spv.specConst.vert // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 13 25 26 Source GLSL 450 Name 4 "main" Name 11 "gl_PerVertex" MemberName 11(gl_PerVertex) 0 "gl_Position" MemberName 11(gl_PerVertex) 1 "gl_PointSize" MemberName 11(gl_PerVertex) 2 "gl_ClipDistance" MemberName 11(gl_PerVertex) 3 "gl_CullDistance" Name 13 "" Name 18 "a" Name 25 "gl_VertexID" Name 26 "gl_InstanceID" MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 11(gl_PerVertex) 3 BuiltIn CullDistance Decorate 11(gl_PerVertex) Block Decorate 18(a) SpecId 11 Decorate 25(gl_VertexID) BuiltIn VertexId Decorate 26(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 1 10: TypeArray 6(float) 9 11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10 12: TypePointer Output 11(gl_PerVertex) 13: 12(ptr) Variable Output 14: TypeInt 32 1 15: 14(int) Constant 0 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18(a): 14(int) SpecConstant 8 22: TypePointer Output 7(fvec4) 24: TypePointer Input 14(int) 25(gl_VertexID): 24(ptr) Variable Input 26(gl_InstanceID): 24(ptr) Variable Input 4(main): 2 Function None 3 5: Label 19: 6(float) ConvertSToF 18(a) 20: 7(fvec4) CompositeConstruct 19 19 19 19 21: 7(fvec4) FDiv 17 20 23: 22(ptr) AccessChain 13 15 Store 23 21 Return FunctionEnd