; RUN: llc -march=amdgcn -mcpu=gfx908 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX908 %s ; RUN: not llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s 2>&1 | FileCheck -check-prefixes=GCN,GFX900 %s ; GCN-LABEL: {{^}}max_10_vgprs: ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-NOT: SCRATCH_RSRC ; GFX908-DAG: v_accvgpr_write_b32 a0, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a1, v{{[0-9]}} ; Reload Reuse ; GFX900: buffer_store_dword v{{[0-9]}}, ; GFX900: buffer_store_dword v{{[0-9]}}, ; GFX900: buffer_load_dword v{{[0-9]}}, ; GFX900: buffer_load_dword v{{[0-9]}}, ; GFX908-NOT: buffer_ ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a0 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a1 ; Reload Reuse ; GCN: NumVgprs: 10 ; GFX900: ScratchSize: 12 ; GFX908: ScratchSize: 0 ; GCN: VGPRBlocks: 2 ; GCN: NumVGPRsForWavesPerEU: 10 define amdgpu_kernel void @max_10_vgprs(i32 addrspace(1)* %p) #0 { %tid = load volatile i32, i32 addrspace(1)* undef %p1 = getelementptr inbounds i32, i32 addrspace(1)* %p, i32 %tid %p2 = getelementptr inbounds i32, i32 addrspace(1)* %p1, i32 4 %p3 = getelementptr inbounds i32, i32 addrspace(1)* %p2, i32 8 %p4 = getelementptr inbounds i32, i32 addrspace(1)* %p3, i32 12 %p5 = getelementptr inbounds i32, i32 addrspace(1)* %p4, i32 16 %p6 = getelementptr inbounds i32, i32 addrspace(1)* %p5, i32 20 %p7 = getelementptr inbounds i32, i32 addrspace(1)* %p6, i32 24 %p8 = getelementptr inbounds i32, i32 addrspace(1)* %p7, i32 28 %p9 = getelementptr inbounds i32, i32 addrspace(1)* %p8, i32 32 %p10 = getelementptr inbounds i32, i32 addrspace(1)* %p9, i32 36 %v1 = load volatile i32, i32 addrspace(1)* %p1 %v2 = load volatile i32, i32 addrspace(1)* %p2 %v3 = load volatile i32, i32 addrspace(1)* %p3 %v4 = load volatile i32, i32 addrspace(1)* %p4 %v5 = load volatile i32, i32 addrspace(1)* %p5 %v6 = load volatile i32, i32 addrspace(1)* %p6 %v7 = load volatile i32, i32 addrspace(1)* %p7 %v8 = load volatile i32, i32 addrspace(1)* %p8 %v9 = load volatile i32, i32 addrspace(1)* %p9 %v10 = load volatile i32, i32 addrspace(1)* %p10 call void asm sideeffect "", "v,v,v,v,v,v,v,v,v,v"(i32 %v1, i32 %v2, i32 %v3, i32 %v4, i32 %v5, i32 %v6, i32 %v7, i32 %v8, i32 %v9, i32 %v10) store volatile i32 %v1, i32 addrspace(1)* undef store volatile i32 %v2, i32 addrspace(1)* undef store volatile i32 %v3, i32 addrspace(1)* undef store volatile i32 %v4, i32 addrspace(1)* undef store volatile i32 %v5, i32 addrspace(1)* undef store volatile i32 %v6, i32 addrspace(1)* undef store volatile i32 %v7, i32 addrspace(1)* undef store volatile i32 %v8, i32 addrspace(1)* undef store volatile i32 %v9, i32 addrspace(1)* undef store volatile i32 %v10, i32 addrspace(1)* undef ret void } ; GCN-LABEL: {{^}}max_10_vgprs_used_9a: ; GFX908-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GFX908-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; Reload Reuse ; GFX908: buffer_store_dword v{{[0-9]}}, ; GFX908-NOT: buffer_ ; GFX908: v_accvgpr_read_b32 v{{[0-9]}}, a9 ; Reload Reuse ; GFX908: buffer_load_dword v{{[0-9]}}, ; GFX908-NOT: buffer_ ; GFX900: couldn't allocate input reg for constraint 'a' ; GFX908: NumVgprs: 10 ; GFX908: ScratchSize: 8 ; GFX908: VGPRBlocks: 2 ; GFX908: NumVGPRsForWavesPerEU: 10 define amdgpu_kernel void @max_10_vgprs_used_9a(i32 addrspace(1)* %p) #0 { %tid = load volatile i32, i32 addrspace(1)* undef call void asm sideeffect "", "a,a,a,a,a,a,a,a,a"(i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9) %p1 = getelementptr inbounds i32, i32 addrspace(1)* %p, i32 %tid %p2 = getelementptr inbounds i32, i32 addrspace(1)* %p1, i32 4 %p3 = getelementptr inbounds i32, i32 addrspace(1)* %p2, i32 8 %p4 = getelementptr inbounds i32, i32 addrspace(1)* %p3, i32 12 %p5 = getelementptr inbounds i32, i32 addrspace(1)* %p4, i32 16 %p6 = getelementptr inbounds i32, i32 addrspace(1)* %p5, i32 20 %p7 = getelementptr inbounds i32, i32 addrspace(1)* %p6, i32 24 %p8 = getelementptr inbounds i32, i32 addrspace(1)* %p7, i32 28 %p9 = getelementptr inbounds i32, i32 addrspace(1)* %p8, i32 32 %p10 = getelementptr inbounds i32, i32 addrspace(1)* %p9, i32 36 %v1 = load volatile i32, i32 addrspace(1)* %p1 %v2 = load volatile i32, i32 addrspace(1)* %p2 %v3 = load volatile i32, i32 addrspace(1)* %p3 %v4 = load volatile i32, i32 addrspace(1)* %p4 %v5 = load volatile i32, i32 addrspace(1)* %p5 %v6 = load volatile i32, i32 addrspace(1)* %p6 %v7 = load volatile i32, i32 addrspace(1)* %p7 %v8 = load volatile i32, i32 addrspace(1)* %p8 %v9 = load volatile i32, i32 addrspace(1)* %p9 %v10 = load volatile i32, i32 addrspace(1)* %p10 call void asm sideeffect "", "v,v,v,v,v,v,v,v,v,v"(i32 %v1, i32 %v2, i32 %v3, i32 %v4, i32 %v5, i32 %v6, i32 %v7, i32 %v8, i32 %v9, i32 %v10) store volatile i32 %v1, i32 addrspace(1)* undef store volatile i32 %v2, i32 addrspace(1)* undef store volatile i32 %v3, i32 addrspace(1)* undef store volatile i32 %v4, i32 addrspace(1)* undef store volatile i32 %v5, i32 addrspace(1)* undef store volatile i32 %v6, i32 addrspace(1)* undef store volatile i32 %v7, i32 addrspace(1)* undef store volatile i32 %v8, i32 addrspace(1)* undef store volatile i32 %v9, i32 addrspace(1)* undef store volatile i32 %v10, i32 addrspace(1)* undef ret void } ; GCN-LABEL: {{^}}max_10_vgprs_used_1a_partial_spill: ; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-DAG: v_accvgpr_write_b32 a0, 1 ; GFX908-DAG: v_accvgpr_write_b32 a1, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a2, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a3, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a4, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a5, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a6, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a7, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a8, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; Reload Reuse ; GFX900: buffer_store_dword v{{[0-9]}}, ; GCN-DAG: buffer_store_dword v{{[0-9]}}, ; GFX900: buffer_load_dword v{{[0-9]}}, ; GCN-DAG: buffer_load_dword v{{[0-9]}}, ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a1 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a2 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a3 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a4 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a5 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a6 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a7 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a8 ; Reload Reuse ; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a9 ; Reload Reuse ; GCN: NumVgprs: 10 ; GFX900: ScratchSize: 44 ; GFX908: ScratchSize: 20 ; GCN: VGPRBlocks: 2 ; GCN: NumVGPRsForWavesPerEU: 10 define amdgpu_kernel void @max_10_vgprs_used_1a_partial_spill(i64 addrspace(1)* %p) #0 { %tid = load volatile i32, i32 addrspace(1)* undef call void asm sideeffect "", "a"(i32 1) %p1 = getelementptr inbounds i64, i64 addrspace(1)* %p, i32 %tid %p2 = getelementptr inbounds i64, i64 addrspace(1)* %p1, i32 8 %p3 = getelementptr inbounds i64, i64 addrspace(1)* %p2, i32 16 %p4 = getelementptr inbounds i64, i64 addrspace(1)* %p3, i32 24 %p5 = getelementptr inbounds i64, i64 addrspace(1)* %p4, i32 32 %v1 = load volatile i64, i64 addrspace(1)* %p1 %v2 = load volatile i64, i64 addrspace(1)* %p2 %v3 = load volatile i64, i64 addrspace(1)* %p3 %v4 = load volatile i64, i64 addrspace(1)* %p4 %v5 = load volatile i64, i64 addrspace(1)* %p5 call void asm sideeffect "", "v,v,v,v,v"(i64 %v1, i64 %v2, i64 %v3, i64 %v4, i64 %v5) store volatile i64 %v1, i64 addrspace(1)* %p2 store volatile i64 %v2, i64 addrspace(1)* %p3 store volatile i64 %v3, i64 addrspace(1)* %p4 store volatile i64 %v4, i64 addrspace(1)* %p5 store volatile i64 %v5, i64 addrspace(1)* %p1 ret void } ; GCN-LABEL: {{^}}max_10_vgprs_spill_v32: ; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-DAG: v_accvgpr_write_b32 a0, v{{[0-9]}} ; Reload Reuse ; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; Reload Reuse ; GCN-NOT: a10 ; GCN: buffer_store_dword v{{[0-9]}}, ; GFX908: NumVgprs: 10 ; GFX900: ScratchSize: 100 ; GFX908: ScratchSize: 68 ; GFX908: VGPRBlocks: 2 ; GFX908: NumVGPRsForWavesPerEU: 10 define amdgpu_kernel void @max_10_vgprs_spill_v32(<32 x float> addrspace(1)* %p) #0 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %gep = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid %v = load volatile <32 x float>, <32 x float> addrspace(1)* %gep store volatile <32 x float> %v, <32 x float> addrspace(1)* undef ret void } ; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32: ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-NOT: SCRATCH_RSRC ; GFX908-DAG: v_accvgpr_write_b32 a0, v ; GFX900: buffer_store_dword v ; GFX900: buffer_load_dword v ; GFX908-NOT: buffer_ ; GFX908-DAG: v_accvgpr_read_b32 ; GCN: NumVgprs: 256 ; GFX900: ScratchSize: 148 ; GFX908: ScratchSize: 0 ; GCN: VGPRBlocks: 63 ; GCN: NumVGPRsForWavesPerEU: 256 define amdgpu_kernel void @max_256_vgprs_spill_9x32(<32 x float> addrspace(1)* %p) #1 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid %p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid %p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid %p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid %p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid %p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid %p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid %p8 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p7, i32 %tid %p9 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p8, i32 %tid %v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1 %v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2 %v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3 %v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4 %v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5 %v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6 %v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7 %v8 = load volatile <32 x float>, <32 x float> addrspace(1)* %p8 %v9 = load volatile <32 x float>, <32 x float> addrspace(1)* %p9 store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef store volatile <32 x float> %v8, <32 x float> addrspace(1)* undef store volatile <32 x float> %v9, <32 x float> addrspace(1)* undef ret void } ; FIXME: adding an AReg_1024 register class for v32f32 and v32i32 ; produces unnecessary copies and we still have some amount ; of conventional spilling. ; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32_2bb: ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-FIXME-NOT: SCRATCH_RSRC ; GFX908-DAG: v_accvgpr_write_b32 a0, v ; GFX900: buffer_store_dword v ; GFX900: buffer_load_dword v ; GFX908-FIXME-NOT: buffer_ ; GFX908-DAG: v_accvgpr_read_b32 ; GCN: NumVgprs: 256 ; GFX900: ScratchSize: 2052 ; GFX908-FIXME: ScratchSize: 0 ; GCN: VGPRBlocks: 63 ; GCN: NumVGPRsForWavesPerEU: 256 define amdgpu_kernel void @max_256_vgprs_spill_9x32_2bb(<32 x float> addrspace(1)* %p) #1 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid %p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid %p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid %p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid %p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid %p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid %p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid %p8 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p7, i32 %tid %p9 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p8, i32 %tid %v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1 %v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2 %v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3 %v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4 %v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5 %v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6 %v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7 %v8 = load volatile <32 x float>, <32 x float> addrspace(1)* %p8 %v9 = load volatile <32 x float>, <32 x float> addrspace(1)* %p9 br label %st st: store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef store volatile <32 x float> %v8, <32 x float> addrspace(1)* undef store volatile <32 x float> %v9, <32 x float> addrspace(1)* undef ret void } declare i32 @llvm.amdgcn.workitem.id.x() attributes #0 = { nounwind "amdgpu-num-vgpr"="10" } attributes #1 = { "amdgpu-flat-work-group-size"="1,256" }