/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Multisample interpolation tests *//*--------------------------------------------------------------------*/ #include "es31fShaderMultisampleInterpolationTests.hpp" #include "es31fMultisampleShaderRenderCase.hpp" #include "tcuTestLog.hpp" #include "tcuRGBA.hpp" #include "tcuSurface.hpp" #include "tcuStringTemplate.hpp" #include "tcuRenderTarget.hpp" #include "gluContextInfo.hpp" #include "gluShaderProgram.hpp" #include "gluRenderContext.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "deArrayUtil.hpp" #include "deStringUtil.hpp" #include "deMath.h" #include namespace deqp { namespace gles31 { namespace Functional { namespace { static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) { const bool isES32orGL45 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)) || glu::contextSupports(contextType, glu::ApiType::core(4, 5)); std::map args; args["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); args["GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION"] = isES32orGL45 ? "" : "#extension GL_OES_shader_multisample_interpolation : require\n"; args["GLSL_EXT_SAMPLE_VARIABLES"] = isES32orGL45 ? "" : "#extension GL_OES_sample_variables : require\n"; return tcu::StringTemplate(shaderSource).specialize(args); } static bool checkSupport(Context& ctx) { auto ctxType = ctx.getRenderContext().getType(); return glu::contextSupports(ctxType, glu::ApiType::es(3, 2)) || glu::contextSupports(ctxType, glu::ApiType::core(4, 5)); } static bool verifyGreenImage (const tcu::Surface& image, tcu::TestLog& log) { bool error = false; log << tcu::TestLog::Message << "Verifying result image, expecting green." << tcu::TestLog::EndMessage; // all pixels must be green for (int y = 0; y < image.getHeight(); ++y) for (int x = 0; x < image.getWidth(); ++x) { const tcu::RGBA color = image.getPixel(x, y); const int greenThreshold = 8; if (color.getRed() > 0 || color.getGreen() < 255-greenThreshold || color.getBlue() > 0) error = true; } if (error) log << tcu::TestLog::Image("ResultImage", "Result Image", image.getAccess()) << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage; else log << tcu::TestLog::Image("ResultImage", "Result Image", image.getAccess()) << tcu::TestLog::Message << "Image verification passed." << tcu::TestLog::EndMessage; return !error; } class MultisampleShadeCountRenderCase : public MultisampleShaderRenderUtil::MultisampleRenderCase { public: MultisampleShadeCountRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target); virtual ~MultisampleShadeCountRenderCase (void); void init (void); private: enum { RENDER_SIZE = 128 }; virtual std::string getIterationDescription (int iteration) const; bool verifyImage (const tcu::Surface& resultImage); }; MultisampleShadeCountRenderCase::MultisampleShadeCountRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target) : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE, MultisampleShaderRenderUtil::MultisampleRenderCase::FLAG_PER_ITERATION_SHADER) { m_numIterations = -1; // must be set by deriving class } MultisampleShadeCountRenderCase::~MultisampleShadeCountRenderCase (void) { } void MultisampleShadeCountRenderCase::init (void) { // requirements if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); MultisampleShaderRenderUtil::MultisampleRenderCase::init(); } std::string MultisampleShadeCountRenderCase::getIterationDescription (int iteration) const { // must be overriden DE_UNREF(iteration); DE_ASSERT(false); return ""; } bool MultisampleShadeCountRenderCase::verifyImage (const tcu::Surface& resultImage) { const bool isSingleSampleTarget = (m_renderTarget != TARGET_DEFAULT && m_numRequestedSamples == 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() <= 1); const int numShadesRequired = (isSingleSampleTarget) ? (2) : (m_numTargetSamples + 1); const int rareThreshold = 100; int rareCount = 0; std::map shadeFrequency; m_testCtx.getLog() << tcu::TestLog::Image("ResultImage", "Result Image", resultImage.getAccess()) << tcu::TestLog::Message << "Verifying image has (at least) " << numShadesRequired << " different shades.\n" << "Excluding pixels with no full coverage (pixels on the shared edge of the triangle pair)." << tcu::TestLog::EndMessage; for (int y = 0; y < RENDER_SIZE; ++y) for (int x = 0; x < RENDER_SIZE; ++x) { const tcu::RGBA color = resultImage.getPixel(x, y); const deUint32 packed = ((deUint32)color.getRed()) + ((deUint32)color.getGreen() << 8) + ((deUint32)color.getGreen() << 16); // on the triangle edge, skip if (x == y) continue; if (shadeFrequency.find(packed) == shadeFrequency.end()) shadeFrequency[packed] = 1; else shadeFrequency[packed] = shadeFrequency[packed] + 1; } for (std::map::const_iterator it = shadeFrequency.begin(); it != shadeFrequency.end(); ++it) if (it->second < rareThreshold) rareCount++; m_testCtx.getLog() << tcu::TestLog::Message << "Found " << (int)shadeFrequency.size() << " different shades.\n" << "\tRare (less than " << rareThreshold << " pixels): " << rareCount << "\n" << "\tCommon: " << (int)shadeFrequency.size() - rareCount << "\n" << tcu::TestLog::EndMessage; if ((int)shadeFrequency.size() < numShadesRequired) { m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage; return false; } return true; } class SampleQualifierRenderCase : public MultisampleShadeCountRenderCase { public: SampleQualifierRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target); ~SampleQualifierRenderCase (void); void init (void); private: std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; std::string getIterationDescription (int iteration) const; }; SampleQualifierRenderCase::SampleQualifierRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target) : MultisampleShadeCountRenderCase(context, name, description, numSamples, target) { m_numIterations = 6; // float, vec2, .3, .4, array, struct } SampleQualifierRenderCase::~SampleQualifierRenderCase (void) { } void SampleQualifierRenderCase::init (void) { const bool isSingleSampleTarget = (m_renderTarget != TARGET_DEFAULT && m_numRequestedSamples == 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() <= 1); // test purpose and expectations if (isSingleSampleTarget) { m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that a sample-qualified varying is given different values for different samples.\n" << " Render high-frequency function, map result to black/white.\n" << " => Resulting image image should contain both black and white pixels.\n" << tcu::TestLog::EndMessage; } else { m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that a sample-qualified varying is given different values for different samples.\n" << " Render high-frequency function, map result to black/white.\n" << " => Resulting image should contain n+1 shades of gray, n = sample count.\n" << tcu::TestLog::EndMessage; } MultisampleShadeCountRenderCase::init(); } std::string SampleQualifierRenderCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec4 a_position;\n"; if (m_iteration == 0) buf << "sample out highp float v_input;\n"; else if (m_iteration == 1) buf << "sample out highp vec2 v_input;\n"; else if (m_iteration == 2) buf << "sample out highp vec3 v_input;\n"; else if (m_iteration == 3) buf << "sample out highp vec4 v_input;\n"; else if (m_iteration == 4) buf << "sample out highp float[2] v_input;\n"; else if (m_iteration == 5) buf << "struct VaryingStruct { highp float a; highp float b; };\n" "sample out VaryingStruct v_input;\n"; else DE_ASSERT(false); buf << "void main (void)\n" "{\n" " gl_Position = a_position;\n"; if (m_iteration == 0) buf << " v_input = a_position.x + exp(a_position.y) + step(0.9, a_position.x)*step(a_position.y, -0.9)*8.0;\n"; else if (m_iteration == 1) buf << " v_input = a_position.xy;\n"; else if (m_iteration == 2) buf << " v_input = vec3(a_position.xy, a_position.x * 2.0 - a_position.y);\n"; else if (m_iteration == 3) buf << " v_input = vec4(a_position.xy, a_position.x * 2.0 - a_position.y, a_position.x*a_position.y);\n"; else if (m_iteration == 4) buf << " v_input[0] = a_position.x;\n" " v_input[1] = a_position.y;\n"; else if (m_iteration == 5) buf << " v_input.a = a_position.x;\n" " v_input.b = a_position.y;\n"; else DE_ASSERT(false); buf << "}"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string SampleQualifierRenderCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}"; if (m_iteration == 0) buf << "sample in highp float v_input;\n"; else if (m_iteration == 1) buf << "sample in highp vec2 v_input;\n"; else if (m_iteration == 2) buf << "sample in highp vec3 v_input;\n"; else if (m_iteration == 3) buf << "sample in highp vec4 v_input;\n"; else if (m_iteration == 4) buf << "sample in highp float[2] v_input;\n"; else if (m_iteration == 5) buf << "struct VaryingStruct { highp float a; highp float b; };\n" "sample in VaryingStruct v_input;\n"; else DE_ASSERT(false); buf << "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n"; if (m_iteration == 0) buf << " highp float field = exp(v_input) + v_input*v_input;\n"; else if (m_iteration == 1) buf << " highp float field = dot(v_input.xy, v_input.xy) + dot(21.0 * v_input.xx, sin(3.1 * v_input.xy));\n"; else if (m_iteration == 2) buf << " highp float field = dot(v_input.xy, v_input.xy) + dot(21.0 * v_input.zx, sin(3.1 * v_input.zy));\n"; else if (m_iteration == 3) buf << " highp float field = dot(v_input.xy, v_input.zw) + dot(21.0 * v_input.zy, sin(3.1 * v_input.zw));\n"; else if (m_iteration == 4) buf << " highp float field = dot(vec2(v_input[0], v_input[1]), vec2(v_input[0], v_input[1])) + dot(21.0 * vec2(v_input[0]), sin(3.1 * vec2(v_input[0], v_input[1])));\n"; else if (m_iteration == 5) buf << " highp float field = dot(vec2(v_input.a, v_input.b), vec2(v_input.a, v_input.b)) + dot(21.0 * vec2(v_input.a), sin(3.1 * vec2(v_input.a, v_input.b)));\n"; else DE_ASSERT(false); buf << " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" "\n" " if (fract(field) > 0.5)\n" " fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n" "}"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string SampleQualifierRenderCase::getIterationDescription (int iteration) const { if (iteration == 0) return "Test with float varying"; else if (iteration == 1) return "Test with vec2 varying"; else if (iteration == 2) return "Test with vec3 varying"; else if (iteration == 3) return "Test with vec4 varying"; else if (iteration == 4) return "Test with array varying"; else if (iteration == 5) return "Test with struct varying"; DE_ASSERT(false); return ""; } class InterpolateAtSampleRenderCase : public MultisampleShadeCountRenderCase { public: enum IndexingMode { INDEXING_STATIC, INDEXING_DYNAMIC, INDEXING_LAST }; InterpolateAtSampleRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, IndexingMode mode); ~InterpolateAtSampleRenderCase (void); void init (void); void preDraw (void); private: std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; std::string getIterationDescription (int iteration) const; const IndexingMode m_indexMode; }; InterpolateAtSampleRenderCase::InterpolateAtSampleRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, IndexingMode mode) : MultisampleShadeCountRenderCase (context, name, description, numSamples, target) , m_indexMode (mode) { DE_ASSERT(mode < INDEXING_LAST); m_numIterations = 5; // float, vec2, .3, .4, array } InterpolateAtSampleRenderCase::~InterpolateAtSampleRenderCase (void) { } void InterpolateAtSampleRenderCase::init (void) { const bool isSingleSampleTarget = (m_renderTarget != TARGET_DEFAULT && m_numRequestedSamples == 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() <= 1); // test purpose and expectations if (isSingleSampleTarget) { m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that a interpolateAtSample returns different values for different samples.\n" << " Render high-frequency function, map result to black/white.\n" << " => Resulting image image should contain both black and white pixels.\n" << tcu::TestLog::EndMessage; } else { m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that a interpolateAtSample returns different values for different samples.\n" << " Render high-frequency function, map result to black/white.\n" << " => Resulting image should contain n+1 shades of gray, n = sample count.\n" << tcu::TestLog::EndMessage; } MultisampleShadeCountRenderCase::init(); } void InterpolateAtSampleRenderCase::preDraw (void) { if (m_indexMode == INDEXING_DYNAMIC) { const deInt32 range = m_numTargetSamples; const deInt32 offset = 1; const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const deInt32 offsetLoc = gl.getUniformLocation(m_program->getProgram(), "u_offset"); const deInt32 rangeLoc = gl.getUniformLocation(m_program->getProgram(), "u_range"); if (offsetLoc == -1) throw tcu::TestError("Location of u_offset was -1"); if (rangeLoc == -1) throw tcu::TestError("Location of u_range was -1"); gl.uniform1i(offsetLoc, 0); gl.uniform1i(rangeLoc, m_numTargetSamples); GLU_EXPECT_NO_ERROR(gl.getError(), "set uniforms"); m_testCtx.getLog() << tcu::TestLog::Message << "Set u_offset = " << offset << "\n" << "Set u_range = " << range << tcu::TestLog::EndMessage; } } std::string InterpolateAtSampleRenderCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n"; if (m_iteration == 0) buf << "out highp float v_input;\n"; else if (m_iteration == 1) buf << "out highp vec2 v_input;\n"; else if (m_iteration == 2) buf << "out highp vec3 v_input;\n"; else if (m_iteration == 3) buf << "out highp vec4 v_input;\n"; else if (m_iteration == 4) buf << "out highp vec2[2] v_input;\n"; else DE_ASSERT(false); buf << "void main (void)\n" "{\n" " gl_Position = a_position;\n"; if (m_iteration == 0) buf << " v_input = a_position.x + exp(a_position.y) + step(0.9, a_position.x)*step(a_position.y, -0.9)*8.0;\n"; else if (m_iteration == 1) buf << " v_input = a_position.xy;\n"; else if (m_iteration == 2) buf << " v_input = vec3(a_position.xy, a_position.x * 2.0 - a_position.y);\n"; else if (m_iteration == 3) buf << " v_input = vec4(a_position.xy, a_position.x * 2.0 - a_position.y, a_position.x*a_position.y);\n"; else if (m_iteration == 4) buf << " v_input[0] = a_position.yx + vec2(0.5, 0.5);\n" " v_input[1] = a_position.xy;\n"; else DE_ASSERT(false); buf << "}"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string InterpolateAtSampleRenderCase::genFragmentSource (int numTargetSamples) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}"; if (m_iteration == 0) buf << "in highp float v_input;\n"; else if (m_iteration == 1) buf << "in highp vec2 v_input;\n"; else if (m_iteration == 2) buf << "in highp vec3 v_input;\n"; else if (m_iteration == 3) buf << "in highp vec4 v_input;\n"; else if (m_iteration == 4) buf << "in highp vec2[2] v_input;\n"; else DE_ASSERT(false); buf << "layout(location = 0) out mediump vec4 fragColor;\n"; if (m_indexMode == INDEXING_DYNAMIC) buf << "uniform highp int u_offset;\n" "uniform highp int u_range;\n"; buf << "void main (void)\n" "{\n" " mediump int coverage = 0;\n" "\n"; if (m_indexMode == INDEXING_STATIC) { for (int ndx = 0; ndx < numTargetSamples; ++ndx) { if (m_iteration == 0) buf << " highp float sampleInput" << ndx << " = interpolateAtSample(v_input, " << ndx << ");\n"; else if (m_iteration == 1) buf << " highp vec2 sampleInput" << ndx << " = interpolateAtSample(v_input, " << ndx << ");\n"; else if (m_iteration == 2) buf << " highp vec3 sampleInput" << ndx << " = interpolateAtSample(v_input, " << ndx << ");\n"; else if (m_iteration == 3) buf << " highp vec4 sampleInput" << ndx << " = interpolateAtSample(v_input, " << ndx << ");\n"; else if (m_iteration == 4) buf << " highp vec2 sampleInput" << ndx << " = interpolateAtSample(v_input[1], " << ndx << ");\n"; else DE_ASSERT(false); } buf << "\n"; for (int ndx = 0; ndx < numTargetSamples; ++ndx) { if (m_iteration == 0) buf << " highp float field" << ndx << " = exp(sampleInput" << ndx << ") + sampleInput" << ndx << "*sampleInput" << ndx << ";\n"; else if (m_iteration == 1 || m_iteration == 4) buf << " highp float field" << ndx << " = dot(sampleInput" << ndx << ", sampleInput" << ndx << ") + dot(21.0 * sampleInput" << ndx << ".xx, sin(3.1 * sampleInput" << ndx << "));\n"; else if (m_iteration == 2) buf << " highp float field" << ndx << " = dot(sampleInput" << ndx << ".xy, sampleInput" << ndx << ".xy) + dot(21.0 * sampleInput" << ndx << ".zx, sin(3.1 * sampleInput" << ndx << ".zy));\n"; else if (m_iteration == 3) buf << " highp float field" << ndx << " = dot(sampleInput" << ndx << ".xy, sampleInput" << ndx << ".zw) + dot(21.0 * sampleInput" << ndx << ".zy, sin(3.1 * sampleInput" << ndx << ".zw));\n"; else DE_ASSERT(false); } buf << "\n"; for (int ndx = 0; ndx < numTargetSamples; ++ndx) buf << " if (fract(field" << ndx << ") <= 0.5)\n" " ++coverage;\n"; } else if (m_indexMode == INDEXING_DYNAMIC) { buf << " for (int ndx = 0; ndx < " << numTargetSamples << "; ++ndx)\n" " {\n"; if (m_iteration == 0) buf << " highp float sampleInput = interpolateAtSample(v_input, (u_offset + ndx) % u_range);\n"; else if (m_iteration == 1) buf << " highp vec2 sampleInput = interpolateAtSample(v_input, (u_offset + ndx) % u_range);\n"; else if (m_iteration == 2) buf << " highp vec3 sampleInput = interpolateAtSample(v_input, (u_offset + ndx) % u_range);\n"; else if (m_iteration == 3) buf << " highp vec4 sampleInput = interpolateAtSample(v_input, (u_offset + ndx) % u_range);\n"; else if (m_iteration == 4) buf << " highp vec2 sampleInput = interpolateAtSample(v_input[1], (u_offset + ndx) % u_range);\n"; else DE_ASSERT(false); if (m_iteration == 0) buf << " highp float field = exp(sampleInput) + sampleInput*sampleInput;\n"; else if (m_iteration == 1 || m_iteration == 4) buf << " highp float field = dot(sampleInput, sampleInput) + dot(21.0 * sampleInput.xx, sin(3.1 * sampleInput));\n"; else if (m_iteration == 2) buf << " highp float field = dot(sampleInput.xy, sampleInput.xy) + dot(21.0 * sampleInput.zx, sin(3.1 * sampleInput.zy));\n"; else if (m_iteration == 3) buf << " highp float field = dot(sampleInput.xy, sampleInput.zw) + dot(21.0 * sampleInput.zy, sin(3.1 * sampleInput.zw));\n"; else DE_ASSERT(false); buf << " if (fract(field) <= 0.5)\n" " ++coverage;\n" " }\n"; } buf << " fragColor = vec4(vec3(float(coverage) / float(" << numTargetSamples << ")), 1.0);\n" "}"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string InterpolateAtSampleRenderCase::getIterationDescription (int iteration) const { if (iteration == 0) return "Test with float varying"; else if (iteration < 4) return "Test with vec" + de::toString(iteration+1) + " varying"; else if (iteration == 4) return "Test with array varying"; DE_ASSERT(false); return ""; } class SingleSampleInterpolateAtSampleCase : public MultisampleShaderRenderUtil::MultisampleRenderCase { public: enum SampleCase { SAMPLE_0 = 0, SAMPLE_N, SAMPLE_LAST }; SingleSampleInterpolateAtSampleCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, SampleCase sampleCase); virtual ~SingleSampleInterpolateAtSampleCase (void); void init (void); private: enum { RENDER_SIZE = 32 }; std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; bool verifyImage (const tcu::Surface& resultImage); const SampleCase m_sampleCase; }; SingleSampleInterpolateAtSampleCase::SingleSampleInterpolateAtSampleCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, SampleCase sampleCase) : MultisampleShaderRenderUtil::MultisampleRenderCase (context, name, description, numSamples, target, RENDER_SIZE) , m_sampleCase (sampleCase) { DE_ASSERT(numSamples == 0); DE_ASSERT(sampleCase < SAMPLE_LAST); } SingleSampleInterpolateAtSampleCase::~SingleSampleInterpolateAtSampleCase (void) { } void SingleSampleInterpolateAtSampleCase::init (void) { // requirements if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); if (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() > 1) TCU_THROW(NotSupportedError, "Non-multisample framebuffer required"); // test purpose and expectations m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that using interpolateAtSample with multisample buffers not available returns sample evaluated at the center of the pixel.\n" << " Interpolate varying containing screen space location.\n" << " => fract(screen space location) should be (about) (0.5, 0.5)\n" << tcu::TestLog::EndMessage; MultisampleShaderRenderUtil::MultisampleRenderCase::init(); } std::string SingleSampleInterpolateAtSampleCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "out highp vec2 v_position;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_position = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string SingleSampleInterpolateAtSampleCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec2 v_position;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n"; // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE) if (m_sampleCase == SAMPLE_0) { buf << " highp vec2 samplePosition = interpolateAtSample(v_position, 0);\n" " highp vec2 positionInsideAPixel = fract(samplePosition);\n" "\n" " if (abs(positionInsideAPixel.x - 0.5) <= threshold && abs(positionInsideAPixel.y - 0.5) <= threshold)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; } else if (m_sampleCase == SAMPLE_N) { buf << " bool allOk = true;\n" " for (int sampleNdx = 159; sampleNdx < 163; ++sampleNdx)\n" " {\n" " highp vec2 samplePosition = interpolateAtSample(v_position, sampleNdx);\n" " highp vec2 positionInsideAPixel = fract(samplePosition);\n" " if (abs(positionInsideAPixel.x - 0.5) > threshold || abs(positionInsideAPixel.y - 0.5) > threshold)\n" " allOk = false;\n" " }\n" "\n" " if (allOk)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; } else DE_ASSERT(false); return specializeShader(buf.str(), m_context.getRenderContext().getType()); } bool SingleSampleInterpolateAtSampleCase::verifyImage (const tcu::Surface& resultImage) { return verifyGreenImage(resultImage, m_testCtx.getLog()); } class CentroidRenderCase : public MultisampleShaderRenderUtil::MultisampleRenderCase { public: CentroidRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, int renderSize); virtual ~CentroidRenderCase (void); void init (void); private: void setupRenderData (void); }; CentroidRenderCase::CentroidRenderCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, int renderSize) : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, renderSize) { } CentroidRenderCase::~CentroidRenderCase (void) { } void CentroidRenderCase::init (void) { // requirements if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); MultisampleShaderRenderUtil::MultisampleRenderCase::init(); } void CentroidRenderCase::setupRenderData (void) { const int numTriangles = 200; const glw::Functions& gl = m_context.getRenderContext().getFunctions(); std::vector data (numTriangles * 3 * 3); m_renderMode = GL_TRIANGLES; m_renderCount = numTriangles * 3; m_renderSceneDescription = "triangle fan of narrow triangles"; m_renderAttribs["a_position"].offset = 0; m_renderAttribs["a_position"].stride = (int)sizeof(float[4]) * 3; m_renderAttribs["a_barycentricsA"].offset = (int)sizeof(float[4]); m_renderAttribs["a_barycentricsA"].stride = (int)sizeof(float[4]) * 3; m_renderAttribs["a_barycentricsB"].offset = (int)sizeof(float[4]) * 2; m_renderAttribs["a_barycentricsB"].stride = (int)sizeof(float[4]) * 3; for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) { const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI; const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; data[(triangleNdx * 3 + 0) * 3 + 0] = tcu::Vec4(0.2f, -0.3f, 0.0f, 1.0f); data[(triangleNdx * 3 + 0) * 3 + 1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); data[(triangleNdx * 3 + 0) * 3 + 2] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle), 0.0f, 1.0f); data[(triangleNdx * 3 + 1) * 3 + 1] = tcu::Vec4(0.0f, 1.0f, 0.0f, 0.0f); data[(triangleNdx * 3 + 1) * 3 + 2] = tcu::Vec4(0.0f, 1.0f, 0.0f, 0.0f); data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f); data[(triangleNdx * 3 + 2) * 3 + 1] = tcu::Vec4(0.0f, 0.0f, 1.0f, 0.0f); data[(triangleNdx * 3 + 2) * 3 + 2] = tcu::Vec4(0.0f, 0.0f, 1.0f, 0.0f); } gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(data.size() * sizeof(tcu::Vec4)), data[0].getPtr(), GL_STATIC_DRAW); } class CentroidQualifierAtSampleCase : public CentroidRenderCase { public: CentroidQualifierAtSampleCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target); virtual ~CentroidQualifierAtSampleCase (void); void init (void); private: enum { RENDER_SIZE = 128 }; std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; bool verifyImage (const tcu::Surface& resultImage); }; CentroidQualifierAtSampleCase::CentroidQualifierAtSampleCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target) : CentroidRenderCase(context, name, description, numSamples, target, RENDER_SIZE) { } CentroidQualifierAtSampleCase::~CentroidQualifierAtSampleCase (void) { } void CentroidQualifierAtSampleCase::init (void) { // test purpose and expectations m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that interpolateAtSample ignores the centroid-qualifier.\n" << " Draw a fan of narrow triangles (large number of pixels on the edges).\n" << " Set varyings 'barycentricsA' and 'barycentricsB' to contain barycentric coordinates.\n" << " Add centroid-qualifier for barycentricsB.\n" << " => interpolateAtSample(barycentricsB, N) ~= interpolateAtSample(barycentricsA, N)\n" << tcu::TestLog::EndMessage; CentroidRenderCase::init(); } std::string CentroidQualifierAtSampleCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_barycentricsA;\n" "in highp vec4 a_barycentricsB;\n" "out highp vec3 v_barycentricsA;\n" "centroid out highp vec3 v_barycentricsB;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_barycentricsA = a_barycentricsA.xyz;\n" " v_barycentricsB = a_barycentricsB.xyz;\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string CentroidQualifierAtSampleCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec3 v_barycentricsA;\n" "centroid in highp vec3 v_barycentricsB;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.0005;\n" " bool allOk = true;\n" "\n" " for (int sampleNdx = 0; sampleNdx < " << numTargetSamples << "; ++sampleNdx)\n" " {\n" " highp vec3 sampleA = interpolateAtSample(v_barycentricsA, sampleNdx);\n" " highp vec3 sampleB = interpolateAtSample(v_barycentricsB, sampleNdx);\n" " bool valuesEqual = all(lessThan(abs(sampleA - sampleB), vec3(threshold)));\n" " if (!valuesEqual)\n" " allOk = false;\n" " }\n" "\n" " if (allOk)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } bool CentroidQualifierAtSampleCase::verifyImage (const tcu::Surface& resultImage) { return verifyGreenImage(resultImage, m_testCtx.getLog()); } class InterpolateAtSampleIDCase : public MultisampleShaderRenderUtil::MultisampleRenderCase { public: InterpolateAtSampleIDCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target); virtual ~InterpolateAtSampleIDCase (void); void init (void); private: enum { RENDER_SIZE = 32 }; std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; bool verifyImage (const tcu::Surface& resultImage); }; InterpolateAtSampleIDCase::InterpolateAtSampleIDCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target) : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE) { } InterpolateAtSampleIDCase::~InterpolateAtSampleIDCase (void) { } void InterpolateAtSampleIDCase::init (void) { // requirements if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_sample_variables")) TCU_THROW(NotSupportedError, "Test requires GL_OES_sample_variables extension"); // test purpose and expectations m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that interpolateAtSample with the sample set to the current sampleID returns consistent values.\n" << " Interpolate varying containing screen space location.\n" << " => interpolateAtSample(varying, sampleID) = varying" << tcu::TestLog::EndMessage; MultisampleShaderRenderUtil::MultisampleRenderCase::init(); } std::string InterpolateAtSampleIDCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec4 a_position;\n" "sample out highp vec2 v_screenPosition;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string InterpolateAtSampleIDCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SAMPLE_VARIABLES}" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "sample in highp vec2 v_screenPosition;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE) "\n" " highp vec2 offsetValue = interpolateAtSample(v_screenPosition, gl_SampleID);\n" " highp vec2 refValue = v_screenPosition;\n" "\n" " bool valuesEqual = all(lessThan(abs(offsetValue - refValue), vec2(threshold)));\n" " if (valuesEqual)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } bool InterpolateAtSampleIDCase::verifyImage (const tcu::Surface& resultImage) { return verifyGreenImage(resultImage, m_testCtx.getLog()); } class InterpolateAtCentroidCase : public CentroidRenderCase { public: enum TestType { TEST_CONSISTENCY = 0, TEST_ARRAY_ELEMENT, TEST_LAST }; InterpolateAtCentroidCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, TestType type); virtual ~InterpolateAtCentroidCase (void); void init (void); private: enum { RENDER_SIZE = 128 }; std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; bool verifyImage (const tcu::Surface& resultImage); const TestType m_type; }; InterpolateAtCentroidCase::InterpolateAtCentroidCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, TestType type) : CentroidRenderCase (context, name, description, numSamples, target, RENDER_SIZE) , m_type (type) { } InterpolateAtCentroidCase::~InterpolateAtCentroidCase (void) { } void InterpolateAtCentroidCase::init (void) { // test purpose and expectations if (m_type == TEST_CONSISTENCY) { m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that interpolateAtCentroid does not return different values than a corresponding centroid-qualified varying.\n" << " Draw a fan of narrow triangles (large number of pixels on the edges).\n" << " Set varyings 'barycentricsA' and 'barycentricsB' to contain barycentric coordinates.\n" << " Add centroid-qualifier for barycentricsB.\n" << " => interpolateAtCentroid(barycentricsA) ~= barycentricsB\n" << tcu::TestLog::EndMessage; } else if (m_type == TEST_ARRAY_ELEMENT) { m_testCtx.getLog() << tcu::TestLog::Message << "Testing interpolateAtCentroid with element of array as an argument." << tcu::TestLog::EndMessage; } else DE_ASSERT(false); CentroidRenderCase::init(); } std::string InterpolateAtCentroidCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; if (m_type == TEST_CONSISTENCY) buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_barycentricsA;\n" "in highp vec4 a_barycentricsB;\n" "out highp vec3 v_barycentricsA;\n" "centroid out highp vec3 v_barycentricsB;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_barycentricsA = a_barycentricsA.xyz;\n" " v_barycentricsB = a_barycentricsB.xyz;\n" "}\n"; else if (m_type == TEST_ARRAY_ELEMENT) buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_barycentricsA;\n" "in highp vec4 a_barycentricsB;\n" "out highp vec3[2] v_barycentrics;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_barycentrics[0] = a_barycentricsA.xyz;\n" " v_barycentrics[1] = a_barycentricsB.xyz;\n" "}\n"; else DE_ASSERT(false); return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string InterpolateAtCentroidCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; if (m_type == TEST_CONSISTENCY) buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec3 v_barycentricsA;\n" "centroid in highp vec3 v_barycentricsB;\n" "layout(location = 0) out highp vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.0005;\n" "\n" " highp vec3 centroidASampled = interpolateAtCentroid(v_barycentricsA);\n" " bool valuesEqual = all(lessThan(abs(centroidASampled - v_barycentricsB), vec3(threshold)));\n" " bool centroidAIsInvalid = any(greaterThan(centroidASampled, vec3(1.0))) ||\n" " any(lessThan(centroidASampled, vec3(0.0)));\n" " bool centroidBIsInvalid = any(greaterThan(v_barycentricsB, vec3(1.0))) ||\n" " any(lessThan(v_barycentricsB, vec3(0.0)));\n" "\n" " if (valuesEqual && !centroidAIsInvalid && !centroidBIsInvalid)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else if (centroidAIsInvalid || centroidBIsInvalid)\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" "}\n"; else if (m_type == TEST_ARRAY_ELEMENT) buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec3[2] v_barycentrics;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.0005;\n" "\n" " highp vec3 centroidInterpolated = interpolateAtCentroid(v_barycentrics[1]);\n" " bool centroidIsInvalid = any(greaterThan(centroidInterpolated, vec3(1.0))) ||\n" " any(lessThan(centroidInterpolated, vec3(0.0)));\n" "\n" " if (!centroidIsInvalid)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; else DE_ASSERT(false); return specializeShader(buf.str(), m_context.getRenderContext().getType()); } bool InterpolateAtCentroidCase::verifyImage (const tcu::Surface& resultImage) { return verifyGreenImage(resultImage, m_testCtx.getLog()); } class InterpolateAtOffsetCase : public MultisampleShaderRenderUtil::MultisampleRenderCase { public: enum TestType { TEST_QUALIFIER_NONE = 0, TEST_QUALIFIER_CENTROID, TEST_QUALIFIER_SAMPLE, TEST_ARRAY_ELEMENT, TEST_LAST }; InterpolateAtOffsetCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, TestType testType); virtual ~InterpolateAtOffsetCase (void); void init (void); private: enum { RENDER_SIZE = 32 }; std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; bool verifyImage (const tcu::Surface& resultImage); const TestType m_testType; }; InterpolateAtOffsetCase::InterpolateAtOffsetCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target, TestType testType) : MultisampleShaderRenderUtil::MultisampleRenderCase (context, name, description, numSamples, target, RENDER_SIZE) , m_testType (testType) { DE_ASSERT(testType < TEST_LAST); } InterpolateAtOffsetCase::~InterpolateAtOffsetCase (void) { } void InterpolateAtOffsetCase::init (void) { // requirements if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); // test purpose and expectations m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that interpolateAtOffset returns correct values.\n" << " Interpolate varying containing screen space location.\n" << " => interpolateAtOffset(varying, offset) should be \"varying value at the pixel center\" + offset" << tcu::TestLog::EndMessage; MultisampleShaderRenderUtil::MultisampleRenderCase::init(); } std::string InterpolateAtOffsetCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" << "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" << "in highp vec4 a_position;\n"; if (m_testType == TEST_QUALIFIER_NONE || m_testType == TEST_QUALIFIER_CENTROID || m_testType == TEST_QUALIFIER_SAMPLE) { const char* const qualifier = (m_testType == TEST_QUALIFIER_CENTROID) ? ("centroid ") : (m_testType == TEST_QUALIFIER_SAMPLE) ? ("sample ") : (""); buf << qualifier << "out highp vec2 v_screenPosition;\n" << qualifier << "out highp vec2 v_offset;\n"; } else if (m_testType == TEST_ARRAY_ELEMENT) { buf << "out highp vec2[2] v_screenPosition;\n" << "out highp vec2 v_offset;\n"; } else DE_ASSERT(false); buf << "void main (void)\n" << "{\n" << " gl_Position = a_position;\n"; if (m_testType != TEST_ARRAY_ELEMENT) buf << " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"; else buf << " v_screenPosition[0] = a_position.xy; // not used\n" " v_screenPosition[1] = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"; buf << " v_offset = a_position.xy * 0.5f;\n" << "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string InterpolateAtOffsetCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); const char* const arrayIndexing = (m_testType == TEST_ARRAY_ELEMENT) ? ("[1]") : (""); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}"; if (m_testType == TEST_QUALIFIER_NONE || m_testType == TEST_QUALIFIER_CENTROID || m_testType == TEST_QUALIFIER_SAMPLE) { const char* const qualifier = (m_testType == TEST_QUALIFIER_CENTROID) ? ("centroid ") : (m_testType == TEST_QUALIFIER_SAMPLE) ? ("sample ") : (""); buf << qualifier << "in highp vec2 v_screenPosition;\n" << qualifier << "in highp vec2 v_offset;\n"; } else if (m_testType == TEST_ARRAY_ELEMENT) { buf << "in highp vec2[2] v_screenPosition;\n" << "in highp vec2 v_offset;\n"; } else DE_ASSERT(false); buf << "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE) "\n" " highp vec2 pixelCenter = floor(v_screenPosition" << arrayIndexing << ") + vec2(0.5, 0.5);\n" " highp vec2 offsetValue = interpolateAtOffset(v_screenPosition" << arrayIndexing << ", v_offset);\n" " highp vec2 refValue = pixelCenter + v_offset;\n" "\n" " bool valuesEqual = all(lessThan(abs(offsetValue - refValue), vec2(threshold)));\n" " if (valuesEqual)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } bool InterpolateAtOffsetCase::verifyImage (const tcu::Surface& resultImage) { return verifyGreenImage(resultImage, m_testCtx.getLog()); } class InterpolateAtSamplePositionCase : public MultisampleShaderRenderUtil::MultisampleRenderCase { public: InterpolateAtSamplePositionCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target); virtual ~InterpolateAtSamplePositionCase (void); void init (void); private: enum { RENDER_SIZE = 32 }; std::string genVertexSource (int numTargetSamples) const; std::string genFragmentSource (int numTargetSamples) const; bool verifyImage (const tcu::Surface& resultImage); }; InterpolateAtSamplePositionCase::InterpolateAtSamplePositionCase (Context& context, const char* name, const char* description, int numSamples, RenderTarget target) : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE) { } InterpolateAtSamplePositionCase::~InterpolateAtSamplePositionCase (void) { } void InterpolateAtSamplePositionCase::init (void) { // requirements if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_sample_variables")) TCU_THROW(NotSupportedError, "Test requires GL_OES_sample_variables extension"); // test purpose and expectations m_testCtx.getLog() << tcu::TestLog::Message << "Verifying that interpolateAtOffset with the offset of current sample position returns consistent values.\n" << " Interpolate varying containing screen space location.\n" << " => interpolateAtOffset(varying, currentOffset) = varying" << tcu::TestLog::EndMessage; MultisampleShaderRenderUtil::MultisampleRenderCase::init(); } std::string InterpolateAtSamplePositionCase::genVertexSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "in highp vec4 a_position;\n" "sample out highp vec2 v_screenPosition;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } std::string InterpolateAtSamplePositionCase::genFragmentSource (int numTargetSamples) const { DE_UNREF(numTargetSamples); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GLSL_EXT_SAMPLE_VARIABLES}" "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" "sample in highp vec2 v_screenPosition;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE) "\n" " highp vec2 offset = gl_SamplePosition - vec2(0.5, 0.5);\n" " highp vec2 offsetValue = interpolateAtOffset(v_screenPosition, offset);\n" " highp vec2 refValue = v_screenPosition;\n" "\n" " bool valuesEqual = all(lessThan(abs(offsetValue - refValue), vec2(threshold)));\n" " if (valuesEqual)\n" " fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" " else\n" " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } bool InterpolateAtSamplePositionCase::verifyImage (const tcu::Surface& resultImage) { return verifyGreenImage(resultImage, m_testCtx.getLog()); } class NegativeCompileInterpolationCase : public TestCase { public: enum CaseType { CASE_VEC4_IDENTITY_SWIZZLE = 0, CASE_VEC4_CROP_SWIZZLE, CASE_VEC4_MIXED_SWIZZLE, CASE_INTERPOLATE_IVEC4, CASE_INTERPOLATE_UVEC4, CASE_INTERPOLATE_ARRAY, CASE_INTERPOLATE_STRUCT, CASE_INTERPOLATE_STRUCT_MEMBER, CASE_INTERPOLATE_LOCAL, CASE_INTERPOLATE_GLOBAL, CASE_INTERPOLATE_CONSTANT, CASE_LAST }; enum InterpolatorType { INTERPOLATE_AT_SAMPLE = 0, INTERPOLATE_AT_CENTROID, INTERPOLATE_AT_OFFSET, INTERPOLATE_LAST }; NegativeCompileInterpolationCase (Context& context, const char* name, const char* description, CaseType caseType, InterpolatorType interpolator); private: void init (void); IterateResult iterate (void); std::string genShaderSource (void) const; const CaseType m_caseType; const InterpolatorType m_interpolation; }; NegativeCompileInterpolationCase::NegativeCompileInterpolationCase (Context& context, const char* name, const char* description, CaseType caseType, InterpolatorType interpolator) : TestCase (context, name, description) , m_caseType (caseType) , m_interpolation (interpolator) { DE_ASSERT(m_caseType < CASE_LAST); DE_ASSERT(m_interpolation < INTERPOLATE_LAST); } void NegativeCompileInterpolationCase::init (void) { if (!checkSupport(m_context) && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation extension"); if(!glu::isContextTypeES(m_context.getRenderContext().getType())) { if(m_caseType == CASE_VEC4_IDENTITY_SWIZZLE || m_caseType == CASE_VEC4_CROP_SWIZZLE || m_caseType == CASE_VEC4_MIXED_SWIZZLE || m_caseType == CASE_INTERPOLATE_IVEC4 || m_caseType == CASE_INTERPOLATE_UVEC4 || m_caseType == CASE_INTERPOLATE_STRUCT_MEMBER) TCU_THROW(NotSupportedError, "Test requires a GLES context"); } m_testCtx.getLog() << tcu::TestLog::Message << "Trying to compile illegal shader, expecting compile to fail." << tcu::TestLog::EndMessage; } NegativeCompileInterpolationCase::IterateResult NegativeCompileInterpolationCase::iterate (void) { const std::string source = genShaderSource(); glu::Shader shader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); const char* const sourceStrPtr = source.c_str(); m_testCtx.getLog() << tcu::TestLog::Message << "Fragment shader source:" << tcu::TestLog::EndMessage << tcu::TestLog::KernelSource(source); shader.setSources(1, &sourceStrPtr, DE_NULL); shader.compile(); m_testCtx.getLog() << tcu::TestLog::Message << "Info log:" << tcu::TestLog::EndMessage << tcu::TestLog::KernelSource(shader.getInfoLog()); if (shader.getCompileStatus()) { m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Illegal shader compiled successfully." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unexpected compile status"); } else { m_testCtx.getLog() << tcu::TestLog::Message << "Compile failed as expected." << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } return STOP; } std::string NegativeCompileInterpolationCase::genShaderSource (void) const { std::ostringstream buf; std::string interpolation; const char* interpolationTemplate; const char* description; const char* globalDeclarations = ""; const char* localDeclarations = ""; const char* interpolationTarget = ""; const char* postSelector = ""; switch (m_caseType) { case CASE_VEC4_IDENTITY_SWIZZLE: globalDeclarations = "in highp vec4 v_var;\n"; interpolationTarget = "v_var.xyzw"; description = "component selection is illegal"; break; case CASE_VEC4_CROP_SWIZZLE: globalDeclarations = "in highp vec4 v_var;\n"; interpolationTarget = "v_var.xy"; postSelector = ".x"; description = "component selection is illegal"; break; case CASE_VEC4_MIXED_SWIZZLE: globalDeclarations = "in highp vec4 v_var;\n"; interpolationTarget = "v_var.yzxw"; description = "component selection is illegal"; break; case CASE_INTERPOLATE_IVEC4: globalDeclarations = "flat in highp ivec4 v_var;\n"; interpolationTarget = "v_var"; description = "no overload for ivec"; break; case CASE_INTERPOLATE_UVEC4: globalDeclarations = "flat in highp uvec4 v_var;\n"; interpolationTarget = "v_var"; description = "no overload for uvec"; break; case CASE_INTERPOLATE_ARRAY: globalDeclarations = "in highp float v_var[2];\n"; interpolationTarget = "v_var"; postSelector = "[1]"; description = "no overload for arrays"; break; case CASE_INTERPOLATE_STRUCT: case CASE_INTERPOLATE_STRUCT_MEMBER: globalDeclarations = "struct S\n" "{\n" " highp float a;\n" " highp float b;\n" "};\n" "in S v_var;\n"; interpolationTarget = (m_caseType == CASE_INTERPOLATE_STRUCT) ? ("v_var") : ("v_var.a"); postSelector = (m_caseType == CASE_INTERPOLATE_STRUCT) ? (".a") : (""); description = (m_caseType == CASE_INTERPOLATE_STRUCT) ? ("no overload for this type") : (" is not an input variable (just a member of)"); break; case CASE_INTERPOLATE_LOCAL: localDeclarations = " highp vec4 local_var = gl_FragCoord;\n"; interpolationTarget = "local_var"; description = " is not an input variable"; break; case CASE_INTERPOLATE_GLOBAL: globalDeclarations = "highp vec4 global_var;\n"; localDeclarations = " global_var = gl_FragCoord;\n"; interpolationTarget = "global_var"; description = " is not an input variable"; break; case CASE_INTERPOLATE_CONSTANT: globalDeclarations = "const highp vec4 const_var = vec4(0.2);\n"; interpolationTarget = "const_var"; description = " is not an input variable"; break; default: DE_ASSERT(false); return ""; } switch (m_interpolation) { case INTERPOLATE_AT_SAMPLE: interpolationTemplate = "interpolateAtSample(${TARGET}, 0)${POST_SELECTOR}"; break; case INTERPOLATE_AT_CENTROID: interpolationTemplate = "interpolateAtCentroid(${TARGET})${POST_SELECTOR}"; break; case INTERPOLATE_AT_OFFSET: interpolationTemplate = "interpolateAtOffset(${TARGET}, vec2(0.2, 0.2))${POST_SELECTOR}"; break; default: DE_ASSERT(false); return ""; } { std::map args; args["TARGET"] = interpolationTarget; args["POST_SELECTOR"] = postSelector; interpolation = tcu::StringTemplate(interpolationTemplate).specialize(args); } buf << glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType())) << "\n" << "${GLSL_EXT_SHADER_MULTISAMPLE_INTERPOLATION}" << globalDeclarations << "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" << localDeclarations << " fragColor = vec4(" << interpolation << "); // " << description << "\n" "}\n"; return specializeShader(buf.str(), m_context.getRenderContext().getType()); } } // anonymous ShaderMultisampleInterpolationTests::ShaderMultisampleInterpolationTests (Context& context) : TestCaseGroup(context, "multisample_interpolation", "Test multisample interpolation") { } ShaderMultisampleInterpolationTests::~ShaderMultisampleInterpolationTests (void) { } void ShaderMultisampleInterpolationTests::init (void) { using namespace MultisampleShaderRenderUtil; static const struct RenderTarget { const char* name; const char* desc; int numSamples; MultisampleRenderCase::RenderTarget target; } targets[] = { { "default_framebuffer", "Test with default framebuffer", 0, MultisampleRenderCase::TARGET_DEFAULT }, { "singlesample_texture", "Test with singlesample texture", 0, MultisampleRenderCase::TARGET_TEXTURE }, { "multisample_texture_1", "Test with multisample texture", 1, MultisampleRenderCase::TARGET_TEXTURE }, { "multisample_texture_2", "Test with multisample texture", 2, MultisampleRenderCase::TARGET_TEXTURE }, { "multisample_texture_4", "Test with multisample texture", 4, MultisampleRenderCase::TARGET_TEXTURE }, { "multisample_texture_8", "Test with multisample texture", 8, MultisampleRenderCase::TARGET_TEXTURE }, { "multisample_texture_16", "Test with multisample texture", 16, MultisampleRenderCase::TARGET_TEXTURE }, { "singlesample_rbo", "Test with singlesample rbo", 0, MultisampleRenderCase::TARGET_RENDERBUFFER }, { "multisample_rbo_1", "Test with multisample rbo", 1, MultisampleRenderCase::TARGET_RENDERBUFFER }, { "multisample_rbo_2", "Test with multisample rbo", 2, MultisampleRenderCase::TARGET_RENDERBUFFER }, { "multisample_rbo_4", "Test with multisample rbo", 4, MultisampleRenderCase::TARGET_RENDERBUFFER }, { "multisample_rbo_8", "Test with multisample rbo", 8, MultisampleRenderCase::TARGET_RENDERBUFFER }, { "multisample_rbo_16", "Test with multisample rbo", 16, MultisampleRenderCase::TARGET_RENDERBUFFER }, }; static const struct { const char* name; const char* description; NegativeCompileInterpolationCase::CaseType caseType; } negativeCompileCases[] = { { "vec4_identity_swizzle", "use identity swizzle", NegativeCompileInterpolationCase::CASE_VEC4_IDENTITY_SWIZZLE }, { "vec4_crop_swizzle", "use cropped identity swizzle", NegativeCompileInterpolationCase::CASE_VEC4_CROP_SWIZZLE }, { "vec4_mixed_swizzle", "use swizzle", NegativeCompileInterpolationCase::CASE_VEC4_MIXED_SWIZZLE }, { "interpolate_ivec4", "interpolate integer variable", NegativeCompileInterpolationCase::CASE_INTERPOLATE_IVEC4 }, { "interpolate_uvec4", "interpolate integer variable", NegativeCompileInterpolationCase::CASE_INTERPOLATE_UVEC4 }, { "interpolate_array", "interpolate whole array", NegativeCompileInterpolationCase::CASE_INTERPOLATE_ARRAY }, { "interpolate_struct", "interpolate whole struct", NegativeCompileInterpolationCase::CASE_INTERPOLATE_STRUCT }, { "interpolate_struct_member", "interpolate struct member", NegativeCompileInterpolationCase::CASE_INTERPOLATE_STRUCT_MEMBER }, { "interpolate_local", "interpolate local variable", NegativeCompileInterpolationCase::CASE_INTERPOLATE_LOCAL }, { "interpolate_global", "interpolate global variable", NegativeCompileInterpolationCase::CASE_INTERPOLATE_GLOBAL }, { "interpolate_constant", "interpolate constant variable", NegativeCompileInterpolationCase::CASE_INTERPOLATE_CONSTANT }, }; // .sample_qualifier { tcu::TestCaseGroup* const sampleQualifierGroup = new tcu::TestCaseGroup(m_testCtx, "sample_qualifier", "Test sample qualifier"); addChild(sampleQualifierGroup); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) sampleQualifierGroup->addChild(new SampleQualifierRenderCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target)); } // .interpolate_at_sample { tcu::TestCaseGroup* const interpolateAtSampleGroup = new tcu::TestCaseGroup(m_testCtx, "interpolate_at_sample", "Test interpolateAtSample"); addChild(interpolateAtSampleGroup); // .static_sample_number { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "static_sample_number", "Test interpolateAtSample sample number"); interpolateAtSampleGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtSampleRenderCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, InterpolateAtSampleRenderCase::INDEXING_STATIC)); } // .dynamic_sample_number { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "dynamic_sample_number", "Test interpolateAtSample sample number"); interpolateAtSampleGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtSampleRenderCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, InterpolateAtSampleRenderCase::INDEXING_DYNAMIC)); } // .non_multisample_buffer { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "non_multisample_buffer", "Test interpolateAtSample with non-multisample buffers"); interpolateAtSampleGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) if (targets[targetNdx].numSamples == 0) group->addChild(new SingleSampleInterpolateAtSampleCase(m_context, std::string("sample_0_").append(targets[targetNdx].name).c_str(), targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, SingleSampleInterpolateAtSampleCase::SAMPLE_0)); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) if (targets[targetNdx].numSamples == 0) group->addChild(new SingleSampleInterpolateAtSampleCase(m_context, std::string("sample_n_").append(targets[targetNdx].name).c_str(), targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, SingleSampleInterpolateAtSampleCase::SAMPLE_N)); } // .centroid_qualifier { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "centroid_qualified", "Test interpolateAtSample with centroid qualified varying"); interpolateAtSampleGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new CentroidQualifierAtSampleCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target)); } // .at_sample_id { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "at_sample_id", "Test interpolateAtSample at current sample id"); interpolateAtSampleGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtSampleIDCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target)); } // .negative { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "negative", "interpolateAtSample negative tests"); interpolateAtSampleGroup->addChild(group); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(negativeCompileCases); ++ndx) group->addChild(new NegativeCompileInterpolationCase(m_context, negativeCompileCases[ndx].name, negativeCompileCases[ndx].description, negativeCompileCases[ndx].caseType, NegativeCompileInterpolationCase::INTERPOLATE_AT_SAMPLE)); } } // .interpolate_at_centroid { tcu::TestCaseGroup* const methodGroup = new tcu::TestCaseGroup(m_testCtx, "interpolate_at_centroid", "Test interpolateAtCentroid"); addChild(methodGroup); // .consistency { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "consistency", "Test interpolateAtCentroid return value is consistent to centroid qualified value"); methodGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtCentroidCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, InterpolateAtCentroidCase::TEST_CONSISTENCY)); } // .array_element { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "array_element", "Test interpolateAtCentroid with array element"); methodGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtCentroidCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, InterpolateAtCentroidCase::TEST_ARRAY_ELEMENT)); } // .negative { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "negative", "interpolateAtCentroid negative tests"); methodGroup->addChild(group); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(negativeCompileCases); ++ndx) group->addChild(new NegativeCompileInterpolationCase(m_context, negativeCompileCases[ndx].name, negativeCompileCases[ndx].description, negativeCompileCases[ndx].caseType, NegativeCompileInterpolationCase::INTERPOLATE_AT_CENTROID)); } } // .interpolate_at_offset { static const struct TestConfig { const char* name; InterpolateAtOffsetCase::TestType type; } configs[] = { { "no_qualifiers", InterpolateAtOffsetCase::TEST_QUALIFIER_NONE }, { "centroid_qualifier", InterpolateAtOffsetCase::TEST_QUALIFIER_CENTROID }, { "sample_qualifier", InterpolateAtOffsetCase::TEST_QUALIFIER_SAMPLE }, }; tcu::TestCaseGroup* const methodGroup = new tcu::TestCaseGroup(m_testCtx, "interpolate_at_offset", "Test interpolateAtOffset"); addChild(methodGroup); // .no_qualifiers // .centroid_qualifier // .sample_qualifier for (int configNdx = 0; configNdx < DE_LENGTH_OF_ARRAY(configs); ++configNdx) { tcu::TestCaseGroup* const qualifierGroup = new tcu::TestCaseGroup(m_testCtx, configs[configNdx].name, "Test interpolateAtOffset with qualified/non-qualified varying"); methodGroup->addChild(qualifierGroup); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) qualifierGroup->addChild(new InterpolateAtOffsetCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, configs[configNdx].type)); } // .at_sample_position { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "at_sample_position", "Test interpolateAtOffset at sample position"); methodGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtSamplePositionCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target)); } // .array_element { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "array_element", "Test interpolateAtOffset with array element"); methodGroup->addChild(group); for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx) group->addChild(new InterpolateAtOffsetCase(m_context, targets[targetNdx].name, targets[targetNdx].desc, targets[targetNdx].numSamples, targets[targetNdx].target, InterpolateAtOffsetCase::TEST_ARRAY_ELEMENT)); } // .negative { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "negative", "interpolateAtOffset negative tests"); methodGroup->addChild(group); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(negativeCompileCases); ++ndx) group->addChild(new NegativeCompileInterpolationCase(m_context, negativeCompileCases[ndx].name, negativeCompileCases[ndx].description, negativeCompileCases[ndx].caseType, NegativeCompileInterpolationCase::INTERPOLATE_AT_OFFSET)); } } } } // Functional } // gles31 } // deqp