// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/cubic_bezier.h" #include #include "testing/gtest/include/gtest/gtest.h" namespace gfx { namespace { TEST(CubicBezierTest, Basic) { CubicBezier function(0.25, 0.0, 0.75, 1.0); double epsilon = 0.00015; EXPECT_NEAR(function.Solve(0), 0, epsilon); EXPECT_NEAR(function.Solve(0.05), 0.01136, epsilon); EXPECT_NEAR(function.Solve(0.1), 0.03978, epsilon); EXPECT_NEAR(function.Solve(0.15), 0.079780, epsilon); EXPECT_NEAR(function.Solve(0.2), 0.12803, epsilon); EXPECT_NEAR(function.Solve(0.25), 0.18235, epsilon); EXPECT_NEAR(function.Solve(0.3), 0.24115, epsilon); EXPECT_NEAR(function.Solve(0.35), 0.30323, epsilon); EXPECT_NEAR(function.Solve(0.4), 0.36761, epsilon); EXPECT_NEAR(function.Solve(0.45), 0.43345, epsilon); EXPECT_NEAR(function.Solve(0.5), 0.5, epsilon); EXPECT_NEAR(function.Solve(0.6), 0.63238, epsilon); EXPECT_NEAR(function.Solve(0.65), 0.69676, epsilon); EXPECT_NEAR(function.Solve(0.7), 0.75884, epsilon); EXPECT_NEAR(function.Solve(0.75), 0.81764, epsilon); EXPECT_NEAR(function.Solve(0.8), 0.87196, epsilon); EXPECT_NEAR(function.Solve(0.85), 0.92021, epsilon); EXPECT_NEAR(function.Solve(0.9), 0.96021, epsilon); EXPECT_NEAR(function.Solve(0.95), 0.98863, epsilon); EXPECT_NEAR(function.Solve(1), 1, epsilon); CubicBezier basic_use(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(0.875, basic_use.Solve(0.5)); CubicBezier overshoot(0.5, 2.0, 0.5, 2.0); EXPECT_EQ(1.625, overshoot.Solve(0.5)); CubicBezier undershoot(0.5, -1.0, 0.5, -1.0); EXPECT_EQ(-0.625, undershoot.Solve(0.5)); } // Tests that solving the bezier works with knots with y not in (0, 1). TEST(CubicBezierTest, UnclampedYValues) { CubicBezier function(0.5, -1.0, 0.5, 2.0); double epsilon = 0.00015; EXPECT_NEAR(function.Solve(0.0), 0.0, epsilon); EXPECT_NEAR(function.Solve(0.05), -0.08954, epsilon); EXPECT_NEAR(function.Solve(0.1), -0.15613, epsilon); EXPECT_NEAR(function.Solve(0.15), -0.19641, epsilon); EXPECT_NEAR(function.Solve(0.2), -0.20651, epsilon); EXPECT_NEAR(function.Solve(0.25), -0.18232, epsilon); EXPECT_NEAR(function.Solve(0.3), -0.11992, epsilon); EXPECT_NEAR(function.Solve(0.35), -0.01672, epsilon); EXPECT_NEAR(function.Solve(0.4), 0.12660, epsilon); EXPECT_NEAR(function.Solve(0.45), 0.30349, epsilon); EXPECT_NEAR(function.Solve(0.5), 0.50000, epsilon); EXPECT_NEAR(function.Solve(0.55), 0.69651, epsilon); EXPECT_NEAR(function.Solve(0.6), 0.87340, epsilon); EXPECT_NEAR(function.Solve(0.65), 1.01672, epsilon); EXPECT_NEAR(function.Solve(0.7), 1.11992, epsilon); EXPECT_NEAR(function.Solve(0.75), 1.18232, epsilon); EXPECT_NEAR(function.Solve(0.8), 1.20651, epsilon); EXPECT_NEAR(function.Solve(0.85), 1.19641, epsilon); EXPECT_NEAR(function.Solve(0.9), 1.15613, epsilon); EXPECT_NEAR(function.Solve(0.95), 1.08954, epsilon); EXPECT_NEAR(function.Solve(1.0), 1.0, epsilon); } TEST(CubicBezierTest, Range) { double epsilon = 0.00015; // Derivative is a constant. std::unique_ptr function( new CubicBezier(0.25, (1.0 / 3.0), 0.75, (2.0 / 3.0))); EXPECT_EQ(0, function->range_min()); EXPECT_EQ(1, function->range_max()); // Derivative is linear. function.reset(new CubicBezier(0.25, -0.5, 0.75, (-1.0 / 6.0))); EXPECT_NEAR(function->range_min(), -0.225, epsilon); EXPECT_EQ(1, function->range_max()); // Derivative has no real roots. function.reset(new CubicBezier(0.25, 0.25, 0.75, 0.5)); EXPECT_EQ(0, function->range_min()); EXPECT_EQ(1, function->range_max()); // Derivative has exactly one real root. function.reset(new CubicBezier(0.0, 1.0, 1.0, 0.0)); EXPECT_EQ(0, function->range_min()); EXPECT_EQ(1, function->range_max()); // Derivative has one root < 0 and one root > 1. function.reset(new CubicBezier(0.25, 0.1, 0.75, 0.9)); EXPECT_EQ(0, function->range_min()); EXPECT_EQ(1, function->range_max()); // Derivative has two roots in [0,1]. function.reset(new CubicBezier(0.25, 2.5, 0.75, 0.5)); EXPECT_EQ(0, function->range_min()); EXPECT_NEAR(function->range_max(), 1.28818, epsilon); function.reset(new CubicBezier(0.25, 0.5, 0.75, -1.5)); EXPECT_NEAR(function->range_min(), -0.28818, epsilon); EXPECT_EQ(1, function->range_max()); // Derivative has one root < 0 and one root in [0,1]. function.reset(new CubicBezier(0.25, 0.1, 0.75, 1.5)); EXPECT_EQ(0, function->range_min()); EXPECT_NEAR(function->range_max(), 1.10755, epsilon); // Derivative has one root in [0,1] and one root > 1. function.reset(new CubicBezier(0.25, -0.5, 0.75, 0.9)); EXPECT_NEAR(function->range_min(), -0.10755, epsilon); EXPECT_EQ(1, function->range_max()); // Derivative has two roots < 0. function.reset(new CubicBezier(0.25, 0.3, 0.75, 0.633)); EXPECT_EQ(0, function->range_min()); EXPECT_EQ(1, function->range_max()); // Derivative has two roots > 1. function.reset(new CubicBezier(0.25, 0.367, 0.75, 0.7)); EXPECT_EQ(0.f, function->range_min()); EXPECT_EQ(1.f, function->range_max()); } TEST(CubicBezierTest, Slope) { CubicBezier function(0.25, 0.0, 0.75, 1.0); double epsilon = 0.00015; EXPECT_NEAR(function.Slope(-0.1), 0, epsilon); EXPECT_NEAR(function.Slope(0), 0, epsilon); EXPECT_NEAR(function.Slope(0.05), 0.42170, epsilon); EXPECT_NEAR(function.Slope(0.1), 0.69778, epsilon); EXPECT_NEAR(function.Slope(0.15), 0.89121, epsilon); EXPECT_NEAR(function.Slope(0.2), 1.03184, epsilon); EXPECT_NEAR(function.Slope(0.25), 1.13576, epsilon); EXPECT_NEAR(function.Slope(0.3), 1.21239, epsilon); EXPECT_NEAR(function.Slope(0.35), 1.26751, epsilon); EXPECT_NEAR(function.Slope(0.4), 1.30474, epsilon); EXPECT_NEAR(function.Slope(0.45), 1.32628, epsilon); EXPECT_NEAR(function.Slope(0.5), 1.33333, epsilon); EXPECT_NEAR(function.Slope(0.55), 1.32628, epsilon); EXPECT_NEAR(function.Slope(0.6), 1.30474, epsilon); EXPECT_NEAR(function.Slope(0.65), 1.26751, epsilon); EXPECT_NEAR(function.Slope(0.7), 1.21239, epsilon); EXPECT_NEAR(function.Slope(0.75), 1.13576, epsilon); EXPECT_NEAR(function.Slope(0.8), 1.03184, epsilon); EXPECT_NEAR(function.Slope(0.85), 0.89121, epsilon); EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon); EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon); EXPECT_NEAR(function.Slope(1), 0, epsilon); EXPECT_NEAR(function.Slope(1.1), 0, epsilon); } TEST(CubicBezierTest, InputOutOfRange) { CubicBezier simple(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(-2.0, simple.Solve(-1.0)); EXPECT_EQ(1.0, simple.Solve(2.0)); CubicBezier at_edge_of_range(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(0.0, at_edge_of_range.Solve(0.0)); EXPECT_EQ(1.0, at_edge_of_range.Solve(1.0)); CubicBezier large_epsilon(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(-2.0, large_epsilon.SolveWithEpsilon(-1.0, 1.0)); EXPECT_EQ(1.0, large_epsilon.SolveWithEpsilon(2.0, 1.0)); CubicBezier coincident_endpoints(0.0, 0.0, 1.0, 1.0); EXPECT_EQ(-1.0, coincident_endpoints.Solve(-1.0)); EXPECT_EQ(2.0, coincident_endpoints.Solve(2.0)); CubicBezier vertical_gradient(0.0, 1.0, 1.0, 0.0); EXPECT_EQ(0.0, vertical_gradient.Solve(-1.0)); EXPECT_EQ(1.0, vertical_gradient.Solve(2.0)); CubicBezier distinct_endpoints(0.1, 0.2, 0.8, 0.8); EXPECT_EQ(-2.0, distinct_endpoints.Solve(-1.0)); EXPECT_EQ(2.0, distinct_endpoints.Solve(2.0)); CubicBezier coincident_endpoint(0.0, 0.0, 0.8, 0.8); EXPECT_EQ(-1.0, coincident_endpoint.Solve(-1.0)); EXPECT_EQ(2.0, coincident_endpoint.Solve(2.0)); CubicBezier three_coincident_points(0.0, 0.0, 0.0, 0.0); EXPECT_EQ(0, three_coincident_points.Solve(-1.0)); EXPECT_EQ(2.0, three_coincident_points.Solve(2.0)); } TEST(CubicBezierTest, GetPoints) { double epsilon = 0.00015; CubicBezier cubic1(0.1, 0.2, 0.8, 0.9); EXPECT_NEAR(0.1, cubic1.GetX1(), epsilon); EXPECT_NEAR(0.2, cubic1.GetY1(), epsilon); EXPECT_NEAR(0.8, cubic1.GetX2(), epsilon); EXPECT_NEAR(0.9, cubic1.GetY2(), epsilon); CubicBezier cubic_zero(0, 0, 0, 0); EXPECT_NEAR(0, cubic_zero.GetX1(), epsilon); EXPECT_NEAR(0, cubic_zero.GetY1(), epsilon); EXPECT_NEAR(0, cubic_zero.GetX2(), epsilon); EXPECT_NEAR(0, cubic_zero.GetY2(), epsilon); CubicBezier cubic_one(1, 1, 1, 1); EXPECT_NEAR(1, cubic_one.GetX1(), epsilon); EXPECT_NEAR(1, cubic_one.GetY1(), epsilon); EXPECT_NEAR(1, cubic_one.GetX2(), epsilon); EXPECT_NEAR(1, cubic_one.GetY2(), epsilon); CubicBezier cubic_oor(-0.5, -1.5, 1.5, -1.6); EXPECT_NEAR(-0.5, cubic_oor.GetX1(), epsilon); EXPECT_NEAR(-1.5, cubic_oor.GetY1(), epsilon); EXPECT_NEAR(1.5, cubic_oor.GetX2(), epsilon); EXPECT_NEAR(-1.6, cubic_oor.GetY2(), epsilon); } } // namespace } // namespace gfx