hlsl.clipdistance-6.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float) 0:8 Function Parameters: 0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 Position: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:9 Constant: 0:9 0 (const int) 0:9 clip0: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:9 Constant: 0:9 1 (const int) 0:9 clip1: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:9 Constant: 0:9 2 (const int) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 3 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 4 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 5 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 6 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 7 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float) 0:8 Function Parameters: 0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 Position: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:9 Constant: 0:9 0 (const int) 0:9 clip0: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:9 Constant: 0:9 1 (const int) 0:9 clip1: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:9 Constant: 0:9 2 (const int) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 3 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 4 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 5 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 6 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:8 Constant: 0:8 7 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.clip1' ( in 8-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 79 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 31 38 75 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Position" MemberName 8(VS_OUTPUT) 1 "clip0" MemberName 8(VS_OUTPUT) 2 "clip1" Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;" Name 11 "v" Name 29 "v" Name 31 "v.Position" Name 38 "v.clip1" Name 75 "@entryPointOutput" Name 76 "param" Decorate 31(v.Position) BuiltIn FragCoord Decorate 38(v.clip1) BuiltIn ClipDistance Decorate 75(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 9: TypePointer Function 8(VS_OUTPUT) 10: TypeFunction 7(fvec4) 9(ptr) 14: TypeInt 32 1 15: 14(int) Constant 0 16: TypePointer Function 7(fvec4) 19: 14(int) Constant 1 23: 14(int) Constant 2 30: TypePointer Input 7(fvec4) 31(v.Position): 30(ptr) Variable Input 34: TypeInt 32 0 35: 34(int) Constant 8 36: TypeArray 6(float) 35 37: TypePointer Input 36 38(v.clip1): 37(ptr) Variable Input 39: TypePointer Input 6(float) 42: 34(int) Constant 0 43: TypePointer Function 6(float) 47: 34(int) Constant 1 51: 34(int) Constant 2 53: 14(int) Constant 3 56: 34(int) Constant 3 58: 14(int) Constant 4 62: 14(int) Constant 5 66: 14(int) Constant 6 70: 14(int) Constant 7 74: TypePointer Output 7(fvec4) 75(@entryPointOutput): 74(ptr) Variable Output 4(main): 2 Function None 3 5: Label 29(v): 9(ptr) Variable Function 76(param): 9(ptr) Variable Function 32: 7(fvec4) Load 31(v.Position) 33: 16(ptr) AccessChain 29(v) 15 Store 33 32 40: 39(ptr) AccessChain 38(v.clip1) 15 41: 6(float) Load 40 44: 43(ptr) AccessChain 29(v) 19 42 Store 44 41 45: 39(ptr) AccessChain 38(v.clip1) 19 46: 6(float) Load 45 48: 43(ptr) AccessChain 29(v) 19 47 Store 48 46 49: 39(ptr) AccessChain 38(v.clip1) 23 50: 6(float) Load 49 52: 43(ptr) AccessChain 29(v) 19 51 Store 52 50 54: 39(ptr) AccessChain 38(v.clip1) 53 55: 6(float) Load 54 57: 43(ptr) AccessChain 29(v) 19 56 Store 57 55 59: 39(ptr) AccessChain 38(v.clip1) 58 60: 6(float) Load 59 61: 43(ptr) AccessChain 29(v) 23 42 Store 61 60 63: 39(ptr) AccessChain 38(v.clip1) 62 64: 6(float) Load 63 65: 43(ptr) AccessChain 29(v) 23 47 Store 65 64 67: 39(ptr) AccessChain 38(v.clip1) 66 68: 6(float) Load 67 69: 43(ptr) AccessChain 29(v) 23 51 Store 69 68 71: 39(ptr) AccessChain 38(v.clip1) 70 72: 6(float) Load 71 73: 43(ptr) AccessChain 29(v) 23 56 Store 73 72 77:8(VS_OUTPUT) Load 29(v) Store 76(param) 77 78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param) Store 75(@entryPointOutput) 78 Return FunctionEnd 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10 11(v): 9(ptr) FunctionParameter 13: Label 17: 16(ptr) AccessChain 11(v) 15 18: 7(fvec4) Load 17 20: 16(ptr) AccessChain 11(v) 19 21: 7(fvec4) Load 20 22: 7(fvec4) FAdd 18 21 24: 16(ptr) AccessChain 11(v) 23 25: 7(fvec4) Load 24 26: 7(fvec4) FAdd 22 25 ReturnValue 26 FunctionEnd