/* * Copyright © 2016-2018 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "v3d_compiler.h" /* We don't do any address packing. */ #define __gen_user_data void #define __gen_address_type uint32_t #define __gen_address_offset(reloc) (*reloc) #define __gen_emit_reloc(cl, reloc) #include "cle/v3d_packet_v41_pack.h" static void vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val, int *tmu_writes) { /* XXX perf: We should figure out how to merge ALU operations * producing the val with this MOV, when possible. */ vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val); (*tmu_writes)++; } static void vir_WRTMUC(struct v3d_compile *c, enum quniform_contents contents, uint32_t data) { struct qinst *inst = vir_NOP(c); inst->qpu.sig.wrtmuc = true; inst->uniform = vir_get_uniform_index(c, contents, data); } static const struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked_default = { .per_pixel_mask_enable = true, }; static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = { .op = V3D_TMU_OP_REGULAR, }; void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) { unsigned unit = instr->texture_index; int tmu_writes = 0; struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = { }; assert(instr->op != nir_texop_lod || c->devinfo->ver >= 42); struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = { .op = V3D_TMU_OP_REGULAR, .gather_mode = instr->op == nir_texop_tg4, .gather_component = instr->component, .coefficient_mode = instr->op == nir_texop_txd, .disable_autolod = instr->op == nir_texop_tg4 }; int non_array_components = instr->op != nir_texop_lod ? instr->coord_components - instr->is_array : instr->coord_components; struct qreg s; for (unsigned i = 0; i < instr->num_srcs; i++) { switch (instr->src[i].src_type) { case nir_tex_src_coord: /* S triggers the lookup, so save it for the end. */ s = ntq_get_src(c, instr->src[i].src, 0); if (non_array_components > 1) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT, ntq_get_src(c, instr->src[i].src, 1), &tmu_writes); } if (non_array_components > 2) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR, ntq_get_src(c, instr->src[i].src, 2), &tmu_writes); } if (instr->is_array) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI, ntq_get_src(c, instr->src[i].src, instr->coord_components - 1), &tmu_writes); } break; case nir_tex_src_bias: vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB, ntq_get_src(c, instr->src[i].src, 0), &tmu_writes); break; case nir_tex_src_lod: vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB, ntq_get_src(c, instr->src[i].src, 0), &tmu_writes); /* With texel fetch automatic LOD is already disabled, * and disable_autolod must not be enabled. For * non-cubes we can use the register TMUSLOD, that * implicitly sets disable_autolod. */ if (instr->op != nir_texop_txf && instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) { p2_unpacked.disable_autolod = true; } break; case nir_tex_src_comparator: vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUDREF, ntq_get_src(c, instr->src[i].src, 0), &tmu_writes); break; case nir_tex_src_offset: { if (nir_src_is_const(instr->src[i].src)) { p2_unpacked.offset_s = nir_src_comp_as_int(instr->src[i].src, 0); if (non_array_components >= 2) p2_unpacked.offset_t = nir_src_comp_as_int(instr->src[i].src, 1); if (non_array_components >= 3) p2_unpacked.offset_r = nir_src_comp_as_int(instr->src[i].src, 2); } else { struct qreg mask = vir_uniform_ui(c, 0xf); struct qreg x, y, offset; x = vir_AND(c, ntq_get_src(c, instr->src[i].src, 0), mask); y = vir_AND(c, ntq_get_src(c, instr->src[i].src, 1), mask); offset = vir_OR(c, x, vir_SHL(c, y, vir_uniform_ui(c, 4))); vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUOFF, offset, &tmu_writes); } break; } default: unreachable("unknown texture source"); } } /* Limit the number of channels returned to both how many the NIR * instruction writes and how many the instruction could produce. */ p0_unpacked.return_words_of_texture_data = instr->dest.is_ssa ? nir_ssa_def_components_read(&instr->dest.ssa) : (1 << instr->dest.reg.reg->num_components) - 1; assert(p0_unpacked.return_words_of_texture_data != 0); uint32_t p0_packed; V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL, (uint8_t *)&p0_packed, &p0_unpacked); uint32_t p2_packed; V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL, (uint8_t *)&p2_packed, &p2_unpacked); /* We manually set the LOD Query bit (see * V3D42_TMU_CONFIG_PARAMETER_2) as right now is the only V42 specific * feature over V41 we are using */ if (instr->op == nir_texop_lod) p2_packed |= 1UL << 24; /* Load unit number into the high bits of the texture address field, * which will be be used by the driver to decide which texture to put * in the actual address field. */ p0_packed |= unit << 24; vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed); /* Even if the texture operation doesn't need a sampler by * itself, we still need to add the sampler configuration * parameter if the output is 32 bit */ bool output_type_32_bit = (c->key->tex[unit].return_size == 32 && !instr->is_shadow); /* * p1 is optional, but we can skip it only if p2 can be skipped too */ bool needs_p2_config = (instr->op == nir_texop_lod || memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0); /* To handle the cases were we can't just use p1_unpacked_default */ bool non_default_p1_config = nir_tex_instr_need_sampler(instr) || output_type_32_bit; if (non_default_p1_config) { struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = { .output_type_32_bit = output_type_32_bit, .unnormalized_coordinates = (instr->sampler_dim == GLSL_SAMPLER_DIM_RECT), }; /* Word enables can't ask for more channels than the * output type could provide (2 for f16, 4 for * 32-bit). */ assert(!p1_unpacked.output_type_32_bit || p0_unpacked.return_words_of_texture_data < (1 << 4)); assert(p1_unpacked.output_type_32_bit || p0_unpacked.return_words_of_texture_data < (1 << 2)); uint32_t p1_packed; V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL, (uint8_t *)&p1_packed, &p1_unpacked); if (nir_tex_instr_need_sampler(instr)) { /* Load unit number into the high bits of the sampler * address field, which will be be used by the driver * to decide which sampler to put in the actual * address field. */ p1_packed |= unit << 24; vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed); } else { /* In this case, we don't need to merge in any * sampler state from the API and can just use * our packed bits */ vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed); } } else if (needs_p2_config) { /* Configuration parameters need to be set up in * order, and if P2 is needed, you need to set up P1 * too even if sampler info is not needed by the * texture operation. But we can set up default info, * and avoid asking the driver for the sampler state * address */ uint32_t p1_packed_default; V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL, (uint8_t *)&p1_packed_default, &p1_unpacked_default); vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed_default); } if (needs_p2_config) vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed); if (instr->op == nir_texop_txf) { assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE); vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s, &tmu_writes); } else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s, &tmu_writes); } else if (instr->op == nir_texop_txl) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSLOD, s, &tmu_writes); } else { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s, &tmu_writes); } vir_emit_thrsw(c); /* The input FIFO has 16 slots across all threads, so make sure we * don't overfill our allocation. */ while (tmu_writes > 16 / c->threads) c->threads /= 2; for (int i = 0; i < 4; i++) { if (p0_unpacked.return_words_of_texture_data & (1 << i)) ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c)); } } static uint32_t v3d40_image_load_store_tmu_op(nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_image_load: case nir_intrinsic_image_store: return V3D_TMU_OP_REGULAR; case nir_intrinsic_image_atomic_add: return v3d_get_op_for_atomic_add(instr, 3); case nir_intrinsic_image_atomic_imin: return V3D_TMU_OP_WRITE_SMIN; case nir_intrinsic_image_atomic_umin: return V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR; case nir_intrinsic_image_atomic_imax: return V3D_TMU_OP_WRITE_SMAX; case nir_intrinsic_image_atomic_umax: return V3D_TMU_OP_WRITE_UMAX; case nir_intrinsic_image_atomic_and: return V3D_TMU_OP_WRITE_AND_READ_INC; case nir_intrinsic_image_atomic_or: return V3D_TMU_OP_WRITE_OR_READ_DEC; case nir_intrinsic_image_atomic_xor: return V3D_TMU_OP_WRITE_XOR_READ_NOT; case nir_intrinsic_image_atomic_exchange: return V3D_TMU_OP_WRITE_XCHG_READ_FLUSH; case nir_intrinsic_image_atomic_comp_swap: return V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH; default: unreachable("unknown image intrinsic"); }; } void v3d40_vir_emit_image_load_store(struct v3d_compile *c, nir_intrinsic_instr *instr) { unsigned format = nir_intrinsic_format(instr); unsigned unit = nir_src_as_uint(instr->src[0]); int tmu_writes = 0; struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = { }; struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = { .per_pixel_mask_enable = true, .output_type_32_bit = v3d_gl_format_is_return_32(format), }; struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = { 0 }; p2_unpacked.op = v3d40_image_load_store_tmu_op(instr); /* If we were able to replace atomic_add for an inc/dec, then we * need/can to do things slightly different, like not loading the * amount to add/sub, as that is implicit. */ bool atomic_add_replaced = (instr->intrinsic == nir_intrinsic_image_atomic_add && (p2_unpacked.op == V3D_TMU_OP_WRITE_AND_READ_INC || p2_unpacked.op == V3D_TMU_OP_WRITE_OR_READ_DEC)); bool is_1d = false; switch (nir_intrinsic_image_dim(instr)) { case GLSL_SAMPLER_DIM_1D: is_1d = true; break; case GLSL_SAMPLER_DIM_BUF: break; case GLSL_SAMPLER_DIM_2D: case GLSL_SAMPLER_DIM_RECT: case GLSL_SAMPLER_DIM_CUBE: vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT, ntq_get_src(c, instr->src[1], 1), &tmu_writes); break; case GLSL_SAMPLER_DIM_3D: vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT, ntq_get_src(c, instr->src[1], 1), &tmu_writes); vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR, ntq_get_src(c, instr->src[1], 2), &tmu_writes); break; default: unreachable("bad image sampler dim"); } /* In order to fetch on a cube map, we need to interpret it as * 2D arrays, where the third coord would be the face index. */ if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_CUBE || nir_intrinsic_image_array(instr)) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI, ntq_get_src(c, instr->src[1], is_1d ? 1 : 2), &tmu_writes); } /* Limit the number of channels returned to both how many the NIR * instruction writes and how many the instruction could produce. */ uint32_t instr_return_channels = nir_intrinsic_dest_components(instr); if (!p1_unpacked.output_type_32_bit) instr_return_channels = (instr_return_channels + 1) / 2; p0_unpacked.return_words_of_texture_data = (1 << instr_return_channels) - 1; uint32_t p0_packed; V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL, (uint8_t *)&p0_packed, &p0_unpacked); uint32_t p1_packed; V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL, (uint8_t *)&p1_packed, &p1_unpacked); uint32_t p2_packed; V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL, (uint8_t *)&p2_packed, &p2_unpacked); /* Load unit number into the high bits of the texture or sampler * address field, which will be be used by the driver to decide which * texture to put in the actual address field. */ p0_packed |= unit << 24; vir_WRTMUC(c, QUNIFORM_IMAGE_TMU_CONFIG_P0, p0_packed); if (memcmp(&p1_unpacked, &p1_unpacked_default, sizeof(p1_unpacked)) != 0) vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed); if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0) vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed); /* Emit the data writes for atomics or image store. */ if (instr->intrinsic != nir_intrinsic_image_load && !atomic_add_replaced) { /* Vector for stores, or first atomic argument */ struct qreg src[4]; for (int i = 0; i < nir_intrinsic_src_components(instr, 3); i++) { src[i] = ntq_get_src(c, instr->src[3], i); vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD, src[i], &tmu_writes); } /* Second atomic argument */ if (instr->intrinsic == nir_intrinsic_image_atomic_comp_swap) { vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUD, ntq_get_src(c, instr->src[4], 0), &tmu_writes); } } if (vir_in_nonuniform_control_flow(c) && instr->intrinsic != nir_intrinsic_image_load) { vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), c->execute), V3D_QPU_PF_PUSHZ); } vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, ntq_get_src(c, instr->src[1], 0), &tmu_writes); if (vir_in_nonuniform_control_flow(c) && instr->intrinsic != nir_intrinsic_image_load) { struct qinst *last_inst= (struct qinst *)c->cur_block->instructions.prev; vir_set_cond(last_inst, V3D_QPU_COND_IFA); } vir_emit_thrsw(c); /* The input FIFO has 16 slots across all threads, so make sure we * don't overfill our allocation. */ while (tmu_writes > 16 / c->threads) c->threads /= 2; for (int i = 0; i < 4; i++) { if (p0_unpacked.return_words_of_texture_data & (1 << i)) ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c)); } if (nir_intrinsic_dest_components(instr) == 0) vir_TMUWT(c); if (instr->intrinsic != nir_intrinsic_image_load) c->tmu_dirty_rcl = true; }