hlsl.structbuffer.byte.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main(u1; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'pos' ( in uint) 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'size' ( temp uint) 0:7 array length ( temp uint) 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:7 Constant: 0:7 0 (const uint) 0:12 Branch: Return with expression 0:11 add ( temp 4-component vector of float) 0:10 add ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 Convert uint to float ( temp float) 0:9 indirect index (layout( row_major std430) buffer uint) 0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:9 Constant: 0:9 0 (const uint) 0:9 right-shift ( temp int) 0:9 'pos' ( in uint) 0:9 Constant: 0:9 2 (const int) 0:? Construct vec4 ( temp 4-component vector of float) 0:? Convert uint to float ( temp 2-component vector of float) 0:? Sequence 0:10 move second child to first child ( temp int) 0:10 'byteAddrTemp' ( temp int) 0:10 right-shift ( temp int) 0:10 add ( temp uint) 0:10 'pos' ( in uint) 0:10 Constant: 0:10 4 (const uint) 0:10 Constant: 0:10 2 (const int) 0:? Construct vec2 ( temp 2-component vector of uint) 0:10 indirect index ( temp uint) 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:10 Constant: 0:10 0 (const uint) 0:10 'byteAddrTemp' ( temp int) 0:10 indirect index ( temp uint) 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:10 Constant: 0:10 0 (const uint) 0:10 add ( temp int) 0:10 'byteAddrTemp' ( temp int) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0.000000 0:10 Constant: 0:10 0.000000 0:? Construct vec4 ( temp 4-component vector of float) 0:? Convert uint to float ( temp 3-component vector of float) 0:? Sequence 0:11 move second child to first child ( temp int) 0:11 'byteAddrTemp' ( temp int) 0:11 right-shift ( temp int) 0:11 add ( temp uint) 0:11 'pos' ( in uint) 0:11 Constant: 0:11 8 (const uint) 0:11 Constant: 0:11 2 (const int) 0:? Construct vec3 ( temp 3-component vector of uint) 0:11 indirect index ( temp uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 'byteAddrTemp' ( temp int) 0:11 indirect index ( temp uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 add ( temp int) 0:11 'byteAddrTemp' ( temp int) 0:11 Constant: 0:11 1 (const int) 0:11 indirect index ( temp uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 add ( temp int) 0:11 'byteAddrTemp' ( temp int) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0.000000 0:? Convert uint to float ( temp 4-component vector of float) 0:? Sequence 0:12 move second child to first child ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 right-shift ( temp int) 0:12 add ( temp uint) 0:12 'pos' ( in uint) 0:12 Constant: 0:12 12 (const uint) 0:12 Constant: 0:12 2 (const int) 0:? Construct vec4 ( temp 4-component vector of uint) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 'byteAddrTemp' ( temp int) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 1 (const int) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 2 (const int) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 3 (const int) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp uint) 0:? 'pos' ( temp uint) 0:? 'pos' (layout( location=0) flat in uint) 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'pos' ( temp uint) 0:? Linker Objects 0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' (layout( location=0) flat in uint) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main(u1; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'pos' ( in uint) 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'size' ( temp uint) 0:7 array length ( temp uint) 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:7 Constant: 0:7 0 (const uint) 0:12 Branch: Return with expression 0:11 add ( temp 4-component vector of float) 0:10 add ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 Convert uint to float ( temp float) 0:9 indirect index (layout( row_major std430) buffer uint) 0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:9 Constant: 0:9 0 (const uint) 0:9 right-shift ( temp int) 0:9 'pos' ( in uint) 0:9 Constant: 0:9 2 (const int) 0:? Construct vec4 ( temp 4-component vector of float) 0:? Convert uint to float ( temp 2-component vector of float) 0:? Sequence 0:10 move second child to first child ( temp int) 0:10 'byteAddrTemp' ( temp int) 0:10 right-shift ( temp int) 0:10 add ( temp uint) 0:10 'pos' ( in uint) 0:10 Constant: 0:10 4 (const uint) 0:10 Constant: 0:10 2 (const int) 0:? Construct vec2 ( temp 2-component vector of uint) 0:10 indirect index ( temp uint) 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:10 Constant: 0:10 0 (const uint) 0:10 'byteAddrTemp' ( temp int) 0:10 indirect index ( temp uint) 0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:10 Constant: 0:10 0 (const uint) 0:10 add ( temp int) 0:10 'byteAddrTemp' ( temp int) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0.000000 0:10 Constant: 0:10 0.000000 0:? Construct vec4 ( temp 4-component vector of float) 0:? Convert uint to float ( temp 3-component vector of float) 0:? Sequence 0:11 move second child to first child ( temp int) 0:11 'byteAddrTemp' ( temp int) 0:11 right-shift ( temp int) 0:11 add ( temp uint) 0:11 'pos' ( in uint) 0:11 Constant: 0:11 8 (const uint) 0:11 Constant: 0:11 2 (const int) 0:? Construct vec3 ( temp 3-component vector of uint) 0:11 indirect index ( temp uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 'byteAddrTemp' ( temp int) 0:11 indirect index ( temp uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 add ( temp int) 0:11 'byteAddrTemp' ( temp int) 0:11 Constant: 0:11 1 (const int) 0:11 indirect index ( temp uint) 0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 Constant: 0:11 0 (const uint) 0:11 add ( temp int) 0:11 'byteAddrTemp' ( temp int) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0.000000 0:? Convert uint to float ( temp 4-component vector of float) 0:? Sequence 0:12 move second child to first child ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 right-shift ( temp int) 0:12 add ( temp uint) 0:12 'pos' ( in uint) 0:12 Constant: 0:12 12 (const uint) 0:12 Constant: 0:12 2 (const int) 0:? Construct vec4 ( temp 4-component vector of uint) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 'byteAddrTemp' ( temp int) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 1 (const int) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 2 (const int) 0:12 indirect index ( temp uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 3 (const int) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp uint) 0:? 'pos' ( temp uint) 0:? 'pos' (layout( location=0) flat in uint) 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'pos' ( temp uint) 0:? Linker Objects 0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' (layout( location=0) flat in uint) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 114 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 107 110 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 12 "@main(u1;" Name 11 "pos" Name 14 "size" Name 16 "sbuf" MemberName 16(sbuf) 0 "@data" Name 18 "sbuf" Name 30 "byteAddrTemp" Name 53 "byteAddrTemp" Name 78 "byteAddrTemp" Name 105 "pos" Name 107 "pos" Name 110 "@entryPointOutput" Name 111 "param" Decorate 15 ArrayStride 4 MemberDecorate 16(sbuf) 0 NonWritable MemberDecorate 16(sbuf) 0 Offset 0 Decorate 16(sbuf) BufferBlock Decorate 18(sbuf) DescriptorSet 0 Decorate 18(sbuf) Binding 0 Decorate 107(pos) Flat Decorate 107(pos) Location 0 Decorate 110(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 15: TypeRuntimeArray 6(int) 16(sbuf): TypeStruct 15 17: TypePointer Uniform 16(sbuf) 18(sbuf): 17(ptr) Variable Uniform 20: TypeInt 32 1 21: 20(int) Constant 0 23: 20(int) Constant 2 25: TypePointer Uniform 6(int) 29: TypePointer Function 20(int) 32: 6(int) Constant 4 39: 20(int) Constant 1 43: TypeVector 6(int) 2 45: TypeVector 8(float) 2 47: 8(float) Constant 0 55: 6(int) Constant 8 69: TypeVector 6(int) 3 71: TypeVector 8(float) 3 80: 6(int) Constant 12 95: 20(int) Constant 3 99: TypeVector 6(int) 4 106: TypePointer Input 6(int) 107(pos): 106(ptr) Variable Input 109: TypePointer Output 9(fvec4) 110(@entryPointOutput): 109(ptr) Variable Output 4(main): 2 Function None 3 5: Label 105(pos): 7(ptr) Variable Function 111(param): 7(ptr) Variable Function 108: 6(int) Load 107(pos) Store 105(pos) 108 112: 6(int) Load 105(pos) Store 111(param) 112 113: 9(fvec4) FunctionCall 12(@main(u1;) 111(param) Store 110(@entryPointOutput) 113 Return FunctionEnd 12(@main(u1;): 9(fvec4) Function None 10 11(pos): 7(ptr) FunctionParameter 13: Label 14(size): 7(ptr) Variable Function 30(byteAddrTemp): 29(ptr) Variable Function 53(byteAddrTemp): 29(ptr) Variable Function 78(byteAddrTemp): 29(ptr) Variable Function 19: 6(int) ArrayLength 18(sbuf) 0 Store 14(size) 19 22: 6(int) Load 11(pos) 24: 20(int) ShiftRightLogical 22 23 26: 25(ptr) AccessChain 18(sbuf) 21 24 27: 6(int) Load 26 28: 8(float) ConvertUToF 27 31: 6(int) Load 11(pos) 33: 6(int) IAdd 31 32 34: 20(int) ShiftRightLogical 33 23 Store 30(byteAddrTemp) 34 35: 20(int) Load 30(byteAddrTemp) 36: 25(ptr) AccessChain 18(sbuf) 21 35 37: 6(int) Load 36 38: 20(int) Load 30(byteAddrTemp) 40: 20(int) IAdd 38 39 41: 25(ptr) AccessChain 18(sbuf) 21 40 42: 6(int) Load 41 44: 43(ivec2) CompositeConstruct 37 42 46: 45(fvec2) ConvertUToF 44 48: 8(float) CompositeExtract 46 0 49: 8(float) CompositeExtract 46 1 50: 9(fvec4) CompositeConstruct 48 49 47 47 51: 9(fvec4) CompositeConstruct 28 28 28 28 52: 9(fvec4) FAdd 51 50 54: 6(int) Load 11(pos) 56: 6(int) IAdd 54 55 57: 20(int) ShiftRightLogical 56 23 Store 53(byteAddrTemp) 57 58: 20(int) Load 53(byteAddrTemp) 59: 25(ptr) AccessChain 18(sbuf) 21 58 60: 6(int) Load 59 61: 20(int) Load 53(byteAddrTemp) 62: 20(int) IAdd 61 39 63: 25(ptr) AccessChain 18(sbuf) 21 62 64: 6(int) Load 63 65: 20(int) Load 53(byteAddrTemp) 66: 20(int) IAdd 65 23 67: 25(ptr) AccessChain 18(sbuf) 21 66 68: 6(int) Load 67 70: 69(ivec3) CompositeConstruct 60 64 68 72: 71(fvec3) ConvertUToF 70 73: 8(float) CompositeExtract 72 0 74: 8(float) CompositeExtract 72 1 75: 8(float) CompositeExtract 72 2 76: 9(fvec4) CompositeConstruct 73 74 75 47 77: 9(fvec4) FAdd 52 76 79: 6(int) Load 11(pos) 81: 6(int) IAdd 79 80 82: 20(int) ShiftRightLogical 81 23 Store 78(byteAddrTemp) 82 83: 20(int) Load 78(byteAddrTemp) 84: 25(ptr) AccessChain 18(sbuf) 21 83 85: 6(int) Load 84 86: 20(int) Load 78(byteAddrTemp) 87: 20(int) IAdd 86 39 88: 25(ptr) AccessChain 18(sbuf) 21 87 89: 6(int) Load 88 90: 20(int) Load 78(byteAddrTemp) 91: 20(int) IAdd 90 23 92: 25(ptr) AccessChain 18(sbuf) 21 91 93: 6(int) Load 92 94: 20(int) Load 78(byteAddrTemp) 96: 20(int) IAdd 94 95 97: 25(ptr) AccessChain 18(sbuf) 21 96 98: 6(int) Load 97 100: 99(ivec4) CompositeConstruct 85 89 93 98 101: 9(fvec4) ConvertUToF 100 102: 9(fvec4) FAdd 77 101 ReturnValue 102 FunctionEnd