hlsl.clipdistance-4.geom Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void) 0:13 Function Parameters: 0:13 'pos' ( in 3-element array of 4-component vector of float) 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:13 'clip0' ( in 3-element array of 2-component vector of float) 0:13 'clip1' ( in 3-element array of 2-component vector of float) 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 pos: direct index for structure ( temp 4-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:16 Constant: 0:16 0 (const int) 0:16 direct index ( temp 4-component vector of float) 0:16 'pos' ( in 3-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:17 move second child to first child ( temp 2-component vector of float) 0:17 clip0: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp 2-component vector of float) 0:17 'clip0' ( in 3-element array of 2-component vector of float) 0:17 Constant: 0:17 0 (const int) 0:18 move second child to first child ( temp 2-component vector of float) 0:18 clip1: direct index for structure ( temp 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:18 Constant: 0:18 2 (const int) 0:18 direct index ( temp 2-component vector of float) 0:18 'clip1' ( in 3-element array of 2-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:20 pos: direct index for structure ( temp 4-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 0 (const int) 0:? Sequence 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 0 (const int) 0:20 direct index ( temp float) 0:20 clip0: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 1 (const int) 0:20 direct index ( temp float) 0:20 clip0: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 1 (const int) 0:? Sequence 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 2 (const int) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 3 (const int) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 1 (const int) 0:20 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:? Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void) 0:13 Function Parameters: 0:13 'pos' ( in 3-element array of 4-component vector of float) 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:13 'clip0' ( in 3-element array of 2-component vector of float) 0:13 'clip1' ( in 3-element array of 2-component vector of float) 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 pos: direct index for structure ( temp 4-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:16 Constant: 0:16 0 (const int) 0:16 direct index ( temp 4-component vector of float) 0:16 'pos' ( in 3-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:17 move second child to first child ( temp 2-component vector of float) 0:17 clip0: direct index for structure ( temp 2-component vector of float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp 2-component vector of float) 0:17 'clip0' ( in 3-element array of 2-component vector of float) 0:17 Constant: 0:17 0 (const int) 0:18 move second child to first child ( temp 2-component vector of float) 0:18 clip1: direct index for structure ( temp 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:18 Constant: 0:18 2 (const int) 0:18 direct index ( temp 2-component vector of float) 0:18 'clip1' ( in 3-element array of 2-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:20 pos: direct index for structure ( temp 4-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 0 (const int) 0:? Sequence 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 0 (const int) 0:20 direct index ( temp float) 0:20 clip0: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 1 (const int) 0:20 direct index ( temp float) 0:20 clip0: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 1 (const int) 0:? Sequence 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 2 (const int) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp float) 0:20 direct index ( out float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) 0:20 Constant: 0:20 3 (const int) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 1 (const int) 0:20 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:? Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 direct index ( temp 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 direct index ( in float ClipDistance) 0:13 direct index ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 3 (const int) 0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1}) 0:? 'clip0' ( temp 3-element array of 2-component vector of float) 0:? 'clip1' ( temp 3-element array of 2-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip0' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 130 Capability Geometry Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 44 50 70 74 79 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 3 Source HLSL 500 Name 4 "main" Name 15 "S" MemberName 15(S) 0 "pos" MemberName 15(S) 1 "clip0" MemberName 15(S) 2 "clip1" Name 25 "@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];" Name 20 "pos" Name 21 "VertexID" Name 22 "OutputStream" Name 23 "clip0" Name 24 "clip1" Name 27 "s" Name 44 "OutputStream.pos" Name 50 "OutputStream.clip1" Name 68 "pos" Name 70 "pos" Name 72 "VertexID" Name 74 "VertexID" Name 76 "clip0" Name 79 "clip0" Name 99 "clip1" Name 118 "OutputStream" Name 119 "param" Name 121 "param" Name 123 "param" Name 124 "param" Name 126 "param" Decorate 44(OutputStream.pos) BuiltIn Position Decorate 50(OutputStream.clip1) BuiltIn ClipDistance Decorate 70(pos) BuiltIn Position Decorate 74(VertexID) Location 0 Decorate 79(clip0) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 3 10: TypeArray 7(fvec4) 9 11: TypePointer Function 10 12: TypeArray 8(int) 9 13: TypePointer Function 12 14: TypeVector 6(float) 2 15(S): TypeStruct 7(fvec4) 14(fvec2) 14(fvec2) 16: TypePointer Function 15(S) 17: TypeArray 14(fvec2) 9 18: TypePointer Function 17 19: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 18(ptr) 18(ptr) 28: TypeInt 32 1 29: 28(int) Constant 0 30: TypePointer Function 7(fvec4) 34: 28(int) Constant 1 35: TypePointer Function 14(fvec2) 39: 28(int) Constant 2 43: TypePointer Output 7(fvec4) 44(OutputStream.pos): 43(ptr) Variable Output 47: 8(int) Constant 4 48: TypeArray 6(float) 47 49: TypePointer Output 48 50(OutputStream.clip1): 49(ptr) Variable Output 51: 8(int) Constant 0 52: TypePointer Function 6(float) 55: TypePointer Output 6(float) 57: 8(int) Constant 1 64: 28(int) Constant 3 69: TypePointer Input 10 70(pos): 69(ptr) Variable Input 73: TypePointer Input 12 74(VertexID): 73(ptr) Variable Input 77: TypeArray 48 9 78: TypePointer Input 77 79(clip0): 78(ptr) Variable Input 80: TypePointer Input 6(float) 4(main): 2 Function None 3 5: Label 68(pos): 11(ptr) Variable Function 72(VertexID): 13(ptr) Variable Function 76(clip0): 18(ptr) Variable Function 99(clip1): 18(ptr) Variable Function 118(OutputStream): 16(ptr) Variable Function 119(param): 11(ptr) Variable Function 121(param): 13(ptr) Variable Function 123(param): 16(ptr) Variable Function 124(param): 18(ptr) Variable Function 126(param): 18(ptr) Variable Function 71: 10 Load 70(pos) Store 68(pos) 71 75: 12 Load 74(VertexID) Store 72(VertexID) 75 81: 80(ptr) AccessChain 79(clip0) 29 29 82: 6(float) Load 81 83: 52(ptr) AccessChain 76(clip0) 29 51 Store 83 82 84: 80(ptr) AccessChain 79(clip0) 29 34 85: 6(float) Load 84 86: 52(ptr) AccessChain 76(clip0) 29 57 Store 86 85 87: 80(ptr) AccessChain 79(clip0) 29 39 88: 6(float) Load 87 89: 52(ptr) AccessChain 76(clip0) 34 51 Store 89 88 90: 80(ptr) AccessChain 79(clip0) 29 64 91: 6(float) Load 90 92: 52(ptr) AccessChain 76(clip0) 34 57 Store 92 91 93: 80(ptr) AccessChain 79(clip0) 34 29 94: 6(float) Load 93 95: 52(ptr) AccessChain 76(clip0) 39 51 Store 95 94 96: 80(ptr) AccessChain 79(clip0) 34 34 97: 6(float) Load 96 98: 52(ptr) AccessChain 76(clip0) 39 57 Store 98 97 100: 80(ptr) AccessChain 79(clip0) 29 39 101: 6(float) Load 100 102: 52(ptr) AccessChain 99(clip1) 29 51 Store 102 101 103: 80(ptr) AccessChain 79(clip0) 29 64 104: 6(float) Load 103 105: 52(ptr) AccessChain 99(clip1) 29 57 Store 105 104 106: 80(ptr) AccessChain 79(clip0) 34 39 107: 6(float) Load 106 108: 52(ptr) AccessChain 99(clip1) 34 51 Store 108 107 109: 80(ptr) AccessChain 79(clip0) 34 64 110: 6(float) Load 109 111: 52(ptr) AccessChain 99(clip1) 34 57 Store 111 110 112: 80(ptr) AccessChain 79(clip0) 39 39 113: 6(float) Load 112 114: 52(ptr) AccessChain 99(clip1) 39 51 Store 114 113 115: 80(ptr) AccessChain 79(clip0) 39 64 116: 6(float) Load 115 117: 52(ptr) AccessChain 99(clip1) 39 57 Store 117 116 120: 10 Load 68(pos) Store 119(param) 120 122: 12 Load 72(VertexID) Store 121(param) 122 125: 17 Load 76(clip0) Store 124(param) 125 127: 17 Load 99(clip1) Store 126(param) 127 128: 2 FunctionCall 25(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];) 119(param) 121(param) 123(param) 124(param) 126(param) 129: 15(S) Load 123(param) Store 118(OutputStream) 129 Return FunctionEnd 25(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf2[3];vf2[3];): 2 Function None 19 20(pos): 11(ptr) FunctionParameter 21(VertexID): 13(ptr) FunctionParameter 22(OutputStream): 16(ptr) FunctionParameter 23(clip0): 18(ptr) FunctionParameter 24(clip1): 18(ptr) FunctionParameter 26: Label 27(s): 16(ptr) Variable Function 31: 30(ptr) AccessChain 20(pos) 29 32: 7(fvec4) Load 31 33: 30(ptr) AccessChain 27(s) 29 Store 33 32 36: 35(ptr) AccessChain 23(clip0) 29 37: 14(fvec2) Load 36 38: 35(ptr) AccessChain 27(s) 34 Store 38 37 40: 35(ptr) AccessChain 24(clip1) 29 41: 14(fvec2) Load 40 42: 35(ptr) AccessChain 27(s) 39 Store 42 41 45: 30(ptr) AccessChain 27(s) 29 46: 7(fvec4) Load 45 Store 44(OutputStream.pos) 46 53: 52(ptr) AccessChain 27(s) 34 51 54: 6(float) Load 53 56: 55(ptr) AccessChain 50(OutputStream.clip1) 29 Store 56 54 58: 52(ptr) AccessChain 27(s) 34 57 59: 6(float) Load 58 60: 55(ptr) AccessChain 50(OutputStream.clip1) 34 Store 60 59 61: 52(ptr) AccessChain 27(s) 39 51 62: 6(float) Load 61 63: 55(ptr) AccessChain 50(OutputStream.clip1) 39 Store 63 62 65: 52(ptr) AccessChain 27(s) 39 57 66: 6(float) Load 65 67: 55(ptr) AccessChain 50(OutputStream.clip1) 64 Store 67 66 EmitVertex Return FunctionEnd