/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include #include "util/half_float.h" #include "util/u_math.h" #include "ir3.h" #include "ir3_compiler.h" #include "ir3_shader.h" #define swap(a, b) \ do { __typeof(a) __tmp = (a); (a) = (b); (b) = __tmp; } while (0) /* * Copy Propagate: */ struct ir3_cp_ctx { struct ir3 *shader; struct ir3_shader_variant *so; bool progress; }; /* is it a type preserving mov, with ok flags? * * @instr: the mov to consider removing * @dst_instr: the instruction consuming the mov (instr) * * TODO maybe drop allow_flags since this is only false when dst is * NULL (ie. outputs) */ static bool is_eligible_mov(struct ir3_instruction *instr, struct ir3_instruction *dst_instr, bool allow_flags) { if (is_same_type_mov(instr)) { struct ir3_register *dst = instr->regs[0]; struct ir3_register *src = instr->regs[1]; struct ir3_instruction *src_instr = ssa(src); /* only if mov src is SSA (not const/immed): */ if (!src_instr) return false; /* no indirect: */ if (dst->flags & IR3_REG_RELATIV) return false; if (src->flags & IR3_REG_RELATIV) return false; if (src->flags & IR3_REG_ARRAY) return false; if (!allow_flags) if (src->flags & (IR3_REG_FABS | IR3_REG_FNEG | IR3_REG_SABS | IR3_REG_SNEG | IR3_REG_BNOT)) return false; /* If src is coming from fanout/split (ie. one component of a * texture fetch, etc) and we have constraints on swizzle of * destination, then skip it. * * We could possibly do a bit better, and copy-propagation if * we can CP all components that are being fanned out. */ if (src_instr->opc == OPC_META_SPLIT) { if (!dst_instr) return false; if (dst_instr->opc == OPC_META_COLLECT) return false; if (dst_instr->cp.left || dst_instr->cp.right) return false; } return true; } return false; } /* propagate register flags from src to dst.. negates need special * handling to cancel each other out. */ static void combine_flags(unsigned *dstflags, struct ir3_instruction *src) { unsigned srcflags = src->regs[1]->flags; /* if what we are combining into already has (abs) flags, * we can drop (neg) from src: */ if (*dstflags & IR3_REG_FABS) srcflags &= ~IR3_REG_FNEG; if (*dstflags & IR3_REG_SABS) srcflags &= ~IR3_REG_SNEG; if (srcflags & IR3_REG_FABS) *dstflags |= IR3_REG_FABS; if (srcflags & IR3_REG_SABS) *dstflags |= IR3_REG_SABS; if (srcflags & IR3_REG_FNEG) *dstflags ^= IR3_REG_FNEG; if (srcflags & IR3_REG_SNEG) *dstflags ^= IR3_REG_SNEG; if (srcflags & IR3_REG_BNOT) *dstflags ^= IR3_REG_BNOT; *dstflags &= ~IR3_REG_SSA; *dstflags |= srcflags & IR3_REG_SSA; *dstflags |= srcflags & IR3_REG_CONST; *dstflags |= srcflags & IR3_REG_IMMED; *dstflags |= srcflags & IR3_REG_RELATIV; *dstflags |= srcflags & IR3_REG_ARRAY; *dstflags |= srcflags & IR3_REG_HIGH; /* if src of the src is boolean we can drop the (abs) since we know * the source value is already a postitive integer. This cleans * up the absnegs that get inserted when converting between nir and * native boolean (see ir3_b2n/n2b) */ struct ir3_instruction *srcsrc = ssa(src->regs[1]); if (srcsrc && is_bool(srcsrc)) *dstflags &= ~IR3_REG_SABS; } /* Tries lowering an immediate register argument to a const buffer access by * adding to the list of immediates to be pushed to the const buffer when * switching to this shader. */ static bool lower_immed(struct ir3_cp_ctx *ctx, struct ir3_instruction *instr, unsigned n, struct ir3_register *reg, unsigned new_flags) { if (!(new_flags & IR3_REG_IMMED)) return false; new_flags &= ~IR3_REG_IMMED; new_flags |= IR3_REG_CONST; if (!ir3_valid_flags(instr, n, new_flags)) return false; reg = ir3_reg_clone(ctx->shader, reg); /* Half constant registers seems to handle only 32-bit values * within floating-point opcodes. So convert back to 32-bit values. */ bool f_opcode = (is_cat2_float(instr->opc) || is_cat3_float(instr->opc)) ? true : false; if (f_opcode && (new_flags & IR3_REG_HALF)) reg->uim_val = fui(_mesa_half_to_float(reg->uim_val)); /* in some cases, there are restrictions on (abs)/(neg) plus const.. * so just evaluate those and clear the flags: */ if (new_flags & IR3_REG_SABS) { reg->iim_val = abs(reg->iim_val); new_flags &= ~IR3_REG_SABS; } if (new_flags & IR3_REG_FABS) { reg->fim_val = fabs(reg->fim_val); new_flags &= ~IR3_REG_FABS; } if (new_flags & IR3_REG_SNEG) { reg->iim_val = -reg->iim_val; new_flags &= ~IR3_REG_SNEG; } if (new_flags & IR3_REG_FNEG) { reg->fim_val = -reg->fim_val; new_flags &= ~IR3_REG_FNEG; } /* Reallocate for 4 more elements whenever it's necessary. Note that ir3 * printing relies on having groups of 4 dwords, so we fill the unused * slots with a dummy value. */ struct ir3_const_state *const_state = ir3_const_state(ctx->so); if (const_state->immediates_count == const_state->immediates_size) { const_state->immediates = rerzalloc(const_state, const_state->immediates, __typeof__(const_state->immediates[0]), const_state->immediates_size, const_state->immediates_size + 4); const_state->immediates_size += 4; for (int i = const_state->immediates_count; i < const_state->immediates_size; i++) const_state->immediates[i] = 0xd0d0d0d0; } int i; for (i = 0; i < const_state->immediates_count; i++) { if (const_state->immediates[i] == reg->uim_val) break; } if (i == const_state->immediates_count) { /* Add on a new immediate to be pushed, if we have space left in the * constbuf. */ if (const_state->offsets.immediate + const_state->immediates_count / 4 >= ir3_max_const(ctx->so)) return false; const_state->immediates[i] = reg->uim_val; const_state->immediates_count++; } reg->flags = new_flags; reg->num = i + (4 * const_state->offsets.immediate); instr->regs[n + 1] = reg; return true; } static void unuse(struct ir3_instruction *instr) { debug_assert(instr->use_count > 0); if (--instr->use_count == 0) { struct ir3_block *block = instr->block; instr->barrier_class = 0; instr->barrier_conflict = 0; /* we don't want to remove anything in keeps (which could * be things like array store's) */ for (unsigned i = 0; i < block->keeps_count; i++) { debug_assert(block->keeps[i] != instr); } } } /** * Handles the special case of the 2nd src (n == 1) to "normal" mad * instructions, which cannot reference a constant. See if it is * possible to swap the 1st and 2nd sources. */ static bool try_swap_mad_two_srcs(struct ir3_instruction *instr, unsigned new_flags) { if (!is_mad(instr->opc)) return false; /* NOTE: pre-swap first two src's before valid_flags(), * which might try to dereference the n'th src: */ swap(instr->regs[0 + 1], instr->regs[1 + 1]); /* cat3 doesn't encode immediate, but we can lower immediate * to const if that helps: */ if (new_flags & IR3_REG_IMMED) { new_flags &= ~IR3_REG_IMMED; new_flags |= IR3_REG_CONST; } bool valid_swap = /* can we propagate mov if we move 2nd src to first? */ ir3_valid_flags(instr, 0, new_flags) && /* and does first src fit in second slot? */ ir3_valid_flags(instr, 1, instr->regs[1 + 1]->flags); if (!valid_swap) { /* put things back the way they were: */ swap(instr->regs[0 + 1], instr->regs[1 + 1]); } /* otherwise leave things swapped */ return valid_swap; } /** * Handle cp for a given src register. This additionally handles * the cases of collapsing immedate/const (which replace the src * register with a non-ssa src) or collapsing mov's from relative * src (which needs to also fixup the address src reference by the * instruction). */ static bool reg_cp(struct ir3_cp_ctx *ctx, struct ir3_instruction *instr, struct ir3_register *reg, unsigned n) { struct ir3_instruction *src = ssa(reg); if (is_eligible_mov(src, instr, true)) { /* simple case, no immed/const/relativ, only mov's w/ ssa src: */ struct ir3_register *src_reg = src->regs[1]; unsigned new_flags = reg->flags; combine_flags(&new_flags, src); if (ir3_valid_flags(instr, n, new_flags)) { if (new_flags & IR3_REG_ARRAY) { debug_assert(!(reg->flags & IR3_REG_ARRAY)); reg->array = src_reg->array; } reg->flags = new_flags; reg->instr = ssa(src_reg); instr->barrier_class |= src->barrier_class; instr->barrier_conflict |= src->barrier_conflict; unuse(src); reg->instr->use_count++; return true; } } else if ((is_same_type_mov(src) || is_const_mov(src)) && /* cannot collapse const/immed/etc into meta instrs: */ !is_meta(instr)) { /* immed/const/etc cases, which require some special handling: */ struct ir3_register *src_reg = src->regs[1]; unsigned new_flags = reg->flags; combine_flags(&new_flags, src); if (!ir3_valid_flags(instr, n, new_flags)) { /* See if lowering an immediate to const would help. */ if (lower_immed(ctx, instr, n, src_reg, new_flags)) return true; /* special case for "normal" mad instructions, we can * try swapping the first two args if that fits better. * * the "plain" MAD's (ie. the ones that don't shift first * src prior to multiply) can swap their first two srcs if * src[0] is !CONST and src[1] is CONST: */ if ((n == 1) && try_swap_mad_two_srcs(instr, new_flags)) { return true; } else { return false; } } /* Here we handle the special case of mov from * CONST and/or RELATIV. These need to be handled * specially, because in the case of move from CONST * there is no src ir3_instruction so we need to * replace the ir3_register. And in the case of * RELATIV we need to handle the address register * dependency. */ if (src_reg->flags & IR3_REG_CONST) { /* an instruction cannot reference two different * address registers: */ if ((src_reg->flags & IR3_REG_RELATIV) && conflicts(instr->address, reg->instr->address)) return false; /* This seems to be a hw bug, or something where the timings * just somehow don't work out. This restriction may only * apply if the first src is also CONST. */ if ((opc_cat(instr->opc) == 3) && (n == 2) && (src_reg->flags & IR3_REG_RELATIV) && (src_reg->array.offset == 0)) return false; /* When narrowing constant from 32b to 16b, it seems * to work only for float. So we should do this only with * float opcodes. */ if (src->cat1.dst_type == TYPE_F16) { if (instr->opc == OPC_MOV && !type_float(instr->cat1.src_type)) return false; if (!is_cat2_float(instr->opc) && !is_cat3_float(instr->opc)) return false; } src_reg = ir3_reg_clone(instr->block->shader, src_reg); src_reg->flags = new_flags; instr->regs[n+1] = src_reg; if (src_reg->flags & IR3_REG_RELATIV) ir3_instr_set_address(instr, reg->instr->address); return true; } if ((src_reg->flags & IR3_REG_RELATIV) && !conflicts(instr->address, reg->instr->address)) { src_reg = ir3_reg_clone(instr->block->shader, src_reg); src_reg->flags = new_flags; instr->regs[n+1] = src_reg; ir3_instr_set_address(instr, reg->instr->address); return true; } /* NOTE: seems we can only do immed integers, so don't * need to care about float. But we do need to handle * abs/neg *before* checking that the immediate requires * few enough bits to encode: * * TODO: do we need to do something to avoid accidentally * catching a float immed? */ if (src_reg->flags & IR3_REG_IMMED) { int32_t iim_val = src_reg->iim_val; debug_assert((opc_cat(instr->opc) == 1) || (opc_cat(instr->opc) == 6) || ir3_cat2_int(instr->opc) || (is_mad(instr->opc) && (n == 0))); if (new_flags & IR3_REG_SABS) iim_val = abs(iim_val); if (new_flags & IR3_REG_SNEG) iim_val = -iim_val; if (new_flags & IR3_REG_BNOT) iim_val = ~iim_val; /* other than category 1 (mov) we can only encode up to 10 bits: */ if (ir3_valid_flags(instr, n, new_flags) && ((instr->opc == OPC_MOV) || !((iim_val & ~0x3ff) && (-iim_val & ~0x3ff)))) { new_flags &= ~(IR3_REG_SABS | IR3_REG_SNEG | IR3_REG_BNOT); src_reg = ir3_reg_clone(instr->block->shader, src_reg); src_reg->flags = new_flags; src_reg->iim_val = iim_val; instr->regs[n+1] = src_reg; return true; } else if (lower_immed(ctx, instr, n, src_reg, new_flags)) { /* Fell back to loading the immediate as a const */ return true; } } } return false; } /* Handle special case of eliminating output mov, and similar cases where * there isn't a normal "consuming" instruction. In this case we cannot * collapse flags (ie. output mov from const, or w/ abs/neg flags, cannot * be eliminated) */ static struct ir3_instruction * eliminate_output_mov(struct ir3_cp_ctx *ctx, struct ir3_instruction *instr) { if (is_eligible_mov(instr, NULL, false)) { struct ir3_register *reg = instr->regs[1]; if (!(reg->flags & IR3_REG_ARRAY)) { struct ir3_instruction *src_instr = ssa(reg); debug_assert(src_instr); ctx->progress = true; return src_instr; } } return instr; } /** * Find instruction src's which are mov's that can be collapsed, replacing * the mov dst with the mov src */ static void instr_cp(struct ir3_cp_ctx *ctx, struct ir3_instruction *instr) { if (instr->regs_count == 0) return; if (ir3_instr_check_mark(instr)) return; /* walk down the graph from each src: */ bool progress; do { progress = false; foreach_src_n (reg, n, instr) { struct ir3_instruction *src = ssa(reg); if (!src) continue; instr_cp(ctx, src); /* TODO non-indirect access we could figure out which register * we actually want and allow cp.. */ if (reg->flags & IR3_REG_ARRAY) continue; /* Don't CP absneg into meta instructions, that won't end well: */ if (is_meta(instr) && (src->opc != OPC_MOV)) continue; progress |= reg_cp(ctx, instr, reg, n); ctx->progress |= progress; } } while (progress); if (instr->regs[0]->flags & IR3_REG_ARRAY) { struct ir3_instruction *src = ssa(instr->regs[0]); if (src) instr_cp(ctx, src); } if (instr->address) { instr_cp(ctx, instr->address); ir3_instr_set_address(instr, eliminate_output_mov(ctx, instr->address)); } /* we can end up with extra cmps.s from frontend, which uses a * * cmps.s p0.x, cond, 0 * * as a way to mov into the predicate register. But frequently 'cond' * is itself a cmps.s/cmps.f/cmps.u. So detect this special case and * just re-write the instruction writing predicate register to get rid * of the double cmps. */ if ((instr->opc == OPC_CMPS_S) && (instr->regs[0]->num == regid(REG_P0, 0)) && ssa(instr->regs[1]) && (instr->regs[2]->flags & IR3_REG_IMMED) && (instr->regs[2]->iim_val == 0) && (instr->cat2.condition == IR3_COND_NE)) { struct ir3_instruction *cond = ssa(instr->regs[1]); switch (cond->opc) { case OPC_CMPS_S: case OPC_CMPS_F: case OPC_CMPS_U: instr->opc = cond->opc; instr->flags = cond->flags; instr->cat2 = cond->cat2; ir3_instr_set_address(instr, cond->address); instr->regs[1] = cond->regs[1]; instr->regs[2] = cond->regs[2]; instr->barrier_class |= cond->barrier_class; instr->barrier_conflict |= cond->barrier_conflict; unuse(cond); ctx->progress = true; break; default: break; } } /* Handle converting a sam.s2en (taking samp/tex idx params via register) * into a normal sam (encoding immediate samp/tex idx) if they are * immediate. This saves some instructions and regs in the common case * where we know samp/tex at compile time. This needs to be done in the * frontend for bindless tex, though, so don't replicate it here. */ if (is_tex(instr) && (instr->flags & IR3_INSTR_S2EN) && !(instr->flags & IR3_INSTR_B) && !(ir3_shader_debug & IR3_DBG_FORCES2EN)) { /* The first src will be a collect, if both of it's * two sources are mov from imm, then we can */ struct ir3_instruction *samp_tex = ssa(instr->regs[1]); debug_assert(samp_tex->opc == OPC_META_COLLECT); struct ir3_instruction *samp = ssa(samp_tex->regs[1]); struct ir3_instruction *tex = ssa(samp_tex->regs[2]); if ((samp->opc == OPC_MOV) && (samp->regs[1]->flags & IR3_REG_IMMED) && (tex->opc == OPC_MOV) && (tex->regs[1]->flags & IR3_REG_IMMED)) { instr->flags &= ~IR3_INSTR_S2EN; instr->cat5.samp = samp->regs[1]->iim_val; instr->cat5.tex = tex->regs[1]->iim_val; /* shuffle around the regs to remove the first src: */ instr->regs_count--; for (unsigned i = 1; i < instr->regs_count; i++) { instr->regs[i] = instr->regs[i + 1]; } ctx->progress = true; } } } bool ir3_cp(struct ir3 *ir, struct ir3_shader_variant *so) { struct ir3_cp_ctx ctx = { .shader = ir, .so = so, }; /* This is a bit annoying, and probably wouldn't be necessary if we * tracked a reverse link from producing instruction to consumer. * But we need to know when we've eliminated the last consumer of * a mov, so we need to do a pass to first count consumers of a * mov. */ foreach_block (block, &ir->block_list) { foreach_instr (instr, &block->instr_list) { /* by the way, we don't account for false-dep's, so the CP * pass should always happen before false-dep's are inserted */ debug_assert(instr->deps_count == 0); foreach_ssa_src (src, instr) { src->use_count++; } } } ir3_clear_mark(ir); foreach_output_n (out, n, ir) { instr_cp(&ctx, out); ir->outputs[n] = eliminate_output_mov(&ctx, out); } foreach_block (block, &ir->block_list) { if (block->condition) { instr_cp(&ctx, block->condition); block->condition = eliminate_output_mov(&ctx, block->condition); } for (unsigned i = 0; i < block->keeps_count; i++) { instr_cp(&ctx, block->keeps[i]); block->keeps[i] = eliminate_output_mov(&ctx, block->keeps[i]); } } return ctx.progress; }