# -*- coding: utf-8 -*- #------------------------------------------------------------------------- # drawElements Quality Program utilities # -------------------------------------- # # Copyright 2015 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # #------------------------------------------------------------------------- import sys import random import operator import itertools from genutil import * random.seed(1234567) indices = xrange(sys.maxint) # Constructors: # # - scalars types # * int <-> float <-> bool (also float(float) etc.) # * to bool: zero means false, others true # * from bool: false==0, true==1 # * \todo [petri] float<->int rounding rules? # - scalar type from vector # * choose the first component # - vectors & matrices # * vector from scalar: broadcast to all components # * matrix from scalar: broadcast scalar to diagonal, other components zero # * vector from vector: copy existing components # + illegal: vector from smaller vector # * mat from mat: copy existing components, other components from identity matrix # * from components: consumed by-component in column-major order, must have same # number of components, # + note: vec4(mat2) valid # \todo [petri] Implement! # - notes: # * type conversions are always allowed: mat3(ivec3, bvec3, bool, int, float) is valid! # # Accessors: # # - vector components # * .xyzw, .rgba, .stpq # * illegal to mix # * now allowed for scalar types # * legal to chain: vec4.rgba.xyzw.stpq # * illegal to select more than 4 components # * array indexing with [] operator # * can also write! # - matrix columns # * [] accessor # * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ?? # * out-of-bounds accesses # # \todo [petri] Accessors! # # Spec issues: # # - constructing larger vector from smaller: vec3(vec2) ? # - base type and size conversion at same time: vec4(bool), int(vec3) allowed? def combineVec(comps): res = [] for ndx in range(len(comps[0])): # for x in comps: # print x[ndx].toFloat().getScalars() , scalars = reduce(operator.add, [x[ndx].toFloat().getScalars() for x in comps]) # print "->", scalars res.append(Vec.fromScalarList(scalars)) return res def combineIVec(comps): res = [] for ndx in range(len(comps[0])): res.append(Vec.fromScalarList(reduce(operator.add, [x[ndx].toInt().getScalars() for x in comps]))) return res def combineUVec(comps): return [x.toUint() for x in combineIVec(comps)] def combineBVec(comps): res = [] for ndx in range(len(comps[0])): res.append(Vec.fromScalarList(reduce(operator.add, [x[ndx].toBool().getScalars() for x in comps]))) return res def combineMat(numCols, numRows, comps): res = [] for ndx in range(len(comps[0])): scalars = reduce(operator.add, [x[ndx].toFloat().getScalars() for x in comps]) res.append(Mat(numCols, numRows, scalars)) return res def combineMat2(comps): return combineMat(2, 2, comps) def combineMat2x3(comps): return combineMat(2, 3, comps) def combineMat2x4(comps): return combineMat(2, 4, comps) def combineMat3x2(comps): return combineMat(3, 2, comps) def combineMat3(comps): return combineMat(3, 3, comps) def combineMat3x4(comps): return combineMat(3, 4, comps) def combineMat4x2(comps): return combineMat(4, 2, comps) def combineMat4x3(comps): return combineMat(4, 3, comps) def combineMat4(comps): return combineMat(4, 4, comps) # 0 \+ [f*f for f in lst] # r = 0 \+ [f in lst -> f*f] # r = 0 \+ lst # Templates. s_simpleCaseTemplate = """ case ${{NAME}} version 300 es values { ${{VALUES}} } both "" #version 300 es precision mediump float; precision mediump int; ${DECLARATIONS} void main() { ${SETUP} ${{OP}} ${OUTPUT} } "" end """[1:] s_simpleIllegalCaseTemplate = """ case ${{NAME}} version 300 es expect compile_fail values {} both "" #version 300 es precision mediump float; precision mediump int; ${DECLARATIONS} void main() { ${SETUP} ${{OP}} ${OUTPUT} } "" end """[1:] class SimpleCase(ShaderCase): def __init__(self, name, inputs, outputs, op): self.name = name self.inputs = inputs self.outputs = outputs self.op = op def __str__(self): params = { "NAME": self.name, "VALUES": genValues(self.inputs, self.outputs), "OP": self.op } return fillTemplate(s_simpleCaseTemplate, params) class ConversionCase(ShaderCase): def __init__(self, inValues, convFunc): outValues = convFunc(inValues) inType = inValues[0].typeString() outType = outValues[0].typeString() self.name = "%s_to_%s" % (inType, outType) self.op = "out0 = %s(in0);" % outType self.inputs = [("%s in0" % inType, inValues)] self.outputs = [("%s out0" % outType, outValues)] def __str__(self): params = { "NAME": self.name, "VALUES": genValues(self.inputs, self.outputs), "OP": self.op } return fillTemplate(s_simpleCaseTemplate, params) class IllegalConversionCase(ShaderCase): def __init__(self, inValue, outValue): inType = inValue.typeString() outType = outValue.typeString() self.name = "%s_to_%s" % (inType, outType) self.op = "%s in0 = %s;\n%s out0 = %s(in0);" % (inType, str(inValue), outType, outType) self.inType = inType self.outType = outType def __str__(self): params = { "NAME": self.name, "OP": self.op } return fillTemplate(s_simpleIllegalCaseTemplate, params) class CombineCase(ShaderCase): def __init__(self, inComps, combFunc): self.inComps = inComps self.outValues = combFunc(inComps) self.outType = self.outValues[0].typeString() inTypes = [values[0].typeString() for values in inComps] self.name = "%s_to_%s" % ("_".join(inTypes), self.outType) self.inputs = [("%s in%s" % (comp[0].typeString(), ndx), comp) for (comp, ndx) in zip(inComps, indices)] self.outputs = [("%s out0" % self.outType, self.outValues)] self.op = "out0 = %s(%s);" % (self.outType, ", ".join(["in%d" % x for x in range(len(inComps))])) def __str__(self): params = { "NAME": self.name, "VALUES": genValues(self.inputs, self.outputs), "OP": self.op } return fillTemplate(s_simpleCaseTemplate, params) # CASE DECLARATIONS def toPos (value): if isinstance(value, list): return [toPos(x) for x in value] else: return GenMath.abs(value) inFloat = [Scalar(x) for x in [0.0, 1.0, 2.0, 3.5, -0.5, -8.25, -20.125, 36.8125]] inInt = [Scalar(x) for x in [0, 1, 2, 5, 8, 11, -12, -66, -192, 255]] inUint = [Uint(x) for x in [0, 2, 3, 8, 9, 12, 10, 45, 193, 255]] inBool = [Scalar(x) for x in [True, False]] inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0), Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)] inVec3 = toVec3(inVec4) inVec2 = toVec2(inVec4) inIVec4 = toIVec4(inVec4) inIVec3 = toIVec3(inVec4) inIVec2 = toIVec2(inVec4) inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(False, False, False, False)] inBVec3 = toBVec3(inBVec4) inBVec2 = toBVec2(inBVec4) inUVec4 = toUVec4(toPos(inVec4)) inUVec3 = toUVec3(toPos(inVec3)) inUVec2 = toUVec2(toPos(inVec2)) # \todo [petri] Enable large values when epsilon adapts to the values. inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0), Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975), #Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0) ] inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0), Mat2(6.5, 12.5, -0.75, 9.975), Mat2(6.5, 12.5, -0.75, 9.975), Mat2(8.0, 16.0, -24.0, -16.0), Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0), Mat2(-18.725, -0.5, -0.0125, 19.975), #Mat2(128.0, -4096.0, 192.0, -1536.0), #Mat2(-1536.0, 8192.0, 6144.0, -6144.0) ] inMat4x3 = toMat4x3(inMat4) inMat4x2 = toMat4x2(inMat4) inMat3x4 = toMat3x4(inMat4) inMat3 = toMat3(inMat4) inMat3x2 = toMat3x2(inMat4) inMat2x4 = toMat2x4(inMat4) inMat2x3 = toMat2x3(inMat4) def genConversionCases(inValueList, convFuncList): combinations = list(itertools.product(inValueList, convFuncList)) return [ConversionCase(inValues, convFunc) for (inValues, convFunc) in combinations] def genIllegalConversionCases(inValueList, outValueList): inValues = [x[0] for x in inValueList] outValues = [x[0] for x in outValueList] combinations = list(itertools.product(inValues, outValues)) return [IllegalConversionCase(inVal, outVal) for (inVal, outVal) in combinations] def shuffleSubLists(outer): return [shuffled(inner) for inner in outer] # Generate all combinations of CombineCases. # inTupleList a list of tuples of value-lists # combFuncList a list of comb* functions to combine def genComponentCases(inCompLists, combFuncList): res = [] for comps in inCompLists: maxLen = reduce(max, [len(values) for values in comps]) comps = [repeatToLength(values, maxLen) for values in comps] comps = [shuffled(values) for values in comps] for combFunc in combFuncList: res += [CombineCase(comps, combFunc)] return res allConversionCases = [] # Scalar-to-scalar conversions. allConversionCases.append(CaseGroup("scalar_to_scalar", "Scalar to Scalar Conversions", genConversionCases([inFloat, inInt, inUint, inBool], [toFloat, toInt, toBool]) +\ genConversionCases([toPos(inFloat), toPos(inInt), inUint, inBool], [toUint]))) # Scalar-to-vector conversions. allConversionCases.append(CaseGroup("scalar_to_vector", "Scalar to Vector Conversions", genConversionCases([inFloat, inInt, inUint, inBool], [toVec2, toVec3, toVec4, toIVec2, toIVec3, toIVec4, toBVec2, toBVec3, toBVec4]) +\ genConversionCases([toPos(inFloat), toPos(inInt), inUint, inBool], [toUVec2, toUVec3, toUVec4]))) # Vector-to-scalar conversions. allConversionCases.append(CaseGroup("vector_to_scalar", "Vector to Scalar Conversions", genConversionCases([inVec2, inVec3, inVec4, inIVec2, inIVec3, inIVec4, inUVec2, inUVec3, inUVec4, inBVec2, inBVec3, inBVec4], [toFloat, toInt, toBool]) +\ genConversionCases([toPos(inVec2), toPos(inVec3), toPos(inVec4), toPos(inIVec2), toPos(inIVec3), toPos(inIVec4), inUVec2, inUVec3, inUVec4, inBVec2, inBVec3, inBVec4], [toUint]))) # Illegal vector-to-vector conversions (to longer vec). allConversionCases.append(CaseGroup("vector_illegal", "Illegal Vector Conversions", genIllegalConversionCases([inVec2, inIVec2, inUVec2, inBVec2], [inVec3, inIVec3, inUVec3, inBVec3, inVec4, inIVec4, inUVec4, inBVec4]) +\ genIllegalConversionCases([inVec3, inIVec3, inUVec3, inBVec3], [inVec4, inIVec4, inUVec4, inBVec4]))) # Vector-to-vector conversions (type conversions, downcasts). allConversionCases.append(CaseGroup("vector_to_vector", "Vector to Vector Conversions", genConversionCases([inVec4, inIVec4, inUVec4, inBVec4], [toVec4, toVec3, toVec2, toIVec4, toIVec3, toIVec2, toBVec4, toBVec3, toBVec2]) +\ genConversionCases([toPos(inVec4), toPos(inIVec4), inUVec4, inBVec4], [toUVec4, toUVec3, toUVec2]) +\ genConversionCases([inVec3, inIVec3, inUVec3, inBVec3], [toVec3, toVec2, toIVec3, toIVec2, toBVec3, toBVec2]) +\ genConversionCases([toPos(inVec3), toPos(inIVec3), inUVec3, inBVec3], [toUVec3, toUVec2]) +\ genConversionCases([inVec2, inIVec2, inUVec2, inBVec2], [toVec2, toIVec2, toBVec2]) +\ genConversionCases([toPos(inVec2), toPos(inIVec2), inUVec2, inBVec2], [toUVec2]))) # Scalar-to-matrix. allConversionCases.append(CaseGroup("scalar_to_matrix", "Scalar to Matrix Conversions", genConversionCases([inFloat, inInt, inUint, inBool], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2]))) # Vector-to-matrix. #allConversionCases += genConversionCases([inVec4, inIVec4, inBVec4], [toMat4]) #allConversionCases += genConversionCases([inVec3, inIVec3, inBVec3], [toMat3]) #allConversionCases += genConversionCases([inVec2, inIVec2, inBVec2], [toMat2]) # Matrix-to-matrix. allConversionCases.append(CaseGroup("matrix_to_matrix", "Matrix to Matrix Conversions", genConversionCases([inMat4, inMat4x3, inMat4x2, inMat3x4, inMat3, inMat3x2, inMat2x4, inMat2x3, inMat2], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2]))) # Vector-from-components, matrix-from-components. in2Comp = [[inFloat, inFloat], [inInt, inInt], [inUint, inUint], [inBool, inBool], [inFloat, inInt], [inFloat, inBool], [inInt, inBool], [inInt, inUint], [inUint, inFloat]] in3Comp = [[inFloat, inFloat, inFloat], [inInt, inInt, inInt], [inUint, inUint, inUint], [inBool, inBool, inBool], [inBool, inFloat, inInt], [inVec2, inBool], [inBVec2, inFloat], [inBVec2, inInt], [inBool, inIVec2], [inFloat, inUVec2]] in4Comp = [[inVec2, inVec2], [inBVec2, inBVec2], [inFloat, inFloat, inFloat, inFloat], [inInt, inInt, inInt, inInt], [inUint, inUint, inUint, inUint], [inBool, inBool, inBool, inBool], [inBool, inFloat, inInt, inBool], [inVec2, inIVec2], [inVec2, inBVec2], [inBVec3, inFloat], [inVec3, inFloat], [inInt, inIVec2, inInt], [inBool, inFloat, inIVec2], [inFloat, inUVec3], [inInt, inUVec2, inBool]] in6Comp = [[inVec3, inVec3], [inBVec3, inBVec3], [inFloat, inFloat, inFloat, inFloat, inFloat, inFloat], [inInt, inInt, inInt, inInt, inInt, inInt], [inBool, inBool, inBool, inBool, inBool, inBool], [inBool, inFloat, inInt, inBool, inFloat, inInt], [inVec3, inIVec3], [inVec2, inBVec4], [inBVec3, inFloat, inIVec2], [inVec3, inFloat, inBVec2]] in8Comp = [[inVec3, inVec3, inVec2], [inIVec3, inIVec3, inIVec2], [inVec2, inIVec2, inFloat, inFloat, inInt, inBool], [inBool, inFloat, inInt, inVec2, inBool, inBVec2], [inBool, inBVec2, inInt, inVec4], [inFloat, inBVec4, inIVec2, inBool]] in9Comp = [[inVec3, inVec3, inVec3], [inIVec3, inIVec3, inIVec3], [inVec2, inIVec2, inFloat, inFloat, inInt, inBool, inBool], [inBool, inFloat, inInt, inVec2, inBool, inBVec2, inFloat], [inBool, inBVec2, inInt, inVec4, inBool], [inFloat, inBVec4, inIVec2, inBool, inBool]] in12Comp = [[inVec4, inVec4, inVec4], [inIVec4, inIVec4, inIVec4], [inVec2, inIVec2, inFloat, inFloat, inFloat, inInt, inInt, inBool, inBool, inBool], [inBool, inFloat, inInt, inVec3, inBool, inBVec3, inFloat, inBool], [inBool, inBVec4, inInt, inVec4, inBool, inFloat], [inFloat, inBVec4, inIVec4, inBool, inBool, inInt]] in16Comp = [[inVec4, inVec4, inVec4, inVec4], [inIVec4, inIVec4, inIVec4, inIVec4], [inBVec4, inBVec4, inBVec4, inBVec4], [inFloat, inIVec3, inBVec3, inVec4, inIVec2, inFloat, inVec2]] allConversionCases.append(CaseGroup("vector_combine", "Vector Combine Constructors", genComponentCases(in4Comp, [combineVec, combineIVec, combineBVec]) +\ genComponentCases(toPos(in4Comp), [combineUVec]) +\ genComponentCases(in3Comp, [combineVec, combineIVec, combineBVec]) +\ genComponentCases(toPos(in3Comp), [combineUVec]) +\ genComponentCases(in2Comp, [combineVec, combineIVec, combineBVec]) +\ genComponentCases(toPos(in2Comp), [combineUVec]))) allConversionCases.append(CaseGroup("matrix_combine", "Matrix Combine Constructors", genComponentCases(in4Comp, [combineMat2]) +\ genComponentCases(in6Comp, [combineMat2x3]) +\ genComponentCases(in8Comp, [combineMat2x4]) +\ genComponentCases(in6Comp, [combineMat3x2]) +\ genComponentCases(in9Comp, [combineMat3]) +\ genComponentCases(in12Comp, [combineMat3x4]) +\ genComponentCases(in8Comp, [combineMat4x2]) +\ genComponentCases(in12Comp, [combineMat4x3]) +\ genComponentCases(in16Comp, [combineMat4]) )) # Main program. if __name__ == "__main__": print("Generating shader case files.") writeAllCases("conversions.test", allConversionCases)