/*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Test KHR_partial_update *//*--------------------------------------------------------------------*/ #include "teglPartialUpdateTests.hpp" #include "tcuImageCompare.hpp" #include "tcuTestLog.hpp" #include "tcuSurface.hpp" #include "tcuTextureUtil.hpp" #include "egluNativeWindow.hpp" #include "egluUtil.hpp" #include "egluConfigFilter.hpp" #include "eglwLibrary.hpp" #include "eglwEnums.hpp" #include "gluDefs.hpp" #include "gluRenderContext.hpp" #include "gluShaderProgram.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "deRandom.hpp" #include "deString.h" #include #include #include using std::string; using std::vector; using glw::GLubyte; using tcu::IVec2; using namespace eglw; namespace deqp { namespace egl { namespace { typedef tcu::Vector Color; class GLES2Renderer; class ReferenceRenderer; class PartialUpdateTest : public TestCase { public: enum DrawType { DRAWTYPE_GLES2_CLEAR, DRAWTYPE_GLES2_RENDER }; PartialUpdateTest (EglTestContext& eglTestCtx, const vector& oddFrameDrawType, const vector& evenFrameDrawType, const char* name, const char* description); ~PartialUpdateTest (void); void init (void); void deinit (void); IterateResult iterate (void); private: eglu::NativeWindow* m_window; EGLConfig m_eglConfig; EGLContext m_eglContext; protected: void initEGLSurface (EGLConfig config); void initEGLContext (EGLConfig config); const int m_seed; const vector m_oddFrameDrawType; const vector m_evenFrameDrawType; bool m_supportBufferAge; EGLDisplay m_eglDisplay; EGLSurface m_eglSurface; glw::Functions m_gl; GLES2Renderer* m_gles2Renderer; ReferenceRenderer* m_refRenderer; }; struct ColoredRect { public: ColoredRect (const IVec2& bottomLeft_, const IVec2& topRight_, const Color& color_); IVec2 bottomLeft; IVec2 topRight; Color color; }; ColoredRect::ColoredRect (const IVec2& bottomLeft_, const IVec2& topRight_, const Color& color_) : bottomLeft (bottomLeft_) , topRight (topRight_) , color (color_) { } struct DrawCommand { DrawCommand (const PartialUpdateTest::DrawType drawType_, const ColoredRect& rect_); PartialUpdateTest::DrawType drawType; ColoredRect rect; }; DrawCommand::DrawCommand (const PartialUpdateTest::DrawType drawType_, const ColoredRect& rect_) : drawType (drawType_) , rect (rect_) { } struct Frame { Frame (int width_, int height_); int width; int height; vector draws; }; Frame::Frame (int width_, int height_) : width (width_) , height(height_) { } // (x1,y1) lie in the lower-left quadrant while (x2,y2) lie in the upper-right. // the coords are multiplied by 4 to amplify the minimial difference between coords to 4 (if not zero) // to avoid the situation where two edges are too close to each other which makes the rounding error // intoleratable by compareToReference() void generateRandomFrame (Frame& dst, const vector& drawTypes, de::Random& rnd) { for (size_t ndx = 0; ndx < drawTypes.size(); ndx++) { const int x1 = rnd.getInt(0, (dst.width-1)/8) * 4; const int y1 = rnd.getInt(0, (dst.height-1)/8) * 4; const int x2 = rnd.getInt((dst.width-1)/8, (dst.width-1)/4) * 4; const int y2 = rnd.getInt((dst.height-1)/8, (dst.height-1)/4) * 4; const GLubyte r = rnd.getUint8(); const GLubyte g = rnd.getUint8(); const GLubyte b = rnd.getUint8(); const ColoredRect coloredRect (IVec2(x1, y1), IVec2(x2, y2), Color(r, g, b)); const DrawCommand drawCommand (drawTypes[ndx], coloredRect); dst.draws.push_back(drawCommand); } } typedef vector FrameSequence; //helper function declaration EGLConfig getEGLConfig (const Library& egl, EGLDisplay eglDisplay); void clearColorScreen (const glw::Functions& gl, const tcu::Vec4& clearColor); void clearColorReference (tcu::Surface* ref, const tcu::Vec4& clearColor); void readPixels (const glw::Functions& gl, tcu::Surface* screen); float windowToDeviceCoordinates (int x, int length); bool compareToReference (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& buffer, int frameNdx, int bufferNum); vector getFramesOnBuffer (const vector& bufferAges, int frameNdx); class GLES2Renderer { public: GLES2Renderer (const glw::Functions& gl); ~GLES2Renderer (void); void render (int width, int height, const Frame& frame) const; private: GLES2Renderer (const GLES2Renderer&); GLES2Renderer& operator= (const GLES2Renderer&); const glw::Functions& m_gl; glu::ShaderProgram m_glProgram; glw::GLuint m_coordLoc; glw::GLuint m_colorLoc; }; // generate sources for vertex and fragment buffer glu::ProgramSources getSources (void) { const char* const vertexShaderSource = "attribute mediump vec2 a_pos;\n" "attribute mediump vec4 a_color;\n" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tv_color = a_color;\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}"; const char* const fragmentShaderSource = "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tgl_FragColor = v_color;\n" "}"; return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource); } GLES2Renderer::GLES2Renderer (const glw::Functions& gl) : m_gl (gl) , m_glProgram (gl, getSources()) , m_coordLoc ((glw::GLuint)-1) , m_colorLoc ((glw::GLuint)-1) { m_colorLoc = m_gl.getAttribLocation(m_glProgram.getProgram(), "a_color"); m_coordLoc = m_gl.getAttribLocation(m_glProgram.getProgram(), "a_pos"); GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to get attribute locations"); } GLES2Renderer::~GLES2Renderer (void) { } void GLES2Renderer::render (int width, int height, const Frame& frame) const { for (size_t drawNdx = 0; drawNdx < frame.draws.size(); drawNdx++) { const ColoredRect& coloredRect = frame.draws[drawNdx].rect; if (frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_RENDER) { const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); const glw::GLfloat coords[] = { x1, y1, x1, y2, x2, y2, x2, y2, x2, y1, x1, y1, }; const glw::GLubyte colors[] = { coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, }; m_gl.useProgram(m_glProgram.getProgram()); GLU_EXPECT_NO_ERROR(m_gl.getError(), "glUseProgram() failed"); m_gl.enableVertexAttribArray(m_coordLoc); m_gl.enableVertexAttribArray(m_colorLoc); GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to enable attributes"); m_gl.vertexAttribPointer(m_coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords); m_gl.vertexAttribPointer(m_colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors); GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to set attribute pointers"); m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/2); GLU_EXPECT_NO_ERROR(m_gl.getError(), "glDrawArrays(), failed"); m_gl.disableVertexAttribArray(m_coordLoc); m_gl.disableVertexAttribArray(m_colorLoc); GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to disable attributes"); m_gl.useProgram(0); GLU_EXPECT_NO_ERROR(m_gl.getError(), "glUseProgram() failed"); } else if (frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_CLEAR) { m_gl.enable(GL_SCISSOR_TEST); m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLeft.y()); m_gl.clearColor(coloredRect.color.x()/255.0f, coloredRect.color.y()/255.0f, coloredRect.color.z()/255.0f, 1.0f); m_gl.clear(GL_COLOR_BUFFER_BIT); m_gl.disable(GL_SCISSOR_TEST); } else DE_FATAL("Invalid drawtype"); } } class ReferenceRenderer { public: ReferenceRenderer (void); void render (tcu::Surface* target, const Frame& frame) const; private: ReferenceRenderer (const ReferenceRenderer&); ReferenceRenderer& operator= (const ReferenceRenderer&); }; ReferenceRenderer::ReferenceRenderer(void) { } void ReferenceRenderer::render (tcu::Surface* target, const Frame& frame) const { for (size_t drawNdx = 0; drawNdx < frame.draws.size(); drawNdx++) { const ColoredRect& coloredRect = frame.draws[drawNdx].rect; if (frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_RENDER || frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_CLEAR) { // tcu does not support degenerate subregions. Since they correspond to no-op rendering, just skip them. if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == coloredRect.topRight.y()) continue; const tcu::UVec4 color(coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255); tcu::clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLeft.y()), color); } else DE_FATAL("Invalid drawtype"); } } PartialUpdateTest::PartialUpdateTest (EglTestContext& eglTestCtx, const vector& oddFrameDrawType, const vector& evenFrameDrawType, const char* name, const char* description) : TestCase (eglTestCtx, name, description) , m_window (DE_NULL) , m_eglContext (EGL_NO_CONTEXT) , m_seed (deStringHash(name)) , m_oddFrameDrawType (oddFrameDrawType) , m_evenFrameDrawType (evenFrameDrawType) , m_supportBufferAge (false) , m_eglDisplay (EGL_NO_DISPLAY) , m_eglSurface (EGL_NO_SURFACE) , m_gles2Renderer (DE_NULL) , m_refRenderer (DE_NULL) { } PartialUpdateTest::~PartialUpdateTest (void) { deinit(); } void PartialUpdateTest::init (void) { const Library& egl = m_eglTestCtx.getLibrary(); m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()); if (!eglu::hasExtension(egl, m_eglDisplay, "EGL_KHR_partial_update")) { egl.terminate(m_eglDisplay); m_eglDisplay = EGL_NO_DISPLAY; TCU_THROW(NotSupportedError, "EGL_KHR_partial_update is not supported"); } m_eglConfig = getEGLConfig(m_eglTestCtx.getLibrary(), m_eglDisplay); //create surface and context and make them current initEGLSurface(m_eglConfig); initEGLContext(m_eglConfig); m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0)); m_supportBufferAge = eglu::hasExtension(egl, m_eglDisplay, "EGL_EXT_buffer_age"); m_gles2Renderer = new GLES2Renderer(m_gl); m_refRenderer = new ReferenceRenderer(); } void PartialUpdateTest::deinit (void) { const Library& egl = m_eglTestCtx.getLibrary(); delete m_refRenderer; m_refRenderer = DE_NULL; delete m_gles2Renderer; m_gles2Renderer = DE_NULL; if (m_eglContext != EGL_NO_CONTEXT) { egl.makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); egl.destroyContext(m_eglDisplay, m_eglContext); m_eglContext = EGL_NO_CONTEXT; } if (m_eglSurface != EGL_NO_SURFACE) { egl.destroySurface(m_eglDisplay, m_eglSurface); m_eglSurface = EGL_NO_SURFACE; } if (m_eglDisplay != EGL_NO_DISPLAY) { egl.terminate(m_eglDisplay); m_eglDisplay = EGL_NO_DISPLAY; } delete m_window; m_window = DE_NULL; } void PartialUpdateTest::initEGLSurface (EGLConfig config) { const eglu::NativeWindowFactory& factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); m_window = factory.createWindow(&m_eglTestCtx.getNativeDisplay(), m_eglDisplay, config, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine()))); m_eglSurface = eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *m_window, m_eglDisplay, config, DE_NULL); } void PartialUpdateTest::initEGLContext (EGLConfig config) { const Library& egl = m_eglTestCtx.getLibrary(); const EGLint attribList[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; egl.bindAPI(EGL_OPENGL_ES_API); m_eglContext = egl.createContext(m_eglDisplay, config, EGL_NO_CONTEXT, attribList); EGLU_CHECK_MSG(egl, "eglCreateContext"); TCU_CHECK(m_eglSurface != EGL_NO_SURFACE); egl.makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); EGLU_CHECK_MSG(egl, "eglMakeCurrent"); } // return indices of frames that have been written to the given buffer vector getFramesOnBuffer (const vector& bufferAges, int frameNdx) { DE_ASSERT(frameNdx < (int)bufferAges.size()); vector frameOnBuffer; int age = bufferAges[frameNdx]; while (age != 0) { frameNdx = frameNdx - age; DE_ASSERT(frameNdx >= 0); frameOnBuffer.push_back(frameNdx); age = bufferAges[frameNdx]; } reverse(frameOnBuffer.begin(), frameOnBuffer.end()); return frameOnBuffer; } vector getDamageRegion (const Frame& frame, int marginLeft, int marginBottom, int marginRight, int marginTop) { vector damageRegion; for (size_t drawNdx = 0; drawNdx < frame.draws.size(); drawNdx++) { const ColoredRect& rect = frame.draws[drawNdx].rect; damageRegion.push_back(rect.bottomLeft.x() - marginLeft); damageRegion.push_back(rect.bottomLeft.y() - marginBottom); damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight); damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop); } DE_ASSERT(damageRegion.size() % 4 == 0); return damageRegion; } TestCase::IterateResult PartialUpdateTest::iterate (void) { de::Random rnd (m_seed); const Library& egl = m_eglTestCtx.getLibrary(); tcu::TestLog& log = m_testCtx.getLog(); const int width = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_WIDTH); const int height = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_HEIGHT); const float clearRed = rnd.getFloat(); const float clearGreen = rnd.getFloat(); const float clearBlue = rnd.getFloat(); const tcu::Vec4 clearColor (clearRed, clearGreen, clearBlue, 1.0f); const int numFrames = 20; FrameSequence frameSequence; vector bufferAges; bool hasPositiveAge = false; EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED)); for (int frameNdx = 0; frameNdx < numFrames; frameNdx++) { tcu::Surface currentBuffer (width, height); tcu::Surface refBuffer (width, height); Frame newFrame (width, height); EGLint currentBufferAge = -1; if (frameNdx % 2 == 0) generateRandomFrame(newFrame, m_evenFrameDrawType, rnd); else generateRandomFrame(newFrame, m_oddFrameDrawType, rnd); frameSequence.push_back(newFrame); EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_BUFFER_AGE_KHR, ¤tBufferAge)); if (currentBufferAge > frameNdx || currentBufferAge < 0) // invalid buffer age { std::ostringstream stream; stream << "Fail, the age is invalid. Age: " << currentBufferAge << ", frameNdx: " << frameNdx; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, stream.str().c_str()); return STOP; } bufferAges.push_back(currentBufferAge); DE_ASSERT((int)bufferAges.size() == frameNdx+1); if (currentBufferAge > 0) { vector damageRegion; hasPositiveAge = true; if (m_supportBufferAge) { damageRegion = getDamageRegion(newFrame, 10, 10, 10, 10); } else { damageRegion = getDamageRegion(newFrame, 0, 0, 0, 0); // Set empty damage region to avoid invalidating the framebuffer. The damage area is invalidated // if the buffer age extension is not supported. if (damageRegion.size() == 0) damageRegion = vector(4, 0); } EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4)); } else { EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, NULL, 0)); clearColorScreen(m_gl, clearColor); } // during first half, just keep rendering without reading pixel back to mimic ordinary use case if (frameNdx < numFrames/2) m_gles2Renderer->render(width, height, newFrame); else // do verification in the second half { const vector framesOnBuffer = getFramesOnBuffer(bufferAges, frameNdx); clearColorReference(&refBuffer, clearColor); for (vector::const_iterator it = framesOnBuffer.begin(); it != framesOnBuffer.end(); it++) m_refRenderer->render(&refBuffer, frameSequence[*it]); m_gles2Renderer->render(width, height, newFrame); m_refRenderer->render(&refBuffer, newFrame); readPixels(m_gl, ¤tBuffer); if (!compareToReference(log, refBuffer, currentBuffer, frameNdx, frameNdx)) { string errorMessage("Fail, render result is wrong. Buffer age is "); errorMessage += (m_supportBufferAge ? "supported" : "not supported"); m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, errorMessage.c_str()); return STOP; } } EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface)); } if (!hasPositiveAge) // fraud behavior, pretend to support partial_update { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail, claim to support partial_update but buffer age is always 0"); return STOP; } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } string generateDrawTypeName (const vector& drawTypes) { std::ostringstream stream; if (drawTypes.size() == 0) return string("_none"); for (size_t ndx = 0; ndx < drawTypes.size(); ndx++) { if (drawTypes[ndx] == PartialUpdateTest::DRAWTYPE_GLES2_RENDER) stream << "_render"; else if (drawTypes[ndx] == PartialUpdateTest::DRAWTYPE_GLES2_CLEAR) stream << "_clear"; else DE_ASSERT(false); } return stream.str(); } string generateTestName (const vector& oddFrameDrawType, const vector& evenFrameDrawType) { return "odd" + generateDrawTypeName(oddFrameDrawType) + "_even" + generateDrawTypeName(evenFrameDrawType); } bool isWindow (const eglu::CandidateConfig& c) { return (c.surfaceType() & EGL_WINDOW_BIT) == EGL_WINDOW_BIT; } bool isES2Renderable (const eglu::CandidateConfig& c) { return (c.get(EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT) == EGL_OPENGL_ES2_BIT; } EGLConfig getEGLConfig (const Library& egl, EGLDisplay eglDisplay) { eglu::FilterList filters; filters << isWindow << isES2Renderable; return eglu::chooseSingleConfig(egl, eglDisplay, filters); } void clearColorScreen (const glw::Functions& gl, const tcu::Vec4& clearColor) { gl.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); gl.clear(GL_COLOR_BUFFER_BIT); } void clearColorReference (tcu::Surface* ref, const tcu::Vec4& clearColor) { tcu::clear(ref->getAccess(), clearColor); } void readPixels (const glw::Functions& gl, tcu::Surface* screen) { gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr()); } float windowToDeviceCoordinates (int x, int length) { return (2.0f * float(x) / float(length)) - 1.0f; } bool compareToReference (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& buffer, int frameNdx, int bufferNum) { std::ostringstream stream; stream << "FrameNdx = " << frameNdx << ", compare current buffer (numbered: " << bufferNum << ") to reference"; return tcu::intThresholdPositionDeviationCompare(log, "partial update test", stream.str().c_str(), reference.getAccess(), buffer.getAccess(), tcu::UVec4(8, 8, 8, 0), tcu::IVec3(2,2,0), true, tcu::COMPARE_LOG_RESULT); } class RenderOutsideDamageRegion : public PartialUpdateTest { public: RenderOutsideDamageRegion (EglTestContext& eglTestCtx); TestCase::IterateResult iterate (void); }; RenderOutsideDamageRegion::RenderOutsideDamageRegion (EglTestContext& eglTestCtx) : PartialUpdateTest (eglTestCtx, vector(1, DRAWTYPE_GLES2_RENDER), vector(1, DRAWTYPE_GLES2_RENDER), "render_outside_damage_region", "") { } TestCase::IterateResult RenderOutsideDamageRegion::iterate (void) { de::Random rnd (m_seed); const Library& egl = m_eglTestCtx.getLibrary(); tcu::TestLog& log = m_testCtx.getLog(); const int width = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_WIDTH); const int height = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_HEIGHT); const float clearRed = rnd.getFloat(); const float clearGreen = rnd.getFloat(); const float clearBlue = rnd.getFloat(); const tcu::Vec4 clearColor (clearRed, clearGreen, clearBlue, 1.0f); tcu::Surface currentBuffer (width, height); tcu::Surface refBuffer (width, height); Frame frame (width, height); EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED)); generateRandomFrame(frame, m_evenFrameDrawType, rnd); { // render outside the region EGLint bufferAge = -1; vector damageRegion = getDamageRegion(frame, 0, 0, 0, 0); EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_BUFFER_AGE_KHR, &bufferAge)); EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4)); clearColorScreen(m_gl, clearColor); m_gles2Renderer->render(width, height, frame); // next line will make the bug on Nexus 6 disappear // readPixels(m_gl, ¤tBuffer); } EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface)); // render a new frame clearColorScreen(m_gl, clearColor); m_gles2Renderer->render(width, height, frame); clearColorReference(&refBuffer, clearColor); m_refRenderer->render(&refBuffer, frame); readPixels(m_gl, ¤tBuffer); if (!compareToReference(log, refBuffer, currentBuffer, 0, 0)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail, fail to recover after rendering outside damageRegion"); else m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } class RenderBeforeSetDamageRegion : public PartialUpdateTest { public: RenderBeforeSetDamageRegion (EglTestContext& eglTestCtx); TestCase::IterateResult iterate (void); }; RenderBeforeSetDamageRegion::RenderBeforeSetDamageRegion (EglTestContext& eglTestCtx) : PartialUpdateTest (eglTestCtx, vector(1, DRAWTYPE_GLES2_RENDER), vector(1, DRAWTYPE_GLES2_RENDER), "render_before_set_damage_region", "") { } TestCase::IterateResult RenderBeforeSetDamageRegion::iterate (void) { de::Random rnd (m_seed); const Library& egl = m_eglTestCtx.getLibrary(); tcu::TestLog& log = m_testCtx.getLog(); const int width = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_WIDTH); const int height = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_HEIGHT); const float clearRed = rnd.getFloat(); const float clearGreen = rnd.getFloat(); const float clearBlue = rnd.getFloat(); const tcu::Vec4 clearColor (clearRed, clearGreen, clearBlue, 1.0f); tcu::Surface currentBuffer (width, height); tcu::Surface refBuffer (width, height); Frame frame (width, height); EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED)); generateRandomFrame(frame, m_evenFrameDrawType, rnd); { // render before setDamageRegion EGLint bufferAge = -1; vector damageRegion = getDamageRegion(frame, 0, 0, 0, 0); m_gles2Renderer->render(width, height, frame); EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_BUFFER_AGE_KHR, &bufferAge)); EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4)); // next line will make the bug on Nexus 6 disappear // readPixels(m_gl, ¤tBuffer); } EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface)); // render a new frame clearColorScreen(m_gl, clearColor); m_gles2Renderer->render(width, height, frame); clearColorReference(&refBuffer, clearColor); m_refRenderer->render(&refBuffer, frame); readPixels(m_gl, ¤tBuffer); if (!compareToReference(log, refBuffer, currentBuffer, 0, 0)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); else m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } } // anonymous PartialUpdateTests::PartialUpdateTests (EglTestContext& eglTestCtx) : TestCaseGroup(eglTestCtx, "partial_update", "Partial update tests") { } void PartialUpdateTests::init (void) { const PartialUpdateTest::DrawType clearRender[2] = { PartialUpdateTest::DRAWTYPE_GLES2_CLEAR, PartialUpdateTest::DRAWTYPE_GLES2_RENDER }; const PartialUpdateTest::DrawType renderClear[2] = { PartialUpdateTest::DRAWTYPE_GLES2_RENDER, PartialUpdateTest::DRAWTYPE_GLES2_CLEAR }; vector< vector > frameDrawTypes; frameDrawTypes.push_back(vector ()); frameDrawTypes.push_back(vector (1, PartialUpdateTest::DRAWTYPE_GLES2_CLEAR)); frameDrawTypes.push_back(vector (1, PartialUpdateTest::DRAWTYPE_GLES2_RENDER)); frameDrawTypes.push_back(vector (2, PartialUpdateTest::DRAWTYPE_GLES2_CLEAR)); frameDrawTypes.push_back(vector (2, PartialUpdateTest::DRAWTYPE_GLES2_RENDER)); frameDrawTypes.push_back(vector (DE_ARRAY_BEGIN(clearRender), DE_ARRAY_END(clearRender))); frameDrawTypes.push_back(vector (DE_ARRAY_BEGIN(renderClear), DE_ARRAY_END(renderClear))); for (size_t evenNdx = 0; evenNdx < frameDrawTypes.size(); evenNdx++) { const vector& evenFrameDrawType = frameDrawTypes[evenNdx]; for (size_t oddNdx = evenNdx; oddNdx < frameDrawTypes.size(); oddNdx++) { const vector& oddFrameDrawType = frameDrawTypes[oddNdx]; const std::string name = generateTestName(oddFrameDrawType, evenFrameDrawType); if (oddFrameDrawType.size() == 0 && evenFrameDrawType.size() == 0) continue; addChild(new PartialUpdateTest(m_eglTestCtx, oddFrameDrawType, evenFrameDrawType, name.c_str(), "")); } } addChild(new RenderOutsideDamageRegion(m_eglTestCtx)); addChild(new RenderBeforeSetDamageRegion(m_eglTestCtx)); } } // egl } // deqp