// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // IOSWindow.h: Definition of the implementation of OSWindow for iOS #ifndef UTIL_IOS_WINDOW_H_ #define UTIL_IOS_WINDOW_H_ #include "common/debug.h" #include "util/OSWindow.h" class IOSWindow : public OSWindow { public: IOSWindow() {} ~IOSWindow() override {} void disableErrorMessageDialog() override {} void destroy() override {} void resetNativeWindow() override {} EGLNativeWindowType getNativeWindow() const override; EGLNativeDisplayType getNativeDisplay() const override { return EGL_DEFAULT_DISPLAY; } void messageLoop() override {} void setMousePosition(int x, int y) override { UNIMPLEMENTED(); } bool setOrientation(int width, int height) override; bool setPosition(int x, int y) override { UNIMPLEMENTED(); return false; } bool resize(int width, int height) override; void setVisible(bool isVisible) override {} void signalTestEvent() override { UNIMPLEMENTED(); } private: bool initializeImpl(const std::string &name, int width, int height) override; }; #endif // UTIL_IOS_WINDOW_H_