hlsl.hull.void.tesc Shader version: 500 vertices = 3 vertex spacing = fractional_even_spacing triangle order = ccw 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:26 Constant: 0:26 1 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:26 Constant: 0:26 2 (const int) 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 indirect index (layout( location=0) out 3-component vector of float) 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) 0:? 'InvocationId' ( in uint InvocationID) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'InvocationId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? Function Call: PCF( ( temp void) 0:33 Function Definition: PCF( ( temp void) 0:33 Function Parameters: 0:? Linker Objects 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:? 'InvocationId' ( in uint InvocationID) Linked tessellation control stage: Shader version: 500 vertices = 3 vertex spacing = fractional_even_spacing triangle order = ccw 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:26 Constant: 0:26 1 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:26 Constant: 0:26 2 (const int) 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 indirect index (layout( location=0) out 3-component vector of float) 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) 0:? 'InvocationId' ( in uint InvocationID) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'InvocationId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? Function Call: PCF( ( temp void) 0:33 Function Definition: PCF( ( temp void) 0:33 Function Parameters: 0:? Linker Objects 0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float) 0:? 'InvocationId' ( in uint InvocationID) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 67 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 34 48 50 ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles ExecutionMode 4 SpacingFractionalEven ExecutionMode 4 VertexOrderCcw Source HLSL 500 Name 4 "main" Name 8 "VS_OUT" MemberName 8(VS_OUT) 0 "cpoint" Name 13 "HS_OUT" MemberName 13(HS_OUT) 0 "cpoint" Name 16 "@main(struct-VS_OUT-vf31[3];" Name 15 "ip" Name 18 "PCF(" Name 21 "output" Name 31 "ip" Name 34 "ip.cpoint" Name 48 "@entryPointOutput.cpoint" Name 50 "InvocationId" Name 52 "param" Decorate 34(ip.cpoint) Location 0 Decorate 48(@entryPointOutput.cpoint) Location 0 Decorate 50(InvocationId) BuiltIn InvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8(VS_OUT): TypeStruct 7(fvec3) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(VS_OUT) 10 12: TypePointer Function 11 13(HS_OUT): TypeStruct 7(fvec3) 14: TypeFunction 13(HS_OUT) 12(ptr) 20: TypePointer Function 13(HS_OUT) 22: TypeInt 32 1 23: 22(int) Constant 0 24: TypePointer Function 7(fvec3) 32: TypeArray 7(fvec3) 10 33: TypePointer Input 32 34(ip.cpoint): 33(ptr) Variable Input 35: TypePointer Input 7(fvec3) 39: 22(int) Constant 1 43: 22(int) Constant 2 47: TypePointer Output 32 48(@entryPointOutput.cpoint): 47(ptr) Variable Output 49: TypePointer Input 9(int) 50(InvocationId): 49(ptr) Variable Input 56: TypePointer Output 7(fvec3) 58: 9(int) Constant 2 59: 9(int) Constant 4 60: 9(int) Constant 0 62: TypeBool 4(main): 2 Function None 3 5: Label 31(ip): 12(ptr) Variable Function 52(param): 12(ptr) Variable Function 36: 35(ptr) AccessChain 34(ip.cpoint) 23 37: 7(fvec3) Load 36 38: 24(ptr) AccessChain 31(ip) 23 23 Store 38 37 40: 35(ptr) AccessChain 34(ip.cpoint) 39 41: 7(fvec3) Load 40 42: 24(ptr) AccessChain 31(ip) 39 23 Store 42 41 44: 35(ptr) AccessChain 34(ip.cpoint) 43 45: 7(fvec3) Load 44 46: 24(ptr) AccessChain 31(ip) 43 23 Store 46 45 51: 9(int) Load 50(InvocationId) 53: 11 Load 31(ip) Store 52(param) 53 54: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 52(param) 55: 7(fvec3) CompositeExtract 54 0 57: 56(ptr) AccessChain 48(@entryPointOutput.cpoint) 51 Store 57 55 ControlBarrier 58 59 60 61: 9(int) Load 50(InvocationId) 63: 62(bool) IEqual 61 23 SelectionMerge 65 None BranchConditional 63 64 65 64: Label 66: 2 FunctionCall 18(PCF() Branch 65 65: Label Return FunctionEnd 16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14 15(ip): 12(ptr) FunctionParameter 17: Label 21(output): 20(ptr) Variable Function 25: 24(ptr) AccessChain 15(ip) 23 23 26: 7(fvec3) Load 25 27: 24(ptr) AccessChain 21(output) 23 Store 27 26 28: 13(HS_OUT) Load 21(output) ReturnValue 28 FunctionEnd 18(PCF(): 2 Function None 3 19: Label Return FunctionEnd