hlsl.wavequery.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Test condition and select ( temp void) 0:3 Condition 0:3 subgroupElect ( temp bool) 0:3 true case 0:? Sequence 0:5 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:3 false case 0:? Sequence 0:9 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 3.000000 0:? 2.000000 0:? 1.000000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Test condition and select ( temp void) 0:3 Condition 0:3 subgroupElect ( temp bool) 0:3 true case 0:? Sequence 0:5 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:3 false case 0:? Sequence 0:9 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 3.000000 0:? 2.000000 0:? 1.000000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10300 // Generated by (magic number): 8000a // Id's are bound by 30 Capability Shader Capability GroupNonUniform 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 28 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 9 "@PixelShaderFunction(" Name 28 "@entryPointOutput" Decorate 28(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeBool 12: TypeInt 32 0 13: 12(int) Constant 3 17: 6(float) Constant 1065353216 18: 6(float) Constant 1073741824 19: 6(float) Constant 1077936128 20: 6(float) Constant 1082130432 21: 7(fvec4) ConstantComposite 17 18 19 20 24: 7(fvec4) ConstantComposite 20 19 18 17 27: TypePointer Output 7(fvec4) 28(@entryPointOutput): 27(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 29: 7(fvec4) FunctionCall 9(@PixelShaderFunction() Store 28(@entryPointOutput) 29 Return FunctionEnd 9(@PixelShaderFunction(): 7(fvec4) Function None 8 10: Label 14: 11(bool) GroupNonUniformElect 13 SelectionMerge 16 None BranchConditional 14 15 23 15: Label ReturnValue 21 23: Label ReturnValue 24 16: Label Unreachable FunctionEnd