/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Floating-point packing and unpacking function tests. *//*--------------------------------------------------------------------*/ #include "es3fShaderPackingFunctionTests.hpp" #include "glsShaderExecUtil.hpp" #include "tcuTestLog.hpp" #include "tcuFormatUtil.hpp" #include "tcuFloat.hpp" #include "deRandom.hpp" #include "deMath.h" #include "deString.h" namespace deqp { namespace gles3 { namespace Functional { using std::string; using tcu::TestLog; using namespace gls::ShaderExecUtil; namespace { inline deUint32 getUlpDiff (float a, float b) { const deUint32 aBits = tcu::Float32(a).bits(); const deUint32 bBits = tcu::Float32(b).bits(); return aBits > bBits ? aBits - bBits : bBits - aBits; } struct HexFloat { const float value; HexFloat (const float value_) : value(value_) {} }; std::ostream& operator<< (std::ostream& str, const HexFloat& v) { return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits()); } } // anonymous // ShaderPackingFunctionCase class ShaderPackingFunctionCase : public TestCase { public: ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); ~ShaderPackingFunctionCase (void); void init (void); void deinit (void); protected: glu::ShaderType m_shaderType; ShaderSpec m_spec; ShaderExecutor* m_executor; private: ShaderPackingFunctionCase (const ShaderPackingFunctionCase& other); ShaderPackingFunctionCase& operator= (const ShaderPackingFunctionCase& other); }; ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) : TestCase (context, name, description) , m_shaderType (shaderType) , m_executor (DE_NULL) { m_spec.version = glu::GLSL_VERSION_300_ES; } ShaderPackingFunctionCase::~ShaderPackingFunctionCase (void) { ShaderPackingFunctionCase::deinit(); } void ShaderPackingFunctionCase::init (void) { DE_ASSERT(!m_executor); m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec); m_testCtx.getLog() << m_executor; if (!m_executor->isOk()) throw tcu::TestError("Compile failed"); } void ShaderPackingFunctionCase::deinit (void) { delete m_executor; m_executor = DE_NULL; } // Test cases class PackSnorm2x16Case : public ShaderPackingFunctionCase { public: PackSnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision) : ShaderPackingFunctionCase (context, (string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packSnorm2x16", shaderType) , m_precision (precision) { m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); m_spec.source = "out0 = packSnorm2x16(in0);"; } IterateResult iterate (void) { de::Random rnd (deStringHash(getName()) ^ 0x776002); std::vector inputs; std::vector outputs; const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. m_precision == glu::PRECISION_MEDIUMP ? 33 : // (2^-10) * (2^15) + 1 m_precision == glu::PRECISION_LOWP ? 129 : 0; // (2^-8) * (2^15) + 1 // Special values to check. inputs.push_back(tcu::Vec2(0.0f, 0.0f)); inputs.push_back(tcu::Vec2(-1.0f, 1.0f)); inputs.push_back(tcu::Vec2(0.5f, -0.5f)); inputs.push_back(tcu::Vec2(-1.5f, 1.5f)); inputs.push_back(tcu::Vec2(0.25f, -0.75f)); // Random values, mostly in range. for (int ndx = 0; ndx < 15; ndx++) { const float x = rnd.getFloat()*2.5f - 1.25f; const float y = rnd.getFloat()*2.5f - 1.25f; inputs.push_back(tcu::Vec2(x, y)); } // Large random values. for (int ndx = 0; ndx < 80; ndx++) { const float x = rnd.getFloat()*1e6f - 0.5e6f; const float y = rnd.getFloat()*1e6f - 0.5e6f; inputs.push_back(tcu::Vec2(x, y)); } outputs.resize(inputs.size()); m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage; { const void* in = &inputs[0]; void* out = &outputs[0]; m_executor->useProgram(); m_executor->execute((int)inputs.size(), &in, &out); } // Verify { const int numValues = (int)inputs.size(); const int maxPrints = 10; int numFailed = 0; for (int valNdx = 0; valNdx < numValues; valNdx++) { const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 32767.0f), -(1<<15), (1<<15)-1); const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 32767.0f), -(1<<15), (1<<15)-1); const deUint32 ref = (ref1 << 16) | ref0; const deUint32 res = outputs[valNdx]; const deUint16 res0 = (deUint16)(res & 0xffff); const deUint16 res1 = (deUint16)(res >> 16); const int diff0 = de::abs((int)ref0 - (int)res0); const int diff1 = de::abs((int)ref1 - (int)res1); if (diff0 > maxDiff || diff1 > maxDiff) { if (numFailed < maxPrints) { m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ", expected packSnorm2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref) << ", got " << tcu::toHex(res) << "\n diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff << TestLog::EndMessage; } else if (numFailed == maxPrints) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Result comparison failed"); } return STOP; } private: glu::Precision m_precision; }; class UnpackSnorm2x16Case : public ShaderPackingFunctionCase { public: UnpackSnorm2x16Case (Context& context, glu::ShaderType shaderType) : ShaderPackingFunctionCase(context, (string("unpacksnorm2x16") + getShaderTypePostfix(shaderType)).c_str(), "unpackSnorm2x16", shaderType) { m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); m_spec.source = "out0 = unpackSnorm2x16(in0);"; } IterateResult iterate (void) { const deUint32 maxDiff = 1; // Rounding error. de::Random rnd (deStringHash(getName()) ^ 0x776002); std::vector inputs; std::vector outputs; inputs.push_back(0x00000000u); inputs.push_back(0x7fff8000u); inputs.push_back(0x80007fffu); inputs.push_back(0xffffffffu); inputs.push_back(0x0001fffeu); // Random values. for (int ndx = 0; ndx < 95; ndx++) inputs.push_back(rnd.getUint32()); outputs.resize(inputs.size()); m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage; { const void* in = &inputs[0]; void* out = &outputs[0]; m_executor->useProgram(); m_executor->execute((int)inputs.size(), &in, &out); } // Verify { const int numValues = (int)inputs.size(); const int maxPrints = 10; int numFailed = 0; for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++) { const deInt16 in0 = (deInt16)(deUint16)(inputs[valNdx] & 0xffff); const deInt16 in1 = (deInt16)(deUint16)(inputs[valNdx] >> 16); const float ref0 = de::clamp(float(in0) / 32767.f, -1.0f, 1.0f); const float ref1 = de::clamp(float(in1) / 32767.f, -1.0f, 1.0f); const float res0 = outputs[valNdx].x(); const float res1 = outputs[valNdx].y(); const deUint32 diff0 = getUlpDiff(ref0, res0); const deUint32 diff1 = getUlpDiff(ref1, res1); if (diff0 > maxDiff || diff1 > maxDiff) { if (numFailed < maxPrints) { m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n" << " expected unpackSnorm2x16(" << tcu::toHex(inputs[valNdx]) << ") = " << "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")" << ", got vec2(" << HexFloat(res0) << ", " << HexFloat(res1) << ")" << "\n ULP diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff << TestLog::EndMessage; } else if (numFailed == maxPrints) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Result comparison failed"); } return STOP; } }; class PackUnorm2x16Case : public ShaderPackingFunctionCase { public: PackUnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision) : ShaderPackingFunctionCase (context, (string("packunorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packUnorm2x16", shaderType) , m_precision (precision) { m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); m_spec.source = "out0 = packUnorm2x16(in0);"; } IterateResult iterate (void) { de::Random rnd (deStringHash(getName()) ^ 0x776002); std::vector inputs; std::vector outputs; const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. m_precision == glu::PRECISION_MEDIUMP ? 65 : // (2^-10) * (2^16) + 1 m_precision == glu::PRECISION_LOWP ? 257 : 0; // (2^-8) * (2^16) + 1 // Special values to check. inputs.push_back(tcu::Vec2(0.0f, 0.0f)); inputs.push_back(tcu::Vec2(0.5f, 1.0f)); inputs.push_back(tcu::Vec2(1.0f, 0.5f)); inputs.push_back(tcu::Vec2(-0.5f, 1.5f)); inputs.push_back(tcu::Vec2(0.25f, 0.75f)); // Random values, mostly in range. for (int ndx = 0; ndx < 15; ndx++) { const float x = rnd.getFloat()*1.25f; const float y = rnd.getFloat()*1.25f; inputs.push_back(tcu::Vec2(x, y)); } // Large random values. for (int ndx = 0; ndx < 80; ndx++) { const float x = rnd.getFloat()*1e6f - 1e5f; const float y = rnd.getFloat()*1e6f - 1e5f; inputs.push_back(tcu::Vec2(x, y)); } outputs.resize(inputs.size()); m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage; { const void* in = &inputs[0]; void* out = &outputs[0]; m_executor->useProgram(); m_executor->execute((int)inputs.size(), &in, &out); } // Verify { const int numValues = (int)inputs.size(); const int maxPrints = 10; int numFailed = 0; for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++) { const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 65535.0f), 0, (1<<16)-1); const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 65535.0f), 0, (1<<16)-1); const deUint32 ref = (ref1 << 16) | ref0; const deUint32 res = outputs[valNdx]; const deUint16 res0 = (deUint16)(res & 0xffff); const deUint16 res1 = (deUint16)(res >> 16); const int diff0 = de::abs((int)ref0 - (int)res0); const int diff1 = de::abs((int)ref1 - (int)res1); if (diff0 > maxDiff || diff1 > maxDiff) { if (numFailed < maxPrints) { m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ", expected packUnorm2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref) << ", got " << tcu::toHex(res) << "\n diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff << TestLog::EndMessage; } else if (numFailed == maxPrints) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Result comparison failed"); } return STOP; } private: glu::Precision m_precision; }; class UnpackUnorm2x16Case : public ShaderPackingFunctionCase { public: UnpackUnorm2x16Case (Context& context, glu::ShaderType shaderType) : ShaderPackingFunctionCase(context, (string("unpackunorm2x16") + getShaderTypePostfix(shaderType)).c_str(), "unpackUnorm2x16", shaderType) { m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); m_spec.source = "out0 = unpackUnorm2x16(in0);"; } IterateResult iterate (void) { const deUint32 maxDiff = 1; // Rounding error. de::Random rnd (deStringHash(getName()) ^ 0x776002); std::vector inputs; std::vector outputs; inputs.push_back(0x00000000u); inputs.push_back(0x7fff8000u); inputs.push_back(0x80007fffu); inputs.push_back(0xffffffffu); inputs.push_back(0x0001fffeu); // Random values. for (int ndx = 0; ndx < 95; ndx++) inputs.push_back(rnd.getUint32()); outputs.resize(inputs.size()); m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage; { const void* in = &inputs[0]; void* out = &outputs[0]; m_executor->useProgram(); m_executor->execute((int)inputs.size(), &in, &out); } // Verify { const int numValues = (int)inputs.size(); const int maxPrints = 10; int numFailed = 0; for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++) { const deUint16 in0 = (deUint16)(inputs[valNdx] & 0xffff); const deUint16 in1 = (deUint16)(inputs[valNdx] >> 16); const float ref0 = float(in0) / 65535.0f; const float ref1 = float(in1) / 65535.0f; const float res0 = outputs[valNdx].x(); const float res1 = outputs[valNdx].y(); const deUint32 diff0 = getUlpDiff(ref0, res0); const deUint32 diff1 = getUlpDiff(ref1, res1); if (diff0 > maxDiff || diff1 > maxDiff) { if (numFailed < maxPrints) { m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n" << " expected unpackUnorm2x16(" << tcu::toHex(inputs[valNdx]) << ") = " << "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")" << ", got vec2(" << HexFloat(res0) << ", " << HexFloat(res1) << ")" << "\n ULP diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff << TestLog::EndMessage; } else if (numFailed == maxPrints) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Result comparison failed"); } return STOP; } }; class PackHalf2x16Case : public ShaderPackingFunctionCase { public: PackHalf2x16Case (Context& context, glu::ShaderType shaderType) : ShaderPackingFunctionCase(context, (string("packhalf2x16") + getShaderTypePostfix(shaderType)).c_str(), "packHalf2x16", shaderType) { m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); m_spec.source = "out0 = packHalf2x16(in0);"; } IterateResult iterate (void) { const int maxDiff = 0; // Values can be represented exactly in mediump. de::Random rnd (deStringHash(getName()) ^ 0x776002); std::vector inputs; std::vector outputs; // Special values to check. inputs.push_back(tcu::Vec2(0.0f, 0.0f)); inputs.push_back(tcu::Vec2(0.5f, 1.0f)); inputs.push_back(tcu::Vec2(1.0f, 0.5f)); inputs.push_back(tcu::Vec2(-0.5f, 1.5f)); inputs.push_back(tcu::Vec2(0.25f, 0.75f)); // Random values. { const int minExp = -14; const int maxExp = 15; for (int ndx = 0; ndx < 95; ndx++) { tcu::Vec2 v; for (int c = 0; c < 2; c++) { const int s = rnd.getBool() ? 1 : -1; const int exp = rnd.getInt(minExp, maxExp); const deUint32 mantissa = rnd.getUint32() & ((1<<23)-1); v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat(); } inputs.push_back(v); } } // Convert input values to fp16 and back to make sure they can be represented exactly in mediump. for (std::vector::iterator inVal = inputs.begin(); inVal != inputs.end(); ++inVal) *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat()); outputs.resize(inputs.size()); m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage; { const void* in = &inputs[0]; void* out = &outputs[0]; m_executor->useProgram(); m_executor->execute((int)inputs.size(), &in, &out); } // Verify { const int numValues = (int)inputs.size(); const int maxPrints = 10; int numFailed = 0; for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++) { const deUint16 ref0 = (deUint16)tcu::Float16(inputs[valNdx].x()).bits(); const deUint16 ref1 = (deUint16)tcu::Float16(inputs[valNdx].y()).bits(); const deUint32 ref = (ref1 << 16) | ref0; const deUint32 res = outputs[valNdx]; const deUint16 res0 = (deUint16)(res & 0xffff); const deUint16 res1 = (deUint16)(res >> 16); const int diff0 = de::abs((int)ref0 - (int)res0); const int diff1 = de::abs((int)ref1 - (int)res1); if (diff0 > maxDiff || diff1 > maxDiff) { if (numFailed < maxPrints) { m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ", expected packHalf2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref) << ", got " << tcu::toHex(res) << "\n diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff << TestLog::EndMessage; } else if (numFailed == maxPrints) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Result comparison failed"); } return STOP; } }; class UnpackHalf2x16Case : public ShaderPackingFunctionCase { public: UnpackHalf2x16Case (Context& context, glu::ShaderType shaderType) : ShaderPackingFunctionCase(context, (string("unpackhalf2x16") + getShaderTypePostfix(shaderType)).c_str(), "unpackHalf2x16", shaderType) { m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP))); m_spec.source = "out0 = unpackHalf2x16(in0);"; } IterateResult iterate (void) { const int maxDiff = 0; // All bits must be accurate. de::Random rnd (deStringHash(getName()) ^ 0x776002); std::vector inputs; std::vector outputs; // Special values. inputs.push_back((tcu::Float16( 0.0f).bits() << 16) | tcu::Float16( 1.0f).bits()); inputs.push_back((tcu::Float16( 1.0f).bits() << 16) | tcu::Float16( 0.0f).bits()); inputs.push_back((tcu::Float16(-1.0f).bits() << 16) | tcu::Float16( 0.5f).bits()); inputs.push_back((tcu::Float16( 0.5f).bits() << 16) | tcu::Float16(-0.5f).bits()); // Construct random values. { const int minExp = -14; const int maxExp = 15; const int mantBits = 10; for (int ndx = 0; ndx < 96; ndx++) { deUint32 inVal = 0; for (int c = 0; c < 2; c++) { const int s = rnd.getBool() ? 1 : -1; const int exp = rnd.getInt(minExp, maxExp); const deUint32 mantissa = rnd.getUint32() & ((1<useProgram(); m_executor->execute((int)inputs.size(), &in, &out); } // Verify { const int numValues = (int)inputs.size(); const int maxPrints = 10; int numFailed = 0; for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++) { const deUint16 in0 = (deUint16)(inputs[valNdx] & 0xffff); const deUint16 in1 = (deUint16)(inputs[valNdx] >> 16); const float ref0 = tcu::Float16(in0).asFloat(); const float ref1 = tcu::Float16(in1).asFloat(); const float res0 = outputs[valNdx].x(); const float res1 = outputs[valNdx].y(); const deUint32 refBits0 = tcu::Float32(ref0).bits(); const deUint32 refBits1 = tcu::Float32(ref1).bits(); const deUint32 resBits0 = tcu::Float32(res0).bits(); const deUint32 resBits1 = tcu::Float32(res1).bits(); const int diff0 = de::abs((int)refBits0 - (int)resBits0); const int diff1 = de::abs((int)refBits1 - (int)resBits1); if (diff0 > maxDiff || diff1 > maxDiff) { if (numFailed < maxPrints) { m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n" << " expected unpackHalf2x16(" << tcu::toHex(inputs[valNdx]) << ") = " << "vec2(" << ref0 << " / " << tcu::toHex(refBits0) << ", " << ref1 << " / " << tcu::toHex(refBits1) << ")" << ", got vec2(" << res0 << " / " << tcu::toHex(resBits0) << ", " << res1 << " / " << tcu::toHex(resBits1) << ")" << "\n ULP diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff << TestLog::EndMessage; } else if (numFailed == maxPrints) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Result comparison failed"); } return STOP; } }; ShaderPackingFunctionTests::ShaderPackingFunctionTests (Context& context) : TestCaseGroup(context, "pack_unpack", "Floating-point pack and unpack function tests") { } ShaderPackingFunctionTests::~ShaderPackingFunctionTests (void) { } void ShaderPackingFunctionTests::init (void) { addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); } } // Functional } // gles3 } // deqp