hlsl.hull.1.tesc Shader version: 500 vertices = 4 vertex spacing = equal_spacing 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 'm_cpid' ( in uint) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 1 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 2 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 3 (const int) 0:26 move second child to first child ( temp uint) 0:? 'm_cpid' ( temp uint) 0:? 'm_cpid' ( in uint InvocationID) 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 indirect index (layout( location=0) out 3-component vector of float) 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) 0:? 'm_cpid' ( in uint InvocationID) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( temp uint) 0:26 Constant: 0:26 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'm_cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:? 'pid' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:33 Function Parameters: 0:33 'pid' ( in uint) 0:? Sequence 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 edges: direct index for structure ( temp 2-element array of float) 0:36 'output' ( temp structure{ temp 2-element array of float edges}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 2.000000 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 edges: direct index for structure ( temp 2-element array of float) 0:37 'output' ( temp structure{ temp 2-element array of float edges}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 8.000000 0:38 Branch: Return with expression 0:38 'output' ( temp structure{ temp 2-element array of float edges}) 0:? Linker Objects 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:? 'm_cpid' ( in uint InvocationID) 0:? 'pid' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) Linked tessellation control stage: Shader version: 500 vertices = 4 vertex spacing = equal_spacing 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 'm_cpid' ( in uint) 0:? Sequence 0:28 move second child to first child ( temp 3-component vector of float) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 cpoint: direct index for structure ( temp 3-component vector of float) 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:29 Branch: Return with expression 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Definition: main( ( temp void) 0:26 Function Parameters: 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 1 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 2 (const int) 0:26 move second child to first child ( temp 3-component vector of float) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 direct index (layout( location=0) in 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:26 Constant: 0:26 3 (const int) 0:26 move second child to first child ( temp uint) 0:? 'm_cpid' ( temp uint) 0:? 'm_cpid' ( in uint InvocationID) 0:26 Sequence 0:26 move second child to first child ( temp 3-component vector of float) 0:26 indirect index (layout( location=0) out 3-component vector of float) 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) 0:? 'm_cpid' ( in uint InvocationID) 0:26 cpoint: direct index for structure ( temp 3-component vector of float) 0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint}) 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) 0:? 'm_cpid' ( temp uint) 0:26 Constant: 0:26 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'm_cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:? 'pid' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 2-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges}) 0:33 Function Parameters: 0:33 'pid' ( in uint) 0:? Sequence 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 edges: direct index for structure ( temp 2-element array of float) 0:36 'output' ( temp structure{ temp 2-element array of float edges}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 2.000000 0:37 move second child to first child ( temp float) 0:37 direct index ( temp float) 0:37 edges: direct index for structure ( temp 2-element array of float) 0:37 'output' ( temp structure{ temp 2-element array of float edges}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: 0:37 8.000000 0:38 Branch: Return with expression 0:38 'output' ( temp structure{ temp 2-element array of float edges}) 0:? Linker Objects 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) 0:? 'm_cpid' ( in uint InvocationID) 0:? 'pid' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 104 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 41 60 63 81 87 ExecutionMode 4 OutputVertices 4 ExecutionMode 4 Isolines ExecutionMode 4 SpacingEqual Source HLSL 500 Name 4 "main" Name 8 "VS_OUT" MemberName 8(VS_OUT) 0 "cpoint" Name 14 "HS_OUT" MemberName 14(HS_OUT) 0 "cpoint" Name 18 "@main(struct-VS_OUT-vf31[4];u1;" Name 16 "ip" Name 17 "m_cpid" Name 22 "HS_CONSTANT_OUT" MemberName 22(HS_CONSTANT_OUT) 0 "edges" Name 25 "PCF(u1;" Name 24 "pid" Name 28 "output" Name 38 "ip" Name 41 "ip.cpoint" Name 58 "m_cpid" Name 60 "m_cpid" Name 63 "@entryPointOutput.cpoint" Name 65 "param" Name 67 "param" Name 80 "@patchConstantResult" Name 81 "pid" Name 82 "param" Name 87 "@patchConstantOutput.edges" Name 96 "output" Decorate 41(ip.cpoint) Location 0 Decorate 60(m_cpid) BuiltIn InvocationId Decorate 63(@entryPointOutput.cpoint) Location 0 Decorate 81(pid) BuiltIn PrimitiveId Decorate 87(@patchConstantOutput.edges) Patch Decorate 87(@patchConstantOutput.edges) BuiltIn TessLevelOuter 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8(VS_OUT): TypeStruct 7(fvec3) 9: TypeInt 32 0 10: 9(int) Constant 4 11: TypeArray 8(VS_OUT) 10 12: TypePointer Function 11 13: TypePointer Function 9(int) 14(HS_OUT): TypeStruct 7(fvec3) 15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr) 20: 9(int) Constant 2 21: TypeArray 6(float) 20 22(HS_CONSTANT_OUT): TypeStruct 21 23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr) 27: TypePointer Function 14(HS_OUT) 29: TypeInt 32 1 30: 29(int) Constant 0 31: TypePointer Function 7(fvec3) 39: TypeArray 7(fvec3) 10 40: TypePointer Input 39 41(ip.cpoint): 40(ptr) Variable Input 42: TypePointer Input 7(fvec3) 46: 29(int) Constant 1 50: 29(int) Constant 2 54: 29(int) Constant 3 59: TypePointer Input 9(int) 60(m_cpid): 59(ptr) Variable Input 62: TypePointer Output 39 63(@entryPointOutput.cpoint): 62(ptr) Variable Output 71: TypePointer Output 7(fvec3) 73: 9(int) Constant 0 75: TypeBool 79: TypePointer Function 22(HS_CONSTANT_OUT) 81(pid): 59(ptr) Variable Input 85: TypeArray 6(float) 10 86: TypePointer Output 85 87(@patchConstantOutput.edges): 86(ptr) Variable Output 88: TypePointer Function 6(float) 91: TypePointer Output 6(float) 97: 6(float) Constant 1073741824 99: 6(float) Constant 1090519040 4(main): 2 Function None 3 5: Label 38(ip): 12(ptr) Variable Function 58(m_cpid): 13(ptr) Variable Function 65(param): 12(ptr) Variable Function 67(param): 13(ptr) Variable Function 80(@patchConstantResult): 79(ptr) Variable Function 82(param): 13(ptr) Variable Function 43: 42(ptr) AccessChain 41(ip.cpoint) 30 44: 7(fvec3) Load 43 45: 31(ptr) AccessChain 38(ip) 30 30 Store 45 44 47: 42(ptr) AccessChain 41(ip.cpoint) 46 48: 7(fvec3) Load 47 49: 31(ptr) AccessChain 38(ip) 46 30 Store 49 48 51: 42(ptr) AccessChain 41(ip.cpoint) 50 52: 7(fvec3) Load 51 53: 31(ptr) AccessChain 38(ip) 50 30 Store 53 52 55: 42(ptr) AccessChain 41(ip.cpoint) 54 56: 7(fvec3) Load 55 57: 31(ptr) AccessChain 38(ip) 54 30 Store 57 56 61: 9(int) Load 60(m_cpid) Store 58(m_cpid) 61 64: 9(int) Load 60(m_cpid) 66: 11 Load 38(ip) Store 65(param) 66 68: 9(int) Load 58(m_cpid) Store 67(param) 68 69: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 65(param) 67(param) 70: 7(fvec3) CompositeExtract 69 0 72: 71(ptr) AccessChain 63(@entryPointOutput.cpoint) 64 Store 72 70 ControlBarrier 20 10 73 74: 9(int) Load 60(m_cpid) 76: 75(bool) IEqual 74 30 SelectionMerge 78 None BranchConditional 76 77 78 77: Label 83: 9(int) Load 81(pid) Store 82(param) 83 84:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 82(param) Store 80(@patchConstantResult) 84 89: 88(ptr) AccessChain 80(@patchConstantResult) 30 30 90: 6(float) Load 89 92: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 30 Store 92 90 93: 88(ptr) AccessChain 80(@patchConstantResult) 30 46 94: 6(float) Load 93 95: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 46 Store 95 94 Branch 78 78: Label Return FunctionEnd 18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15 16(ip): 12(ptr) FunctionParameter 17(m_cpid): 13(ptr) FunctionParameter 19: Label 28(output): 27(ptr) Variable Function 32: 31(ptr) AccessChain 16(ip) 30 30 33: 7(fvec3) Load 32 34: 31(ptr) AccessChain 28(output) 30 Store 34 33 35: 14(HS_OUT) Load 28(output) ReturnValue 35 FunctionEnd 25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23 24(pid): 13(ptr) FunctionParameter 26: Label 96(output): 79(ptr) Variable Function 98: 88(ptr) AccessChain 96(output) 30 30 Store 98 97 100: 88(ptr) AccessChain 96(output) 30 46 Store 100 99 101:22(HS_CONSTANT_OUT) Load 96(output) ReturnValue 101 FunctionEnd