hlsl.forLoop.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: f0( ( temp void) 0:1 Function Parameters: 0:? Sequence 0:? Sequence 0:2 Loop with condition tested first 0:2 No loop condition 0:2 No loop body 0:5 Function Definition: f1(vf4; ( temp void) 0:5 Function Parameters: 0:5 'input' ( in 4-component vector of float) 0:? Sequence 0:6 Sequence 0:6 Pre-Increment ( temp 4-component vector of float) 0:6 'input' ( in 4-component vector of float) 0:6 Loop with condition tested first 0:6 No loop condition 0:6 No loop body 0:9 Function Definition: f2(vf4; ( temp void) 0:9 Function Parameters: 0:9 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:10 Loop with condition tested first: Unroll 0:10 Loop Condition 0:10 any ( temp bool) 0:10 NotEqual ( temp 4-component vector of bool) 0:10 'input' ( in 4-component vector of float) 0:10 'input' ( in 4-component vector of float) 0:10 No loop body 0:13 Function Definition: f3(vf4; ( temp float) 0:13 Function Parameters: 0:13 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:14 Loop with condition tested first 0:14 Loop Condition 0:14 any ( temp bool) 0:14 NotEqual ( temp 4-component vector of bool) 0:14 'input' ( in 4-component vector of float) 0:14 'input' ( in 4-component vector of float) 0:14 Loop Body 0:? Sequence 0:14 Branch: Return with expression 0:14 Construct float ( temp float) 0:14 Negate value ( temp 4-component vector of float) 0:14 'input' ( in 4-component vector of float) 0:17 Function Definition: f4(vf4; ( temp float) 0:17 Function Parameters: 0:17 'input' ( in 4-component vector of float) 0:? Sequence 0:18 Sequence 0:18 Pre-Decrement ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Loop with condition tested first 0:18 Loop Condition 0:18 any ( temp bool) 0:18 NotEqual ( temp 4-component vector of bool) 0:18 'input' ( in 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Loop Body 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct float ( temp float) 0:18 Negate value ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Loop Terminal Expression 0:18 add second child into first child ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Constant: 0:18 2.000000 0:21 Function Definition: f5(vf4; ( temp void) 0:21 Function Parameters: 0:21 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:22 Loop with condition tested first 0:22 No loop condition 0:22 Loop Body 0:22 Test condition and select ( temp void) 0:22 Condition 0:22 Compare Greater Than ( temp bool) 0:22 direct index ( temp float) 0:22 'input' ( in 4-component vector of float) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 2.000000 0:22 true case 0:22 Branch: Break 0:25 Function Definition: f6(vf4; ( temp void) 0:25 Function Parameters: 0:25 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:26 Loop with condition tested first 0:26 No loop condition 0:26 Loop Body 0:26 Test condition and select ( temp void) 0:26 Condition 0:26 Compare Greater Than ( temp bool) 0:26 direct index ( temp float) 0:26 'input' ( in 4-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 2.000000 0:26 true case 0:26 Branch: Continue 0:29 Function Definition: f99( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:30 Sequence 0:30 move second child to first child ( temp int) 0:30 'first' ( temp int) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child ( temp int) 0:30 'second' ( temp int) 0:30 Constant: 0:30 1 (const int) 0:30 Loop with condition tested first 0:30 No loop condition 0:30 Loop Body 0:30 add ( temp int) 0:30 'first' ( temp int) 0:30 'second' ( temp int) 0:33 Function Definition: f100(f1; ( temp void) 0:33 Function Parameters: 0:33 'ii' ( in float) 0:? Sequence 0:? Sequence 0:34 Comma ( temp float) 0:34 Comma ( temp float) 0:34 Pre-Decrement ( temp float) 0:34 'ii' ( in float) 0:34 Pre-Decrement ( temp float) 0:34 'ii' ( in float) 0:34 Pre-Decrement ( temp float) 0:34 'ii' ( in float) 0:34 Loop with condition tested first 0:34 No loop condition 0:34 Loop Body 0:34 'ii' ( in float) 0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:38 Function Parameters: 0:38 'input' ( in 4-component vector of float) 0:? Sequence 0:39 Function Call: f0( ( temp void) 0:40 Function Call: f1(vf4; ( temp void) 0:40 'input' ( in 4-component vector of float) 0:41 Function Call: f2(vf4; ( temp void) 0:41 'input' ( in 4-component vector of float) 0:42 Function Call: f3(vf4; ( temp float) 0:42 'input' ( in 4-component vector of float) 0:43 Function Call: f4(vf4; ( temp float) 0:43 'input' ( in 4-component vector of float) 0:44 Function Call: f5(vf4; ( temp void) 0:44 'input' ( in 4-component vector of float) 0:45 Function Call: f6(vf4; ( temp void) 0:45 'input' ( in 4-component vector of float) 0:48 Sequence 0:48 move second child to first child ( temp int) 0:48 'ii' ( temp int) 0:48 Constant: 0:48 -1 (const int) 0:48 Loop with condition tested first 0:48 Loop Condition 0:48 Compare Less Than ( temp bool) 0:48 'ii' ( temp int) 0:48 Constant: 0:48 3 (const int) 0:48 Loop Body 0:48 Test condition and select ( temp void) 0:48 Condition 0:48 Compare Equal ( temp bool) 0:48 'ii' ( temp int) 0:48 Constant: 0:48 2 (const int) 0:48 true case 0:48 Branch: Continue 0:48 Loop Terminal Expression 0:48 Pre-Increment ( temp int) 0:48 'ii' ( temp int) 0:49 Pre-Decrement ( temp float) 0:49 'ii' ( temp float) 0:51 Function Call: f99( ( temp void) 0:53 Sequence 0:53 move second child to first child ( temp int) 0:53 'i' ( temp int) 0:53 Constant: 0:53 0 (const int) 0:53 move second child to first child ( temp int) 0:53 'count' ( temp int) 0:53 Convert float to int ( temp int) 0:53 'ii' ( temp float) 0:53 Loop with condition tested first 0:53 Loop Condition 0:53 Compare Less Than ( temp bool) 0:53 'i' ( temp int) 0:53 'count' ( temp int) 0:53 No loop body 0:53 Loop Terminal Expression 0:53 Post-Increment ( temp int) 0:53 'i' ( temp int) 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'first' ( temp float) 0:54 Constant: 0:54 0.000000 0:54 Loop with condition tested first 0:54 Loop Condition 0:54 Compare Less Than ( temp bool) 0:54 'first' ( temp float) 0:54 direct index ( temp float) 0:54 'second' ( temp 2-element array of float) 0:54 Constant: 0:54 0 (const int) 0:54 Loop Body 0:54 add ( temp float) 0:54 add ( temp float) 0:54 'first' ( temp float) 0:54 direct index ( temp float) 0:54 'second' ( temp 2-element array of float) 0:54 Constant: 0:54 1 (const int) 0:54 'third' ( temp float) 0:54 Loop Terminal Expression 0:54 Pre-Increment ( temp float) 0:54 direct index ( temp float) 0:54 'second' ( temp 2-element array of float) 0:54 Constant: 0:54 1 (const int) 0:56 Function Call: f100(f1; ( temp void) 0:56 'ii' ( temp float) 0:58 Branch: Return with expression 0:58 'input' ( in 4-component vector of float) 0:38 Function Definition: PixelShaderFunction( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:38 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: f0( ( temp void) 0:1 Function Parameters: 0:? Sequence 0:? Sequence 0:2 Loop with condition tested first 0:2 No loop condition 0:2 No loop body 0:5 Function Definition: f1(vf4; ( temp void) 0:5 Function Parameters: 0:5 'input' ( in 4-component vector of float) 0:? Sequence 0:6 Sequence 0:6 Pre-Increment ( temp 4-component vector of float) 0:6 'input' ( in 4-component vector of float) 0:6 Loop with condition tested first 0:6 No loop condition 0:6 No loop body 0:9 Function Definition: f2(vf4; ( temp void) 0:9 Function Parameters: 0:9 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:10 Loop with condition tested first: Unroll 0:10 Loop Condition 0:10 any ( temp bool) 0:10 NotEqual ( temp 4-component vector of bool) 0:10 'input' ( in 4-component vector of float) 0:10 'input' ( in 4-component vector of float) 0:10 No loop body 0:13 Function Definition: f3(vf4; ( temp float) 0:13 Function Parameters: 0:13 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:14 Loop with condition tested first 0:14 Loop Condition 0:14 any ( temp bool) 0:14 NotEqual ( temp 4-component vector of bool) 0:14 'input' ( in 4-component vector of float) 0:14 'input' ( in 4-component vector of float) 0:14 Loop Body 0:? Sequence 0:14 Branch: Return with expression 0:14 Construct float ( temp float) 0:14 Negate value ( temp 4-component vector of float) 0:14 'input' ( in 4-component vector of float) 0:17 Function Definition: f4(vf4; ( temp float) 0:17 Function Parameters: 0:17 'input' ( in 4-component vector of float) 0:? Sequence 0:18 Sequence 0:18 Pre-Decrement ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Loop with condition tested first 0:18 Loop Condition 0:18 any ( temp bool) 0:18 NotEqual ( temp 4-component vector of bool) 0:18 'input' ( in 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Loop Body 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct float ( temp float) 0:18 Negate value ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Loop Terminal Expression 0:18 add second child into first child ( temp 4-component vector of float) 0:18 'input' ( in 4-component vector of float) 0:18 Constant: 0:18 2.000000 0:21 Function Definition: f5(vf4; ( temp void) 0:21 Function Parameters: 0:21 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:22 Loop with condition tested first 0:22 No loop condition 0:22 Loop Body 0:22 Test condition and select ( temp void) 0:22 Condition 0:22 Compare Greater Than ( temp bool) 0:22 direct index ( temp float) 0:22 'input' ( in 4-component vector of float) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 2.000000 0:22 true case 0:22 Branch: Break 0:25 Function Definition: f6(vf4; ( temp void) 0:25 Function Parameters: 0:25 'input' ( in 4-component vector of float) 0:? Sequence 0:? Sequence 0:26 Loop with condition tested first 0:26 No loop condition 0:26 Loop Body 0:26 Test condition and select ( temp void) 0:26 Condition 0:26 Compare Greater Than ( temp bool) 0:26 direct index ( temp float) 0:26 'input' ( in 4-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 2.000000 0:26 true case 0:26 Branch: Continue 0:29 Function Definition: f99( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:30 Sequence 0:30 move second child to first child ( temp int) 0:30 'first' ( temp int) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child ( temp int) 0:30 'second' ( temp int) 0:30 Constant: 0:30 1 (const int) 0:30 Loop with condition tested first 0:30 No loop condition 0:30 Loop Body 0:30 add ( temp int) 0:30 'first' ( temp int) 0:30 'second' ( temp int) 0:33 Function Definition: f100(f1; ( temp void) 0:33 Function Parameters: 0:33 'ii' ( in float) 0:? Sequence 0:? Sequence 0:34 Comma ( temp float) 0:34 Comma ( temp float) 0:34 Pre-Decrement ( temp float) 0:34 'ii' ( in float) 0:34 Pre-Decrement ( temp float) 0:34 'ii' ( in float) 0:34 Pre-Decrement ( temp float) 0:34 'ii' ( in float) 0:34 Loop with condition tested first 0:34 No loop condition 0:34 Loop Body 0:34 'ii' ( in float) 0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:38 Function Parameters: 0:38 'input' ( in 4-component vector of float) 0:? Sequence 0:39 Function Call: f0( ( temp void) 0:40 Function Call: f1(vf4; ( temp void) 0:40 'input' ( in 4-component vector of float) 0:41 Function Call: f2(vf4; ( temp void) 0:41 'input' ( in 4-component vector of float) 0:42 Function Call: f3(vf4; ( temp float) 0:42 'input' ( in 4-component vector of float) 0:43 Function Call: f4(vf4; ( temp float) 0:43 'input' ( in 4-component vector of float) 0:44 Function Call: f5(vf4; ( temp void) 0:44 'input' ( in 4-component vector of float) 0:45 Function Call: f6(vf4; ( temp void) 0:45 'input' ( in 4-component vector of float) 0:48 Sequence 0:48 move second child to first child ( temp int) 0:48 'ii' ( temp int) 0:48 Constant: 0:48 -1 (const int) 0:48 Loop with condition tested first 0:48 Loop Condition 0:48 Compare Less Than ( temp bool) 0:48 'ii' ( temp int) 0:48 Constant: 0:48 3 (const int) 0:48 Loop Body 0:48 Test condition and select ( temp void) 0:48 Condition 0:48 Compare Equal ( temp bool) 0:48 'ii' ( temp int) 0:48 Constant: 0:48 2 (const int) 0:48 true case 0:48 Branch: Continue 0:48 Loop Terminal Expression 0:48 Pre-Increment ( temp int) 0:48 'ii' ( temp int) 0:49 Pre-Decrement ( temp float) 0:49 'ii' ( temp float) 0:51 Function Call: f99( ( temp void) 0:53 Sequence 0:53 move second child to first child ( temp int) 0:53 'i' ( temp int) 0:53 Constant: 0:53 0 (const int) 0:53 move second child to first child ( temp int) 0:53 'count' ( temp int) 0:53 Convert float to int ( temp int) 0:53 'ii' ( temp float) 0:53 Loop with condition tested first 0:53 Loop Condition 0:53 Compare Less Than ( temp bool) 0:53 'i' ( temp int) 0:53 'count' ( temp int) 0:53 No loop body 0:53 Loop Terminal Expression 0:53 Post-Increment ( temp int) 0:53 'i' ( temp int) 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'first' ( temp float) 0:54 Constant: 0:54 0.000000 0:54 Loop with condition tested first 0:54 Loop Condition 0:54 Compare Less Than ( temp bool) 0:54 'first' ( temp float) 0:54 direct index ( temp float) 0:54 'second' ( temp 2-element array of float) 0:54 Constant: 0:54 0 (const int) 0:54 Loop Body 0:54 add ( temp float) 0:54 add ( temp float) 0:54 'first' ( temp float) 0:54 direct index ( temp float) 0:54 'second' ( temp 2-element array of float) 0:54 Constant: 0:54 1 (const int) 0:54 'third' ( temp float) 0:54 Loop Terminal Expression 0:54 Pre-Increment ( temp float) 0:54 direct index ( temp float) 0:54 'second' ( temp 2-element array of float) 0:54 Constant: 0:54 1 (const int) 0:56 Function Call: f100(f1; ( temp void) 0:56 'ii' ( temp float) 0:58 Branch: Return with expression 0:58 'input' ( in 4-component vector of float) 0:38 Function Definition: PixelShaderFunction( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:38 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 240 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 233 236 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 6 "f0(" Name 13 "f1(vf4;" Name 12 "input" Name 16 "f2(vf4;" Name 15 "input" Name 20 "f3(vf4;" Name 19 "input" Name 23 "f4(vf4;" Name 22 "input" Name 26 "f5(vf4;" Name 25 "input" Name 29 "f6(vf4;" Name 28 "input" Name 31 "f99(" Name 36 "f100(f1;" Name 35 "ii" Name 40 "@PixelShaderFunction(vf4;" Name 39 "input" Name 124 "first" Name 126 "second" Name 146 "param" Name 149 "param" Name 152 "param" Name 155 "param" Name 158 "param" Name 161 "param" Name 164 "ii" Name 182 "ii" Name 186 "i" Name 187 "count" Name 200 "first" Name 211 "second" Name 219 "third" Name 225 "param" Name 231 "input" Name 233 "input" Name 236 "@entryPointOutput" Name 237 "param" Decorate 233(input) Location 0 Decorate 236(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypePointer Function 9(fvec4) 11: TypeFunction 2 10(ptr) 18: TypeFunction 8(float) 10(ptr) 33: TypePointer Function 8(float) 34: TypeFunction 2 33(ptr) 38: TypeFunction 9(fvec4) 10(ptr) 47: 8(float) Constant 1065353216 61: TypeBool 62: TypeVector 61(bool) 4 95: 8(float) Constant 1073741824 104: TypeInt 32 0 105: 104(int) Constant 0 122: TypeInt 32 1 123: TypePointer Function 122(int) 125: 122(int) Constant 0 127: 122(int) Constant 1 165: 122(int) Constant 4294967295 172: 122(int) Constant 3 175: 122(int) Constant 2 201: 8(float) Constant 0 208: 104(int) Constant 2 209: TypeArray 8(float) 208 210: TypePointer Function 209 232: TypePointer Input 9(fvec4) 233(input): 232(ptr) Variable Input 235: TypePointer Output 9(fvec4) 236(@entryPointOutput): 235(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 231(input): 10(ptr) Variable Function 237(param): 10(ptr) Variable Function 234: 9(fvec4) Load 233(input) Store 231(input) 234 238: 9(fvec4) Load 231(input) Store 237(param) 238 239: 9(fvec4) FunctionCall 40(@PixelShaderFunction(vf4;) 237(param) Store 236(@entryPointOutput) 239 Return FunctionEnd 6(f0(): 2 Function None 3 7: Label Branch 42 42: Label LoopMerge 44 45 None Branch 43 43: Label Branch 45 45: Label Branch 42 44: Label Unreachable FunctionEnd 13(f1(vf4;): 2 Function None 11 12(input): 10(ptr) FunctionParameter 14: Label 46: 9(fvec4) Load 12(input) 48: 9(fvec4) CompositeConstruct 47 47 47 47 49: 9(fvec4) FAdd 46 48 Store 12(input) 49 Branch 50 50: Label LoopMerge 52 53 None Branch 51 51: Label Branch 53 53: Label Branch 50 52: Label Unreachable FunctionEnd 16(f2(vf4;): 2 Function None 11 15(input): 10(ptr) FunctionParameter 17: Label Branch 54 54: Label LoopMerge 56 57 Unroll Branch 58 58: Label 59: 9(fvec4) Load 15(input) 60: 9(fvec4) Load 15(input) 63: 62(bvec4) FUnordNotEqual 59 60 64: 61(bool) Any 63 BranchConditional 64 55 56 55: Label Branch 57 57: Label Branch 54 56: Label Return FunctionEnd 20(f3(vf4;): 8(float) Function None 18 19(input): 10(ptr) FunctionParameter 21: Label Branch 65 65: Label LoopMerge 67 68 None Branch 69 69: Label 70: 9(fvec4) Load 19(input) 71: 9(fvec4) Load 19(input) 72: 62(bvec4) FUnordNotEqual 70 71 73: 61(bool) Any 72 BranchConditional 73 66 67 66: Label 74: 9(fvec4) Load 19(input) 75: 9(fvec4) FNegate 74 76: 8(float) CompositeExtract 75 0 ReturnValue 76 68: Label Branch 65 67: Label 78: 8(float) Undef ReturnValue 78 FunctionEnd 23(f4(vf4;): 8(float) Function None 18 22(input): 10(ptr) FunctionParameter 24: Label 79: 9(fvec4) Load 22(input) 80: 9(fvec4) CompositeConstruct 47 47 47 47 81: 9(fvec4) FSub 79 80 Store 22(input) 81 Branch 82 82: Label LoopMerge 84 85 None Branch 86 86: Label 87: 9(fvec4) Load 22(input) 88: 9(fvec4) Load 22(input) 89: 62(bvec4) FUnordNotEqual 87 88 90: 61(bool) Any 89 BranchConditional 90 83 84 83: Label 91: 9(fvec4) Load 22(input) 92: 9(fvec4) FNegate 91 93: 8(float) CompositeExtract 92 0 ReturnValue 93 85: Label Branch 82 84: Label 99: 8(float) Undef ReturnValue 99 FunctionEnd 26(f5(vf4;): 2 Function None 11 25(input): 10(ptr) FunctionParameter 27: Label Branch 100 100: Label LoopMerge 102 103 None Branch 101 101: Label 106: 33(ptr) AccessChain 25(input) 105 107: 8(float) Load 106 108: 61(bool) FOrdGreaterThan 107 95 SelectionMerge 110 None BranchConditional 108 109 110 109: Label Branch 102 110: Label Branch 103 103: Label Branch 100 102: Label Return FunctionEnd 29(f6(vf4;): 2 Function None 11 28(input): 10(ptr) FunctionParameter 30: Label Branch 112 112: Label LoopMerge 114 115 None Branch 113 113: Label 116: 33(ptr) AccessChain 28(input) 105 117: 8(float) Load 116 118: 61(bool) FOrdGreaterThan 117 95 SelectionMerge 120 None BranchConditional 118 119 120 119: Label Branch 115 120: Label Branch 115 115: Label Branch 112 114: Label Unreachable FunctionEnd 31(f99(): 2 Function None 3 32: Label 124(first): 123(ptr) Variable Function 126(second): 123(ptr) Variable Function Store 124(first) 125 Store 126(second) 127 Branch 128 128: Label LoopMerge 130 131 None Branch 129 129: Label 132: 122(int) Load 124(first) 133: 122(int) Load 126(second) 134: 122(int) IAdd 132 133 Branch 131 131: Label Branch 128 130: Label Unreachable FunctionEnd 36(f100(f1;): 2 Function None 34 35(ii): 33(ptr) FunctionParameter 37: Label 135: 8(float) Load 35(ii) 136: 8(float) FSub 135 47 Store 35(ii) 136 137: 8(float) Load 35(ii) 138: 8(float) FSub 137 47 Store 35(ii) 138 139: 8(float) Load 35(ii) 140: 8(float) FSub 139 47 Store 35(ii) 140 Branch 141 141: Label LoopMerge 143 144 None Branch 142 142: Label Branch 144 144: Label Branch 141 143: Label Unreachable FunctionEnd 40(@PixelShaderFunction(vf4;): 9(fvec4) Function None 38 39(input): 10(ptr) FunctionParameter 41: Label 146(param): 10(ptr) Variable Function 149(param): 10(ptr) Variable Function 152(param): 10(ptr) Variable Function 155(param): 10(ptr) Variable Function 158(param): 10(ptr) Variable Function 161(param): 10(ptr) Variable Function 164(ii): 123(ptr) Variable Function 182(ii): 33(ptr) Variable Function 186(i): 123(ptr) Variable Function 187(count): 123(ptr) Variable Function 200(first): 33(ptr) Variable Function 211(second): 210(ptr) Variable Function 219(third): 33(ptr) Variable Function 225(param): 33(ptr) Variable Function 145: 2 FunctionCall 6(f0() 147: 9(fvec4) Load 39(input) Store 146(param) 147 148: 2 FunctionCall 13(f1(vf4;) 146(param) 150: 9(fvec4) Load 39(input) Store 149(param) 150 151: 2 FunctionCall 16(f2(vf4;) 149(param) 153: 9(fvec4) Load 39(input) Store 152(param) 153 154: 8(float) FunctionCall 20(f3(vf4;) 152(param) 156: 9(fvec4) Load 39(input) Store 155(param) 156 157: 8(float) FunctionCall 23(f4(vf4;) 155(param) 159: 9(fvec4) Load 39(input) Store 158(param) 159 160: 2 FunctionCall 26(f5(vf4;) 158(param) 162: 9(fvec4) Load 39(input) Store 161(param) 162 163: 2 FunctionCall 29(f6(vf4;) 161(param) Store 164(ii) 165 Branch 166 166: Label LoopMerge 168 169 None Branch 170 170: Label 171: 122(int) Load 164(ii) 173: 61(bool) SLessThan 171 172 BranchConditional 173 167 168 167: Label 174: 122(int) Load 164(ii) 176: 61(bool) IEqual 174 175 SelectionMerge 178 None BranchConditional 176 177 178 177: Label Branch 169 178: Label Branch 169 169: Label 180: 122(int) Load 164(ii) 181: 122(int) IAdd 180 127 Store 164(ii) 181 Branch 166 168: Label 183: 8(float) Load 182(ii) 184: 8(float) FSub 183 47 Store 182(ii) 184 185: 2 FunctionCall 31(f99() Store 186(i) 125 188: 8(float) Load 182(ii) 189: 122(int) ConvertFToS 188 Store 187(count) 189 Branch 190 190: Label LoopMerge 192 193 None Branch 194 194: Label 195: 122(int) Load 186(i) 196: 122(int) Load 187(count) 197: 61(bool) SLessThan 195 196 BranchConditional 197 191 192 191: Label Branch 193 193: Label 198: 122(int) Load 186(i) 199: 122(int) IAdd 198 127 Store 186(i) 199 Branch 190 192: Label Store 200(first) 201 Branch 202 202: Label LoopMerge 204 205 None Branch 206 206: Label 207: 8(float) Load 200(first) 212: 33(ptr) AccessChain 211(second) 125 213: 8(float) Load 212 214: 61(bool) FOrdLessThan 207 213 BranchConditional 214 203 204 203: Label 215: 8(float) Load 200(first) 216: 33(ptr) AccessChain 211(second) 127 217: 8(float) Load 216 218: 8(float) FAdd 215 217 220: 8(float) Load 219(third) 221: 8(float) FAdd 218 220 Branch 205 205: Label 222: 33(ptr) AccessChain 211(second) 127 223: 8(float) Load 222 224: 8(float) FAdd 223 47 Store 222 224 Branch 202 204: Label 226: 8(float) Load 182(ii) Store 225(param) 226 227: 2 FunctionCall 36(f100(f1;) 225(param) 228: 9(fvec4) Load 39(input) ReturnValue 228 FunctionEnd