/************************************************************************** * * Copyright 2010-2012 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * **************************************************************************/ #ifndef LP_BLD_LIMITS_H_ #define LP_BLD_LIMITS_H_ #include #include "pipe/p_state.h" #include "pipe/p_defines.h" /* * TGSI translation limits. * * Some are slightly above SM 3.0 requirements to give some wiggle room to * the gallium frontends. */ #define LP_MAX_TGSI_TEMPS 4096 #define LP_MAX_TGSI_ADDRS 16 #define LP_MAX_TGSI_IMMEDIATES 4096 #define LP_MAX_TGSI_CONSTS 4096 #define LP_MAX_TGSI_CONST_BUFFERS 16 #define LP_MAX_TGSI_CONST_BUFFER_SIZE (LP_MAX_TGSI_CONSTS * sizeof(float[4])) #define LP_MAX_TGSI_SHADER_BUFFERS 16 #define LP_MAX_TGSI_SHADER_BUFFER_SIZE (1 << 27) #define LP_MAX_TGSI_SHADER_IMAGES 16 /* * For quick access we cache registers in statically * allocated arrays. Here we define the maximum size * for those arrays. */ #define LP_MAX_INLINED_TEMPS 256 #define LP_MAX_INLINED_IMMEDIATES 256 /** * Maximum control flow nesting * * SM4.0 requires 64 (per subroutine actually, subroutine nesting itself is 32) * SM3.0 requires 24 (most likely per subroutine too) * add 2 more (some translation could add one more) */ #define LP_MAX_TGSI_NESTING 66 /** * Maximum iterations before loop termination * Shared between every loop in a TGSI shader */ #define LP_MAX_TGSI_LOOP_ITERATIONS 65535 /** * Some of these limits are actually infinite (i.e., only limited by available * memory), however advertising INT_MAX would cause some test problems to * actually try to allocate the maximum and run out of memory and crash. So * stick with something reasonable here. */ static inline int gallivm_get_shader_param(enum pipe_shader_cap param) { switch(param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 1 * 1024 * 1024; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return LP_MAX_TGSI_NESTING; case PIPE_SHADER_CAP_MAX_INPUTS: return 32; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 32; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return LP_MAX_TGSI_CONST_BUFFER_SIZE; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return LP_MAX_TGSI_CONST_BUFFERS; case PIPE_SHADER_CAP_MAX_TEMPS: return LP_MAX_TGSI_TEMPS; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_FP16_DERIVATIVES: case PIPE_SHADER_CAP_INT16: case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS: return 0; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return PIPE_MAX_SAMPLERS; case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return PIPE_MAX_SHADER_SAMPLER_VIEWS; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_SUPPORTED_IRS: return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR); case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: return 1; case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return LP_MAX_TGSI_SHADER_BUFFERS; case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: return LP_MAX_TGSI_SHADER_IMAGES; } /* if we get here, we missed a shader cap above (and should have seen * a compiler warning.) */ return 0; } #endif /* LP_BLD_LIMITS_H_ */