/* * Copyright (C) 2018 Rob Clark * Copyright © 2018-2019 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include #include "freedreno_layout.h" void fdl5_layout(struct fdl_layout *layout, enum pipe_format format, uint32_t nr_samples, uint32_t width0, uint32_t height0, uint32_t depth0, uint32_t mip_levels, uint32_t array_size, bool is_3d) { assert(nr_samples > 0); layout->width0 = width0; layout->height0 = height0; layout->depth0 = depth0; layout->cpp = util_format_get_blocksize(format); layout->cpp *= nr_samples; layout->cpp_shift = ffs(layout->cpp) - 1; layout->format = format; layout->nr_samples = nr_samples; layout->layer_first = !is_3d; uint32_t heightalign = layout->cpp == 1 ? 32 : 16; /* in layer_first layout, the level (slice) contains just one * layer (since in fact the layer contains the slices) */ uint32_t layers_in_level = layout->layer_first ? 1 : array_size; /* use 128 pixel alignment for cpp=1 and cpp=2 */ if (layout->cpp < 4 && layout->tile_mode) fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 7); else fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 6); for (uint32_t level = 0; level < mip_levels; level++) { struct fdl_slice *slice = &layout->slices[level]; uint32_t tile_mode = fdl_tile_mode(layout, level); uint32_t pitch = fdl_pitch(layout, level); uint32_t nblocksy = util_format_get_nblocksy(format, u_minify(height0, level)); if (tile_mode) { nblocksy = align(nblocksy, heightalign); } else { /* The blits used for mem<->gmem work at a granularity of * 32x32, which can cause faults due to over-fetch on the * last level. The simple solution is to over-allocate a * bit the last level to ensure any over-fetch is harmless. * The pitch is already sufficiently aligned, but height * may not be: */ if (level == mip_levels - 1) nblocksy = align(nblocksy, 32); } slice->offset = layout->size; const int alignment = is_3d ? 4096 : 1; /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a3xx. 3d textures can have different layer * sizes for high levels, but the hw auto-sizer is buggy (or at least * different than what this code does), so as soon as the layer size * range gets into range, we stop reducing it. */ if (is_3d && ( level == 1 || (level > 1 && layout->slices[level - 1].size0 > 0xf000))) slice->size0 = align(nblocksy * pitch, alignment); else if (level == 0 || layout->layer_first || alignment == 1) slice->size0 = align(nblocksy * pitch, alignment); else slice->size0 = layout->slices[level - 1].size0; layout->size += slice->size0 * u_minify(depth0, level) * layers_in_level; } }