hlsl.semantic.geom Shader version: 500 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:13 Function Parameters: 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:15 Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:? 'OutputStream.clip0' ( out float Position) 0:15 clip0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 0 (const int) 0:? Sequence 0:15 move second child to first child ( temp float) 0:15 direct index ( out float ClipDistance) 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 0:15 Constant: 0:15 0 (const int) 0:15 clip0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 1 (const int) 0:? Sequence 0:15 move second child to first child ( temp float) 0:15 direct index ( out float CullDistance) 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) 0:15 Constant: 0:15 0 (const int) 0:15 cull0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 2 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:15 vpai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 3 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.rtai' ( out uint Layer) 0:15 rtai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 4 (const int) 0:15 move second child to first child ( temp int) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:15 ii: direct index for structure ( temp int) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 5 (const int) 0:15 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:21 Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:21 Function Parameters: 0:21 'VertexID' ( in 2-element array of uint) 0:21 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp float) 0:? 'OutputStream.clip0' ( out float Position) 0:23 clip0: direct index for structure ( temp float) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 0 (const int) 0:? Sequence 0:23 move second child to first child ( temp float) 0:23 direct index ( out float ClipDistance) 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 0:23 Constant: 0:23 0 (const int) 0:23 clip0: direct index for structure ( temp float) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 1 (const int) 0:? Sequence 0:23 move second child to first child ( temp float) 0:23 direct index ( out float CullDistance) 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) 0:23 Constant: 0:23 0 (const int) 0:23 cull0: direct index for structure ( temp float) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 2 (const int) 0:23 move second child to first child ( temp uint) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:23 vpai: direct index for structure ( temp uint) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 3 (const int) 0:23 move second child to first child ( temp uint) 0:? 'OutputStream.rtai' ( out uint Layer) 0:23 rtai: direct index for structure ( temp uint) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 4 (const int) 0:23 move second child to first child ( temp int) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:23 ii: direct index for structure ( temp int) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 5 (const int) 0:23 EmitVertex ( temp void) 0:? Linker Objects 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.clip0' ( out float Position) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:? 'OutputStream.rtai' ( out uint Layer) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:13 Function Parameters: 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:15 Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:? 'OutputStream.clip0' ( out float Position) 0:15 clip0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 0 (const int) 0:? Sequence 0:15 move second child to first child ( temp float) 0:15 direct index ( out float ClipDistance) 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 0:15 Constant: 0:15 0 (const int) 0:15 clip0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 1 (const int) 0:? Sequence 0:15 move second child to first child ( temp float) 0:15 direct index ( out float CullDistance) 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) 0:15 Constant: 0:15 0 (const int) 0:15 cull0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 2 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:15 vpai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 3 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.rtai' ( out uint Layer) 0:15 rtai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 4 (const int) 0:15 move second child to first child ( temp int) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:15 ii: direct index for structure ( temp int) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 5 (const int) 0:15 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:21 Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:21 Function Parameters: 0:21 'VertexID' ( in 2-element array of uint) 0:21 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp float) 0:? 'OutputStream.clip0' ( out float Position) 0:23 clip0: direct index for structure ( temp float) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 0 (const int) 0:? Sequence 0:23 move second child to first child ( temp float) 0:23 direct index ( out float ClipDistance) 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 0:23 Constant: 0:23 0 (const int) 0:23 clip0: direct index for structure ( temp float) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 1 (const int) 0:? Sequence 0:23 move second child to first child ( temp float) 0:23 direct index ( out float CullDistance) 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) 0:23 Constant: 0:23 0 (const int) 0:23 cull0: direct index for structure ( temp float) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 2 (const int) 0:23 move second child to first child ( temp uint) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:23 vpai: direct index for structure ( temp uint) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 3 (const int) 0:23 move second child to first child ( temp uint) 0:? 'OutputStream.rtai' ( out uint Layer) 0:23 rtai: direct index for structure ( temp uint) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 4 (const int) 0:23 move second child to first child ( temp int) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:23 ii: direct index for structure ( temp int) 0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:23 Constant: 0:23 5 (const int) 0:23 EmitVertex ( temp void) 0:? Linker Objects 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.clip0' ( out float Position) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:? 'OutputStream.rtai' ( out uint Layer) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 88 Capability Geometry Capability ClipDistance Capability CullDistance Capability MultiViewport 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 28 37 42 48 53 58 65 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Source HLSL 500 Name 4 "main" Name 12 "S" MemberName 12(S) 0 "clip0" MemberName 12(S) 1 "clip0" MemberName 12(S) 2 "cull0" MemberName 12(S) 3 "vpai" MemberName 12(S) 4 "rtai" MemberName 12(S) 5 "ii" Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;" Name 15 "VertexID" Name 16 "OutputStream" Name 25 "notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;" Name 23 "VertexID" Name 24 "OutputStream" Name 28 "OutputStream.clip0" Name 29 "s" Name 37 "OutputStream.clip0" Name 42 "OutputStream.cull0" Name 48 "OutputStream.vpai" Name 53 "OutputStream.rtai" Name 58 "OutputStream.ii" Name 63 "VertexID" Name 65 "VertexID" Name 67 "OutputStream" Name 68 "param" Name 70 "param" Name 73 "s" Decorate 28(OutputStream.clip0) BuiltIn Position Decorate 37(OutputStream.clip0) BuiltIn ClipDistance Decorate 42(OutputStream.cull0) BuiltIn CullDistance Decorate 48(OutputStream.vpai) BuiltIn ViewportIndex Decorate 53(OutputStream.rtai) BuiltIn Layer Decorate 58(OutputStream.ii) Location 0 Decorate 65(VertexID) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: 6(int) Constant 3 8: TypeArray 6(int) 7 9: TypePointer Function 8 10: TypeFloat 32 11: TypeInt 32 1 12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int) 13: TypePointer Function 12(S) 14: TypeFunction 2 9(ptr) 13(ptr) 19: 6(int) Constant 2 20: TypeArray 6(int) 19 21: TypePointer Function 20 22: TypeFunction 2 21(ptr) 13(ptr) 27: TypePointer Output 10(float) 28(OutputStream.clip0): 27(ptr) Variable Output 30: 11(int) Constant 0 31: TypePointer Function 10(float) 34: 6(int) Constant 1 35: TypeArray 10(float) 34 36: TypePointer Output 35 37(OutputStream.clip0): 36(ptr) Variable Output 38: 11(int) Constant 1 42(OutputStream.cull0): 36(ptr) Variable Output 43: 11(int) Constant 2 47: TypePointer Output 6(int) 48(OutputStream.vpai): 47(ptr) Variable Output 49: 11(int) Constant 3 50: TypePointer Function 6(int) 53(OutputStream.rtai): 47(ptr) Variable Output 54: 11(int) Constant 4 57: TypePointer Output 11(int) 58(OutputStream.ii): 57(ptr) Variable Output 59: 11(int) Constant 5 60: TypePointer Function 11(int) 64: TypePointer Input 8 65(VertexID): 64(ptr) Variable Input 4(main): 2 Function None 3 5: Label 63(VertexID): 9(ptr) Variable Function 67(OutputStream): 13(ptr) Variable Function 68(param): 9(ptr) Variable Function 70(param): 13(ptr) Variable Function 66: 8 Load 65(VertexID) Store 63(VertexID) 66 69: 8 Load 63(VertexID) Store 68(param) 69 71: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 68(param) 70(param) 72: 12(S) Load 70(param) Store 67(OutputStream) 72 Return FunctionEnd 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14 15(VertexID): 9(ptr) FunctionParameter 16(OutputStream): 13(ptr) FunctionParameter 18: Label 29(s): 13(ptr) Variable Function 32: 31(ptr) AccessChain 29(s) 30 33: 10(float) Load 32 Store 28(OutputStream.clip0) 33 39: 31(ptr) AccessChain 29(s) 38 40: 10(float) Load 39 41: 27(ptr) AccessChain 37(OutputStream.clip0) 30 Store 41 40 44: 31(ptr) AccessChain 29(s) 43 45: 10(float) Load 44 46: 27(ptr) AccessChain 42(OutputStream.cull0) 30 Store 46 45 51: 50(ptr) AccessChain 29(s) 49 52: 6(int) Load 51 Store 48(OutputStream.vpai) 52 55: 50(ptr) AccessChain 29(s) 54 56: 6(int) Load 55 Store 53(OutputStream.rtai) 56 61: 60(ptr) AccessChain 29(s) 59 62: 11(int) Load 61 Store 58(OutputStream.ii) 62 EmitVertex Return FunctionEnd 25(notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 22 23(VertexID): 21(ptr) FunctionParameter 24(OutputStream): 13(ptr) FunctionParameter 26: Label 73(s): 13(ptr) Variable Function 74: 31(ptr) AccessChain 73(s) 30 75: 10(float) Load 74 Store 28(OutputStream.clip0) 75 76: 31(ptr) AccessChain 73(s) 38 77: 10(float) Load 76 78: 27(ptr) AccessChain 37(OutputStream.clip0) 30 Store 78 77 79: 31(ptr) AccessChain 73(s) 43 80: 10(float) Load 79 81: 27(ptr) AccessChain 42(OutputStream.cull0) 30 Store 81 80 82: 50(ptr) AccessChain 73(s) 49 83: 6(int) Load 82 Store 48(OutputStream.vpai) 83 84: 50(ptr) AccessChain 73(s) 54 85: 6(int) Load 84 Store 53(OutputStream.rtai) 85 86: 60(ptr) AccessChain 73(s) 59 87: 11(int) Load 86 Store 58(OutputStream.ii) 87 EmitVertex Return FunctionEnd