spv.precisionTexture.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 66 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 16 57 65 ExecutionMode 4 OriginUpperLeft Source ESSL 310 Name 4 "main" Name 9 "v" Name 13 "texM" Name 16 "vertex" Name 21 "texH" Name 52 "imageM" Name 57 "coord" Name 60 "imageH" Name 65 "fragColor" Decorate 9(v) RelaxedPrecision Decorate 13(texM) RelaxedPrecision Decorate 13(texM) DescriptorSet 0 Decorate 13(texM) Binding 0 Decorate 14 RelaxedPrecision Decorate 16(vertex) Location 0 Decorate 20 RelaxedPrecision Decorate 21(texH) DescriptorSet 0 Decorate 21(texH) Binding 1 Decorate 26 RelaxedPrecision Decorate 34 RelaxedPrecision Decorate 41 RelaxedPrecision Decorate 45 RelaxedPrecision Decorate 52(imageM) RelaxedPrecision Decorate 52(imageM) DescriptorSet 0 Decorate 52(imageM) Binding 0 Decorate 52(imageM) NonWritable Decorate 53 RelaxedPrecision Decorate 57(coord) Flat Decorate 57(coord) Location 1 Decorate 59 RelaxedPrecision Decorate 60(imageH) DescriptorSet 0 Decorate 60(imageH) Binding 1 Decorate 60(imageH) NonWritable Decorate 65(fragColor) RelaxedPrecision Decorate 65(fragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(texM): 12(ptr) Variable UniformConstant 15: TypePointer Input 7(fvec4) 16(vertex): 15(ptr) Variable Input 17: TypeVector 6(float) 2 21(texH): 12(ptr) Variable UniformConstant 29: TypeInt 32 0 30: 29(int) Constant 2 31: TypePointer Input 6(float) 42: TypeVector 6(float) 3 50: TypeImage 6(float) 2D nonsampled format:Rgba32f 51: TypePointer UniformConstant 50 52(imageM): 51(ptr) Variable UniformConstant 54: TypeInt 32 1 55: TypeVector 54(int) 2 56: TypePointer Input 55(ivec2) 57(coord): 56(ptr) Variable Input 60(imageH): 51(ptr) Variable UniformConstant 64: TypePointer Output 7(fvec4) 65(fragColor): 64(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(v): 8(ptr) Variable Function 14: 11 Load 13(texM) 18: 7(fvec4) Load 16(vertex) 19: 17(fvec2) VectorShuffle 18 18 0 1 20: 7(fvec4) ImageSampleImplicitLod 14 19 Store 9(v) 20 22: 11 Load 21(texH) 23: 7(fvec4) Load 16(vertex) 24: 17(fvec2) VectorShuffle 23 23 0 1 25: 7(fvec4) ImageSampleImplicitLod 22 24 Store 9(v) 25 26: 11 Load 13(texM) 27: 7(fvec4) Load 16(vertex) 28: 17(fvec2) VectorShuffle 27 27 0 1 32: 31(ptr) AccessChain 16(vertex) 30 33: 6(float) Load 32 34: 7(fvec4) ImageSampleExplicitLod 26 28 Lod 33 Store 9(v) 34 35: 11 Load 21(texH) 36: 7(fvec4) Load 16(vertex) 37: 17(fvec2) VectorShuffle 36 36 0 1 38: 31(ptr) AccessChain 16(vertex) 30 39: 6(float) Load 38 40: 7(fvec4) ImageSampleExplicitLod 35 37 Lod 39 Store 9(v) 40 41: 11 Load 13(texM) 43: 7(fvec4) Load 16(vertex) 44: 42(fvec3) VectorShuffle 43 43 0 1 2 45: 7(fvec4) ImageSampleProjImplicitLod 41 44 Store 9(v) 45 46: 11 Load 21(texH) 47: 7(fvec4) Load 16(vertex) 48: 42(fvec3) VectorShuffle 47 47 0 1 2 49: 7(fvec4) ImageSampleProjImplicitLod 46 48 Store 9(v) 49 53: 50 Load 52(imageM) 58: 55(ivec2) Load 57(coord) 59: 7(fvec4) ImageRead 53 58 Store 9(v) 59 61: 50 Load 60(imageH) 62: 55(ivec2) Load 57(coord) 63: 7(fvec4) ImageRead 61 62 Store 9(v) 63 Return FunctionEnd