spv.deviceGroup.frag // Module Version 10300 // Generated by (magic number): 8000a // Id's are bound by 17 Capability Shader Capability DeviceGroup 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 12 ExecutionMode 4 OriginUpperLeft Source GLSL 450 SourceExtension "GL_EXT_device_group" Name 4 "main" Name 9 "color" Name 12 "gl_DeviceIndex" Decorate 9(color) Location 0 Decorate 12(gl_DeviceIndex) Flat Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: TypeInt 32 1 11: TypePointer Input 10(int) 12(gl_DeviceIndex): 11(ptr) Variable Input 15: 6(float) Constant 0 4(main): 2 Function None 3 5: Label 13: 10(int) Load 12(gl_DeviceIndex) 14: 6(float) ConvertSToF 13 16: 7(fvec4) CompositeConstruct 14 15 15 15 Store 9(color) 16 Return FunctionEnd