hlsl.samplegrad.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 textureGradOffset ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 1.100000 0:31 Constant: 0:31 1.200000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 textureGradOffset ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 1.100000 0:32 Constant: 0:32 1.200000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 textureGradOffset ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 1.100000 0:33 Constant: 0:33 1.200000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 textureGradOffset ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 Constant: 0:35 0.100000 0:35 0.200000 0:35 Constant: 0:35 0.100000 0:35 0.200000 0:35 Constant: 0:35 1.100000 0:35 1.200000 0:35 Constant: 0:35 1 (const int) 0:35 0 (const int) 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 textureGradOffset ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:36 Constant: 0:36 0.300000 0:36 0.400000 0:36 Constant: 0:36 0.100000 0:36 0.200000 0:36 Constant: 0:36 1.100000 0:36 1.200000 0:36 Constant: 0:36 1 (const int) 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 textureGradOffset ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:37 Constant: 0:37 0.500000 0:37 0.600000 0:37 Constant: 0:37 0.100000 0:37 0.200000 0:37 Constant: 0:37 1.100000 0:37 1.200000 0:37 Constant: 0:37 1 (const int) 0:37 -1 (const int) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 textureGradOffset ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:39 Constant: 0:39 0.100000 0:39 0.200000 0:39 0.300000 0:39 Constant: 0:39 1.100000 0:39 1.200000 0:39 1.300000 0:39 Constant: 0:39 1.100000 0:39 1.200000 0:39 1.300000 0:39 Constant: 0:39 1 (const int) 0:39 0 (const int) 0:39 1 (const int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 textureGradOffset ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:40 Constant: 0:40 0.400000 0:40 0.500000 0:40 0.600000 0:40 Constant: 0:40 1.100000 0:40 1.200000 0:40 1.300000 0:40 Constant: 0:40 1.100000 0:40 1.200000 0:40 1.300000 0:40 Constant: 0:40 1 (const int) 0:40 1 (const int) 0:40 1 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 textureGradOffset ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 Constant: 0:41 0.700000 0:41 0.800000 0:41 0.900000 0:41 Constant: 0:41 1.100000 0:41 1.200000 0:41 1.300000 0:41 Constant: 0:41 1.100000 0:41 1.200000 0:41 1.300000 0:41 Constant: 0:41 1 (const int) 0:41 0 (const int) 0:41 -1 (const int) 0:45 move second child to first child ( temp 4-component vector of float) 0:45 Color: direct index for structure ( temp 4-component vector of float) 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child ( temp float) 0:46 Depth: direct index for structure ( temp float) 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 textureGradOffset ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 1.100000 0:31 Constant: 0:31 1.200000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 textureGradOffset ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 1.100000 0:32 Constant: 0:32 1.200000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 textureGradOffset ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 1.100000 0:33 Constant: 0:33 1.200000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 textureGradOffset ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 Constant: 0:35 0.100000 0:35 0.200000 0:35 Constant: 0:35 0.100000 0:35 0.200000 0:35 Constant: 0:35 1.100000 0:35 1.200000 0:35 Constant: 0:35 1 (const int) 0:35 0 (const int) 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 textureGradOffset ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:36 Constant: 0:36 0.300000 0:36 0.400000 0:36 Constant: 0:36 0.100000 0:36 0.200000 0:36 Constant: 0:36 1.100000 0:36 1.200000 0:36 Constant: 0:36 1 (const int) 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 textureGradOffset ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:37 Constant: 0:37 0.500000 0:37 0.600000 0:37 Constant: 0:37 0.100000 0:37 0.200000 0:37 Constant: 0:37 1.100000 0:37 1.200000 0:37 Constant: 0:37 1 (const int) 0:37 -1 (const int) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 textureGradOffset ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:39 Constant: 0:39 0.100000 0:39 0.200000 0:39 0.300000 0:39 Constant: 0:39 1.100000 0:39 1.200000 0:39 1.300000 0:39 Constant: 0:39 1.100000 0:39 1.200000 0:39 1.300000 0:39 Constant: 0:39 1 (const int) 0:39 0 (const int) 0:39 1 (const int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 textureGradOffset ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:40 Constant: 0:40 0.400000 0:40 0.500000 0:40 0.600000 0:40 Constant: 0:40 1.100000 0:40 1.200000 0:40 1.300000 0:40 Constant: 0:40 1.100000 0:40 1.200000 0:40 1.300000 0:40 Constant: 0:40 1 (const int) 0:40 1 (const int) 0:40 1 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 textureGradOffset ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 Constant: 0:41 0.700000 0:41 0.800000 0:41 0.900000 0:41 Constant: 0:41 1.100000 0:41 1.200000 0:41 1.300000 0:41 Constant: 0:41 1.100000 0:41 1.200000 0:41 1.300000 0:41 Constant: 0:41 1 (const int) 0:41 0 (const int) 0:41 -1 (const int) 0:45 move second child to first child ( temp 4-component vector of float) 0:45 Color: direct index for structure ( temp 4-component vector of float) 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child ( temp float) 0:46 Depth: direct index for structure ( temp float) 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 166 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 149 153 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 32 "txval11" Name 35 "g_tTex1di4" Name 45 "txval12" Name 48 "g_tTex1du4" Name 55 "txval20" Name 58 "g_tTex2df4" Name 70 "txval21" Name 73 "g_tTex2di4" Name 82 "txval22" Name 85 "g_tTex2du4" Name 96 "txval30" Name 99 "g_tTex3df4" Name 111 "txval31" Name 114 "g_tTex3di4" Name 122 "txval32" Name 125 "g_tTex3du4" Name 137 "psout" Name 146 "flattenTemp" Name 149 "@entryPointOutput.Color" Name 153 "@entryPointOutput.Depth" Name 156 "g_tTex1df4a" Name 159 "g_tTexcdf4" Name 162 "g_tTexcdi4" Name 165 "g_tTexcdu4" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 35(g_tTex1di4) DescriptorSet 0 Decorate 35(g_tTex1di4) Binding 2 Decorate 48(g_tTex1du4) DescriptorSet 0 Decorate 48(g_tTex1du4) Binding 3 Decorate 58(g_tTex2df4) DescriptorSet 0 Decorate 58(g_tTex2df4) Binding 4 Decorate 73(g_tTex2di4) DescriptorSet 0 Decorate 73(g_tTex2di4) Binding 5 Decorate 85(g_tTex2du4) DescriptorSet 0 Decorate 85(g_tTex2du4) Binding 6 Decorate 99(g_tTex3df4) DescriptorSet 0 Decorate 99(g_tTex3df4) Binding 7 Decorate 114(g_tTex3di4) DescriptorSet 0 Decorate 114(g_tTex3di4) Binding 8 Decorate 125(g_tTex3du4) DescriptorSet 0 Decorate 125(g_tTex3du4) Binding 9 Decorate 149(@entryPointOutput.Color) Location 0 Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 156(g_tTex1df4a) DescriptorSet 0 Decorate 156(g_tTex1df4a) Binding 1 Decorate 159(g_tTexcdf4) DescriptorSet 0 Decorate 159(g_tTexcdf4) Binding 0 Decorate 162(g_tTexcdi4) DescriptorSet 0 Decorate 162(g_tTexcdi4) Binding 0 Decorate 165(g_tTexcdu4) DescriptorSet 0 Decorate 165(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1066192077 26: 6(float) Constant 1067030938 27: TypeInt 32 1 28: 27(int) Constant 1 30: TypeVector 27(int) 4 31: TypePointer Function 30(ivec4) 33: TypeImage 27(int) 1D sampled format:Unknown 34: TypePointer UniformConstant 33 35(g_tTex1di4): 34(ptr) Variable UniformConstant 38: TypeSampledImage 33 40: 6(float) Constant 1045220557 42: TypeInt 32 0 43: TypeVector 42(int) 4 44: TypePointer Function 43(ivec4) 46: TypeImage 42(int) 1D sampled format:Unknown 47: TypePointer UniformConstant 46 48(g_tTex1du4): 47(ptr) Variable UniformConstant 51: TypeSampledImage 46 53: 6(float) Constant 1050253722 56: TypeImage 6(float) 2D sampled format:Unknown 57: TypePointer UniformConstant 56 58(g_tTex2df4): 57(ptr) Variable UniformConstant 61: TypeSampledImage 56 63: TypeVector 6(float) 2 64: 63(fvec2) ConstantComposite 24 40 65: 63(fvec2) ConstantComposite 25 26 66: TypeVector 27(int) 2 67: 27(int) Constant 0 68: 66(ivec2) ConstantComposite 28 67 71: TypeImage 27(int) 2D sampled format:Unknown 72: TypePointer UniformConstant 71 73(g_tTex2di4): 72(ptr) Variable UniformConstant 76: TypeSampledImage 71 78: 6(float) Constant 1053609165 79: 63(fvec2) ConstantComposite 53 78 80: 66(ivec2) ConstantComposite 28 28 83: TypeImage 42(int) 2D sampled format:Unknown 84: TypePointer UniformConstant 83 85(g_tTex2du4): 84(ptr) Variable UniformConstant 88: TypeSampledImage 83 90: 6(float) Constant 1056964608 91: 6(float) Constant 1058642330 92: 63(fvec2) ConstantComposite 90 91 93: 27(int) Constant 4294967295 94: 66(ivec2) ConstantComposite 28 93 97: TypeImage 6(float) 3D sampled format:Unknown 98: TypePointer UniformConstant 97 99(g_tTex3df4): 98(ptr) Variable UniformConstant 102: TypeSampledImage 97 104: TypeVector 6(float) 3 105: 104(fvec3) ConstantComposite 24 40 53 106: 6(float) Constant 1067869798 107: 104(fvec3) ConstantComposite 25 26 106 108: TypeVector 27(int) 3 109: 108(ivec3) ConstantComposite 28 67 28 112: TypeImage 27(int) 3D sampled format:Unknown 113: TypePointer UniformConstant 112 114(g_tTex3di4): 113(ptr) Variable UniformConstant 117: TypeSampledImage 112 119: 104(fvec3) ConstantComposite 78 90 91 120: 108(ivec3) ConstantComposite 28 28 28 123: TypeImage 42(int) 3D sampled format:Unknown 124: TypePointer UniformConstant 123 125(g_tTex3du4): 124(ptr) Variable UniformConstant 128: TypeSampledImage 123 130: 6(float) Constant 1060320051 131: 6(float) Constant 1061997773 132: 6(float) Constant 1063675494 133: 104(fvec3) ConstantComposite 130 131 132 134: 108(ivec3) ConstantComposite 28 67 93 136: TypePointer Function 8(PS_OUTPUT) 138: 6(float) Constant 1065353216 139: 7(fvec4) ConstantComposite 138 138 138 138 141: TypePointer Function 6(float) 148: TypePointer Output 7(fvec4) 149(@entryPointOutput.Color): 148(ptr) Variable Output 152: TypePointer Output 6(float) 153(@entryPointOutput.Depth): 152(ptr) Variable Output 156(g_tTex1df4a): 15(ptr) Variable UniformConstant 157: TypeImage 6(float) Cube sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTexcdf4): 158(ptr) Variable UniformConstant 160: TypeImage 27(int) Cube sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTexcdi4): 161(ptr) Variable UniformConstant 163: TypeImage 42(int) Cube sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTexcdu4): 164(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 146(flattenTemp): 136(ptr) Variable Function 147:8(PS_OUTPUT) FunctionCall 10(@main() Store 146(flattenTemp) 147 150: 12(ptr) AccessChain 146(flattenTemp) 67 151: 7(fvec4) Load 150 Store 149(@entryPointOutput.Color) 151 154: 141(ptr) AccessChain 146(flattenTemp) 28 155: 6(float) Load 154 Store 153(@entryPointOutput.Depth) 155 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 32(txval11): 31(ptr) Variable Function 45(txval12): 44(ptr) Variable Function 55(txval20): 12(ptr) Variable Function 70(txval21): 31(ptr) Variable Function 82(txval22): 44(ptr) Variable Function 96(txval30): 12(ptr) Variable Function 111(txval31): 31(ptr) Variable Function 122(txval32): 44(ptr) Variable Function 137(psout): 136(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28 Store 13(txval10) 29 36: 33 Load 35(g_tTex1di4) 37: 18 Load 20(g_sSamp) 39: 38 SampledImage 36 37 41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28 Store 32(txval11) 41 49: 46 Load 48(g_tTex1du4) 50: 18 Load 20(g_sSamp) 52: 51 SampledImage 49 50 54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28 Store 45(txval12) 54 59: 56 Load 58(g_tTex2df4) 60: 18 Load 20(g_sSamp) 62: 61 SampledImage 59 60 69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68 Store 55(txval20) 69 74: 71 Load 73(g_tTex2di4) 75: 18 Load 20(g_sSamp) 77: 76 SampledImage 74 75 81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80 Store 70(txval21) 81 86: 83 Load 85(g_tTex2du4) 87: 18 Load 20(g_sSamp) 89: 88 SampledImage 86 87 95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94 Store 82(txval22) 95 100: 97 Load 99(g_tTex3df4) 101: 18 Load 20(g_sSamp) 103: 102 SampledImage 100 101 110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109 Store 96(txval30) 110 115: 112 Load 114(g_tTex3di4) 116: 18 Load 20(g_sSamp) 118: 117 SampledImage 115 116 121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120 Store 111(txval31) 121 126: 123 Load 125(g_tTex3du4) 127: 18 Load 20(g_sSamp) 129: 128 SampledImage 126 127 135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134 Store 122(txval32) 135 140: 12(ptr) AccessChain 137(psout) 67 Store 140 139 142: 141(ptr) AccessChain 137(psout) 28 Store 142 138 143:8(PS_OUTPUT) Load 137(psout) ReturnValue 143 FunctionEnd