import XCTest @testable import FlatBuffers final class FlatBuffersUnionTests: XCTestCase { func testCreateMonstor() { var b = FlatBufferBuilder(initialSize: 20) let dmg: Int16 = 5 let str = "Axe" let axe = b.create(string: str) let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) let weapons = b.createVector(ofOffsets: [weapon]) let root = Monster.createMonster(builder: &b, offset: weapons, equipment: .Weapon, equippedOffset: weapon.o) b.finish(offset: root) let buffer = b.sizedByteArray XCTAssertEqual(buffer, [16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 8, 0, 7, 0, 12, 0, 10, 0, 0, 0, 0, 0, 0, 1, 8, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0]) let monster = Monster.getRootAsMonster(bb: ByteBuffer(bytes: buffer)) XCTAssertEqual(monster.weapon(at: 0)?.dmg, dmg) XCTAssertEqual(monster.weapon(at: 0)?.name, str) XCTAssertEqual(monster.weapon(at: 0)?.nameVector, [65, 120, 101]) let p: Weapon? = monster.equiped() XCTAssertEqual(p?.dmg, dmg) XCTAssertEqual(p?.name, str) XCTAssertEqual(p?.nameVector, [65, 120, 101]) } func testEndTableFinish() { var builder = FlatBufferBuilder(initialSize: 20) let sword = builder.create(string: "Sword") let axe = builder.create(string: "Axe") let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3) let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) let name = builder.create(string: "Orc") let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] let inv = builder.createVector(inventory, size: 10) let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) var vecArray: [UnsafeMutableRawPointer] = [] vecArray.append(createVecWrite(x: 4.0, y: 5.0, z: 6.0)) vecArray.append(createVecWrite(x: 1.0, y: 2.0, z: 3.0)) let path = builder.createVector(structs: vecArray, type: Vec.self) let orc = FinalMonster.createMonster(builder: &builder, position: builder.create(struct: createVecWrite(x: 1.0, y: 2.0, z: 3.0), type: Vec.self), hp: 300, name: name, inventory: inv, color: .red, weapons: weapons, equipment: .Weapon, equippedOffset: weaponTwo, path: path) builder.finish(offset: orc) XCTAssertEqual(builder.sizedByteArray, [32, 0, 0, 0, 0, 0, 26, 0, 36, 0, 36, 0, 0, 0, 34, 0, 28, 0, 0, 0, 24, 0, 23, 0, 16, 0, 15, 0, 8, 0, 4, 0, 26, 0, 0, 0, 44, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 76, 0, 0, 0, 0, 0, 44, 1, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 0, 0, 128, 64, 0, 0, 160, 64, 0, 0, 192, 64, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 52, 0, 0, 0, 28, 0, 0, 0, 10, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 3, 0, 0, 0, 79, 114, 99, 0, 244, 255, 255, 255, 0, 0, 5, 0, 24, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 3, 0, 12, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0, 5, 0, 0, 0, 83, 119, 111, 114, 100, 0, 0, 0]) } func testEnumVector() { let vectorOfEnums: [ColorsNameSpace.RGB] = [.blue, .green] let builder = FlatBufferBuilder(initialSize: 1) let off = builder.createVector(vectorOfEnums) let start = ColorsNameSpace.Monster.startMonster(builder) ColorsNameSpace.Monster.add(colors: off, builder) let end = ColorsNameSpace.Monster.endMonster(builder, start: start) builder.finish(offset: end) XCTAssertEqual(builder.sizedByteArray, [12, 0, 0, 0, 0, 0, 6, 0, 8, 0, 4, 0, 6, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0]) let monster = ColorsNameSpace.Monster.getRootAsMonster(bb: builder.buffer) XCTAssertEqual(monster.colorsCount, 2) XCTAssertEqual(monster.colors(at: 0), .blue) XCTAssertEqual(monster.colors(at: 1), .green) } func testUnionVector() { let fb = FlatBufferBuilder() let swordDmg: Int32 = 8 let attackStart = Attacker.startAttacker(fb) Attacker.add(swordAttackDamage: swordDmg, fb) let attack = Attacker.endAttacker(fb, start: attackStart) let characterType: [Character] = [.belle, .mulan, .bookfan] let characters = [ fb.create(struct: createBookReader(booksRead: 7), type: BookReader.self), attack, fb.create(struct: createBookReader(booksRead: 2), type: BookReader.self), ] let types = fb.createVector(characterType) let characterVector = fb.createVector(ofOffsets: characters) let end = Movie.createMovie(fb, vectorOfCharactersType: types, vectorOfCharacters: characterVector) Movie.finish(fb, end: end) let movie = Movie.getRootAsMovie(bb: fb.buffer) XCTAssertEqual(movie.charactersTypeCount, Int32(characterType.count)) XCTAssertEqual(movie.charactersCount, Int32(characters.count)) for i in 0...size } var value: Int32 { return self.rawValue } case red = 0, green = 1, blue = 2 } struct Monster: FlatBufferObject { var __buffer: ByteBuffer! { _accessor.bb } private var _accessor: Table static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } init(_ t: Table) { _accessor = t } init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) } public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) } static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) } static func add(colors: Offset, _ fbb: FlatBufferBuilder) { fbb.add(offset: colors, at: 0) } static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } } } enum Equipment: Byte { case none, Weapon } enum Color3: Int8 { case red = 0, green, blue } struct FinalMonster { @inlinable static func createMonster(builder: inout FlatBufferBuilder, position: Offset, hp: Int16, name: Offset, inventory: Offset, color: Color3, weapons: Offset, equipment: Equipment = .none, equippedOffset: Offset, path: Offset) -> Offset { let start = builder.startTable(with: 11) builder.add(structOffset: 0) builder.add(element: hp, def: 100, at: 2) builder.add(offset: name, at: 3) builder.add(offset: inventory, at: 5) builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 6) builder.add(offset: weapons, at: 7) builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 8) builder.add(offset: equippedOffset, at: 9) builder.add(offset: path, at: 10) return Offset(offset: builder.endTable(at: start)) } } struct Monster { private var __t: Table init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) } init(_ t: Table) { __t = t } func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign(__t.indirect(__t.vector(at: o) + (index * 4)), __t.bb) } func equiped() -> T? { let o = __t.offset(8); return o == 0 ? nil : __t.union(o) } static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0)))) } @inlinable static func createMonster(builder: inout FlatBufferBuilder, offset: Offset, equipment: Equipment = .none, equippedOffset: UOffset) -> Offset { let start = builder.startTable(with: 3) builder.add(element: equippedOffset, def: 0, at: 2) builder.add(offset: offset, at: 0) builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 1) return Offset(offset: builder.endTable(at: start)) } } struct Weapon: FlatBufferObject { var __buffer: ByteBuffer! { __t.bb } static let offsets: (name: VOffset, dmg: VOffset) = (0, 1) private var __t: Table init(_ t: Table) { __t = t } init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)} var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) } var nameVector: [UInt8]? { return __t.getVector(at: 4) } var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) } static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: i)) } @inlinable static func createWeapon(builder: inout FlatBufferBuilder, offset: Offset, dmg: Int16) -> Offset { let _start = builder.startTable(with: 2) Weapon.add(builder: &builder, name: offset) Weapon.add(builder: &builder, dmg: dmg) return Weapon.end(builder: &builder, startOffset: _start) } @inlinable static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset { return Offset(offset: builder.endTable(at: startOffset)) } @inlinable static func add(builder: inout FlatBufferBuilder, name: Offset) { builder.add(offset: name, at: Weapon.offsets.name) } @inlinable static func add(builder: inout FlatBufferBuilder, dmg: Int16) { builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg) } }