hlsl.clipdistance-6.vert Shader version: 500 0:? Sequence 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 Position: direct index for structure ( temp 4-component vector of float) 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 clip0: direct index for structure ( temp 4-component vector of float) 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 clip0: direct index for structure ( temp 4-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1.000000 0:14 move second child to first child ( temp float) 0:14 direct index ( temp float) 0:14 clip0: direct index for structure ( temp 4-component vector of float) 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 2.000000 0:15 move second child to first child ( temp float) 0:15 direct index ( temp float) 0:15 clip0: direct index for structure ( temp 4-component vector of float) 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 3 (const int) 0:15 Constant: 0:15 3.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 clip1: direct index for structure ( temp 4-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 4.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 clip1: direct index for structure ( temp 4-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 5.000000 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 4-component vector of float) 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 6.000000 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 4-component vector of float) 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 3 (const int) 0:20 Constant: 0:20 7.000000 0:22 Branch: Return with expression 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 3 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 4 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 5 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 6 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 7 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 Position: direct index for structure ( temp 4-component vector of float) 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 clip0: direct index for structure ( temp 4-component vector of float) 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 clip0: direct index for structure ( temp 4-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1.000000 0:14 move second child to first child ( temp float) 0:14 direct index ( temp float) 0:14 clip0: direct index for structure ( temp 4-component vector of float) 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 2.000000 0:15 move second child to first child ( temp float) 0:15 direct index ( temp float) 0:15 clip0: direct index for structure ( temp 4-component vector of float) 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 3 (const int) 0:15 Constant: 0:15 3.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 clip1: direct index for structure ( temp 4-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 4.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 clip1: direct index for structure ( temp 4-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 5.000000 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 4-component vector of float) 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 6.000000 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 4-component vector of float) 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 3 (const int) 0:20 Constant: 0:20 7.000000 0:22 Branch: Return with expression 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 3 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 4 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 5 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 6 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 7 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 86 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 49 55 Source HLSL 500 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Position" MemberName 8(VS_OUTPUT) 1 "clip0" MemberName 8(VS_OUTPUT) 2 "clip1" Name 10 "@main(" Name 13 "Output" Name 46 "flattenTemp" Name 49 "@entryPointOutput.Position" Name 55 "@entryPointOutput.clip1" Decorate 49(@entryPointOutput.Position) BuiltIn Position Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 9: TypeFunction 8(VS_OUTPUT) 12: TypePointer Function 8(VS_OUTPUT) 14: TypeInt 32 1 15: 14(int) Constant 0 16: 6(float) Constant 0 17: 7(fvec4) ConstantComposite 16 16 16 16 18: TypePointer Function 7(fvec4) 20: 14(int) Constant 1 21: TypeInt 32 0 22: 21(int) Constant 0 23: TypePointer Function 6(float) 25: 6(float) Constant 1065353216 26: 21(int) Constant 1 28: 6(float) Constant 1073741824 29: 21(int) Constant 2 31: 6(float) Constant 1077936128 32: 21(int) Constant 3 34: 14(int) Constant 2 35: 6(float) Constant 1082130432 37: 6(float) Constant 1084227584 39: 6(float) Constant 1086324736 41: 6(float) Constant 1088421888 48: TypePointer Output 7(fvec4) 49(@entryPointOutput.Position): 48(ptr) Variable Output 52: 21(int) Constant 8 53: TypeArray 6(float) 52 54: TypePointer Output 53 55(@entryPointOutput.clip1): 54(ptr) Variable Output 58: TypePointer Output 6(float) 66: 14(int) Constant 3 70: 14(int) Constant 4 74: 14(int) Constant 5 78: 14(int) Constant 6 82: 14(int) Constant 7 4(main): 2 Function None 3 5: Label 46(flattenTemp): 12(ptr) Variable Function 47:8(VS_OUTPUT) FunctionCall 10(@main() Store 46(flattenTemp) 47 50: 18(ptr) AccessChain 46(flattenTemp) 15 51: 7(fvec4) Load 50 Store 49(@entryPointOutput.Position) 51 56: 23(ptr) AccessChain 46(flattenTemp) 20 22 57: 6(float) Load 56 59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15 Store 59 57 60: 23(ptr) AccessChain 46(flattenTemp) 20 26 61: 6(float) Load 60 62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20 Store 62 61 63: 23(ptr) AccessChain 46(flattenTemp) 20 29 64: 6(float) Load 63 65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34 Store 65 64 67: 23(ptr) AccessChain 46(flattenTemp) 20 32 68: 6(float) Load 67 69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66 Store 69 68 71: 23(ptr) AccessChain 46(flattenTemp) 34 22 72: 6(float) Load 71 73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70 Store 73 72 75: 23(ptr) AccessChain 46(flattenTemp) 34 26 76: 6(float) Load 75 77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74 Store 77 76 79: 23(ptr) AccessChain 46(flattenTemp) 34 29 80: 6(float) Load 79 81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78 Store 81 80 83: 23(ptr) AccessChain 46(flattenTemp) 34 32 84: 6(float) Load 83 85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82 Store 85 84 Return FunctionEnd 10(@main():8(VS_OUTPUT) Function None 9 11: Label 13(Output): 12(ptr) Variable Function 19: 18(ptr) AccessChain 13(Output) 15 Store 19 17 24: 23(ptr) AccessChain 13(Output) 20 22 Store 24 16 27: 23(ptr) AccessChain 13(Output) 20 26 Store 27 25 30: 23(ptr) AccessChain 13(Output) 20 29 Store 30 28 33: 23(ptr) AccessChain 13(Output) 20 32 Store 33 31 36: 23(ptr) AccessChain 13(Output) 34 22 Store 36 35 38: 23(ptr) AccessChain 13(Output) 34 26 Store 38 37 40: 23(ptr) AccessChain 13(Output) 34 29 Store 40 39 42: 23(ptr) AccessChain 13(Output) 34 32 Store 42 41 43:8(VS_OUTPUT) Load 13(Output) ReturnValue 43 FunctionEnd