//===-- DebuggerThread.cpp ------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "DebuggerThread.h" #include "ExceptionRecord.h" #include "IDebugDelegate.h" #include "lldb/Core/ModuleSpec.h" #include "lldb/Host/ProcessLaunchInfo.h" #include "lldb/Host/ThreadLauncher.h" #include "lldb/Host/windows/HostProcessWindows.h" #include "lldb/Host/windows/HostThreadWindows.h" #include "lldb/Host/windows/ProcessLauncherWindows.h" #include "lldb/Target/Process.h" #include "lldb/Utility/FileSpec.h" #include "lldb/Utility/Log.h" #include "lldb/Utility/Predicate.h" #include "lldb/Utility/Status.h" #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/ConvertUTF.h" #include "llvm/Support/Threading.h" #include "llvm/Support/raw_ostream.h" #ifndef STATUS_WX86_BREAKPOINT #define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64 #endif using namespace lldb; using namespace lldb_private; namespace { struct DebugLaunchContext { DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info) : m_thread(thread), m_launch_info(launch_info) {} DebuggerThread *m_thread; ProcessLaunchInfo m_launch_info; }; struct DebugAttachContext { DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info) : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} DebuggerThread *m_thread; lldb::pid_t m_pid; ProcessAttachInfo m_attach_info; }; } // namespace DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) : m_debug_delegate(debug_delegate), m_pid_to_detach(0), m_is_shutting_down(false) { m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); } DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); Status result; DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); llvm::Expected secondary_thread = ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]", DebuggerThreadLaunchRoutine, context); if (!secondary_thread) { result = Status(secondary_thread.takeError()); LLDB_LOG(log, "couldn't launch debugger thread. {0}", result); } return result; } Status DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); LLDB_LOG(log, "attaching to '{0}'", pid); Status result; DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); llvm::Expected secondary_thread = ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]", DebuggerThreadAttachRoutine, context); if (!secondary_thread) { result = Status(secondary_thread.takeError()); LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result); } return result; } lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { DebugLaunchContext *context = static_cast(data); lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); delete context; return result; } lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { DebugAttachContext *context = static_cast(data); lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( context->m_pid, context->m_attach_info); delete context; return result; } lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( const ProcessLaunchInfo &launch_info) { // Grab a shared_ptr reference to this so that we know it won't get deleted // until after the thread routine has exited. std::shared_ptr this_ref(shared_from_this()); Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); LLDB_LOG(log, "preparing to launch '{0}' on background thread.", launch_info.GetExecutableFile().GetPath()); Status error; ProcessLauncherWindows launcher; HostProcess process(launcher.LaunchProcess(launch_info, error)); // If we couldn't create the process, notify waiters immediately. Otherwise // enter the debug loop and wait until we get the create process debug // notification. Note that if the process was created successfully, we can // throw away the process handle we got from CreateProcess because Windows // will give us another (potentially more useful?) handle when it sends us // the CREATE_PROCESS_DEBUG_EVENT. if (error.Success()) DebugLoop(); else m_debug_delegate->OnDebuggerError(error, 0); return {}; } lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( lldb::pid_t pid, const ProcessAttachInfo &attach_info) { // Grab a shared_ptr reference to this so that we know it won't get deleted // until after the thread routine has exited. std::shared_ptr this_ref(shared_from_this()); Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", pid); if (!DebugActiveProcess((DWORD)pid)) { Status error(::GetLastError(), eErrorTypeWin32); m_debug_delegate->OnDebuggerError(error, 0); return {}; } // The attach was successful, enter the debug loop. From here on out, this // is no different than a create process operation, so all the same comments // in DebugLaunch should apply from this point out. DebugLoop(); return {}; } Status DebuggerThread::StopDebugging(bool terminate) { Status error; lldb::pid_t pid = m_process.GetProcessId(); Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); // Set m_is_shutting_down to true if it was false. Return if it was already // true. bool expected = false; if (!m_is_shutting_down.compare_exchange_strong(expected, true)) return error; // Make a copy of the process, since the termination sequence will reset // DebuggerThread's internal copy and it needs to remain open for the Wait // operation. HostProcess process_copy = m_process; lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); if (terminate) { if (handle != nullptr && handle != LLDB_INVALID_PROCESS) { // Initiate the termination before continuing the exception, so that the // next debug event we get is the exit process event, and not some other // event. BOOL terminate_suceeded = TerminateProcess(handle, 0); LLDB_LOG(log, "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", handle, pid, terminate_suceeded); } else { LLDB_LOG(log, "NOT calling TerminateProcess because the inferior is not valid " "({0}, 0) (inferior={1})", handle, pid); } } // If we're stuck waiting for an exception to continue (e.g. the user is at a // breakpoint messing around in the debugger), continue it now. But only // AFTER calling TerminateProcess to make sure that the very next call to // WaitForDebugEvent is an exit process event. if (m_active_exception.get()) { LLDB_LOG(log, "masking active exception"); ContinueAsyncException(ExceptionResult::MaskException); } if (!terminate) { // Indicate that we want to detach. m_pid_to_detach = GetProcess().GetProcessId(); // Force a fresh break so that the detach can happen from the debugger // thread. if (!::DebugBreakProcess( GetProcess().GetNativeProcess().GetSystemHandle())) { error.SetError(::GetLastError(), eErrorTypeWin32); } } LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); if (wait_result != WAIT_OBJECT_0) { error.SetError(GetLastError(), eErrorTypeWin32); LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", m_debugging_ended_event, wait_result); } else LLDB_LOG(log, "detach from process {0} completed successfully.", pid); if (!error.Success()) { LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", pid, error); } return error; } void DebuggerThread::ContinueAsyncException(ExceptionResult result) { if (!m_active_exception.get()) return; Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | WINDOWS_LOG_EXCEPTION); LLDB_LOG(log, "broadcasting for inferior process {0}.", m_process.GetProcessId()); m_active_exception.reset(); m_exception_pred.SetValue(result, eBroadcastAlways); } void DebuggerThread::FreeProcessHandles() { m_process = HostProcess(); m_main_thread = HostThread(); if (m_image_file) { ::CloseHandle(m_image_file); m_image_file = nullptr; } } void DebuggerThread::DebugLoop() { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); DEBUG_EVENT dbe = {}; bool should_debug = true; LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); while (should_debug) { LLDB_LOGV(log, "Calling WaitForDebugEvent"); BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); if (wait_result) { DWORD continue_status = DBG_CONTINUE; switch (dbe.dwDebugEventCode) { default: llvm_unreachable("Unhandle debug event code!"); case EXCEPTION_DEBUG_EVENT: { ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); if (status == ExceptionResult::MaskException) continue_status = DBG_CONTINUE; else if (status == ExceptionResult::SendToApplication) continue_status = DBG_EXCEPTION_NOT_HANDLED; break; } case CREATE_THREAD_DEBUG_EVENT: continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); break; case CREATE_PROCESS_DEBUG_EVENT: continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); break; case EXIT_THREAD_DEBUG_EVENT: continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); break; case EXIT_PROCESS_DEBUG_EVENT: continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); should_debug = false; break; case LOAD_DLL_DEBUG_EVENT: continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); break; case UNLOAD_DLL_DEBUG_EVENT: continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); break; case OUTPUT_DEBUG_STRING_EVENT: continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); break; case RIP_EVENT: continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); if (dbe.u.RipInfo.dwType == SLE_ERROR) should_debug = false; break; } LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId()); ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); if (m_detached) { should_debug = false; } } else { LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", ::GetLastError()); should_debug = false; } } FreeProcessHandles(); LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); ::SetEvent(m_debugging_ended_event); } ExceptionResult DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); if (m_is_shutting_down) { // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic // exception that // we use simply to wake up the DebuggerThread so that we can close out the // debug loop. if (m_pid_to_detach != 0 && (info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT || info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) { LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", m_pid_to_detach.load()); ::DebugActiveProcessStop(m_pid_to_detach); m_detached = true; } // Don't perform any blocking operations while we're shutting down. That // will cause TerminateProcess -> WaitForSingleObject to time out. return ExceptionResult::SendToApplication; } bool first_chance = (info.dwFirstChance != 0); m_active_exception.reset( new ExceptionRecord(info.ExceptionRecord, thread_id)); LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id); ExceptionResult result = m_debug_delegate->OnDebugException(first_chance, *m_active_exception); m_exception_pred.SetValue(result, eBroadcastNever); LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); result = *m_exception_pred.WaitForValueNotEqualTo( ExceptionResult::BreakInDebugger); LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); return result; } DWORD DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id, m_process.GetProcessId()); HostThread thread(info.hThread); thread.GetNativeThread().SetOwnsHandle(false); m_debug_delegate->OnCreateThread(thread); return DBG_CONTINUE; } DWORD DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); uint32_t process_id = ::GetProcessId(info.hProcess); LLDB_LOG(log, "process {0} spawned", process_id); std::string thread_name; llvm::raw_string_ostream name_stream(thread_name); name_stream << "lldb.plugin.process-windows.secondary[" << process_id << "]"; name_stream.flush(); llvm::set_thread_name(thread_name); // info.hProcess and info.hThread are closed automatically by Windows when // EXIT_PROCESS_DEBUG_EVENT is received. m_process = HostProcess(info.hProcess); ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); m_main_thread = HostThread(info.hThread); m_main_thread.GetNativeThread().SetOwnsHandle(false); m_image_file = info.hFile; lldb::addr_t load_addr = reinterpret_cast(info.lpBaseOfImage); m_debug_delegate->OnDebuggerConnected(load_addr); return DBG_CONTINUE; } DWORD DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, info.dwExitCode, m_process.GetProcessId()); m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); return DBG_CONTINUE; } DWORD DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), info.dwExitCode); m_debug_delegate->OnExitProcess(info.dwExitCode); return DBG_CONTINUE; } DWORD DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); if (info.hFile == nullptr) { // Not sure what this is, so just ignore it. LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", m_process.GetProcessId()); return DBG_CONTINUE; } std::vector buffer(1); DWORD required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); if (required_size > 0) { buffer.resize(required_size + 1); required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], required_size, VOLUME_NAME_DOS); std::string path_str_utf8; llvm::convertWideToUTF8(buffer.data(), path_str_utf8); llvm::StringRef path_str = path_str_utf8; const char *path = path_str.data(); if (path_str.startswith("\\\\?\\")) path += 4; FileSpec file_spec(path); ModuleSpec module_spec(file_spec); lldb::addr_t load_addr = reinterpret_cast(info.lpBaseOfDll); LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", m_process.GetProcessId(), path, info.lpBaseOfDll); m_debug_delegate->OnLoadDll(module_spec, load_addr); } else { LLDB_LOG( log, "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", m_process.GetProcessId(), ::GetLastError()); } // Windows does not automatically close info.hFile, so we need to do it. ::CloseHandle(info.hFile); return DBG_CONTINUE; } DWORD DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", m_process.GetProcessId(), info.lpBaseOfDll); m_debug_delegate->OnUnloadDll( reinterpret_cast(info.lpBaseOfDll)); return DBG_CONTINUE; } DWORD DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id) { return DBG_CONTINUE; } DWORD DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", info.dwError, info.dwType, m_process.GetProcessId(), thread_id); Status error(info.dwError, eErrorTypeWin32); m_debug_delegate->OnDebuggerError(error, info.dwType); return DBG_CONTINUE; }