/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief SGLR Context utilities. *//*--------------------------------------------------------------------*/ #include "sglrContextUtil.hpp" #include "sglrContext.hpp" #include "glwEnums.hpp" namespace sglr { void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) { const glu::ContextType ctxType = ctx.getType(); if (glu::isContextTypeGLCore(ctxType) || (contextSupports(ctxType, glu::ApiType::es(3,1)))) drawQuadWithVaoBuffers(ctx, program, p0, p1); else { DE_ASSERT(isContextTypeES(ctxType)); drawQuadWithClientPointers(ctx, program, p0, p1); } } void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) { // Vertex data. float hz = (p0.z() + p1.z()) * 0.5f; float position[] = { p0.x(), p0.y(), p0.z(), 1.0f, p0.x(), p1.y(), hz, 1.0f, p1.x(), p0.y(), hz, 1.0f, p1.x(), p1.y(), p1.z(), 1.0f }; const float coord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord"); deUint32 vaoID; deUint32 bufIDs[2]; ctx.genVertexArrays(1, &vaoID); ctx.bindVertexArray(vaoID); ctx.genBuffers(2, &bufIDs[0]); ctx.useProgram(program); TCU_CHECK(posLoc >= 0); { ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW); ctx.enableVertexAttribArray(posLoc); ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); ctx.bindBuffer(GL_ARRAY_BUFFER, 0); } if (coordLoc >= 0) { ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); ctx.enableVertexAttribArray(coordLoc); ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); ctx.bindBuffer(GL_ARRAY_BUFFER, 0); } { deUint32 ndxID; ctx.genBuffers(1, &ndxID); ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW); ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0); ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); ctx.deleteBuffers(1, &ndxID); } ctx.deleteBuffers(2, &bufIDs[0]); ctx.deleteVertexArrays(1, &vaoID); } void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) { // Vertex data. float hz = (p0.z() + p1.z()) * 0.5f; float position[] = { p0.x(), p0.y(), p0.z(), 1.0f, p0.x(), p1.y(), hz, 1.0f, p1.x(), p0.y(), hz, 1.0f, p1.x(), p1.y(), p1.z(), 1.0f }; const float coord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord"); ctx.useProgram(program); TCU_CHECK(posLoc >= 0); { ctx.enableVertexAttribArray(posLoc); ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); } if (coordLoc >= 0) { ctx.enableVertexAttribArray(coordLoc); ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]); } ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]); if (posLoc >= 0) ctx.disableVertexAttribArray(posLoc); if (coordLoc >= 0) ctx.disableVertexAttribArray(coordLoc); } } //sglr