/* * Copyright © 2019 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /* Pass to find libclc functions from a clc library shader and inline * them into a user shader. * This pass should only be called once, but it also has to iterate * itself to make sure all instances are lowered, before validation. */ #include "nir.h" #include "nir_builder.h" #include "nir_spirv.h" static bool lower_clc_call_instr(nir_instr *instr, nir_builder *b, const nir_shader *clc_shader, struct hash_table *copy_vars) { nir_call_instr *call = nir_instr_as_call(instr); nir_function *func = NULL; nir_foreach_function(function, clc_shader) { if (strcmp(function->name, call->callee->name) == 0) { func = function; break; } } if (!func || !func->impl) { return false; } nir_ssa_def **params = rzalloc_array(b->shader, nir_ssa_def*, call->num_params); for (unsigned i = 0; i < call->num_params; i++) { params[i] = nir_ssa_for_src(b, call->params[i], call->callee->params[i].num_components); } b->cursor = nir_instr_remove(&call->instr); nir_inline_function_impl(b, func->impl, params, copy_vars); ralloc_free(params); return true; } static bool nir_lower_libclc_impl(nir_function_impl *impl, const nir_shader *clc_shader, struct hash_table *copy_vars) { nir_builder b; nir_builder_init(&b, impl); bool progress = false; nir_foreach_block_safe(block, impl) { nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_call) progress |= lower_clc_call_instr(instr, &b, clc_shader, copy_vars); } } if (progress) { nir_index_ssa_defs(impl); nir_index_local_regs(impl); nir_metadata_preserve(impl, nir_metadata_none); } else { nir_metadata_preserve(impl, nir_metadata_all); } return progress; } bool nir_lower_libclc(nir_shader *shader, const nir_shader *clc_shader) { void *ra_ctx = ralloc_context(NULL); struct hash_table *copy_vars = _mesa_pointer_hash_table_create(ra_ctx); bool progress = false, overall_progress = false; /* do progress passes inside the pass */ do { progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= nir_lower_libclc_impl(function->impl, clc_shader, copy_vars); } overall_progress |= progress; } while (progress); ralloc_free(ra_ctx); return overall_progress; }