hlsl.clipdistance-8.vert Shader version: 500 0:? Sequence 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 Position: direct index for structure ( temp 4-component vector of float) 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 clip0: direct index for structure ( temp 3-component vector of float) 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 clip0: direct index for structure ( temp 3-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1.000000 0:14 move second child to first child ( temp float) 0:14 direct index ( temp float) 0:14 clip0: direct index for structure ( temp 3-component vector of float) 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 2.000000 0:17 move second child to first child ( temp float) 0:17 clip1: direct index for structure ( temp float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3.000000 0:19 Branch: Return with expression 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 clip1: direct index for structure ( temp float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 Position: direct index for structure ( temp 4-component vector of float) 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 clip0: direct index for structure ( temp 3-component vector of float) 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 clip0: direct index for structure ( temp 3-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1.000000 0:14 move second child to first child ( temp float) 0:14 direct index ( temp float) 0:14 clip0: direct index for structure ( temp 3-component vector of float) 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 2.000000 0:17 move second child to first child ( temp float) 0:17 clip1: direct index for structure ( temp float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3.000000 0:19 Branch: Return with expression 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 clip1: direct index for structure ( temp float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 62 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 41 47 Source HLSL 500 Name 4 "main" Name 9 "VS_OUTPUT" MemberName 9(VS_OUTPUT) 0 "Position" MemberName 9(VS_OUTPUT) 1 "clip0" MemberName 9(VS_OUTPUT) 2 "clip1" Name 11 "@main(" Name 14 "Output" Name 38 "flattenTemp" Name 41 "@entryPointOutput.Position" Name 47 "@entryPointOutput.clip1" Decorate 41(@entryPointOutput.Position) BuiltIn Position Decorate 47(@entryPointOutput.clip1) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 3 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float) 10: TypeFunction 9(VS_OUTPUT) 13: TypePointer Function 9(VS_OUTPUT) 15: TypeInt 32 1 16: 15(int) Constant 0 17: 6(float) Constant 0 18: 7(fvec4) ConstantComposite 17 17 17 17 19: TypePointer Function 7(fvec4) 21: 15(int) Constant 1 22: TypeInt 32 0 23: 22(int) Constant 0 24: TypePointer Function 6(float) 26: 6(float) Constant 1065353216 27: 22(int) Constant 1 29: 6(float) Constant 1073741824 30: 22(int) Constant 2 32: 15(int) Constant 2 33: 6(float) Constant 1077936128 40: TypePointer Output 7(fvec4) 41(@entryPointOutput.Position): 40(ptr) Variable Output 44: 22(int) Constant 4 45: TypeArray 6(float) 44 46: TypePointer Output 45 47(@entryPointOutput.clip1): 46(ptr) Variable Output 50: TypePointer Output 6(float) 58: 15(int) Constant 3 4(main): 2 Function None 3 5: Label 38(flattenTemp): 13(ptr) Variable Function 39:9(VS_OUTPUT) FunctionCall 11(@main() Store 38(flattenTemp) 39 42: 19(ptr) AccessChain 38(flattenTemp) 16 43: 7(fvec4) Load 42 Store 41(@entryPointOutput.Position) 43 48: 24(ptr) AccessChain 38(flattenTemp) 21 23 49: 6(float) Load 48 51: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 16 Store 51 49 52: 24(ptr) AccessChain 38(flattenTemp) 21 27 53: 6(float) Load 52 54: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 21 Store 54 53 55: 24(ptr) AccessChain 38(flattenTemp) 21 30 56: 6(float) Load 55 57: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 32 Store 57 56 59: 24(ptr) AccessChain 38(flattenTemp) 32 60: 6(float) Load 59 61: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 58 Store 61 60 Return FunctionEnd 11(@main():9(VS_OUTPUT) Function None 10 12: Label 14(Output): 13(ptr) Variable Function 20: 19(ptr) AccessChain 14(Output) 16 Store 20 18 25: 24(ptr) AccessChain 14(Output) 21 23 Store 25 17 28: 24(ptr) AccessChain 14(Output) 21 27 Store 28 26 31: 24(ptr) AccessChain 14(Output) 21 30 Store 31 29 34: 24(ptr) AccessChain 14(Output) 32 Store 34 33 35:9(VS_OUTPUT) Load 14(Output) ReturnValue 35 FunctionEnd