/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief GLSL Shared variable tests. *//*--------------------------------------------------------------------*/ #include "es31fShaderSharedVarTests.hpp" #include "es31fShaderAtomicOpTests.hpp" #include "gluShaderProgram.hpp" #include "gluShaderUtil.hpp" #include "gluRenderContext.hpp" #include "gluObjectWrapper.hpp" #include "gluProgramInterfaceQuery.hpp" #include "tcuVector.hpp" #include "tcuTestLog.hpp" #include "tcuVectorUtil.hpp" #include "tcuFormatUtil.hpp" #include "deRandom.hpp" #include "deArrayUtil.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include #include namespace deqp { namespace gles31 { namespace Functional { using std::string; using std::vector; using tcu::TestLog; using tcu::UVec3; using std::set; using namespace glu; enum { MAX_VALUE_ARRAY_LENGTH = 15 // * 2 * sizeof(mat4) + sizeof(int) = 481 uniform components (limit 512) }; template static inline T product (const tcu::Vector& v) { T res = v[0]; for (int ndx = 1; ndx < Size; ndx++) res *= v[ndx]; return res; } class SharedBasicVarCase : public TestCase { public: SharedBasicVarCase (Context& context, const char* name, DataType basicType, Precision precision, const tcu::UVec3& workGroupSize); ~SharedBasicVarCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: SharedBasicVarCase (const SharedBasicVarCase& other); SharedBasicVarCase& operator= (const SharedBasicVarCase& other); const DataType m_basicType; const Precision m_precision; const tcu::UVec3 m_workGroupSize; ShaderProgram* m_program; }; static std::string getBasicCaseDescription (DataType basicType, Precision precision, const tcu::UVec3& workGroupSize) { std::ostringstream str; if (precision != PRECISION_LAST) str << getPrecisionName(precision) << " "; str << getDataTypeName(basicType) << ", work group size = " << workGroupSize; return str.str(); } SharedBasicVarCase::SharedBasicVarCase (Context& context, const char* name, DataType basicType, Precision precision, const tcu::UVec3& workGroupSize) : TestCase (context, name, getBasicCaseDescription(basicType, precision, workGroupSize).c_str()) , m_basicType (basicType) , m_precision (precision) , m_workGroupSize (workGroupSize) , m_program (DE_NULL) { } SharedBasicVarCase::~SharedBasicVarCase (void) { SharedBasicVarCase::deinit(); } void SharedBasicVarCase::init (void) { const int valArrayLength = de::min(MAX_VALUE_ARRAY_LENGTH, product(m_workGroupSize)); const char* precName = m_precision != glu::PRECISION_LAST ? getPrecisionName(m_precision) : ""; const char* typeName = getDataTypeName(m_basicType); std::ostringstream src; src << "#version 310 es\n" << "layout (local_size_x = " << m_workGroupSize[0] << ", local_size_y = " << m_workGroupSize[1] << ", local_size_z = " << m_workGroupSize[2] << ") in;\n" << "const uint LOCAL_SIZE = gl_WorkGroupSize.x*gl_WorkGroupSize.y*gl_WorkGroupSize.z;\n" << "shared " << precName << " " << typeName << " s_var;\n" << "uniform " << precName << " " << typeName << " u_val[" << valArrayLength << "];\n" << "uniform " << precName << " " << typeName << " u_ref[" << valArrayLength << "];\n" << "uniform uint u_numIters;\n" << "layout(binding = 0) buffer Result\n" << "{\n" << " bool isOk[LOCAL_SIZE];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " bool allOk = true;\n" << " for (uint ndx = 0u; ndx < u_numIters; ndx++)\n" << " {\n" << " if (ndx == gl_LocalInvocationIndex)\n" << " s_var = u_val[ndx%uint(u_val.length())];\n" << "\n" << " barrier();\n" << "\n" << " if (s_var != u_ref[ndx%uint(u_ref.length())])\n" << " allOk = false;\n" << "\n" << " barrier();\n" << " }\n" << "\n" << " isOk[gl_LocalInvocationIndex] = allOk;\n" << "}\n"; DE_ASSERT(!m_program); m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); m_testCtx.getLog() << *m_program; if (!m_program->isOk()) { delete m_program; m_program = DE_NULL; throw tcu::TestError("Compile failed"); } } void SharedBasicVarCase::deinit (void) { delete m_program; m_program = DE_NULL; } SharedBasicVarCase::IterateResult SharedBasicVarCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const deUint32 program = m_program->getProgram(); Buffer outputBuffer (m_context.getRenderContext()); const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result"); const InterfaceBlockInfo outBlockInfo = getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, outBlockNdx); gl.useProgram(program); // Setup input values. { const int numValues = (int)product(m_workGroupSize); const int valLoc = gl.getUniformLocation(program, "u_val[0]"); const int refLoc = gl.getUniformLocation(program, "u_ref[0]"); const int iterCountLoc = gl.getUniformLocation(program, "u_numIters"); const int scalarSize = getDataTypeScalarSize(m_basicType); if (isDataTypeFloatOrVec(m_basicType)) { const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024; const int minInt = -de::min(numValues/2, maxInt); vector values (numValues*scalarSize); for (int ndx = 0; ndx < (int)values.size(); ndx++) values[ndx] = float(minInt + (ndx % (maxInt-minInt+1))); for (int uNdx = 0; uNdx < 2; uNdx++) { const int location = uNdx == 1 ? refLoc : valLoc; if (scalarSize == 1) gl.uniform1fv(location, numValues, &values[0]); else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); else if (scalarSize == 3) gl.uniform3fv(location, numValues, &values[0]); else if (scalarSize == 4) gl.uniform4fv(location, numValues, &values[0]); } } else if (isDataTypeIntOrIVec(m_basicType)) { const int maxInt = m_precision == glu::PRECISION_LOWP ? 64 : 1024; const int minInt = -de::min(numValues/2, maxInt); vector values (numValues*scalarSize); for (int ndx = 0; ndx < (int)values.size(); ndx++) values[ndx] = minInt + (ndx % (maxInt-minInt+1)); for (int uNdx = 0; uNdx < 2; uNdx++) { const int location = uNdx == 1 ? refLoc : valLoc; if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); } } else if (isDataTypeUintOrUVec(m_basicType)) { const deUint32 maxInt = m_precision == glu::PRECISION_LOWP ? 128 : 1024; vector values (numValues*scalarSize); for (int ndx = 0; ndx < (int)values.size(); ndx++) values[ndx] = ndx % (maxInt+1); for (int uNdx = 0; uNdx < 2; uNdx++) { const int location = uNdx == 1 ? refLoc : valLoc; if (scalarSize == 1) gl.uniform1uiv(location, numValues, &values[0]); else if (scalarSize == 2) gl.uniform2uiv(location, numValues, &values[0]); else if (scalarSize == 3) gl.uniform3uiv(location, numValues, &values[0]); else if (scalarSize == 4) gl.uniform4uiv(location, numValues, &values[0]); } } else if (isDataTypeBoolOrBVec(m_basicType)) { de::Random rnd (0x324f); vector values (numValues*scalarSize); for (int ndx = 0; ndx < (int)values.size(); ndx++) values[ndx] = rnd.getBool() ? 1 : 0; for (int uNdx = 0; uNdx < 2; uNdx++) { const int location = uNdx == 1 ? refLoc : valLoc; if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); } } else if (isDataTypeMatrix(m_basicType)) { const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024; const int minInt = -de::min(numValues/2, maxInt); vector values (numValues*scalarSize); for (int ndx = 0; ndx < (int)values.size(); ndx++) values[ndx] = float(minInt + (ndx % (maxInt-minInt+1))); for (int uNdx = 0; uNdx < 2; uNdx++) { const int location = uNdx == 1 ? refLoc : valLoc; switch (m_basicType) { case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(location, numValues, DE_FALSE, &values[0]); break; case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; default: DE_ASSERT(false); } } } gl.uniform1ui(iterCountLoc, product(m_workGroupSize)); GLU_EXPECT_NO_ERROR(gl.getError(), "Input value setup failed"); } // Setup output buffer. { vector emptyData(outBlockInfo.dataSize); std::fill(emptyData.begin(), emptyData.end(), 0); gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ); gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); GLU_EXPECT_NO_ERROR(gl.getError(), "Output buffer setup failed"); } gl.dispatchCompute(1, 1, 1); // Read back and compare { const deUint32 numValues = product(m_workGroupSize); const InterfaceVariableInfo outVarInfo = getProgramInterfaceVariableInfo(gl, program, GL_BUFFER_VARIABLE, outBlockInfo.activeVariables[0]); const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL_MAP_READ_BIT); const int maxErrMsg = 10; int numFailed = 0; GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()"); TCU_CHECK(resPtr); for (deUint32 ndx = 0; ndx < numValues; ndx++) { const int resVal = *((const int*)((const deUint8*)resPtr + outVarInfo.offset + outVarInfo.arrayStride*ndx)); if (resVal == 0) { if (numFailed < maxErrMsg) m_testCtx.getLog() << TestLog::Message << "ERROR: isOk[" << ndx << "] = " << resVal << " != true" << TestLog::EndMessage; else if (numFailed == maxErrMsg) m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage; numFailed += 1; } } gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer()"); m_testCtx.getLog() << TestLog::Message << (numValues-numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage; m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, numFailed == 0 ? "Pass" : "Comparison failed"); } return STOP; } ShaderSharedVarTests::ShaderSharedVarTests (Context& context) : TestCaseGroup(context, "shared_var", "Shared Variable Tests") { } ShaderSharedVarTests::~ShaderSharedVarTests (void) { } void ShaderSharedVarTests::init (void) { // .basic_type { tcu::TestCaseGroup *const basicTypeGroup = new tcu::TestCaseGroup(m_testCtx, "basic_type", "Basic Types"); addChild(basicTypeGroup); for (int basicType = TYPE_FLOAT; basicType <= TYPE_BOOL_VEC4; basicType++) { if (glu::getDataTypeScalarType(DataType(basicType)) == glu::TYPE_DOUBLE) continue; if (glu::isDataTypeBoolOrBVec(DataType(basicType))) { const tcu::UVec3 workGroupSize (2,1,3); basicTypeGroup->addChild(new SharedBasicVarCase(m_context, getDataTypeName(DataType(basicType)), DataType(basicType), PRECISION_LAST, workGroupSize)); } else { for (int precision = 0; precision < PRECISION_LAST; precision++) { const tcu::UVec3 workGroupSize (2,1,3); const string name = string(getDataTypeName(DataType(basicType))) + "_" + getPrecisionName(Precision(precision)); basicTypeGroup->addChild(new SharedBasicVarCase(m_context, name.c_str(), DataType(basicType), Precision(precision), workGroupSize)); } } } } // .work_group_size { tcu::TestCaseGroup *const workGroupSizeGroup = new tcu::TestCaseGroup(m_testCtx, "work_group_size", "Shared Variables with Various Work Group Sizes"); addChild(workGroupSizeGroup); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(64,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,64,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,64))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(128,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,128,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(13,2,4))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(64,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,64,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_1_64", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,1,64))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_128_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(128,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_128_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,128,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_13_2_4", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(13,2,4))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_64_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(64,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_64_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,64,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_64", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,64))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_128_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(128,1,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_128_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,128,1))); workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_13_2_4", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(13,2,4))); } // .atomic addChild(new ShaderAtomicOpTests(m_context, "atomic", ATOMIC_OPERAND_SHARED_VARIABLE)); } } // Functional } // gles31 } // deqp