//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct Test : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
public static Offset CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
builder.Prep(2, 4);
builder.Pad(1);
builder.PutSbyte(B);
builder.PutShort(A);
return new Offset(builder.Offset);
}
public TestT UnPack() {
var _o = new TestT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(TestT _o) {
_o.A = this.A;
_o.B = this.B;
}
public static Offset Pack(FlatBufferBuilder builder, TestT _o) {
if (_o == null) return default(Offset);
return CreateTest(
builder,
_o.A,
_o.B);
}
};
public class TestT
{
[Newtonsoft.Json.JsonProperty("a")]
public short A { get; set; }
[Newtonsoft.Json.JsonProperty("b")]
public sbyte B { get; set; }
public TestT() {
this.A = 0;
this.B = 0;
}
}
}