEXT")); t_glTexStorage1DEXT = reinterpret_cast(loadProc("glTexStorage1DEXT")); t_glTexStorage2DEXT = reinterpret_cast(loadProc("glTexStorage2DEXT")); t_glTexStorage3DEXT = reinterpret_cast(loadProc("glTexStorage3DEXT")); t_glBlendBarrierKHR = reinterpret_cast(loadProc("glBlendBarrierKHR")); t_glDebugMessageCallbackKHR = reinterpret_cast(loadProc("glDebugMessageCallbackKHR")); t_glDebugMessageControlKHR = reinterpret_cast(loadProc("glDebugMessageControlKHR")); t_glDebugMessageInsertKHR = reinterpret_cast(loadProc("glDebugMessageInsertKHR")); t_glGetDebugMessageLogKHR = reinterpret_cast(loadProc("glGetDebugMessageLogKHR")); t_glGetObjectLabelKHR = reinterpret_cast(loadProc("glGetObjectLabelKHR")); t_glGetObjectPtrLabelKHR = reinterpret_cast(loadProc("glGetObjectPtrLabelKHR")); t_glGetPointervKHR = reinterpret_cast(loadProc("glGetPointervKHR")); t_glObjectLabelKHR = reinterpret_cast(loadProc("glObjectLabelKHR")); t_glObjectPtrLabelKHR = reinterpret_cast(loadProc("glObjectPtrLabelKHR")); t_glPopDebugGroupKHR = reinterpret_cast(loadProc("glPopDebugGroupKHR")); t_glPushDebugGroupKHR = reinterpret_cast(loadProc("glPushDebugGroupKHR")); t_glMaxShaderCompilerThreadsKHR = reinterpret_cast( loadProc("glMaxShaderCompilerThreadsKHR")); t_glDeleteFencesNV = reinterpret_cast(loadProc("glDeleteFencesNV")); t_glFinishFenceNV = reinterpret_cast(loadProc("glFinishFenceNV")); t_glGenFencesNV = reinterpret_cast(loadProc("glGenFencesNV")); t_glGetFenceivNV = reinterpret_cast(loadProc("glGetFenceivNV")); t_glIsFenceNV = reinterpret_cast(loadProc("glIsFenceNV")); t_glSetFenceNV = reinterpret_cast(loadProc("glSetFenceNV")); t_glTestFenceNV = reinterpret_cast(loadProc("glTestFenceNV")); t_glBlitFramebufferNV = reinterpret_cast(loadProc("glBlitFramebufferNV")); t_glEGLImageTargetRenderbufferStorageOES = reinterpret_cast( loadProc("glEGLImageTargetRenderbufferStorageOES")); t_glEGLImageTargetTexture2DOES = reinterpret_cast( loadProc("glEGLImageTargetTexture2DOES")); t_glCopyImageSubDataOES = reinterpret_cast(loadProc("glCopyImageSubDataOES")); t_glBlendEquationSeparateiOES = reinterpret_cast( loadProc("glBlendEquationSeparateiOES")); t_glBlendEquationiOES = reinterpret_cast(loadProc("glBlendEquationiOES")); t_glBlendFuncSeparateiOES = reinterpret_cast(loadProc("glBlendFuncSeparateiOES")); t_glBlendFunciOES = reinterpret_cast(loadProc("glBlendFunciOES")); t_glColorMaskiOES = reinterpret_cast(loadProc("glColorMaskiOES")); t_glDisableiOES = reinterpret_cast(loadProc("glDisableiOES")); t_glEnableiOES = reinterpret_cast(loadProc("glEnableiOES")); t_glIsEnablediOES = reinterpret_cast(loadProc("glIsEnablediOES")); t_glDrawElementsBaseVertexOES = reinterpret_cast( loadProc("glDrawElementsBaseVertexOES")); t_glDrawElementsInstancedBaseVertexOES = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexOES")); t_glDrawRangeElementsBaseVertexOES = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexOES")); t_glFramebufferTextureOES = reinterpret_cast(loadProc("glFramebufferTextureOES")); t_glGetProgramBinaryOES = reinterpret_cast(loadProc("glGetProgramBinaryOES")); t_glProgramBinaryOES = reinterpret_cast(loadProc("glProgramBinaryOES")); t_glGetBufferPointervOES = reinterpret_cast(loadProc("glGetBufferPointervOES")); t_glMapBufferOES = reinterpret_cast(loadProc("glMapBufferOES")); t_glUnmapBufferOES = reinterpret_cast(loadProc("glUnmapBufferOES")); t_glMinSampleShadingOES = reinterpret_cast(loadProc("glMinSampleShadingOES")); t_glCompressedTexImage3DOES = reinterpret_cast(loadProc("glCompressedTexImage3DOES")); t_glCompressedTexSubImage3DOES = reinterpret_cast( loadProc("glCompressedTexSubImage3DOES")); t_glCopyTexSubImage3DOES = reinterpret_cast(loadProc("glCopyTexSubImage3DOES")); t_glFramebufferTexture3DOES = reinterpret_cast(loadProc("glFramebufferTexture3DOES")); t_glTexImage3DOES = reinterpret_cast(loadProc("glTexImage3DOES")); t_glTexSubImage3DOES = reinterpret_cast(loadProc("glTexSubImage3DOES")); t_glGetSamplerParameterIivOES = reinterpret_cast( loadProc("glGetSamplerParameterIivOES")); t_glGetSamplerParameterIuivOES = reinterpret_cast( loadProc("glGetSamplerParameterIuivOES")); t_glGetTexParameterIivOES = reinterpret_cast(loadProc("glGetTexParameterIivOES")); t_glGetTexParameterIuivOES = reinterpret_cast(loadProc("glGetTexParameterIuivOES")); t_glSamplerParameterIivOES = reinterpret_cast(loadProc("glSamplerParameterIivOES")); t_glSamplerParameterIuivOES = reinterpret_cast(loadProc("glSamplerParameterIuivOES")); t_glTexParameterIivOES = reinterpret_cast(loadProc("glTexParameterIivOES")); t_glTexParameterIuivOES = reinterpret_cast(loadProc("glTexParameterIuivOES")); t_glTexBufferOES = reinterpret_cast(loadProc("glTexBufferOES")); t_glTexBufferRangeOES = reinterpret_cast(loadProc("glTexBufferRangeOES")); t_glTexStorage3DMultisampleOES = reinterpret_cast( loadProc("glTexStorage3DMultisampleOES")); t_glBindVertexArrayOES = reinterpret_cast(loadProc("glBindVertexArrayOES")); t_glDeleteVertexArraysOES = reinterpret_cast(loadProc("glDeleteVertexArraysOES")); t_glGenVertexArraysOES = reinterpret_cast(loadProc("glGenVertexArraysOES")); t_glIsVertexArrayOES = reinterpret_cast(loadProc("glIsVertexArrayOES")); t_glFramebufferTextureMultiviewOVR = reinterpret_cast( loadProc("glFramebufferTextureMultiviewOVR")); t_glDrawTexfOES = reinterpret_cast(loadProc("glDrawTexfOES")); t_glDrawTexfvOES = reinterpret_cast(loadProc("glDrawTexfvOES")); t_glDrawTexiOES = reinterpret_cast(loadProc("glDrawTexiOES")); t_glDrawTexivOES = reinterpret_cast(loadProc("glDrawTexivOES")); t_glDrawTexsOES = reinterpret_cast(loadProc("glDrawTexsOES")); t_glDrawTexsvOES = reinterpret_cast(loadProc("glDrawTexsvOES")); t_glDrawTexxOES = reinterpret_cast(loadProc("glDrawTexxOES")); t_glDrawTexxvOES = reinterpret_cast(loadProc("glDrawTexxvOES")); t_glBindFramebufferOES = reinterpret_cast(loadProc("glBindFramebufferOES")); t_glBindRenderbufferOES = reinterpret_cast(loadProc("glBindRenderbufferOES")); t_glCheckFramebufferStatusOES = reinterpret_cast( loadProc("glCheckFramebufferStatusOES")); t_glDeleteFramebuffersOES = reinterpret_cast(loadProc("glDeleteFramebuffersOES")); t_glDeleteRenderbuffersOES = reinterpret_cast(loadProc("glDeleteRenderbuffersOES")); t_glFramebufferRenderbufferOES = reinterpret_cast( loadProc("glFramebufferRenderbufferOES")); t_glFramebufferTexture2DOES = reinterpret_cast(loadProc("glFramebufferTexture2DOES")); t_glGenFramebuffersOES = reinterpret_cast(loadProc("glGenFramebuffersOES")); t_glGenRenderbuffersOES = reinterpret_cast(loadProc("glGenRenderbuffersOES")); t_glGenerateMipmapOES = reinterpret_cast(loadProc("glGenerateMipmapOES")); t_glGetFramebufferAttachmentParameterivOES = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivOES")); t_glGetRenderbufferParameterivOES = reinterpret_cast( loadProc("glGetRenderbufferParameterivOES")); t_glIsFramebufferOES = reinterpret_cast(loadProc("glIsFramebufferOES")); t_glIsRenderbufferOES = reinterpret_cast(loadProc("glIsRenderbufferOES")); t_glRenderbufferStorageOES = reinterpret_cast(loadProc("glRenderbufferStorageOES")); t_glCurrentPaletteMatrixOES = reinterpret_cast(loadProc("glCurrentPaletteMatrixOES")); t_glLoadPaletteFromModelViewMatrixOES = reinterpret_cast( loadProc("glLoadPaletteFromModelViewMatrixOES")); t_glMatrixIndexPointerOES = reinterpret_cast(loadProc("glMatrixIndexPointerOES")); t_glWeightPointerOES = reinterpret_cast(loadProc("glWeightPointerOES")); t_glPointSizePointerOES = reinterpret_cast(loadProc("glPointSizePointerOES")); t_glQueryMatrixxOES = reinterpret_cast(loadProc("glQueryMatrixxOES")); t_glGetTexGenfvOES = reinterpret_cast(loadProc("glGetTexGenfvOES")); t_glGetTexGenivOES = reinterpret_cast(loadProc("glGetTexGenivOES")); t_glGetTexGenxvOES = reinterpret_cast(loadProc("glGetTexGenxvOES")); t_glTexGenfOES = reinterpret_cast(loadProc("glTexGenfOES")); t_glTexGenfvOES = reinterpret_cast(loadProc("glTexGenfvOES")); t_glTexGeniOES = reinterpret_cast(loadProc("glTexGeniOES")); t_glTexGenivOES = reinterpret_cast(loadProc("glTexGenivOES")); t_glTexGenxOES = reinterpret_cast(loadProc("glTexGenxOES")); t_glTexGenxvOES = reinterpret_cast(loadProc("glTexGenxvOES")); } } // namespace trace_angle