// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ #define UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ #include "base/macros.h" #include "ui/gfx/gfx_export.h" namespace gfx { class GFX_EXPORT CubicBezier { public: CubicBezier(double p1x, double p1y, double p2x, double p2y); CubicBezier(const CubicBezier& other); double SampleCurveX(double t) const { // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. return ((ax_ * t + bx_) * t + cx_) * t; } double SampleCurveY(double t) const { return ((ay_ * t + by_) * t + cy_) * t; } double SampleCurveDerivativeX(double t) const { return (3.0 * ax_ * t + 2.0 * bx_) * t + cx_; } double SampleCurveDerivativeY(double t) const { return (3.0 * ay_ * t + 2.0 * by_) * t + cy_; } static double GetDefaultEpsilon(); // Given an x value, find a parametric value it came from. // x must be in [0, 1] range. Doesn't use gradients. double SolveCurveX(double x, double epsilon) const; // Evaluates y at the given x with default epsilon. double Solve(double x) const; // Evaluates y at the given x. The epsilon parameter provides a hint as to the // required accuracy and is not guaranteed. Uses gradients if x is // out of [0, 1] range. double SolveWithEpsilon(double x, double epsilon) const { if (x < 0.0) return 0.0 + start_gradient_ * x; if (x > 1.0) return 1.0 + end_gradient_ * (x - 1.0); return SampleCurveY(SolveCurveX(x, epsilon)); } // Returns an approximation of dy/dx at the given x with default epsilon. double Slope(double x) const; // Returns an approximation of dy/dx at the given x. // Clamps x to range [0, 1]. double SlopeWithEpsilon(double x, double epsilon) const; // These getters are used rarely. We reverse compute them from coefficients. // See CubicBezier::InitCoefficients. The speed has been traded for memory. double GetX1() const; double GetY1() const; double GetX2() const; double GetY2() const; // Gets the bezier's minimum y value in the interval [0, 1]. double range_min() const { return range_min_; } // Gets the bezier's maximum y value in the interval [0, 1]. double range_max() const { return range_max_; } private: void InitCoefficients(double p1x, double p1y, double p2x, double p2y); void InitGradients(double p1x, double p1y, double p2x, double p2y); void InitRange(double p1y, double p2y); double ax_; double bx_; double cx_; double ay_; double by_; double cy_; double start_gradient_; double end_gradient_; double range_min_; double range_max_; DISALLOW_ASSIGN(CubicBezier); }; } // namespace gfx #endif // UI_GFX_GEOMETRY_CUBIC_BEZIER_H_