#!amber # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vtex_shader GLSL #version 430 layout(location = 0) in vec2 position; layout(location = 0) out vec4 color_out; void main() { gl_Position = vec4(position.x + float(gl_InstanceIndex) * 0.5, position.y, 0, 1); vec4 colors[4]; colors[0] = vec4(1, 0, 0, 1); colors[1] = vec4(0, 1, 0, 1); colors[2] = vec4(0, 0, 1, 1); colors[3] = vec4(0, 1, 1, 1); color_out = colors[gl_InstanceIndex]; } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) in vec4 color_in; layout(location = 0) out vec4 color_out; void main() { color_out = color_in; } END BUFFER position_buf DATA_TYPE vec2 DATA -1.0 1.0 -1.0 -1.0 -0.5 1.0 -0.5 -1.0 -1.0 -1.0 -0.5 1.0 END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline ATTACH vtex_shader ATTACH frag_shader VERTEX_DATA position_buf LOCATION 0 FRAMEBUFFER_SIZE 40 40 BIND BUFFER framebuffer AS color LOCATION 0 END RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 START_INSTANCE 0 INSTANCE_COUNT 4 EXPECT framebuffer IDX 0 0 SIZE 10 40 EQ_RGBA 255 0 0 255 EXPECT framebuffer IDX 10 0 SIZE 10 40 EQ_RGBA 0 255 0 255 EXPECT framebuffer IDX 20 0 SIZE 10 40 EQ_RGBA 0 0 255 255 EXPECT framebuffer IDX 30 0 SIZE 10 40 EQ_RGBA 0 255 255 255