hlsl.samplebias.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 textureOffset ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 textureOffset ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 textureOffset ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 textureOffset ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 textureOffset ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 textureOffset ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 textureOffset ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 textureOffset ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 textureOffset ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:45 move second child to first child ( temp 4-component vector of float) 0:45 Color: direct index for structure ( temp 4-component vector of float) 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child ( temp float) 0:46 Depth: direct index for structure ( temp float) 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 textureOffset ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 textureOffset ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 textureOffset ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 textureOffset ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 textureOffset ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 textureOffset ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 textureOffset ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 textureOffset ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 textureOffset ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:45 move second child to first child ( temp 4-component vector of float) 0:45 Color: direct index for structure ( temp 4-component vector of float) 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child ( temp float) 0:46 Depth: direct index for structure ( temp float) 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 161 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 144 148 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 31 "txval11" Name 34 "g_tTex1di4" Name 44 "txval12" Name 47 "g_tTex1du4" Name 54 "txval20" Name 57 "g_tTex2df4" Name 68 "txval21" Name 71 "g_tTex2di4" Name 80 "txval22" Name 83 "g_tTex2du4" Name 93 "txval30" Name 96 "g_tTex3df4" Name 106 "txval31" Name 109 "g_tTex3di4" Name 117 "txval32" Name 120 "g_tTex3du4" Name 132 "psout" Name 141 "flattenTemp" Name 144 "@entryPointOutput.Color" Name 148 "@entryPointOutput.Depth" Name 151 "g_tTex1df4a" Name 154 "g_tTexcdf4" Name 157 "g_tTexcdi4" Name 160 "g_tTexcdu4" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 34(g_tTex1di4) DescriptorSet 0 Decorate 34(g_tTex1di4) Binding 2 Decorate 47(g_tTex1du4) DescriptorSet 0 Decorate 47(g_tTex1du4) Binding 3 Decorate 57(g_tTex2df4) DescriptorSet 0 Decorate 57(g_tTex2df4) Binding 4 Decorate 71(g_tTex2di4) DescriptorSet 0 Decorate 71(g_tTex2di4) Binding 5 Decorate 83(g_tTex2du4) DescriptorSet 0 Decorate 83(g_tTex2du4) Binding 6 Decorate 96(g_tTex3df4) DescriptorSet 0 Decorate 96(g_tTex3df4) Binding 7 Decorate 109(g_tTex3di4) DescriptorSet 0 Decorate 109(g_tTex3di4) Binding 8 Decorate 120(g_tTex3du4) DescriptorSet 0 Decorate 120(g_tTex3du4) Binding 9 Decorate 144(@entryPointOutput.Color) Location 0 Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 151(g_tTex1df4a) DescriptorSet 0 Decorate 151(g_tTex1df4a) Binding 1 Decorate 154(g_tTexcdf4) DescriptorSet 0 Decorate 154(g_tTexcdf4) Binding 0 Decorate 157(g_tTexcdi4) DescriptorSet 0 Decorate 157(g_tTexcdi4) Binding 0 Decorate 160(g_tTexcdu4) DescriptorSet 0 Decorate 160(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1056964608 26: TypeInt 32 1 27: 26(int) Constant 1 29: TypeVector 26(int) 4 30: TypePointer Function 29(ivec4) 32: TypeImage 26(int) 1D sampled format:Unknown 33: TypePointer UniformConstant 32 34(g_tTex1di4): 33(ptr) Variable UniformConstant 37: TypeSampledImage 32 39: 6(float) Constant 1045220557 41: TypeInt 32 0 42: TypeVector 41(int) 4 43: TypePointer Function 42(ivec4) 45: TypeImage 41(int) 1D sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 52: 6(float) Constant 1050253722 55: TypeImage 6(float) 2D sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex2df4): 56(ptr) Variable UniformConstant 60: TypeSampledImage 55 62: TypeVector 6(float) 2 63: 62(fvec2) ConstantComposite 24 39 64: TypeVector 26(int) 2 65: 26(int) Constant 0 66: 64(ivec2) ConstantComposite 27 65 69: TypeImage 26(int) 2D sampled format:Unknown 70: TypePointer UniformConstant 69 71(g_tTex2di4): 70(ptr) Variable UniformConstant 74: TypeSampledImage 69 76: 6(float) Constant 1053609165 77: 62(fvec2) ConstantComposite 52 76 78: 64(ivec2) ConstantComposite 27 27 81: TypeImage 41(int) 2D sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2du4): 82(ptr) Variable UniformConstant 86: TypeSampledImage 81 88: 6(float) Constant 1058642330 89: 62(fvec2) ConstantComposite 25 88 90: 26(int) Constant 4294967295 91: 64(ivec2) ConstantComposite 27 90 94: TypeImage 6(float) 3D sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex3df4): 95(ptr) Variable UniformConstant 99: TypeSampledImage 94 101: TypeVector 6(float) 3 102: 101(fvec3) ConstantComposite 24 39 52 103: TypeVector 26(int) 3 104: 103(ivec3) ConstantComposite 27 65 27 107: TypeImage 26(int) 3D sampled format:Unknown 108: TypePointer UniformConstant 107 109(g_tTex3di4): 108(ptr) Variable UniformConstant 112: TypeSampledImage 107 114: 101(fvec3) ConstantComposite 76 25 88 115: 103(ivec3) ConstantComposite 27 27 27 118: TypeImage 41(int) 3D sampled format:Unknown 119: TypePointer UniformConstant 118 120(g_tTex3du4): 119(ptr) Variable UniformConstant 123: TypeSampledImage 118 125: 6(float) Constant 1060320051 126: 6(float) Constant 1061997773 127: 6(float) Constant 1063675494 128: 101(fvec3) ConstantComposite 125 126 127 129: 103(ivec3) ConstantComposite 27 65 90 131: TypePointer Function 8(PS_OUTPUT) 133: 6(float) Constant 1065353216 134: 7(fvec4) ConstantComposite 133 133 133 133 136: TypePointer Function 6(float) 143: TypePointer Output 7(fvec4) 144(@entryPointOutput.Color): 143(ptr) Variable Output 147: TypePointer Output 6(float) 148(@entryPointOutput.Depth): 147(ptr) Variable Output 151(g_tTex1df4a): 15(ptr) Variable UniformConstant 152: TypeImage 6(float) Cube sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTexcdf4): 153(ptr) Variable UniformConstant 155: TypeImage 26(int) Cube sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTexcdi4): 156(ptr) Variable UniformConstant 158: TypeImage 41(int) Cube sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTexcdu4): 159(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 141(flattenTemp): 131(ptr) Variable Function 142:8(PS_OUTPUT) FunctionCall 10(@main() Store 141(flattenTemp) 142 145: 12(ptr) AccessChain 141(flattenTemp) 65 146: 7(fvec4) Load 145 Store 144(@entryPointOutput.Color) 146 149: 136(ptr) AccessChain 141(flattenTemp) 27 150: 6(float) Load 149 Store 148(@entryPointOutput.Depth) 150 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 31(txval11): 30(ptr) Variable Function 44(txval12): 43(ptr) Variable Function 54(txval20): 12(ptr) Variable Function 68(txval21): 30(ptr) Variable Function 80(txval22): 43(ptr) Variable Function 93(txval30): 12(ptr) Variable Function 106(txval31): 30(ptr) Variable Function 117(txval32): 43(ptr) Variable Function 132(psout): 131(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25 Store 13(txval10) 28 35: 32 Load 34(g_tTex1di4) 36: 18 Load 20(g_sSamp) 38: 37 SampledImage 35 36 40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25 Store 31(txval11) 40 48: 45 Load 47(g_tTex1du4) 49: 18 Load 20(g_sSamp) 51: 50 SampledImage 48 49 53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25 Store 44(txval12) 53 58: 55 Load 57(g_tTex2df4) 59: 18 Load 20(g_sSamp) 61: 60 SampledImage 58 59 67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25 Store 54(txval20) 67 72: 69 Load 71(g_tTex2di4) 73: 18 Load 20(g_sSamp) 75: 74 SampledImage 72 73 79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25 Store 68(txval21) 79 84: 81 Load 83(g_tTex2du4) 85: 18 Load 20(g_sSamp) 87: 86 SampledImage 84 85 92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25 Store 80(txval22) 92 97: 94 Load 96(g_tTex3df4) 98: 18 Load 20(g_sSamp) 100: 99 SampledImage 97 98 105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25 Store 93(txval30) 105 110: 107 Load 109(g_tTex3di4) 111: 18 Load 20(g_sSamp) 113: 112 SampledImage 110 111 116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25 Store 106(txval31) 116 121: 118 Load 120(g_tTex3du4) 122: 18 Load 20(g_sSamp) 124: 123 SampledImage 121 122 130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25 Store 117(txval32) 130 135: 12(ptr) AccessChain 132(psout) 65 Store 135 134 137: 136(ptr) AccessChain 132(psout) 27 Store 137 133 138:8(PS_OUTPUT) Load 132(psout) ReturnValue 138 FunctionEnd