#include #include #include struct i_am_cool { int integer; float floating; char character; i_am_cool(int I, float F, char C) : integer(I), floating(F), character(C) {} i_am_cool() : integer(1), floating(2), character('3') {} }; struct i_am_cooler { i_am_cool first_cool; i_am_cool second_cool; float floating; i_am_cooler(int I1, int I2, float F1, float F2, char C1, char C2) : first_cool(I1,F1,C1), second_cool(I2,F2,C2), floating((F1 + F2)/2) {} }; struct IWrapPointers { int* int_pointer; float* float_pointer; IWrapPointers() : int_pointer(new int(4)), float_pointer(new float(1.111)) {} }; struct Simple { int x; float y; char z; Simple(int X, float Y, char Z) : x(X), y(Y), z(Z) {} }; struct SimpleWithPointers { int *x; float *y; char *z; SimpleWithPointers(int X, float Y, char Z) : x(new int (X)), y(new float (Y)), z(new char[2]) { z[0] = Z; z[1] = '\0'; } }; struct Couple { SimpleWithPointers sp; Simple* s; Couple(int X, float Y, char Z) : sp(X,Y,Z), s(new Simple(X,Y,Z)) {} }; struct VeryLong { int a_1; int b_1; int c_1; int d_1; int e_1; int f_1; int g_1; int h_1; int i_1; int j_1; int k_1; int l_1; int m_1; int n_1; int o_1; int p_1; int q_1; int r_1; int s_1; int t_1; int u_1; int v_1; int w_1; int x_1; int y_1; int z_1; int a_2; int b_2; int c_2; int d_2; int e_2; int f_2; int g_2; int h_2; int i_2; int j_2; int k_2; int l_2; int m_2; int n_2; int o_2; int p_2; int q_2; int r_2; int s_2; int t_2; int u_2; int v_2; int w_2; int x_2; int y_2; int z_2; }; int main (int argc, const char * argv[]) { int iAmInt = 9; i_am_cool cool_boy(1,0.5,3); i_am_cooler cooler_boy(1,2,0.1,0.2,'A','B'); i_am_cool *cool_pointer = new i_am_cool(3,-3.141592,'E'); i_am_cool cool_array[5]; cool_array[3].floating = 5.25; cool_array[4].integer = 6; cool_array[2].character = 'Q'; int int_array[] = {1,2,3,4,5}; IWrapPointers wrapper; *int_array = -1; int* pointer = &cool_array[4].integer; IWrapPointers *wrap_pointer = &wrapper; Couple couple(9,9.99,'X'); SimpleWithPointers sparray[] = {SimpleWithPointers(-1,-2,'3'), SimpleWithPointers(-4,-5,'6'), SimpleWithPointers(-7,-8,'9')}; Simple a_simple_object(3,0.14,'E'); VeryLong a_long_guy; return 0; // Set break point at this line. }