hlsl.clipdistance-5.vert Shader version: 500 0:? Sequence 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Function Parameters: 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 0:? Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 Position: direct index for structure ( temp 4-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:15 move second child to first child ( temp float) 0:15 direct index ( temp float) 0:15 direct index ( temp 2-component vector of float) 0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1.000000 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float) 0:16 direct index ( temp 2-component vector of float) 0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 2.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 direct index ( temp 2-component vector of float) 0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 3.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 4.000000 0:20 Branch: Return with expression 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 Constant: 0:11 0 (const int) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 0 (const int) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Function Parameters: 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 0:? Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 Position: direct index for structure ( temp 4-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:15 move second child to first child ( temp float) 0:15 direct index ( temp float) 0:15 direct index ( temp 2-component vector of float) 0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1.000000 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float) 0:16 direct index ( temp 2-component vector of float) 0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 2.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 direct index ( temp 2-component vector of float) 0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 3.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 4.000000 0:20 Branch: Return with expression 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 Constant: 0:11 0 (const int) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 0 (const int) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 73 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 44 51 57 Source HLSL 500 Name 4 "main" Name 8 "VS_INPUT" MemberName 8(VS_INPUT) 0 "Position" Name 13 "VS_OUTPUT" MemberName 13(VS_OUTPUT) 0 "Position" MemberName 13(VS_OUTPUT) 1 "ClipRect" Name 16 "@main(struct-VS_INPUT-vf41;" Name 15 "v" Name 19 "Output" Name 42 "v" Name 44 "v.Position" Name 47 "flattenTemp" Name 51 "@entryPointOutput.Position" Name 57 "@entryPointOutput.ClipRect" Decorate 44(v.Position) Location 0 Decorate 51(@entryPointOutput.Position) BuiltIn Position Decorate 57(@entryPointOutput.ClipRect) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(VS_INPUT): TypeStruct 7(fvec4) 9: TypeVector 6(float) 2 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 9(fvec2) 11 13(VS_OUTPUT): TypeStruct 7(fvec4) 12 14: TypeFunction 13(VS_OUTPUT) 8(VS_INPUT) 18: TypePointer Function 13(VS_OUTPUT) 20: TypeInt 32 1 21: 20(int) Constant 0 22: 6(float) Constant 0 23: 7(fvec4) ConstantComposite 22 22 22 22 24: TypePointer Function 7(fvec4) 26: 20(int) Constant 1 27: 6(float) Constant 1065353216 28: 10(int) Constant 0 29: TypePointer Function 6(float) 31: 6(float) Constant 1073741824 32: 10(int) Constant 1 34: 6(float) Constant 1077936128 36: 6(float) Constant 1082130432 41: TypePointer Function 8(VS_INPUT) 43: TypePointer Input 7(fvec4) 44(v.Position): 43(ptr) Variable Input 50: TypePointer Output 7(fvec4) 51(@entryPointOutput.Position): 50(ptr) Variable Output 54: 10(int) Constant 4 55: TypeArray 6(float) 54 56: TypePointer Output 55 57(@entryPointOutput.ClipRect): 56(ptr) Variable Output 60: TypePointer Output 6(float) 65: 20(int) Constant 2 69: 20(int) Constant 3 4(main): 2 Function None 3 5: Label 42(v): 41(ptr) Variable Function 47(flattenTemp): 18(ptr) Variable Function 45: 7(fvec4) Load 44(v.Position) 46: 24(ptr) AccessChain 42(v) 21 Store 46 45 48: 8(VS_INPUT) Load 42(v) 49:13(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-vf41;) 48 Store 47(flattenTemp) 49 52: 24(ptr) AccessChain 47(flattenTemp) 21 53: 7(fvec4) Load 52 Store 51(@entryPointOutput.Position) 53 58: 29(ptr) AccessChain 47(flattenTemp) 26 21 28 59: 6(float) Load 58 61: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 21 Store 61 59 62: 29(ptr) AccessChain 47(flattenTemp) 26 21 32 63: 6(float) Load 62 64: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 26 Store 64 63 66: 29(ptr) AccessChain 47(flattenTemp) 26 26 28 67: 6(float) Load 66 68: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 65 Store 68 67 70: 29(ptr) AccessChain 47(flattenTemp) 26 26 32 71: 6(float) Load 70 72: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 69 Store 72 71 Return FunctionEnd 16(@main(struct-VS_INPUT-vf41;):13(VS_OUTPUT) Function None 14 15(v): 8(VS_INPUT) FunctionParameter 17: Label 19(Output): 18(ptr) Variable Function 25: 24(ptr) AccessChain 19(Output) 21 Store 25 23 30: 29(ptr) AccessChain 19(Output) 26 21 28 Store 30 27 33: 29(ptr) AccessChain 19(Output) 26 21 32 Store 33 31 35: 29(ptr) AccessChain 19(Output) 26 26 28 Store 35 34 37: 29(ptr) AccessChain 19(Output) 26 26 32 Store 37 36 38:13(VS_OUTPUT) Load 19(Output) ReturnValue 38 FunctionEnd