hlsl.clipdistance-1.geom Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void) 0:11 Function Parameters: 0:11 'pos' ( in 3-element array of 4-component vector of float) 0:11 'VertexID' ( in 3-element array of uint) 0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:11 'clip' ( in 3-element array of 4-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( temp 4-component vector of float) 0:14 'pos' ( in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 clip: direct index for structure ( temp 2-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:15 Constant: 0:15 1 (const int) 0:15 vector swizzle ( temp 2-component vector of float) 0:15 direct index ( temp 4-component vector of float) 0:15 'clip' ( in 3-element array of 4-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 Sequence 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1 (const int) 0:17 Sequence 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:17 pos: direct index for structure ( temp 4-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:17 Constant: 0:17 0 (const int) 0:? Sequence 0:17 move second child to first child ( temp float) 0:17 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) 0:17 Constant: 0:17 0 (const int) 0:17 direct index ( temp float) 0:17 clip: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child ( temp float) 0:17 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp float) 0:17 clip: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 EmitVertex ( temp void) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:11 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void) 0:11 Function Parameters: 0:11 'pos' ( in 3-element array of 4-component vector of float) 0:11 'VertexID' ( in 3-element array of uint) 0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:11 'clip' ( in 3-element array of 4-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( temp 4-component vector of float) 0:14 'pos' ( in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 clip: direct index for structure ( temp 2-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:15 Constant: 0:15 1 (const int) 0:15 vector swizzle ( temp 2-component vector of float) 0:15 direct index ( temp 4-component vector of float) 0:15 'clip' ( in 3-element array of 4-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 Sequence 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1 (const int) 0:17 Sequence 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:17 pos: direct index for structure ( temp 4-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:17 Constant: 0:17 0 (const int) 0:? Sequence 0:17 move second child to first child ( temp float) 0:17 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) 0:17 Constant: 0:17 0 (const int) 0:17 direct index ( temp float) 0:17 clip: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child ( temp float) 0:17 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp float) 0:17 clip: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 EmitVertex ( temp void) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:11 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 4-component vector of float) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip}) 0:? 'clip' ( temp 3-element array of 4-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 118 Capability Geometry Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 38 44 57 61 68 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 3 Source HLSL 500 Name 4 "main" Name 15 "S" MemberName 15(S) 0 "pos" MemberName 15(S) 1 "clip" Name 22 "@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];" Name 18 "pos" Name 19 "VertexID" Name 20 "OutputStream" Name 21 "clip" Name 24 "s" Name 38 "OutputStream.pos" Name 44 "OutputStream.clip" Name 55 "pos" Name 57 "pos" Name 59 "VertexID" Name 61 "VertexID" Name 63 "clip" Name 68 "clip" Name 108 "OutputStream" Name 109 "param" Name 111 "param" Name 113 "param" Name 114 "param" Decorate 38(OutputStream.pos) BuiltIn Position Decorate 44(OutputStream.clip) BuiltIn ClipDistance Decorate 57(pos) BuiltIn Position Decorate 61(VertexID) Location 0 Decorate 68(clip) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 3 10: TypeArray 7(fvec4) 9 11: TypePointer Function 10 12: TypeArray 8(int) 9 13: TypePointer Function 12 14: TypeVector 6(float) 2 15(S): TypeStruct 7(fvec4) 14(fvec2) 16: TypePointer Function 15(S) 17: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 11(ptr) 25: TypeInt 32 1 26: 25(int) Constant 0 27: TypePointer Function 7(fvec4) 31: 25(int) Constant 1 35: TypePointer Function 14(fvec2) 37: TypePointer Output 7(fvec4) 38(OutputStream.pos): 37(ptr) Variable Output 41: 8(int) Constant 2 42: TypeArray 6(float) 41 43: TypePointer Output 42 44(OutputStream.clip): 43(ptr) Variable Output 45: 8(int) Constant 0 46: TypePointer Function 6(float) 49: TypePointer Output 6(float) 51: 8(int) Constant 1 56: TypePointer Input 10 57(pos): 56(ptr) Variable Input 60: TypePointer Input 12 61(VertexID): 60(ptr) Variable Input 64: 8(int) Constant 4 65: TypeArray 6(float) 64 66: TypeArray 65 9 67: TypePointer Input 66 68(clip): 67(ptr) Variable Input 69: TypePointer Input 6(float) 76: 25(int) Constant 2 80: 25(int) Constant 3 4(main): 2 Function None 3 5: Label 55(pos): 11(ptr) Variable Function 59(VertexID): 13(ptr) Variable Function 63(clip): 11(ptr) Variable Function 108(OutputStream): 16(ptr) Variable Function 109(param): 11(ptr) Variable Function 111(param): 13(ptr) Variable Function 113(param): 16(ptr) Variable Function 114(param): 11(ptr) Variable Function 58: 10 Load 57(pos) Store 55(pos) 58 62: 12 Load 61(VertexID) Store 59(VertexID) 62 70: 69(ptr) AccessChain 68(clip) 26 26 71: 6(float) Load 70 72: 46(ptr) AccessChain 63(clip) 26 45 Store 72 71 73: 69(ptr) AccessChain 68(clip) 26 31 74: 6(float) Load 73 75: 46(ptr) AccessChain 63(clip) 26 51 Store 75 74 77: 69(ptr) AccessChain 68(clip) 26 76 78: 6(float) Load 77 79: 46(ptr) AccessChain 63(clip) 26 41 Store 79 78 81: 69(ptr) AccessChain 68(clip) 26 80 82: 6(float) Load 81 83: 46(ptr) AccessChain 63(clip) 26 9 Store 83 82 84: 69(ptr) AccessChain 68(clip) 31 26 85: 6(float) Load 84 86: 46(ptr) AccessChain 63(clip) 31 45 Store 86 85 87: 69(ptr) AccessChain 68(clip) 31 31 88: 6(float) Load 87 89: 46(ptr) AccessChain 63(clip) 31 51 Store 89 88 90: 69(ptr) AccessChain 68(clip) 31 76 91: 6(float) Load 90 92: 46(ptr) AccessChain 63(clip) 31 41 Store 92 91 93: 69(ptr) AccessChain 68(clip) 31 80 94: 6(float) Load 93 95: 46(ptr) AccessChain 63(clip) 31 9 Store 95 94 96: 69(ptr) AccessChain 68(clip) 76 26 97: 6(float) Load 96 98: 46(ptr) AccessChain 63(clip) 76 45 Store 98 97 99: 69(ptr) AccessChain 68(clip) 76 31 100: 6(float) Load 99 101: 46(ptr) AccessChain 63(clip) 76 51 Store 101 100 102: 69(ptr) AccessChain 68(clip) 76 76 103: 6(float) Load 102 104: 46(ptr) AccessChain 63(clip) 76 41 Store 104 103 105: 69(ptr) AccessChain 68(clip) 76 80 106: 6(float) Load 105 107: 46(ptr) AccessChain 63(clip) 76 9 Store 107 106 110: 10 Load 55(pos) Store 109(param) 110 112: 12 Load 59(VertexID) Store 111(param) 112 115: 10 Load 63(clip) Store 114(param) 115 116: 2 FunctionCall 22(@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];) 109(param) 111(param) 113(param) 114(param) 117: 15(S) Load 113(param) Store 108(OutputStream) 117 Return FunctionEnd 22(@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];): 2 Function None 17 18(pos): 11(ptr) FunctionParameter 19(VertexID): 13(ptr) FunctionParameter 20(OutputStream): 16(ptr) FunctionParameter 21(clip): 11(ptr) FunctionParameter 23: Label 24(s): 16(ptr) Variable Function 28: 27(ptr) AccessChain 18(pos) 26 29: 7(fvec4) Load 28 30: 27(ptr) AccessChain 24(s) 26 Store 30 29 32: 27(ptr) AccessChain 21(clip) 26 33: 7(fvec4) Load 32 34: 14(fvec2) VectorShuffle 33 33 0 1 36: 35(ptr) AccessChain 24(s) 31 Store 36 34 39: 27(ptr) AccessChain 24(s) 26 40: 7(fvec4) Load 39 Store 38(OutputStream.pos) 40 47: 46(ptr) AccessChain 24(s) 31 45 48: 6(float) Load 47 50: 49(ptr) AccessChain 44(OutputStream.clip) 26 Store 50 48 52: 46(ptr) AccessChain 24(s) 31 51 53: 6(float) Load 52 54: 49(ptr) AccessChain 44(OutputStream.clip) 31 Store 54 53 EmitVertex Return FunctionEnd