/* bsd.h -- BSD disklabel data structure definitions, types, and functions */ /* This program is copyright (c) 2009 by Roderick W. Smith. It is distributed under the terms of the GNU GPL version 2, as detailed in the COPYING file. */ #include #include #include "gptpart.h" #include "diskio.h" #ifndef __BSD_STRUCTS #define __BSD_STRUCTS #define BSD_SIGNATURE UINT32_C(0x82564557) /* BSD disklabel signature ("magic") */ // BSD disklabels can start at offsets of 64 or the sector size -- at least, // I *THINK* that's what's going on. I've seen them at 64 or 512 on disks // with 512-byte blocks and at 2048 on disks with 2048-byte blocks. The // LABEL_OFFSET2 value will be replaced by the block size in the // ReadBSDData() function.... #define LABEL_OFFSET1 64 #define LABEL_OFFSET2 512 #define NUM_OFFSETS 2 // FreeBSD documents a maximum # of partitions of 8, but I saw 16 on a NetBSD // disk. I'm quadrupling that for further safety. Note that BSDReadData() // uses a 4096-byte I/O buffer. In combination with LABEL_OFFSET3 and the // additional 148-byte offset to the actual partition data, that gives a // theoretical maximum of 118.75 partitions that the program can handle before // memory errors will occur. #define MAX_BSD_PARTS 64 using namespace std; /**************************************** * * * BSDData class and related structures * * * ****************************************/ // Possible states of the MBR enum BSDValidity {unknown, bsd_invalid, bsd}; // Data for a single BSD partition record // Create entries for all fields, although we only use lengthLBA, firstLBA, // and fsType, to simplify loading the data from disk.... struct BSDRecord { // the partition table uint32_t lengthLBA; // number of sectors in partition uint32_t firstLBA; // starting sector uint32_t fragSize; // filesystem basic fragment size uint8_t fsType; // filesystem type, see below uint8_t frag; // filesystem fragments per block uint16_t pcpg; // filesystem cylinders per group }; // Full data in tweaked BSD format // For some reason this has to be packed or MS Visual C++'s debugger complains // about memory errors whenever a BSDData variable is destroyed. #pragma pack (8) class BSDData { protected: // We only need a few items from the main BSD disklabel data structure.... uint32_t signature; // the magic number uint32_t sectorSize; // # of bytes per sector uint32_t signature2; // the magic number (again) uint16_t numParts; // number of partitions in table struct BSDRecord* partitions; // partition array // Above are basic BSD disklabel data; now add more stuff.... uint64_t labelFirstLBA; // first sector of BSD disklabel (partition or disk) uint64_t labelLastLBA; // final sector of BSD disklabel uint64_t labelStart; // BSD disklabel start point in bytes from labelFirstLBA BSDValidity state; public: BSDData(void); ~BSDData(void); int ReadBSDData(const string & deviceFilename, uint64_t startSector, uint64_t endSector); int ReadBSDData(DiskIO *myDisk, uint64_t startSector, uint64_t endSector); void ReverseMetaBytes(void); void DisplayBSDData(void); int ShowState(void); // returns 1 if BSD disklabel detected int IsDisklabel(void); // Functions to extract data on specific partitions.... uint8_t GetType(int i); uint64_t GetFirstSector(int i); uint64_t GetLength(int i); int GetNumParts(void); GPTPart AsGPT(int i); // Return BSD part. as GPT part. }; // struct MBRData #pragma pack () #endif