/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Tree
{
using System.Collections.Generic;
using IList = System.Collections.IList;
/**
* A generic list of elements tracked in an alternative to be used in
* a -> rewrite rule. We need to subclass to fill in the next() method,
* which returns either an AST node wrapped around a token payload or
* an existing subtree.
*
*
*
* Once you start next()ing, do not try to add more elements. It will
* break the cursor tracking I believe.
*
* TODO: add mechanism to detect/puke on modification after reading from stream
*
*
*
*
*/
[System.Serializable]
public abstract class RewriteRuleElementStream
{
/**
* Cursor 0..n-1. If singleElement!=null, cursor is 0 until you next(),
* which bumps it to 1 meaning no more elements.
*
*/
protected int cursor = 0;
/** Track single elements w/o creating a list. Upon 2nd add, alloc list */
protected object singleElement;
/** The list of tokens or subtrees we are tracking */
protected IList elements;
/** Once a node / subtree has been used in a stream, it must be dup'd
* from then on. Streams are reset after subrules so that the streams
* can be reused in future subrules. So, reset must set a dirty bit.
* If dirty, then next() always returns a dup.
*/
protected bool dirty = false;
/** The element or stream description; usually has name of the token or
* rule reference that this list tracks. Can include rulename too, but
* the exception would track that info.
*/
protected string elementDescription;
protected ITreeAdaptor adaptor;
public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription )
{
this.elementDescription = elementDescription;
this.adaptor = adaptor;
}
/** Create a stream with one element */
public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, object oneElement )
: this( adaptor, elementDescription )
{
Add( oneElement );
}
/** Create a stream, but feed off an existing list */
public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, IList elements )
: this( adaptor, elementDescription )
{
this.singleElement = null;
this.elements = elements;
}
/**
* Reset the condition of this stream so that it appears we have
* not consumed any of its elements. Elements themselves are untouched.
* Once we reset the stream, any future use will need duplicates. Set
* the dirty bit.
*
*/
public virtual void Reset()
{
cursor = 0;
dirty = true;
}
public virtual void Add( object el )
{
//System.out.println("add '"+elementDescription+"' is "+el);
if ( el == null )
{
return;
}
if ( elements != null )
{ // if in list, just add
elements.Add( el );
return;
}
if ( singleElement == null )
{ // no elements yet, track w/o list
singleElement = el;
return;
}
// adding 2nd element, move to list
elements = new List