/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Shader Directive Tests *//*--------------------------------------------------------------------*/ #include "es31fNegativeShaderDirectiveTests.hpp" #include "gluShaderProgram.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace NegativeTestShared { namespace { enum ExpectResult { EXPECT_RESULT_PASS = 0, EXPECT_RESULT_FAIL, EXPECT_RESULT_LAST }; void verifyProgram(NegativeTestContext& ctx, glu::ProgramSources sources, ExpectResult expect) { DE_ASSERT(expect >= EXPECT_RESULT_PASS && expect < EXPECT_RESULT_LAST); tcu::TestLog& log = ctx.getLog(); const glu::ShaderProgram program (ctx.getRenderContext(), sources); bool testFailed = false; std::string message; log << program; if (expect == EXPECT_RESULT_PASS) { testFailed = !program.getProgramInfo().linkOk; message = "Program did not link."; } else { testFailed = program.getProgramInfo().linkOk; message = "Program was not expected to link."; } if (testFailed) { log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } } void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect) { DE_ASSERT(expect >= EXPECT_RESULT_PASS && expect < EXPECT_RESULT_LAST); tcu::TestLog& log = ctx.getLog(); bool testFailed = false; const char* const source = shaderSource.c_str(); const int length = (int) shaderSource.size(); glu::Shader shader (ctx.getRenderContext(), shaderType); std::string message; shader.setSources(1, &source, &length); shader.compile(); log << shader; if (expect == EXPECT_RESULT_PASS) { testFailed = !shader.getCompileStatus(); message = "Shader did not compile."; } else { testFailed = shader.getCompileStatus(); message = "Shader was not expected to compile."; } if (testFailed) { log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } } void primitive_bounding_box (NegativeTestContext& ctx) { if (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_CONTROL)) { ctx.beginSection("GL_EXT_primitive_bounding_box features require enabling the extension in 310 es shaders."); std::ostringstream source; source << "#version 310 es\n" "void main()\n" "{\n" " gl_BoundingBoxEXT[0] = vec4(0.0, 0.0, 0.0, 0.0);\n" " gl_BoundingBoxEXT[1] = vec4(1.0, 1.0, 1.0, 1.0);\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source.str(), EXPECT_RESULT_FAIL); ctx.endSection(); } if (contextSupports(ctx.getRenderContext().getType() , glu::ApiType::es(3, 2))) { ctx.beginSection("gl_BoundingBox does not require the OES/EXT suffix in a 320 es shader."); { const std::string source = "#version 320 es\n" "layout(vertices = 3) out;\n" "void main()\n" "{\n" " gl_BoundingBox[0] = vec4(0.0, 0.0, 0.0, 0.0);\n" " gl_BoundingBox[1] = vec4(0.0, 0.0, 0.0, 0.0);\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_PASS); } ctx.endSection(); ctx.beginSection("Invalid index used when assigning to gl_BoundingBox in 320 es shader."); { const std::string source = "#version 320 es\n" "layout(vertices = 3) out;\n" "void main()\n" "{\n" " gl_BoundingBox[0] = vec4(0.0, 0.0, 0.0, 0.0);\n" " gl_BoundingBox[2] = vec4(0.0, 0.0, 0.0, 0.0);\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_FAIL); } ctx.endSection(); ctx.beginSection("Invalid type assignment to per-patch output array in 320 es shader."); { const std::string source = "#version 320 es\n" "layout(vertices = 3) out;\n" "void main()\n" "{\n" " gl_BoundingBox[0] = ivec4(0, 0, 0, 0);\n" " gl_BoundingBox[1] = ivec4(0, 0, 0, 0);\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_FAIL); } ctx.endSection(); } } void blend_equation_advanced (NegativeTestContext& ctx) { static const char* const s_qualifiers[] = { "blend_support_multiply", "blend_support_screen", "blend_support_overlay", "blend_support_darken", "blend_support_lighten", "blend_support_colordodge", "blend_support_colorburn", "blend_support_hardlight", "blend_support_softlight", "blend_support_difference", "blend_support_exclusion", "blend_support_hsl_hue", "blend_support_hsl_saturation", "blend_support_hsl_color", "blend_support_hsl_luminosity", }; ctx.beginSection("GL_KHR_blend_equation_advanced features require enabling the extension in 310 es shaders."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_qualifiers); ++ndx) { std::ostringstream source; source << "#version 310 es\n" "layout(" << s_qualifiers[ndx] << ") out;\n" "void main()\n" "{\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void sample_variables (NegativeTestContext& ctx) { TCU_CHECK_AND_THROW(NotSupportedError, contextSupports(ctx.getRenderContext().getType() , glu::ApiType::es(3, 2)) || contextSupports(ctx.getRenderContext().getType() , glu::ApiType::core(4, 5)), "Test requires a context version 3.2 or higher."); static const char* const s_tests[] = { "int sampleId = gl_SampleID;", "vec2 samplePos = gl_SamplePosition;", "int sampleMaskIn0 = gl_SampleMaskIn[0];", "int sampleMask0 = gl_SampleMask[0];", "int numSamples = gl_NumSamples;", }; ctx.beginSection("GL_OES_sample_variables features require enabling the extension in 310 es shaders."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_tests); ++ndx) { std::ostringstream source; source << "#version 310 es\n" "precision mediump float;\n" "void main()\n" "{\n" " " << s_tests[ndx] << "\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void shader_image_atomic (NegativeTestContext& ctx) { static const char* const s_tests[] = { "imageAtomicAdd(u_image, ivec2(1, 1), 1u);", "imageAtomicMin(u_image, ivec2(1, 1), 1u);", "imageAtomicMax(u_image, ivec2(1, 1), 1u);", "imageAtomicAnd(u_image, ivec2(1, 1), 1u);", "imageAtomicOr(u_image, ivec2(1, 1), 1u);", "imageAtomicXor(u_image, ivec2(1, 1), 1u);", "imageAtomicExchange(u_image, ivec2(1, 1), 1u);", "imageAtomicCompSwap(u_image, ivec2(1, 1), 1u, 1u);", }; ctx.beginSection("GL_OES_shader_image_atomic features require enabling the extension in 310 es shaders."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_tests); ++ndx) { std::ostringstream source; source << "#version 310 es\n" "layout(binding=0, r32ui) coherent uniform highp uimage2D u_image;\n" "precision mediump float;\n" "void main()\n" "{\n" " " << s_tests[ndx] << "\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void shader_multisample_interpolation (NegativeTestContext& ctx) { static const char* const s_sampleTests[] = { "sample in highp float v_var;", "sample out highp float v_var;" }; static const char* const s_interpolateAtTests[] = { "interpolateAtCentroid(interpolant);", "interpolateAtSample(interpolant, 1);", "interpolateAtOffset(interpolant, vec2(1.0, 0.0));" }; ctx.beginSection("GL_OES_shader_multisample_interpolation features require enabling the extension in 310 es shaders."); ctx.beginSection("Test sample in/out qualifiers."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_sampleTests); ++ndx) { std::ostringstream source; source << "#version 310 es\n" " " << s_sampleTests[ndx] << "\n" "precision mediump float;\n" "void main()\n" "{\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); ctx.beginSection("Test interpolateAt* functions."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_sampleTests); ++ndx) { std::ostringstream source; source << "#version 310 es\n" "in mediump float interpolant;\n" "precision mediump float;\n" "void main()\n" "{\n" " " << s_interpolateAtTests[ndx] << "\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); ctx.endSection(); } void texture_storage_multisample_2d_array (NegativeTestContext& ctx) { static const char* const s_samplerTypeTests[] = { "uniform mediump sampler2DMSArray u_sampler;", "uniform mediump isampler2DMSArray u_sampler;", "uniform mediump usampler2DMSArray u_sampler;", }; ctx.beginSection("GL_OES_texture_storage_multisample_2d_array features require enabling the extension in 310 es shaders."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerTypeTests); ++ndx) { std::ostringstream source; source << "#version 310 es\n" " " << s_samplerTypeTests[ndx] << "\n" "precision mediump float;\n" "void main()\n" "{\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void geometry_shader (NegativeTestContext& ctx) { if (ctx.isShaderSupported(glu::SHADERTYPE_GEOMETRY)) { const std::string simpleVtxFrag = "#version 310 es\n" "void main()\n" "{\n" "}\n"; const std::string geometry = "#version 310 es\n" "layout(points, invocations = 1) in;\n" "layout(points, max_vertices = 3) out;\n" "precision mediump float;\n" "void main()\n" "{\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; ctx.beginSection("GL_EXT_geometry_shader features require enabling the extension in 310 es shaders."); verifyProgram(ctx, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag), EXPECT_RESULT_FAIL); ctx.endSection(); } } void gpu_shader_5 (NegativeTestContext& ctx) { ctx.beginSection("GL_EXT_gpu_shader5 features require enabling the extension in 310 es shaders."); ctx.beginSection("Testing the precise qualifier."); { std::ostringstream source; source << "#version 310 es\n" "void main()\n" "{\n" " int low = 0;\n" " int high = 10;\n" " precise int middle = low + ((high - low) / 2);\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); ctx.beginSection("Testing fused multiply-add."); { std::ostringstream source; source << "#version 310 es\n" "in mediump float v_var;" "void main()\n" "{\n" " float fmaResult = fma(v_var, v_var, v_var);" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); ctx.beginSection("Testing textureGatherOffsets."); { std::ostringstream source; source << "#version 310 es\n" "uniform mediump sampler2D u_tex;\n" "void main()\n" "{\n" " highp vec2 coords = vec2(0.0, 1.0);\n" " const ivec2 offsets[4] = ivec2[](ivec2(0,0), ivec2(1, 0), ivec2(0, 1), ivec2(1, 1));\n" " textureGatherOffsets(u_tex, coords, offsets);\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); ctx.endSection(); } void shader_io_blocks (NegativeTestContext& ctx) { ctx.beginSection("GL_EXT_shader_io_blocks features require enabling the extension in 310 es shaders."); { std::ostringstream source; source << "#version 310 es\n" "in Data\n" "{\n" " mediump vec3 a;\n" "} data;\n" "void main()\n" "{\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void tessellation_shader (NegativeTestContext& ctx) { if (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_CONTROL)) { const std::string simpleVtxFrag = "#version 310 es\n" "void main()\n" "{\n" "}\n"; const std::string tessControl = "#version 310 es\n" "layout(vertices = 3) out;\n" "void main()\n" "{\n" "}\n"; const std::string tessEvaluation = "#version 310 es\n" "layout(triangles, equal_spacing, cw) in;\n" "void main()\n" "{\n" "}\n"; ctx.beginSection("GL_EXT_tessellation_shader features require enabling the extension in 310 es shaders."); glu::ProgramSources sources; sources << glu::VertexSource(simpleVtxFrag) << glu::TessellationControlSource(tessControl) << glu::TessellationEvaluationSource(tessEvaluation) << glu::FragmentSource(simpleVtxFrag); verifyProgram(ctx, sources, EXPECT_RESULT_FAIL); ctx.endSection(); } } void texture_buffer (NegativeTestContext& ctx) { static const char* const s_samplerBufferTypes[] = { "uniform mediump samplerBuffer", "uniform mediump isamplerBuffer", "uniform mediump usamplerBuffer", "layout(rgba32f) uniform mediump writeonly imageBuffer", "layout(rgba32i) uniform mediump writeonly iimageBuffer", "layout(rgba32ui) uniform mediump writeonly uimageBuffer" }; ctx.beginSection("GL_EXT_texture_buffer features require enabling the extension in 310 es shaders."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerBufferTypes); ++ndx) { std::ostringstream source; source << "#version 310 es\n" "" << s_samplerBufferTypes[ndx] << " u_buffer;\n" "void main()\n" "{\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void texture_cube_map_array (NegativeTestContext& ctx) { static const char* const s_samplerCubeArrayTypes[] = { "uniform mediump samplerCubeArray", "uniform mediump isamplerCubeArray", "uniform mediump usamplerCubeArray", "uniform mediump samplerCubeArrayShadow", "layout(rgba32f) uniform mediump writeonly imageCubeArray", "layout(rgba32i) uniform mediump writeonly iimageCubeArray", "layout(rgba32ui) uniform mediump writeonly uimageCubeArray" }; ctx.beginSection("GL_EXT_texture_cube_map_array features require enabling the extension in 310 es shaders."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerCubeArrayTypes); ++ndx) { std::ostringstream source; source << "#version 310 es\n" "" << s_samplerCubeArrayTypes[ndx] << " u_cube;\n" "void main()\n" "{\n" "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); } ctx.endSection(); } void executeAccessingBoundingBoxType (NegativeTestContext& ctx, const std::string builtInTypeName, glu::GLSLVersion glslVersion) { std::ostringstream sourceStream; std::string version; std::string extensionPrim; std::string extensionTess; if (glslVersion == glu::GLSL_VERSION_310_ES) { version = "#version 310 es\n"; extensionPrim = "#extension GL_EXT_primitive_bounding_box : require\n"; extensionTess = "#extension GL_EXT_tessellation_shader : require\n"; } else if (glslVersion >= glu::GLSL_VERSION_320_ES) { version = "#version 320 es\n"; extensionPrim = ""; extensionTess = ""; } else { DE_FATAL("error: context below 3.1 and not supported"); } ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in vertex shader"); sourceStream << version << extensionPrim << "void main()\n" << "{\n" << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" << " gl_Position = " + builtInTypeName + "[0];\n" << "}\n"; verifyShader(ctx, glu::SHADERTYPE_VERTEX, sourceStream.str(), EXPECT_RESULT_FAIL); ctx.endSection(); sourceStream.str(std::string()); if (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_EVALUATION)) { ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in tessellation evaluation shader"); sourceStream << version << extensionPrim << extensionTess << "layout (triangles, equal_spacing, ccw) in;\n" << "void main()\n" << "{\n" << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" << " gl_Position = ( gl_TessCoord.x * " + builtInTypeName + "[0] +\n" << " gl_TessCoord.y * " + builtInTypeName + "[0] +\n" << " gl_TessCoord.z * " + builtInTypeName + "[0]);\n" << "}\n"; verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_EVALUATION, sourceStream.str(), EXPECT_RESULT_FAIL); ctx.endSection(); sourceStream.str(std::string()); } if (ctx.isShaderSupported(glu::SHADERTYPE_GEOMETRY)) { ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in geometry shader"); sourceStream << version << extensionPrim << "layout (triangles) in;\n" << "layout (triangle_strip, max_vertices = 3) out;\n" << "void main()\n" << "{\n" << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" << " for (int idx = 0; idx < 3; idx++)\n" << " {\n" << " gl_Position = gl_in[idx].gl_Position * " + builtInTypeName + "[0];\n" << " EmitVertex();\n" << " }\n" << " EndPrimitive();\n" << "}\n"; verifyShader(ctx, glu::SHADERTYPE_GEOMETRY, sourceStream.str(), EXPECT_RESULT_FAIL); ctx.endSection(); sourceStream.str(std::string()); } ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in fragment shader"); sourceStream << version << extensionPrim << "layout (location = 0) out mediump vec4 fs_colour;\n" << "void main()\n" << "{\n" << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" << " fs_colour = " + builtInTypeName + "[0];\n" << "}\n"; verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, sourceStream.str(), EXPECT_RESULT_FAIL); ctx.endSection(); } void accessing_bounding_box_type (NegativeTestContext& ctx) { // Extension requirements and name differences depending on the context if ((ctx.getRenderContext().getType().getMajorVersion() == 3) && (ctx.getRenderContext().getType().getMinorVersion() == 1)) { executeAccessingBoundingBoxType(ctx, "gl_BoundingBoxEXT", glu::GLSL_VERSION_310_ES); } else { executeAccessingBoundingBoxType(ctx, "gl_BoundingBox", glu::GLSL_VERSION_320_ES); } } } // anonymous std::vector getNegativeShaderDirectiveTestFunctions (void) { const FunctionContainer funcs[] = { {primitive_bounding_box, "primitive_bounding_box", "GL_EXT_primitive_bounding_box required in 310 es shaders to use AEP features. Version 320 es shaders do not require suffixes." }, {blend_equation_advanced, "blend_equation_advanced", "GL_KHR_blend_equation_advanced is required in 310 es shaders to use AEP features" }, {sample_variables, "sample_variables", "GL_OES_sample_variables is required in 310 es shaders to use AEP features" }, {shader_image_atomic, "shader_image_atomic", "GL_OES_shader_image_atomic is required in 310 es shaders to use AEP features" }, {shader_multisample_interpolation, "shader_multisample_interpolation", "GL_OES_shader_multisample_interpolation is required in 310 es shaders to use AEP features" }, {texture_storage_multisample_2d_array, "texture_storage_multisample_2d_array", "GL_OES_texture_storage_multisample_2d_array is required in 310 es shaders to use AEP features" }, {geometry_shader, "geometry_shader", "GL_EXT_geometry_shader is required in 310 es shaders to use AEP features" }, {gpu_shader_5, "gpu_shader_5", "GL_EXT_gpu_shader5 is required in 310 es shaders to use AEP features" }, {shader_io_blocks, "shader_io_blocks", "GL_EXT_shader_io_blocks is required in 310 es shaders to use AEP features" }, {tessellation_shader, "tessellation_shader", "GL_EXT_tessellation_shader is required in 310 es shaders to use AEP features" }, {texture_buffer, "texture_buffer", "GL_EXT_texture_buffer is required in 310 es shaders to use AEP features" }, {texture_cube_map_array, "texture_cube_map_array", "GL_EXT_texture_cube_map_array is required in 310 es shaders to use AEP features" }, {accessing_bounding_box_type, "accessing_bounding_box_type", "Should not be able to access gl_BoundingBoxEXT[] and gl_BoundingBox[] in shaders other than tess control and evaluation" }, }; return std::vector(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp